XDAP 2 (Pit Fight) Hammers vs Chaos U. Alumni Association


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 6 artilleries, 1 battleship, 5 infantry and 2 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 destroyer, 1 submarine and 4 transports moved from 103 Sea Zone to 101 Sea Zone
                2 submarines moved from 92 Sea Zone to 97 Sea Zone
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                2 transports moved from 105 Sea Zone to 91 Sea Zone
                1 battleship moved from 105 Sea Zone to 91 Sea Zone
                1 cruiser moved from 105 Sea Zone to 91 Sea Zone
                1 submarine moved from 24 Sea Zone to 16 Sea Zone
                1 submarine moved from 15 Sea Zone to 16 Sea Zone
                2 artilleries moved from Hawaiian Islands to 26 Sea Zone
                3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 26 Sea Zone to 16 Sea Zone
                2 fighters moved from Midway to 16 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                2 artilleries moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 7 Sea Zone
                1 mech_infantry moved from Morocco to Algeria
                      Americans take Algeria from Italians

    Combat - Americans
                Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in 97 Sea Zone
                    Americans attack with 2 submarines
                    Germans defend with 1 fighter; Italians defend with 1 carrier, 1 destroyer, 2 submarines and 2 transports
                    Italians win with 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 2 transports remaining. Battle score for attacker is -12
                    Casualties for Americans: 2 submarines
                Battle in 16 Sea Zone
                    Americans attack with 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 3 infantry, 1 mech_infantry, 3 submarines and 3 transports
                    Japanese defend with 1 destroyer
                    Americans win with 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 3 submarines and 3 transports remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy

    Non Combat Move - Americans

    Place Units - Americans
                2 transports placed in 10 Sea Zone
                1 battleship placed in 10 Sea Zone
                2 artilleries and 2 infantry placed in Western United States
                4 artilleries and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 56 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 7 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                4 artilleries and 10 infantry moved from Jehol to Manchuria
                      Chinese take Manchuria from Japanese
                1 infantry moved from Anhwe to Kiangsu
                1 fighter moved from Anhwe to Manchuria
                1 artillery moved from Anhwe to Kiangsu
                3 infantry moved from Kwangsi to Kiangsi

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter moved from Manchuria to Chahar

    Place Units - Chinese
                1 artillery and 7 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 24 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 mech_infantrys moved from India to Eastern Persia
                4 infantry moved from West India to Eastern Persia
                2 infantry moved from Persia to 80 Sea Zone
                2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 destroyer moved from 80 Sea Zone to 81 Sea Zone
                1 tactical_bomber moved from Persia to Eastern Persia
                2 infantry moved from India to Burma
                2 infantry moved from India to West India
                1 mech_infantry moved from Hopei to Kansu
                1 mech_infantry moved from Suiyuyan to Kansu

    Non Combat Move - British
                2 infantry moved from 81 Sea Zone to Egypt

    Place Units - UK_Pacific
                3 armour and 1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
                UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs total
                Some Units in India change ownership: 3 armour and 1 infantry

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 3 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 infantry moved from Southern Italy to 97 Sea Zone
                1 mech_infantry moved from Northern Italy to 97 Sea Zone
                3 infantry, 1 mech_infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
                3 infantry and 1 mech_infantry moved from 98 Sea Zone to Egypt
                1 armour moved from Trans-Jordan to Egypt
                1 fighter moved from Iraq to Egypt
                1 fighter moved from Iraq to Egypt
                2 infantry moved from Iraq to Persia
                1 fighter moved from Iraq to Persia
                1 armour moved from Archangel to Urals
                      Italians take Nenetsia from Russians
                      Italians take Urals from Russians

    Combat - Italians
                Battle in Egypt
                    Italians attack with 1 armour, 2 fighters, 3 infantry and 1 mech_infantry
                    French defend with 1 infantry; British defend with 1 harbour and 2 infantry
                    Italians win, taking Egypt from British with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for British: 2 infantry
                    Casualties for Italians: 3 infantry
                Battle in Persia
                    Italians attack with 1 fighter and 2 infantry
                    British defend with 1 infantry
                    Italians win, taking Persia from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Persia to Iraq
                1 fighter moved from Ukraine to Iraq
                1 carrier moved from 97 Sea Zone to 98 Sea Zone
                2 fighters moved from Egypt to 98 Sea Zone
                1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                2 submarines moved from 97 Sea Zone to 98 Sea Zone
                2 infantry moved from Southern France to Northern Italy
                1 battleship moved from 127 Sea Zone to 112 Sea Zone
                1 transport moved from 127 Sea Zone to 112 Sea Zone
                1 aaGun moved from Archangel to Belarus

    Place Units - Italians
                3 armour placed in Iraq
                1 infantry and 2 mech_infantrys placed in Southern Italy

    Turn Complete - Italians
                Italians collect 30 PUs; end with 30 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 34 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 armour and 2 fighters; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                3 fighters moved from Russia to Volgograd
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
                2 infantry moved from 34 Sea Zone to Paulau Island
                1 submarine moved from 33 Sea Zone to 44 Sea Zone
                3 bombers moved from Hawaiian Islands to Korea

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 destroyer
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for ANZAC: 1 submarine
                Air Battle in Korea
                    ANZAC attacks with 3 units heading to Korea
                    Air Battle is over, the remaining bombers go on to their targets
                Battle in Volgograd
                    ANZAC attack with 3 fighters
                    Germans defend with 1 armour and 1 factory_minor
                    ANZAC win with 2 fighters remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 armour
                    Casualties for ANZAC: 1 fighter
                Battle in Paulau Island
                Strategic bombing raid in Korea
                    Bombing raid in Korea rolls: 8 and causes: 6 damage to unit: airfield
                    Bombing raid in Korea rolls: 6,7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Korea causes 12 damage total.  Damaged units is as follows: airfield = 6, factory_minor = 6
                Cleaning up after air battles

    Non Combat Move - ANZAC
                3 bombers moved from Korea to Manchuria
                1 submarine moved from 26 Sea Zone to 7 Sea Zone
                1 submarine moved from 26 Sea Zone to 7 Sea Zone
                1 destroyer moved from 62 Sea Zone to 34 Sea Zone
                2 aaGuns moved from Queensland to New South Wales
                1 destroyer moved from 62 Sea Zone to 34 Sea Zone
                2 fighters moved from Volgograd to Russia

    Place Units - ANZAC
                1 armour and 2 fighters placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 12 PUs; end with 13 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French

    Turn Complete - French


  • gg fellas  :-D

  • '14 Customizer

    GG guys. Where do we report the results for this game?

  • '19 '18 '17 '16

    GG Guys

  • Liaison TripleA '11 '10

    Well fought.

    I guess the question is… does THE PIT have a sewer?  And does anyone want to try to fight back up from down there? :P

    And what would such a place be called?


  • gg  :cry:

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