A&A Pacific 40 “Fog of War” (2-Board Double Blind) Variant
Both the Axis and Allied players will have their own boards (in separate rooms) set up as normal at the beginning of the game, and thus will have perfect knowledge of their enemies’ opening dispositions (pre-war security is apparently not that tight!). Setting up enemy dispositions is optional, but advised to keep track of their likely movements.
Axis players cannot enter the Allied room; Allied players cannot enter the Axis room. The facilitator can enter either at will. The facilitator must monitor the active player to ensure that all rules are obeyed during the various phases of their turn (special attention ought to be paid to the Purchase Units, Combat Move, Non-combat Move, and Collect Income phases to avoid miscalculations, as well as movement and placement errors).
Player symptoms include heightened tension, auto-glossolalia, and all-consuming paranoia.
- C. Yorke
Download full rules set (for free) at Boardgamegeek.com: