Hi to all,
I am organizing a G40 Balanced Mod 3 version 4 TripleA tournament. Expected start date is May 1st. I will post and update notes here but most of the communication will be on the Axis & Allies facebook page.
message me or comment on facebook if your interested.
XDAP-01 Transatlantic Alliance (Axis) vs. The Fighting Mongooses (Allies)
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Ah, I think I got it now. What you are saying is that you would not have moved your destroyer there, if you had been aware of the fact that the Japanese Transporter can be loaded anyway in this special situation (assuming Japan declares war on J2)?
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Yeah, I would not have moved it there.
The main reason I bring it up is to warn you that tripleA does not recognize the special situation.
In order to use those transports during combat (if Japan declares war on J2), you’ll need to use the edit function to either move the UK ships or to move Japanese land units wherever they could legally go via transport.
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Hey guys, sorry for the delay, this fancy new technology is just too much for me. From here on in I’m a go…
If it is truly important, my email is: marcus_mueller@hotmail.com (lol, can you guess my REAL name?), but I’m happy to trust that the dice results are not being meddled with.
From here on in, I’m a go, and thank you to WHeatbeer for holding the fort.
Welcome to the game :-)
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Yeah, I would not have moved it there.
The main reason I bring it up is to warn you that tripleA does not recognize the special situation.
In order to use those transports during combat (if Japan declares war on J2), you’ll need to use the edit function to either move the UK ships or to move Japanese land units wherever they could legally go via transport.
I am good with you moving it back now that you know what the rule is. Like Gargantua said, this is all about us learning to play this monstrous version.
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No need to lose the destroyer when it would not stop what you intended to do.
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@Ol’:
No need to lose the destroyer when it would not stop what you intended to do.
I fully agree with my partner. Let’s just edit the Destroyer to another seazone you prefer. Where do you want to have it instead?
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Could we move the destroyer to SZ37 and the cruiser (currently in SZ37) to SZ54?
Or if you don’t want to move both ships, then please move the destroyer to SZ79.
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Could we move the destroyer to SZ37 and the cruiser (currently in SZ37) to SZ54?
We can move both ships if you want.
But I did not find a way to move the cruiser from SZ39 (it’s original SZ) to SZ54.
Have I overseen a route? -
Sorry, I guess I should actually look at the map :lol:
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Cruiser to SZ79
Sorry again :oops:
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LOL…
+1 Morality points to Panther and Guts!
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So I would suggest that the player who does the ANZAC-turn “edit modes” the changes during the Purchase Units Phase of ANZAC.
By this the edits become transparent for all players in the Turn Post.To sum it up:
1. Delete British Destroyer from SZ 36
2. Delete British Cruiser from SZ 37
3. Add British Destroyer to SZ 37
4. Add British Cruiser to SZ 79Please make sure to always edit British units, NOT UK_Pacific units.
(The reason for this is stated by Veqryn here: http://www.axisandallies.org/forums/index.php?topic=26989.msg963224#msg963224 ) -
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
Turning on Edit Mode
EDIT: ANZAC player Removing units owned by PlayerID named:British from 36 Sea Zone: 1 destroyer
EDIT: ANZAC player Removing units owned by PlayerID named:British from 37 Sea Zone: 1 cruiser
EDIT: ANZAC player Adding units owned by PlayerID named:British to 37 Sea Zone: 1 destroyer
EDIT: ANZAC player Adding units owned by PlayerID named:British to 79 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from DutchCombat - ANZAC
Recording Battle StatisticsNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs totalTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry
New Zealand : 1 airfield, 2 fighters, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
Java : 1 flag, 1 infantry
42 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser and 1 destroyer
62 Sea Zone : 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 42 / 69
Russians : 37 / 40
Japanese : 29 / 41
Americans : 52 / 52
Chinese : 9 / 15
British : 29 / 34
UK_Pacific : 17 / 17
Italians : 12 / 17
ANZAC : 14 / 14
French : 11 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :1
Combat Move - French
Giving bonus movement to units
1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from GermansCombat - French
Recording Battle StatisticsNon Combat Move - French
1 infantry moved from Morocco to Algeria
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 79 Sea ZoneTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
United Kingdom : 1 fighter and 2 infantry
Normandy Bordeaux : 1 artillery, 1 factory_minor and 1 harbour
French Central Africa : 1 infantry
Algeria : 2 infantry
Holland Belgium : 1 flag, 1 infantry
79 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 39 / 69
Russians : 37 / 40
Japanese : 29 / 41
Americans : 52 / 52
Chinese : 9 / 15
British : 29 / 34
UK_Pacific : 17 / 17
Italians : 12 / 17
ANZAC : 14 / 14
French : 14 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
All, I made the edits for the British ships during the ANZAC turn.
I also noticed after making the ANZAC moves I overlooked the 2 ftrs in NZ so edit moved them during the French turn. Hope that is not an issue. Still learning this new interface and map….
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All, I made the edits for the British ships during the ANZAC turn.
I also noticed after making the ANZAC moves I overlooked the 2 ftrs in NZ so edit moved them during the French turn. Hope that is not an issue. Still learning this new interface and map….
Absolutely not an issue! I am sure we will all overlook something during the game.
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I also noticed after making the ANZAC moves I overlooked the 2 ftrs in NZ so edit moved them during the French turn. Hope that is not an issue. Still learning this new interface and map….
No problem of course.
Just one side note: Technically you did the ANZAC-Edit after the Turn Post for ANZAC and before the Combat Move Phase of France (as there was no Purchase Units Phase). As a result the Edits did not show up in France’s turn post.
It is recommended to use the Edit Mode during the “Phases” of the game. For example in Purchase, CM, NCM or Placement Phases. This way the Edits will show up in the following turns post and thus become transparent to all players.
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Yeah, I noticed that it didn’t show up. OK, then when an edit is necessary, I’ll be sure to do it during a phase so it comes out on the record. I’m loving this interface, but damn… lot to learn!