Looking for beta testers for the next version of TripleA

  • TripleA '12

    Thanks very much for looking into this. I appreciate that it is not a bug, and I now understand what constitutes such. Forgive me, I am still very new to TripleA and I’m still learning what the program can and cannot do.  :-)

    However, I do still think that the issue of upgrading an original Minor IC (AND placing new units at it during the MNU phase) could be handled better. Of the three options I mentioned above, I think option 1 needs to be eliminated, if possible. Why? Well, because I think it is a mistake/wrong that the game will allow you to upgrade the Minor IC, then click ‘OK’, and then not be able to place the new units.

    If this can’t be fixed then fair enough, but I think it may confuse new players (and I hope TripleA gets LOTS of new players in the near future). I mean, I now know how to perform this part of the game process but new players may not, and it could mean making the difference between placing new units in the current turn or waiting till the next. And as we all know, one turn can make all the difference.

    Thank you again.


  • Is there a good forum to suggest changes and such to the program. I have a wish list and a couple of suggestions.

  • Customizer

    There are several wishlist threads already going on the development forum:
    http://triplea.sourceforge.net/mywiki/Forum

    i also generally write down what I am planning on working on in the forum, usually in a post in thread for the latest version.


  • Hi Veqryn,

    In a current game we noticed that the value of Okinawa [1] is not displayed on the map… appears as a 0 IPC territory to the eye (though income is still collected from it).

    -MIR

  • '21 '19 '18 '17 '16

    Hi,

    I was playing an online game and noticed that when my opponent attached Paris with two aircraft, the history record showed the AA gun only firing once.  The dice went by pretty fast, so I don’t know if it’s just an error in history recording or the gun only fired once.  I saved the game in progress for you, I hope it shows what seemed to be a bug.  I know in the battle history it shows two German aircraft and the AA gun rolling once to get a five.

    Thanks

    possible bug from paris.tsvg

  • Customizer

    @Degrasse:

    Hi,

    I was playing an online game and noticed that when my opponent attached Paris with two aircraft, the history record showed the AA gun only firing once.  The dice went by pretty fast, so I don’t know if it’s just an error in history recording or the gun only fired once.  I saved the game in progress for you, I hope it shows what seemed to be a bug.  I know in the battle history it shows two German aircraft and the AA gun rolling once to get a five.

    Thanks

    you have Low Luck for AA guns turned on

    lol

  • Customizer

    i need people to test paratroopers

    please use edit mode to give yourself the tech at the start of your turn, then give it a try

    the paratrooper movement phase is AFTER the normal movement phase


  • @Veqryn:

    i need people to test paratroopers

    please use edit mode to give yourself the tech at the start of your turn, then give it a try

    the paratrooper movement phase is AFTER the normal movement phase

    I think it works as is should work. You can see what I tested in the attatched file.

    In another test (not attatched) I tested sending two units to one country - with and without AA. Both worked fine, too.

    What I am going to test next is sending paratroops to an enemy country without support by land units… that is not allowed and should not work.

    test.tsvg


  • @P@nther:


    What I am going to test next is sending paratroops to an enemy country without support by land units… that is not allowed and should not work.

    Works correctly!

    Testing support by amphibious assault to follow…


  • @P@nther:


    Testing support by amphibious assault to follow…

    Everything fine so far … no problems!

  • Customizer


  • @Veqryn:

    next version has been released for beta testing,

    http://tripleadev.1671093.n2.nabble.com/TripleA-1-7-0-1-Beta-has-been-released-tp7583551.html

    Wow, the changelog reads incredibly impressive!
    Thank you, Veqryn!

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