Test summary from TripleA, engine version: 2.6.14716, time: 1:37:17 PM
Savegame
Total Ancient War UK vs US Game 1
-
TripleA Turn Summary: RomanRepublic round 1
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1 Combat Move - RomanRepublic 1 legionaire moved from Croton to SZ 44 1 bireme and 1 legionaire moved from SZ 44 to SZ 34 1 legionaire moved from SZ 34 to Lilybaeum 1 bireme and 1 trireme moved from SZ 48 to SZ 46 1 leader moved from Roma to SZ 28 5 legionaires moved from Roma to SZ 28 1 ballista moved from Roma to SZ 28 1 ballista, 1 flagship, 1 leader, 5 legionaires, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 28 to SZ 34 1 ballista, 1 leader and 5 legionaires moved from SZ 34 to Lilybaeum 5 legionaires and 2 skirmishers moved from Messana to Lilybaeum Purchase Units - RomanRepublic RomanRepublic buy 1 bireme, 1 cataphract, 2 legionaires and 1 skirmisher; Remaining resources: 0 PUs; Combat - RomanRepublic Battle in Lilybaeum RomanRepublic attack with 1 ballista, 1 leader, 11 legionaires and 2 skirmishers Carthage defend with 6 hoplites, 2 walls and 1 warelephant AAwall fire in Lilybaeum : 0/2 hits, 1.00 expected hits RomanRepublic roll dice for 1 flagship in Lilybaeum, round 2 : 1/1 hits, 1.00 expected hits Units damaged: 1 wall owned by the Carthage RomanRepublic roll dice for 1 ballista, 1 leader, 11 legionaires and 2 skirmishers in Lilybaeum, round 2 : 6/15 hits, 5.17 expected hits Carthage roll dice for 6 hoplites, 2 walls and 1 warelephant in Lilybaeum, round 2 : 3/9 hits, 3.83 expected hits Units damaged: 1 leader owned by the RomanRepublic 3 hoplites owned by the Carthage, 2 skirmishers owned by the RomanRepublic and 2 walls owned by the Carthage lost in Lilybaeum RomanRepublic roll dice for 1 ballista, 1 leader and 11 legionaires in Lilybaeum, round 3 : 2/13 hits, 4.67 expected hits Carthage roll dice for 3 hoplites and 1 warelephant in Lilybaeum, round 3 : 2/4 hits, 2.33 expected hits 1 hoplite owned by the Carthage, 2 legionaires owned by the RomanRepublic and 1 warelephant owned by the Carthage lost in Lilybaeum RomanRepublic roll dice for 1 ballista, 1 leader and 9 legionaires in Lilybaeum, round 4 : 5/11 hits, 4.00 expected hits Carthage roll dice for 2 hoplites in Lilybaeum, round 4 : 1/2 hits, 1.00 expected hits 2 hoplites owned by the Carthage and 1 legionaire owned by the RomanRepublic lost in Lilybaeum RomanRepublic win, taking Lilybaeum from Carthage with 1 ballista, 1 leader and 8 legionaires remaining. Battle score for attacker is 66 Casualties for RomanRepublic: 3 legionaires and 2 skirmishers Casualties for Carthage: 6 hoplites, 2 walls and 1 warelephant Non Combat Move - RomanRepublic 2 skirmishers moved from Roma to Arretium 3 legionaires moved from Salapia to Arretium 1 skirmisher moved from Salapia to Arretium 2 cataphracts moved from Roma to Salapia Place Units - RomanRepublic 1 bireme placed in SZ 28 1 cataphract, 2 legionaires and 1 skirmisher placed in Roma Research Technology - RomanRepublic Trigger ROMTechAct: RomanRepublic gains access to conscription Trigger ROMTechAct: RomanRepublic gains access to construction Trigger ROMTechAct: RomanRepublic gains access to economics Trigger ROMTechAct: RomanRepublic gains access to tradeRoutes Trigger ROMTechAct: RomanRepublic gains access to siegeWeapons Trigger ROMTechAct: RomanRepublic gains access to warCollege Trigger ROMTechAct: RomanRepublic gains access to navalAcademy Trigger ROMTechAct: RomanRepublic gains access to supraremes Trigger ROMTechAct: RomanRepublic gains access to quinqueremes Trigger ROMTechAct: RomanRepublic gains access to quadriremes Trigger ROMTechAct: RomanRepublic gains access to triremes Trigger ROMTechAct: RomanRepublic gains access to biremes Turn Complete - RomanRepublic RomanRepublic collect 49 PUs; end with 49 PUs Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 45 PUs Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 44 PUs Units generate 2 techTokens; RomanRepublic end with 2 techTokens Units generate 6 PUs; RomanRepublic end with 50 PUs
Combat Hit Differential Summary :
Carthage : -1.17 AAwall fire in Lilybaeum : : -1.00 RomanRepublic : -0.83
-
Nihil est Carthago! :)
-
@Degrasse Until Leo and I rewrite history!
Thanks for getting the game going. Leo and I are just sorting out which countries we are each playing.
-
Carthage & Macedonia - Adam
Bosporus, Pontus & Seleucid - Leo -
Looks like game over on R1. Plus 66 was way over the odds . Nice @Degrasse .
-
Game over? Hardly! Had 80% odds but unfortunately (for us!) lucky enough to out perform the probable +40TUV outcome. Greece is up next - who is playing them?
-
@Private-Panic oh fine; we have won then.
-
@Private-Panic It would probably be best if DeGrasse also played Greece. We haven’t really decided who’s playing what…
-
@captainwalker I Think that will slow the game. You guys have three nations, then we get our five, then you get three , followed by Rome again .
I think my idea works best. -
… but I will bow down to your idea,‘if you three prefer it that way .
-
I think @Wittmann is probably right in this case (happens every once in a while) so that we each have 2 nations that go in a row. So here are the teams:
AntiRomans
Carthage & Macedonia - Adam
Bosporus, Pontus & Seleucid - LeoRomans
Rome & Armenia - Degrasse
Greek & Pergamon - ?
Egypt & Parthia - ?@captainwalker Do you want (Greek & Pergamon) OR (Egypt & Parthia)?
-
@redrum thank you my friend. Please say it again though, so that my deaf, old friend really understands the nice thing you said .
-
@Wittmann I have no problem agreeing that you are right every once in a while my friend. Even a stopped clock manages it twice a day!
-
@redrum I guess Egypt and Parthia
-
I have some questions regarding units…like leaders. The game notes says…receives +1 attack/def per allied unit type present. What exactly does that mean?
-
@captainwalker I think a leader soaks up a hit but that’s not what you quote suggests
-
The more diverse units with a Leader the more +1s it gives . Archer , Legionary, Elephant, Cataphract etc. Are all different types.
I believe once a Leader is lost, if can t be replaced , but I can’t be sure . Can only have one, I know that. -
They are very powerful. We all have one at Sea too.
-
TripleA Turn Summary: GreekCityStates round 1
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1 Combat Move - GreekCityStates 1 archer, 2 cavalrys and 6 skirmishers moved from Athens to Larissa 1 archer, 2 hoplites and 3 skirmishers moved from Delphi to Larissa 1 leader moved from Sparta to SZ 67 1 catapult moved from Sparta to SZ 67 1 hoplite moved from Sparta to SZ 67 1 hoplite moved from Sparta to SZ 67 1 archer moved from Corinth to SZ 67 1 hoplite moved from Sparta to SZ 67 1 archer, 1 catapult, 1 flagship, 3 hoplites, 1 leader, 2 quadriremes and 1 trireme moved from SZ 67 to SZ 68 1 archer, 1 catapult, 1 flagship, 3 hoplites, 1 leader, 2 quadriremes and 1 trireme moved from SZ 68 to SZ 69 1 archer, 1 catapult, 3 hoplites and 1 leader moved from SZ 69 to Larissa 1 archer moved from Corinth to Athens 1 hoplite moved from Sparta to Corinth 1 hoplite moved from Massilia to SZ 20 1 bireme and 1 hoplite moved from SZ 20 to SZ 21 1 hoplite moved from SZ 21 to Aleria Purchase Units - GreekCityStates GreekCityStates buy 3 cavalrys and 4 skirmishers; Remaining resources: 0 PUs; Combat - GreekCityStates Battle in Larissa GreekCityStates attack with 3 archers, 1 catapult, 2 cavalrys, 5 hoplites, 1 leader and 9 skirmishers Macedonia defend with 1 cavalry, 3 phalanxs, 5 skirmishers and 1 warrior GreekCityStates roll dice for 1 flagship in Larissa, round 2 : 1/1 hits, 1.00 expected hits GreekCityStates roll dice for 3 archers, 1 catapult, 2 cavalrys, 5 hoplites, 1 leader and 9 skirmishers in Larissa, round 2 : 6/21 hits, 7.17 expected hits Macedonia roll dice for 1 cavalry, 3 phalanxs, 5 skirmishers and 1 warrior in Larissa, round 2 : 4/10 hits, 3.33 expected hits Units damaged: 1 leader owned by the GreekCityStates 1 warrior owned by the Macedonia, 1 cavalry owned by the Macedonia, 5 skirmishers owned by the Macedonia and 3 skirmishers owned by the GreekCityStates lost in Larissa GreekCityStates roll dice for 3 archers, 1 catapult, 2 cavalrys, 5 hoplites, 1 leader and 6 skirmishers in Larissa, round 3 : 6/18 hits, 6.67 expected hits Macedonia roll dice for 3 phalanxs in Larissa, round 3 : 1/3 hits, 2.00 expected hits 1 skirmisher owned by the GreekCityStates and 3 phalanxs owned by the Macedonia lost in Larissa GreekCityStates win, taking Larissa from Macedonia with 3 archers, 1 catapult, 2 cavalrys, 5 hoplites, 1 leader and 5 skirmishers remaining. Battle score for attacker is 43 Casualties for GreekCityStates: 4 skirmishers Casualties for Macedonia: 1 cavalry, 3 phalanxs, 5 skirmishers and 1 warrior Battle in Aleria GreekCityStates attack with 1 hoplite Carthage defend with 1 cavalry GreekCityStates roll dice for 1 hoplite in Aleria, round 2 : 0/1 hits, 0.33 expected hits Carthage roll dice for 1 cavalry in Aleria, round 2 : 1/1 hits, 0.17 expected hits 1 hoplite owned by the GreekCityStates lost in Aleria Carthage win with 1 cavalry remaining. Battle score for attacker is -7 Casualties for GreekCityStates: 1 hoplite Non Combat Move - GreekCityStates 1 skirmisher moved from Syracuse to Lilybaeum 2 skirmishers moved from Syracuse to Lilybaeum 1 cavalry moved from Syracuse to Lilybaeum 1 trireme moved from SZ 40 to SZ 34 Place Units - GreekCityStates 3 cavalrys and 4 skirmishers placed in Sparta Research Technology - GreekCityStates Trigger GCCTechAct: GreekCityStates gains access to conscription Trigger GCCTechAct: GreekCityStates gains access to construction Trigger GCCTechAct: GreekCityStates gains access to economics Trigger GCCTechAct: GreekCityStates gains access to tradeRoutes Trigger GCCTechAct: GreekCityStates gains access to siegeWeapons Trigger GCCTechAct: GreekCityStates gains access to warCollege Trigger GCCTechAct: GreekCityStates gains access to navalAcademy Trigger GCCTechAct: GreekCityStates gains access to supraremes Trigger GCCTechAct: GreekCityStates gains access to quinqueremes Trigger GCCTechAct: GreekCityStates gains access to quadriremes Trigger GCCTechAct: GreekCityStates gains access to triremes Trigger GCCTechAct: GreekCityStates gains access to biremes Turn Complete - GreekCityStates GreekCityStates collect 45 PUs; end with 45 PUs Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 44 PUs Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 43 PUs Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 40 PUs Units generate 2 techTokens; GreekCityStates end with 2 techTokens Units generate 6 PUs; GreekCityStates end with 46 PUs
Combat Hit Differential Summary :
Carthage : 0.83 Macedonia : -0.33 GreekCityStates : -2.17
-
TripleA Turn Summary: Pergamon round 1
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1 Combat Move - Pergamon 6 skirmishers and 6 spearmen moved from Pergamum to Nicaea 1 catapult, 1 leader, 4 phalanxs and 4 skirmishers moved from Sardis to Nicaea 2 cavalrys moved from Halicarnassus to Nicaea Purchase Units - Pergamon Pergamon buy 2 cavalrys and 2 skirmishers; Remaining resources: 0 PUs; Combat - Pergamon Battle in Nicaea Pergamon attack with 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 6 spearmen AI_Neutral defend with 4 spearman_neutrals Pergamon roll dice for 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 6 spearmen in Nicaea, round 2 : 8/24 hits, 7.17 expected hits AI_Neutral roll dice for 4 spearman_neutrals in Nicaea, round 2 : 1/4 hits, 1.33 expected hits Units damaged: 1 leader owned by the Pergamon 4 spearman_neutrals owned by the AI_Neutral lost in Nicaea Pergamon win, taking Nicaea from AI_Neutral with 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 6 spearmen remaining. Battle score for attacker is 0 Casualties for AI_Neutral: 4 spearman_neutrals Non Combat Move - Pergamon 2 phalanxs, 2 skirmishers and 2 spearmen moved from Halicarnassus to Sardis 2 spearmen moved from Cydonia to SZ 66 1 flagship, 2 spearmen and 2 triremes moved from SZ 66 to SZ 69 2 spearmen moved from SZ 69 to Larissa Place Units - Pergamon 2 cavalrys and 2 skirmishers placed in Sardis Research Technology - Pergamon Trigger PERTechAct: Pergamon gains access to conscription Trigger PERTechAct: Pergamon gains access to construction Trigger PERTechAct: Pergamon gains access to economics Trigger PERTechAct: Pergamon gains access to tradeRoutes Trigger PERTechAct: Pergamon gains access to siegeWeapons Trigger PERTechAct: Pergamon gains access to warCollege Trigger PERTechAct: Pergamon gains access to navalAcademy Trigger PERTechAct: Pergamon gains access to supraremes Trigger PERTechAct: Pergamon gains access to quinqueremes Trigger PERTechAct: Pergamon gains access to quadriremes Trigger PERTechAct: Pergamon gains access to triremes Trigger PERTechAct: Pergamon gains access to biremes Turn Complete - Pergamon Pergamon collect 27 PUs; end with 27 PUs Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 25 PUs Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 24 PUs Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 23 PUs Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 21 PUs Units generate 1 techTokens; Pergamon end with 1 techTokens Units generate 3 PUs; Pergamon end with 24 PUs
Combat Hit Differential Summary :
Pergamon : 0.83 AI_Neutral : -0.33