Just in case anyone can’t remember how Revised rules are different from the ‘modern’ AA50 / 1942 rules, here is a brief list of differences:
Major Differences Between ww2v2 REVISED and ww2v3 AA50 / Spring1942
1. In REVISED transport units are just like any other unit, and can be used as fodder by being taken casualty first in combat, however in AA50 style rules, transports have no defense power and may only be taken casualty after all other non-transport ships are dead.
2. In Revised, you can build fighters on carriers if you build both at the same time, and if you build a carrier you can move existing fighters to carriers when you build a carrier in the adjacent sea zone. In AA50, you can build new fighters onto existing carriers as well as new carriers, but you may not move existing fighters onto new carriers, as instead you can non-combat move the fighters to where the carrier will be built, then place the carrier under it.
3. In Revised, when you strategic bomb or rocket a factory, you immediately reduce the enemy’s PUs. In AA50, you do damage to the factory, up to twice the value of the territory. Each point of damage reduces the number of units that can be produced there by 1. The player may repair the damage during their purchase phase.
4. In Revised, when you fly over a territory with an AA Gun, the gun gets to fire at each aircraft. In AA50, the AA Gun only fires when you attack or bomb the territory it is in.
5. In Revised, submarines and transports block the movement of other sea units. In AA50, submarines and transports do not block the movement of other sea units, and may be bypassed or attacked.
6. In Revised, technology is rolled for, and if you miss nothing happens. In AA50, you buy tech tokens, and at the beginning of your turn you roll for each of your tokens. If you roll a 6, you discard all tokens and roll a second time to see which technology you get.
7. In Revised, no land units may retreat from an amphibious assault. In AA50, the non-amphibious units may retreat.
8. In Revised, bombardment immediately kills units, and you are allowed infinite bombardments. In AA50, a unit hit by bombard may return fire against the attacking units before dying, and the number of bombards is limited to the number of land units being dropped off from that sea zone.
9. In Revised, air units can hit submarines. In AA50, an owned destroyer must be present for air units to hit submarines.
10. In Revised, submarines may choose to submerge at the end of each round of combat. In AA50, they may choose to submerge before each round of combat (and consequently, you can’t kill them without a destroyer).
11. In Revised, submarines fire at the beginning of combat, and if there is no enemy destroyer then any casualties are removed immediately. In AA50, submarines get their surprise strike both on offense and defense, and both can be nullified by the presence of an enemy destroyer (so in ww2v3, if attacking an enemy sub, the attacker with a sub + destroyer, who’s sub hits, would immediately kill the defending sub with no chance for it to return fire).
Remember that NWO uses Revised rules.