I should update you,
Christmases
Recovering from Christmases
Back twist Saturday
And not gonna lie, long range with Japan is fairly initimidating
And today, need to work to not fall behind as much
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Smolensk
3 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 artillery moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
4 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
2 infantry moved from Russia to Tambov
2 fighters moved from Russia to Tambov
1 artillery moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
Combat - Russians
Battle in Bryansk
Russians attack with 3 artilleries and 4 infantry
Italians defend with 1 aaGun, 2 armour and 1 artillery
Russians win, taking Bryansk from Italians with 3 artilleries remaining. Battle score for attacker is 9
Casualties for Russians: 4 infantry
Casualties for Italians: 1 aaGun, 2 armour and 1 artillery
Battle in Tambov
Russians attack with 2 fighters and 3 infantry
Germans defend with 2 mech_infantrys
Russians win, taking Tambov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery, 1 fighter and 4 infantry
Germans defend with 1 artillery and 2 infantry
Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Smolensk to Russia
2 fighters moved from Tambov to Russia
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 1 fighter and 2 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 armour and 1 mech_infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Evenkiyskiy to Timguska
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 destroyers moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from Japan to 16 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Korea to 16 Sea Zone
1 cruiser moved from 41 Sea Zone to 37 Sea Zone
Japanese take 37 Sea Zone from UK_Pacific
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 1 submarine
Japanese win, taking 43 Sea Zone from UK_Pacific with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Malaya
Japanese attack with 1 artillery and 1 infantry
British defend with 1 aaGun and 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 aaGun and 1 mech_infantry
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 bomber, 2 destroyers, 1 fighter and 2 tactical_bombers
Americans defend with 2 destroyers and 4 submarines
Japanese win with 1 bomber, 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Americans: 2 destroyers and 4 submarines
Casualties for Japanese: 1 destroyer
Non Combat Move - Japanese
2 carriers and 1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
1 bomber moved from 16 Sea Zone to Korea
1 fighter and 2 tactical_bombers moved from 16 Sea Zone to Korea
1 artillery moved from Manchuria to Korea
1 mech_infantry moved from Manchuria to Buryatia
1 armour and 2 mech_infantrys moved from Korea to Buryatia
1 artillery moved from Amur to Korea
1 infantry moved from Amur to Korea
1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to Japan
Place Units - Japanese
2 destroyers placed in 6 Sea Zone
1 fighter placed in Japan
1 armour and 2 mech_infantrys placed in Korea
Turn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Territory Summary for Japanese :
Korea : 1 airfield, 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
Manchuria : 1 flag
Malaya : 1 flag, 1 artillery, 1 harbour and 1 infantry
Borneo : 1 flag, 1 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag, 1 armour and 2 mech_infantrys
Siberia : 1 flag
Buryatia : 1 flag, 1 armour and 3 mech_infantrys
Celebes : 1 flag, 2 infantry
Java : 1 flag, 1 artillery
Sumatra : 1 flag
42 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag, 1 destroyer
43 Sea Zone : 1 flag, 1 destroyer
37 Sea Zone : 1 flag, 1 cruiser and 1 transport
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
Production/PUs Summary :
Germans : 59 / 79
Russians : 11 / 13
Japanese : 45 / 50
Americans : 53 / 75
Chinese : 20 / 26
British : 22 / 0
UK_Pacific : 13 / 21
Italians : 26 / 29
ANZAC : 12 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 6 artilleries, 1 battleship, 5 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 destroyer, 1 submarine and 4 transports moved from 103 Sea Zone to 101 Sea Zone
2 submarines moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 transports moved from 105 Sea Zone to 91 Sea Zone
1 battleship moved from 105 Sea Zone to 91 Sea Zone
1 cruiser moved from 105 Sea Zone to 91 Sea Zone
1 submarine moved from 24 Sea Zone to 16 Sea Zone
1 submarine moved from 15 Sea Zone to 16 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from Midway to 16 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
2 artilleries moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 7 Sea Zone
1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
Combat - Americans
Ger scramble :?
Scramble the German Fighter.
OOL- Damage CV, Sub, Sub, CV, DD, Fighter.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 6 artilleries, 1 battleship, 5 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 destroyer, 1 submarine and 4 transports moved from 103 Sea Zone to 101 Sea Zone
2 submarines moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 transports moved from 105 Sea Zone to 91 Sea Zone
1 battleship moved from 105 Sea Zone to 91 Sea Zone
1 cruiser moved from 105 Sea Zone to 91 Sea Zone
1 submarine moved from 24 Sea Zone to 16 Sea Zone
1 submarine moved from 15 Sea Zone to 16 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from Midway to 16 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
2 artilleries moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 7 Sea Zone
1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
Combat - Americans
Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
Americans attack with 2 submarines
Germans defend with 1 fighter; Italians defend with 1 carrier, 1 destroyer, 2 submarines and 2 transports
Italians win with 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 2 transports remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Battle in 16 Sea Zone
Americans attack with 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 3 infantry, 1 mech_infantry, 3 submarines and 3 transports
Japanese defend with 1 destroyer
Americans win with 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 3 submarines and 3 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Americans
Place Units - Americans
2 transports placed in 10 Sea Zone
1 battleship placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
4 artilleries and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
4 artilleries and 10 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Anhwe to Kiangsu
1 fighter moved from Anhwe to Manchuria
1 artillery moved from Anhwe to Kiangsu
3 infantry moved from Kwangsi to Kiangsi
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Manchuria to Chahar
Place Units - Chinese
1 artillery and 7 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 mech_infantrys moved from India to Eastern Persia
4 infantry moved from West India to Eastern Persia
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 tactical_bomber moved from Persia to Eastern Persia
2 infantry moved from India to Burma
2 infantry moved from India to West India
1 mech_infantry moved from Hopei to Kansu
1 mech_infantry moved from Suiyuyan to Kansu
Non Combat Move - British
2 infantry moved from 81 Sea Zone to Egypt
Place Units - UK_Pacific
3 armour and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs total
Some Units in India change ownership: 3 armour and 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
3 infantry moved from Southern Italy to 97 Sea Zone
1 mech_infantry moved from Northern Italy to 97 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
3 infantry and 1 mech_infantry moved from 98 Sea Zone to Egypt
1 armour moved from Trans-Jordan to Egypt
1 fighter moved from Iraq to Egypt
1 fighter moved from Iraq to Egypt
2 infantry moved from Iraq to Persia
1 fighter moved from Iraq to Persia
1 armour moved from Archangel to Urals
Italians take Nenetsia from Russians
Italians take Urals from Russians
Combat - Italians
Battle in Egypt
Italians attack with 1 armour, 2 fighters, 3 infantry and 1 mech_infantry
French defend with 1 infantry; British defend with 1 harbour and 2 infantry
Italians win, taking Egypt from British with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for British: 2 infantry
Casualties for Italians: 3 infantry
Battle in Persia
Italians attack with 1 fighter and 2 infantry
British defend with 1 infantry
Italians win, taking Persia from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Persia to Iraq
1 fighter moved from Ukraine to Iraq
1 carrier moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from Egypt to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
2 submarines moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from Southern France to Northern Italy
1 battleship moved from 127 Sea Zone to 112 Sea Zone
1 transport moved from 127 Sea Zone to 112 Sea Zone
1 aaGun moved from Archangel to Belarus
Place Units - Italians
3 armour placed in Iraq
1 infantry and 2 mech_infantrys placed in Southern Italy
Turn Complete - Italians
Italians collect 30 PUs; end with 30 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 fighters; Remaining resources: 1 PUs;
Combat Move - ANZAC
3 fighters moved from Russia to Volgograd
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
1 submarine moved from 33 Sea Zone to 44 Sea Zone
3 bombers moved from Hawaiian Islands to Korea
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Air Battle in Korea
ANZAC attacks with 3 units heading to Korea
Air Battle is over, the remaining bombers go on to their targets
Battle in Volgograd
ANZAC attack with 3 fighters
Germans defend with 1 armour and 1 factory_minor
ANZAC win with 2 fighters remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour
Casualties for ANZAC: 1 fighter
Battle in Paulau Island
Strategic bombing raid in Korea
Bombing raid in Korea rolls: 8 and causes: 6 damage to unit: airfield
Bombing raid in Korea rolls: 6,7 and causes: 6 damage to unit: factory_minor
Bombing raid in Korea causes 12 damage total. Damaged units is as follows: airfield = 6, factory_minor = 6
Cleaning up after air battles
Non Combat Move - ANZAC
3 bombers moved from Korea to Manchuria
1 submarine moved from 26 Sea Zone to 7 Sea Zone
1 submarine moved from 26 Sea Zone to 7 Sea Zone
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
2 aaGuns moved from Queensland to New South Wales
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
2 fighters moved from Volgograd to Russia
Place Units - ANZAC
1 armour and 2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
gg fellas :-D
GG guys. Where do we report the results for this game?
GG Guys
Well fought.
I guess the question is… does THE PIT have a sewer? And does anyone want to try to fight back up from down there? :P
And what would such a place be called?
gg :cry: