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    Afterword

    @Afterword

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    Best posts made by Afterword

    • RE: 1942: Double ICs for UK

      That’s my concern too, but if the USA distracts Japan, then Britain should be able to send tanks to the Caucuses reasonably quickly.

      The way I play Germany, the Germans tend to have a large airforce to destroy any Allied navy in the Atlantic. If the Germans do squander their air force and don’t keep it up, then Britain would be able to use its IPCs to build a fleet to land in Norway or something.

      The other thing is that this denies Germany/Italy the African IPCs, so it does help contain the Germans.

      posted in 1942 Scenario
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    Latest posts made by Afterword

    • 1941 Balance?

      My friend and I have been playing 1942 set up. I’m much better than he is just because I’m more experienced with 1942 (1st ed) and Revised.

      1941 seems very popular, and I want to try it, but I’ve heard it’s skewed heavily toward the Axis. And also the Allies.

      So if we play 1941, which side should I (as the more experienced player) play if we want a balanced game? Or does it matter?

      We don’t use NO or bids.

      posted in 1941 Scenario
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    • RE: Questions about AAZ

      @djensen:

      @Rank:

      My initial reaction first:
      If its cheap and full of new sculpts that I can use in my other games, maybe… very small maybe.
      :? Zombies  :?
      As previously mentioned would much rather have the same type of game mechanics in an alternate future senario, pre-industrial or ancient history angle. Even a sci-fi would work galactic version.
      Ill need to see the map, rules and units. Until then I reserve judgment with serious disbelief.

      But my kid (early 20’s) immediately said:
      That’s Awesome I’ll play the #$@! out of that!!!

      So if you’re looking to expand the game to new players this may be a great starting point. Since my kids friends would also join in on this too.

      This is what I’m hoping. It gets the next generation of gamers into Axis & Allies. And it allows new designers to create variants that are true to the spirit of A&A but as shorter games. 3 hour A&A? I so in.

      I also realize we all love Axis & Allies as is but I understand why it doesn’t come to the table (at least for me), it’s a really long game. I could play 4 sessions of other heavy modern board games in the same amount of time (okay, excluding Twilight Imperium and Eclipse).

      Yep. I see this not so much as something I would be interested in but potentially as a gate to other things.

      Like an official A&A computer version with every version. TripleA is okay, but an official one would be nice with a better UI.

      And yes, SciFi/Fantasy or pre-industrial A&A would be cool. Would probably be more scenario-driven in the latter case, though.

      posted in Axis & Allies & Zombies
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    • RE: Map clarity

      @axis_roll:

      @Gen.Nehring:

      �  �  Does the top tip of England supposed to be inside or sea zone next to Norway? The guys in the group are whining about it totally helping the allies. Or is it a map errata? Thanks in advance!

      The allies need all the help they can get in AA50!

      I feel like it’s easier to be the Allies in AA50 1942 than Revised or 1942 First Edition.

      Germany can’t wipe out the entire British fleet on the first turn, which makes Allied survivability much higher because at the very least Britain can become a huge problem with a fleet.

      posted in Axis & Allies Anniversary Edition
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    • RE: Updated Rulebook Posted

      @Gen.Nehring:

      A must for the allies to stand a chance of winning. The Turkish strait has got to be closed! The Italians can do a commando landing in the Caucasus and kill off a few Soviet pieces then the Germans go and finish off the Caucasus before the Soviets go again. Totally a necessary rule! The scramble and escort rule works too as the U.S. and Brits can bomb Germany time after time with just the antiaircraft “1” rolls to fear!

      Completely agree on the Turkish strait. It’s mandatory as far as I’m concerned.

      I’m not sold either way on the escort rule, but I do think it mainly helps Germany. That can be good if the skill levels between players aren’t similar.

      posted in Axis & Allies Anniversary Edition
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    • RE: Questions about AAZ

      Not a fan of the idea. I hate zombies. Wish it could have been Axis & Allies but set in a different time period. Axis & Allies: WWIII or something. Or use the A&A system for another time period like Axis & Allies: 1588. A fantasy A&A would also be neat. I’d conquer the world with WWII era technology and DRAGONS and WIZARDS.

      I’m also concerned about the length of the game.

      Also, here’s an article about it in Spanish: https://www.houseofgames.it/2685-2/

      posted in Axis & Allies & Zombies
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    • RE: What type of music do you guys listen to while playing a&a?

      None. However, we played some Soviet song and then Wagner or something last time I played a full 5 player game when the Axis marched on Moscow.

      posted in General Discussion
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    • Looking for an Anniversary Game

      Looking for an Anniversary game. Will play Axis or Allies. No bid.

      Note: This will be my first Play-by-Forum game, but I have played the TripleA Hard AI and am comfortable with the software for the most part. I have also played many games of A&A.

      posted in Find Online Players
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    • RE: Find Opponents Here!

      Looking to play Anniversary Edition (WWII v3) on TripleA.

      Will play Axis or Allies. No bid.

      posted in Find Online Players
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    • RE: Axis & Allies: Zombies?

      Seems like when I introduce it to 4 new people, one likes it a lot, two are lukewarm (which makes them unlikely “maybes” for future games), and one doesn’t care for it much.

      Recruitment is definitely key, but it’s surprising how people with little gaming experience can pick it up pretty quickly.

      posted in Axis & Allies & Zombies
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    • RE: [TripleA] How to close off the Black Sea?

      Thanks guys. Was hoping I had missed the option. Just means I need to start playing real people now that I understand the software better and am comfortable with it.

      I like the 20 Soviet Battleship idea, but I can just picture the AI suddenly either avoiding the Med like a plague or doing a massive build up to take it on.

      posted in TripleA Support
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