My axis and allies online name is bjcard#7138.
My team mate is generalissimo#1844. We are interested in playing some 2v2 custom games if anyone is up for it.
Best posts made by BJCard
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RE: 📢 Roll Call! Who is on AA42 Online?posted in Axis & Allies 1942 Online
Latest posts made by BJCard
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RE: 📢 Roll Call! Who is on AA42 Online?posted in Axis & Allies 1942 Online
My axis and allies online name is bjcard#7138.
My team mate is generalissimo#1844. We are interested in playing some 2v2 custom games if anyone is up for it. -
RE: Global balanced: Wittmann(Axis) vs Bjcard(Allies)posted in Play Boardgames
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Belarus
1 mech_infantry moved from Smolensk to Archangel
1 fighter moved from Smolensk to Belarus
1 fighter moved from Bryansk to Western Ukraine
1 bomber moved from Bryansk to Archangel
1 tactical_bomber moved from Bryansk to Belarus
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from GermansCombat - Russians
Battle in Belarus
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 artillery
Russians win, taking Belarus from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour and 1 artillery
Battle in Archangel
Russians attack with 1 bomber and 1 mech_infantry
Germans defend with 1 infantry
Russians win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 bomber moved from Archangel to Bryansk
1 fighter moved from Western Ukraine to Bryansk
1 fighter moved from Belarus to Smolensk
1 tactical_bomber moved from Belarus to Smolensk
2 infantry moved from Russia to Smolensk
3 infantry moved from Russia to Bryansk
1 infantry moved from Bryansk to Ukraine
1 armour moved from Russia to Smolensk
3 artilleries moved from Russia to Bryansk
1 artillery moved from Russia to Smolensk
1 mech_infantry moved from Iraq to Egypt
1 armour moved from Iraq to Caucasus
1 artillery moved from Ukraine to Bryansk
2 infantry moved from Buryatia to Yakut S.S.R.Place Units - Russians
1 armour, 2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4
Russians collect 31 PUs; end with 31 PUs total -
RE: Global balanced: Wittmann(Axis) vs Bjcard(Allies)posted in Play Boardgames
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.7
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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RE: Global balanced: Wittmann(Axis) vs Bjcard(Allies)posted in Play Boardgames
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to BorneoCombat - ANZAC
Battle in BorneoNon Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 43 Sea Zone
1 cruiser moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
2 fighters moved from Caroline Islands to 35 Sea Zone
1 fighter moved from Caroline Islands to Philippines
2 fighters moved from 35 Sea Zone to Philippines
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 artillery placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
RE: Global balanced: Wittmann(Axis) vs Bjcard(Allies)posted in Play Boardgames
Yes it was risky, but I needed to do something rather than sit at carolines and wait for you to finish off China and India.
Looking forward to Italy’s move.
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RE: Global balanced: Wittmann(Axis) vs Bjcard(Allies)posted in Play Boardgames
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 1 cruiser, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Burma to Shan State
2 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from India to Yunnan
1 fighter moved from India to Shan StateCombat - British
Battle in Yunnan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour
British win, taking Yunnan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Shan State to India
1 fighter and 1 tactical_bomber moved from Yunnan to India
2 infantry moved from Persia to Iraq
1 artillery moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from Kenya to Anglo Egyptian Sudan
2 infantry moved from Tanganyika Territory to Kenya
1 armour moved from Union of South Africa to Belgian Congo
2 infantry moved from 81 Sea Zone to Egypt
1 armour moved from Scotland to United Kingdom
3 aaGuns moved from Burma to India
3 mech_infantrys moved from India to BurmaPlace Units - British
1 factory_minor placed in Egypt
1 armour and 1 mech_infantry placed in Union of South Africa
1 cruiser placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3
British collect 29 PUs (2 lost to blockades); end with 29 PUs totalPlace Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,5,4,2,4,6,6,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3
UK_Pacific collect 3 PUs (4 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 mech_infantry
EDIT: Adding units owned by British to India: 1 artillery
EDIT: Turning off Edit Mode -
RE: Global balanced: Wittmann(Axis) vs Bjcard(Allies)posted in Play Boardgames
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Sikang to TsinghaiPlace Units - Chinese
3 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total -
RE: Global balanced: Wittmann(Axis) vs Bjcard(Allies)posted in Play Boardgames
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to 91 Sea Zone
1 bomber moved from United Kingdom to 91 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Queensland to 44 Sea Zone
1 destroyer moved from 33 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to PhilippinesCombat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6,6
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3,6
Battle in 35 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 submarines and 2 transports
Japanese defend with 1 destroyer
Americans win, taking 35 Sea Zone from Japanese with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 submarines and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 91 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Germans defend with 1 cruiser
Americans win with 2 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 cruiser
Casualties for Americans: 1 destroyer
Battle in 44 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 cruiser and 1 transport
Americans win, taking 44 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 9
Casualties for Japanese: 1 cruiser and 1 transport
Casualties for Americans: 1 fighter
Battle in Philippines
Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery, 1 fighter, 1 harbour and 1 infantry
Americans win, taking Philippines from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Japanese: 1 artillery, 1 fighter and 1 infantryNon Combat Move - Americans
1 fighter moved from 44 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from 91 Sea Zone to United KingdomPlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
1 fighter placed in Western United States
1 fighter placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Americans undo move 3.
1 fighter placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
RE: Global balanced: Wittmann(Axis) vs Bjcard(Allies)posted in Play Boardgames
Can’t remember if you can kamikaze transports. If you cannot, I’d prefer to move one of the American Caroline Transports back to Hawaii.
Well, awaiting scramble/kamikaze orders.
B
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RE: Global balanced: Wittmann(Axis) vs Bjcard(Allies)posted in Play Boardgames
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to 91 Sea Zone
1 bomber moved from United Kingdom to 91 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Queensland to 44 Sea Zone
1 destroyer moved from 33 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Philippines