Navigation

    Axis & Allies .org Forums
    • Register
    • Login
    • Search
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    1. Home
    2. seth4god
    • Profile
    • Following 0
    • Followers 0
    • Topics 55
    • Posts 6253
    • Best 1
    • Groups 0

    seththenewb

    @seth4god

    1
    Reputation
    64
    Profile views
    6253
    Posts
    0
    Followers
    0
    Following
    Joined Last Online
    Location Aurora, CO Age 37

    seth4god Unfollow Follow

    Best posts made by seth4god

    • RE: The Japan Playbook

      I just started a game where I DOW against all allies on G1 and J1. Germany hit USSR on round one and I’m going to keep that pressure up as long as possible. Japan is somewhat spread out to make all the attacks I wanted on J1 and those battles are awaiting scramble orders.

      The theory is US is like the fire station and all of a sudden two huge fires just flared up in opposite directions. If they go all out against one fire, they should be able to put it out. The trick that US will have to manage is putting enough help on BOTH fires before one fire or another becomes an unstoppable raging inferno. I don’t know how this will turn out, but at the very least it should be a fun/interesting game.

      posted in Axis & Allies Global 1940
      seth4god
      seth4god

    Latest posts made by seth4god

    • RE: XPAD2 Game 21 Dicer's Creed (axis) vs Team GARL (allies+12)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Purchase Units - Italians
                  Italians buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;

      Combat Move - Italians
                  1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan

      Combat - Italians
                  Battle in Anglo Egyptian Sudan
                      Italians attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
                      British defend with 1 armour, 3 infantry and 1 mech_infantry
                          Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  1/6 hits
                          British roll dice for 1 armour, 3 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  3/5 hits
                          1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
                      1 armour owned by the Italians retreated to Egypt
                      British win with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -8
                      Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry
                      Casualties for British: 1 infantry

      Non Combat Move - Italians
                  1 fighter moved from Anglo Egyptian Sudan to Alexandria
                  1 bomber moved from Anglo Egyptian Sudan to India
                  1 armour moved from Eastern Poland to Slovakia Hungary
                  1 armour moved from Eastern Poland to Slovakia Hungary

      Place Units - Italians
                  1 destroyer and 1 transport placed in 97 Sea Zone
                  2 infantry placed in Southern Italy

      Turn Complete - Italians
                  Italians collect 13 PUs; end with 13 PUs total
                  Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
                  Turning on Edit Mode
                  EDIT: Removing units owned by Italians from Southern Italy: 2 infantry
                  EDIT: Adding units owned by Italians to Northern Italy: 2 infantry
                  EDIT: Turning off Edit Mode

      Production/PUs Summary :

      Germans : 45 / 59
          Russians : 32 / 32
          Japanese : 40 / 60
          Americans : 69 / 94
          Chinese : 11 / 11
          British : 30 / 32
          UK_Pacific : 2 / 0
          Italians : 13 / 18
          ANZAC : 10 / 16
          French : 9 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 4 / 0
          Neutral_True : 18 / 0

      Dice Statistics:

      Total
                  1 was rolled 2 times
                  2 was rolled 2 times
                  4 was rolled 3 times
                  5 was rolled 1 times
                  6 was rolled 3 times
              Average roll : 3.727
              Median : 4.000
              Variance : 1.100
              Standard Deviation : 1.049
              Total rolls : 11

      Italians Combat
                  1 was rolled 1 times
                  4 was rolled 2 times
                  5 was rolled 1 times
                  6 was rolled 2 times
              Average roll : 4.333
              Median : 4.500
              Variance : 0.800
              Standard Deviation : 0.894
              Total rolls : 6

      British Combat
                  1 was rolled 1 times
                  2 was rolled 2 times
                  4 was rolled 1 times
                  6 was rolled 1 times
              Average roll : 3.000
              Median : 2.000
              Variance : 1.750
              Standard Deviation : 1.323
              Total rolls : 5

      posted in Tournaments
      seth4god
      seth4god
    • RE: XPAD2 Game 21 Dicer's Creed (axis) vs Team GARL (allies+12)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Purchase Units - Italians
                  Italians buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;

      Combat Move - Italians
                  1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan

      Combat - Italians
                  Battle in Anglo Egyptian Sudan
                      Italians attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
                      British defend with 1 armour, 3 infantry and 1 mech_infantry
                      1 armour owned by the Italians retreated to Egypt
                      British win with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -8
                      Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry
                      Casualties for British: 1 infantry

      Non Combat Move - Italians
                  1 fighter moved from Anglo Egyptian Sudan to Alexandria
                  1 bomber moved from Anglo Egyptian Sudan to India
                  1 armour moved from Eastern Poland to Slovakia Hungary
                  1 armour moved from Eastern Poland to Slovakia Hungary

      Place Units - Italians
                  1 destroyer and 1 transport placed in 97 Sea Zone
                  2 infantry placed in Southern Italy

      Turn Complete - Italians
                  Italians collect 13 PUs; end with 13 PUs total
                  Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs

      posted in Tournaments
      seth4god
      seth4god
    • RE: XPAD2 Game 21 Dicer's Creed (axis) vs Team GARL (allies+12)

      Sorry guys, I do have a life.  😛

      I don’t really have time to play on here as often as I’ve done in the past. Having said that, expect Italy tonight.

      posted in Tournaments
      seth4god
      seth4god
    • RE: XPAD2 Game 21 Dicer's Creed (axis) vs Team GARL (allies+12)

      @Gargantua:

      I plan to hit that sea zone.

      You could confirm it now and save both parties time.

      It’s fairly obvious you will scramble.  And your ool is basically selected for you, whether the bomber or the sub hits.

      The OOL is not quite black and white, if my dd dies the trn is dead if you choose to lose the bmb instead. Scramble if you send both the ss/bmb, but ask for OOL.

      posted in Tournaments
      seth4god
      seth4god
    • RE: XPAD2 Game 21 Dicer's Creed (axis) vs Team GARL (allies+12)

      Ask for scramble/ool if you hit my transport/dd.

      posted in Tournaments
      seth4god
      seth4god
    • RE: XPAD2 Game 21 Dicer's Creed (axis) vs Team GARL (allies+12)

      @Karl7:

      JAPAN?

      posted in Tournaments
      seth4god
      seth4god
    • RE: XPAD2 Game 21 Dicer's Creed (axis) vs Team GARL (allies+12)

      @DutchmanD:

      Gents, I am traveling with my family, so getting some quality minutes to look over the map is rough, and obviously I need more than a few minutes given the situation as it is.  So, I asked Seth to hold off for a bit so we can get on the same page.

      Sooo . . . . just a reminder to those impatient. He’s still busy and still traveling.  :roll:@Karl7:

      JAPAN?

      posted in Tournaments
      seth4god
      seth4god
    • RE: XPAD2 Game 21 Dicer's Creed (axis) vs Team GARL (allies+12)

      considering it’s Rd6, those French deprived the axis of a lot more than just 9 ipcs in income.  😢

      posted in Tournaments
      seth4god
      seth4god
    • RE: XPAD2 Game 21 Dicer's Creed (axis) vs Team GARL (allies+12)

      @seththenewb:

      French defend with 1 artillery, 1 factory_minor and 1 harbour
                          Germans roll dice for 3 mech_infantrys in Southern France, round 2 :  2/3 hits
                          French roll dice for 1 artillery in Southern France, round 2 :  1/1 hits
                          1 mech_infantry owned by the Germans and 1 artillery owned by the French lost in Southern France
                      Germans win, taking Southern France from French with 2 mech_infantrys remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 mech_infantry
                      Casualties for French: 1 artillery

      That Frenchie is FINALLY dead and he went out taking another guy with him. The 2 original French dudes in Normandy killed 3 infantry, 3mech, and an aa gun whilst taking 2 territories and defending in 2 other battles. Now that that mess is sorted out, Yugo is next on my list. Maybe just maybe I might have a shot still in Europe now that the French are no more on continental Europe. Call me crazy, but the people rejoiced!

      posted in Tournaments
      seth4god
      seth4god
    • RE: XPAD2 Game 21 Dicer's Creed (axis) vs Team GARL (allies+12)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Research Technology - Germans

      Purchase Units - Germans
                  Germans buy 2 fighters, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - Germans
                  1 mech_infantry moved from Holland Belgium to Southern France
                  1 mech_infantry moved from France to Southern France
                  1 mech_infantry moved from Western Germany to Southern France
                  1 infantry moved from France to Northern Italy
                  1 mech_infantry moved from Southern Italy to Northern Italy
                  1 fighter moved from Western Germany to Northern Italy
                  1 tactical_bomber moved from Western Germany to 95 Sea Zone
                  1 armour moved from Eastern Poland to Western Ukraine
                        Germans take Western Ukraine from Russians
                  1 armour moved from Western Ukraine to Eastern Poland
                  1 artillery and 3 infantry moved from Archangel to Belarus
                  1 fighter moved from Novgorod to Belarus

      Combat - Germans
                  Battle in Southern France
                      Germans attack with 3 mech_infantrys
                      French defend with 1 artillery, 1 factory_minor and 1 harbour
                          Germans roll dice for 3 mech_infantrys in Southern France, round 2 :  2/3 hits
                          French roll dice for 1 artillery in Southern France, round 2 :  1/1 hits
                          1 mech_infantry owned by the Germans and 1 artillery owned by the French lost in Southern France
                      Germans win, taking Southern France from French with 2 mech_infantrys remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 mech_infantry
                      Casualties for French: 1 artillery
                  Battle in Belarus
                      Germans attack with 1 artillery, 1 fighter and 3 infantry
                      Russians defend with 3 infantry
                          Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Belarus, round 2 :  1/5 hits
                          Russians roll dice for 3 infantry in Belarus, round 2 :  2/3 hits
                          1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
                          Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 3 :  1/3 hits
                          Russians roll dice for 2 infantry in Belarus, round 3 :  1/2 hits
                          1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                          Germans roll dice for 1 artillery and 1 fighter in Belarus, round 4 :  1/2 hits
                          Russians roll dice for 1 infantry in Belarus, round 4 :  0/1 hits
                          1 infantry owned by the Russians lost in Belarus
                      Germans win, taking Belarus from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                      Casualties for Germans: 3 infantry
                      Casualties for Russians: 3 infantry
                  Battle in 95 Sea Zone
                      Germans attack with 1 tactical_bomber; Italians loiter and taunt
                      British defend with 1 transport
                          1 transport owned by the British lost in 95 Sea Zone
                      Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
                      Casualties for British: 1 transport
                  Battle in Northern Italy
                      Germans attack with 1 fighter, 1 infantry and 1 mech_infantry
                      British defend with 1 armour and 1 factory_minor
                          Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Northern Italy, round 2 :  1/3 hits
                          British roll dice for 1 armour in Northern Italy, round 2 :  0/1 hits
                          1 armour owned by the British lost in Northern Italy
                      Germans win, taking Northern Italy from British with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                      Casualties for British: 1 armour

      Non Combat Move - Germans
                  1 fighter moved from Northern Italy to Egypt
                  1 tactical_bomber moved from 95 Sea Zone to Egypt
                  1 fighter moved from Belarus to Eastern Poland
                  1 infantry moved from Eastern Poland to Baltic States
                  3 armour and 2 mech_infantrys moved from Vyborg to Baltic States
                  5 armour and 2 mech_infantrys moved from Archangel to Eastern Poland
                  3 artilleries and 9 infantry moved from Archangel to Novgorod
                  1 submarine moved from 112 Sea Zone to 125 Sea Zone
                  1 aaGun moved from France to Western Germany
                  1 aaGun moved from Holland Belgium to Western Germany

      Place Units - Germans
                  3 infantry placed in Novgorod
                  4 infantry and 3 mech_infantrys placed in Germany
                  2 fighters placed in Western Germany

      Turn Complete - Germans
                  Germans collect 49 PUs; end with 49 PUs total
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                  Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs

      Production/PUs Summary :

      Germans : 49 / 59
          Russians : 28 / 31
          Japanese : 50 / 70
          Americans : 59 / 85
          Chinese : 11 / 12
          British : 28 / 34
          UK_Pacific : 2 / 0
          Italians : 15 / 21
          ANZAC : 10 / 16
          French : 9 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 4 / 0
          Neutral_True : 18 / 0

      Dice Statistics:

      Total
                  1 was rolled 7 times
                  2 was rolled 4 times
                  3 was rolled 3 times
                  4 was rolled 6 times
                  5 was rolled 2 times
                  6 was rolled 2 times
              Average roll : 2.917
              Median : 3.000
              Variance : 0.957
              Standard Deviation : 0.978
              Total rolls : 24

      Germans Combat
                  1 was rolled 5 times
                  2 was rolled 2 times
                  3 was rolled 2 times
                  4 was rolled 4 times
                  5 was rolled 1 times
                  6 was rolled 2 times
              Average roll : 3.000
              Median : 3.000
              Variance : 0.933
              Standard Deviation : 0.966
              Total rolls : 16

      British Combat
                  4 was rolled 1 times
              Average roll : 4.000
              Median : 4.000
              Variance : ?
              Standard Deviation : ?
              Total rolls : 1

      French Combat
                  2 was rolled 1 times
              Average roll : 2.000
              Median : 2.000
              Variance : ?
              Standard Deviation : ?
              Total rolls : 1

      Russians Combat
                  1 was rolled 2 times
                  2 was rolled 1 times
                  3 was rolled 1 times
                  4 was rolled 1 times
                  5 was rolled 1 times
              Average roll : 2.667
              Median : 2.500
              Variance : 0.400
              Standard Deviation : 0.632
              Total rolls : 6

      posted in Tournaments
      seth4god
      seth4god