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    Make_It_Round

    @Make_It_Round

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    Best posts made by Make_It_Round

    • A&A Pacific 40 "Fog of War" (2-Board Double Blind) Variant

      A&A Pacific 40 “Fog of War” (2-Board Double Blind) Variant

      Description

      Both the Axis and Allied players will have their own boards (in separate rooms) set up as normal at the beginning of the game, and thus will have perfect knowledge of their enemies’ opening dispositions (pre-war security is apparently not that tight!). Setting up enemy dispositions is optional, but advised to keep track of their likely movements.

      Axis players cannot enter the Allied room; Allied players cannot enter the Axis room. The facilitator can enter either at will. The facilitator must monitor the active player to ensure that all rules are obeyed during the various phases of their turn (special attention ought to be paid to the Purchase Units, Combat Move, Non-combat Move, and Collect Income phases to avoid miscalculations, as well as movement and placement errors).

      Player symptoms include heightened tension, auto-glossolalia, and all-consuming paranoia.

      Enjoy!

      • C. Yorke

      Download full rules set (for free) at Boardgamegeek.com:

      http://www.boardgamegeek.com/filepage/55609/aa-pacific-40-fog-of-war-2-board-double-blind-vari

      posted in House Rules
      Make_It_Round
      Make_It_Round

    Latest posts made by Make_It_Round

    • RE: New member searching for players in Montreal south shore area

      Heya, I live in Verdun and have most of the games, so if you’re cool with crossing the bridge maybe we can get our game on. PM me with your contact info and we’ll see when we’re both free. -MIR

      posted in Player Locator
      Make_It_Round
      Make_It_Round
    • RE: XDAP 2 (Pit Fight) Hammers vs Chaos U. Alumni Association

      gg fellas  😄

      posted in Tournaments
      Make_It_Round
      Make_It_Round
    • RE: XDAP 2 (Pit Fight) Hammers vs Chaos U. Alumni Association

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 9

      Combat Move - French

      Turn Complete - French

      posted in Tournaments
      Make_It_Round
      Make_It_Round
    • RE: XDAP 2 (Pit Fight) Hammers vs Chaos U. Alumni Association

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 9

      Purchase Units - ANZAC
                  ANZAC buy 1 armour and 2 fighters; Remaining resources: 1 PUs;

      Combat Move - ANZAC
                  3 fighters moved from Russia to Volgograd
                  1 transport moved from 62 Sea Zone to 54 Sea Zone
                  2 infantry moved from Queensland to 54 Sea Zone
                  2 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
                  2 infantry moved from 34 Sea Zone to Paulau Island
                  1 submarine moved from 33 Sea Zone to 44 Sea Zone
                  3 bombers moved from Hawaiian Islands to Korea

      Combat - ANZAC
                  Battle in 44 Sea Zone
                      ANZAC attack with 1 submarine
                      Japanese defend with 1 destroyer
                      Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                      Casualties for ANZAC: 1 submarine
                  Air Battle in Korea
                      ANZAC attacks with 3 units heading to Korea
                      Air Battle is over, the remaining bombers go on to their targets
                  Battle in Volgograd
                      ANZAC attack with 3 fighters
                      Germans defend with 1 armour and 1 factory_minor
                      ANZAC win with 2 fighters remaining. Battle score for attacker is -4
                      Casualties for Germans: 1 armour
                      Casualties for ANZAC: 1 fighter
                  Battle in Paulau Island
                  Strategic bombing raid in Korea
                      Bombing raid in Korea rolls: 8 and causes: 6 damage to unit: airfield
                      Bombing raid in Korea rolls: 6,7 and causes: 6 damage to unit: factory_minor
                      Bombing raid in Korea causes 12 damage total.  Damaged units is as follows: airfield = 6, factory_minor = 6
                  Cleaning up after air battles

      Non Combat Move - ANZAC
                  3 bombers moved from Korea to Manchuria
                  1 submarine moved from 26 Sea Zone to 7 Sea Zone
                  1 submarine moved from 26 Sea Zone to 7 Sea Zone
                  1 destroyer moved from 62 Sea Zone to 34 Sea Zone
                  2 aaGuns moved from Queensland to New South Wales
                  1 destroyer moved from 62 Sea Zone to 34 Sea Zone
                  2 fighters moved from Volgograd to Russia

      Place Units - ANZAC
                  1 armour and 2 fighters placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 12 PUs; end with 13 PUs total
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs

      posted in Tournaments
      Make_It_Round
      Make_It_Round
    • RE: XDAP 2 (Pit Fight) Hammers vs Chaos U. Alumni Association

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 9

      Purchase Units - Russians
                  Russians buy 7 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 infantry moved from Vologda to Smolensk
                  3 infantry moved from Russia to Smolensk
                  1 artillery moved from Russia to Smolensk
                  1 artillery moved from Russia to Bryansk
                  1 artillery moved from Russia to Bryansk
                  4 infantry moved from Russia to Bryansk
                  1 fighter moved from Russia to Smolensk
                  2 infantry moved from Russia to Tambov
                  2 fighters moved from Russia to Tambov
                  1 artillery moved from Russia to Bryansk
                  1 infantry moved from Russia to Tambov

      Combat - Russians
                  Battle in Bryansk
                      Russians attack with 3 artilleries and 4 infantry
                      Italians defend with 1 aaGun, 2 armour and 1 artillery
                      Russians win, taking Bryansk from Italians with 3 artilleries remaining. Battle score for attacker is 9
                      Casualties for Russians: 4 infantry
                      Casualties for Italians: 1 aaGun, 2 armour and 1 artillery
                  Battle in Tambov
                      Russians attack with 2 fighters and 3 infantry
                      Germans defend with 2 mech_infantrys
                      Russians win, taking Tambov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 5
                      Casualties for Germans: 2 mech_infantrys
                      Casualties for Russians: 1 infantry
                  Battle in Smolensk
                      Russians attack with 1 artillery, 1 fighter and 4 infantry
                      Germans defend with 1 artillery and 2 infantry
                      Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
                      Casualties for Germans: 1 artillery and 2 infantry
                      Casualties for Russians: 1 infantry

      Non Combat Move - Russians
                  1 fighter moved from Smolensk to Russia
                  2 fighters moved from Tambov to Russia
                  1 infantry moved from Russia to Vologda
                  1 infantry moved from Russia to Samara

      Place Units - Russians
                  7 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 13 PUs; end with 13 PUs total

      posted in Tournaments
      Make_It_Round
      Make_It_Round
    • RE: XDAP 2 (Pit Fight) Hammers vs Chaos U. Alumni Association

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 8

      Combat Move - French

      Turn Complete - French

      posted in Tournaments
      Make_It_Round
      Make_It_Round
    • RE: XDAP 2 (Pit Fight) Hammers vs Chaos U. Alumni Association

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 8

      Purchase Units - ANZAC
                  ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;

      Combat Move - ANZAC
                  3 fighters moved from Russia to Rostov
                  1 submarine moved from 54 Sea Zone to 44 Sea Zone

      Combat - ANZAC
                  Battle in 44 Sea Zone
                      ANZAC attack with 1 submarine
                      Japanese defend with 1 transport
                      ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport
                  Battle in Rostov
                      ANZAC attack with 3 fighters
                      Italians defend with 1 mech_infantry
                      ANZAC win with 3 fighters remaining. Battle score for attacker is 4
                      Casualties for Italians: 1 mech_infantry

      Non Combat Move - ANZAC
                  3 fighters moved from Rostov to Russia
                  2 submarines moved from 54 Sea Zone to 26 Sea Zone
                  1 submarine moved from 62 Sea Zone to 33 Sea Zone
                  2 bombers moved from New South Wales to Hawaiian Islands

      Place Units - ANZAC
                  2 destroyers and 1 transport placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 16 PUs; end with 17 PUs total
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

      posted in Tournaments
      Make_It_Round
      Make_It_Round
    • RE: XDAP 2 (Pit Fight) Hammers vs Chaos U. Alumni Association

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 8

      Purchase Units - Russians
                  Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 infantry moved from Nenetsia to Archangel
                  1 infantry moved from Vologda to Archangel
                  1 infantry moved from Smolensk to Archangel
                  3 fighters moved from Smolensk to Archangel

      Combat - Russians
                  Battle in Archangel
                      Russians attack with 3 fighters and 3 infantry
                      Germans defend with 1 armour and 1 infantry
                      Russians win, taking Archangel from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
                      Casualties for Germans: 1 armour and 1 infantry
                      Casualties for Russians: 1 infantry

      Non Combat Move - Russians
                  1 infantry moved from Kazakhstan to Caucasus
                  1 infantry moved from Bryansk to Rostov
                  1 infantry moved from Russia to Tambov
                  1 infantry moved from Smolensk to Bryansk
                  1 infantry moved from Smolensk to Vologda
                  4 aaGuns, 7 artilleries and 20 infantry moved from Smolensk to Russia
                  3 fighters moved from Archangel to Russia

      Place Units - Russians
                  2 artilleries and 8 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 21 PUs; end with 21 PUs total

      posted in Tournaments
      Make_It_Round
      Make_It_Round
    • RE: XDAP 2 (Pit Fight) Hammers vs Chaos U. Alumni Association

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Combat Move - French

      Turn Complete - French

      posted in Tournaments
      Make_It_Round
      Make_It_Round
    • RE: XDAP 2 (Pit Fight) Hammers vs Chaos U. Alumni Association

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Purchase Units - ANZAC
                  ANZAC buy 2 bombers and 1 submarine; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  1 armour and 1 infantry moved from Marshall Islands to 32 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone
                  1 armour and 1 infantry moved from 17 Sea Zone to Iwo Jima

      Combat - ANZAC
                  Battle in Iwo Jima
                      ANZAC attack with 1 armour and 1 infantry
                      Japanese defend with 1 infantry
                      ANZAC win, taking Iwo Jima from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry

      Non Combat Move - ANZAC
                  3 fighters moved from Yenisey to Russia
                  1 bomber moved from New South Wales to Hawaiian Islands
                  3 submarines moved from 62 Sea Zone to 54 Sea Zone

      Place Units - ANZAC
                  2 bombers placed in New South Wales
                  1 submarine placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 19 PUs; end with 19 PUs total
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

      posted in Tournaments
      Make_It_Round
      Make_It_Round