Total Ancient War UK vs US Game 1

  • '21 '19 '18 '17 '16

    TripleA Turn Summary: RomanRepublic round 1

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1
    
        Combat Move - RomanRepublic
            1 legionaire moved from Croton to SZ 44
            1 bireme and 1 legionaire moved from SZ 44 to SZ 34
            1 legionaire moved from SZ 34 to Lilybaeum
            1 bireme and 1 trireme moved from SZ 48 to SZ 46
            1 leader moved from Roma to SZ 28
            5 legionaires moved from Roma to SZ 28
            1 ballista moved from Roma to SZ 28
            1 ballista, 1 flagship, 1 leader, 5 legionaires, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 28 to SZ 34
            1 ballista, 1 leader and 5 legionaires moved from SZ 34 to Lilybaeum
            5 legionaires and 2 skirmishers moved from Messana to Lilybaeum
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 1 bireme, 1 cataphract, 2 legionaires and 1 skirmisher; Remaining resources: 0 PUs; 
    
        Combat - RomanRepublic
            Battle in Lilybaeum
                RomanRepublic attack with 1 ballista, 1 leader, 11 legionaires and 2 skirmishers
                Carthage defend with 6 hoplites, 2 walls and 1 warelephant
                    AAwall fire in Lilybaeum : 0/2 hits, 1.00 expected hits
                    RomanRepublic roll dice for 1 flagship in Lilybaeum, round 2 : 1/1 hits, 1.00 expected hits
                Units damaged: 1 wall owned by the Carthage
                    RomanRepublic roll dice for 1 ballista, 1 leader, 11 legionaires and 2 skirmishers in Lilybaeum, round 2 : 6/15 hits, 5.17 expected hits
                    Carthage roll dice for 6 hoplites, 2 walls and 1 warelephant in Lilybaeum, round 2 : 3/9 hits, 3.83 expected hits
                Units damaged: 1 leader owned by the RomanRepublic
                    3 hoplites owned by the Carthage, 2 skirmishers owned by the RomanRepublic and 2 walls owned by the Carthage lost in Lilybaeum
                    RomanRepublic roll dice for 1 ballista, 1 leader and 11 legionaires in Lilybaeum, round 3 : 2/13 hits, 4.67 expected hits
                    Carthage roll dice for 3 hoplites and 1 warelephant in Lilybaeum, round 3 : 2/4 hits, 2.33 expected hits
                    1 hoplite owned by the Carthage, 2 legionaires owned by the RomanRepublic and 1 warelephant owned by the Carthage lost in Lilybaeum
                    RomanRepublic roll dice for 1 ballista, 1 leader and 9 legionaires in Lilybaeum, round 4 : 5/11 hits, 4.00 expected hits
                    Carthage roll dice for 2 hoplites in Lilybaeum, round 4 : 1/2 hits, 1.00 expected hits
                    2 hoplites owned by the Carthage and 1 legionaire owned by the RomanRepublic lost in Lilybaeum
                RomanRepublic win, taking Lilybaeum from Carthage with 1 ballista, 1 leader and 8 legionaires remaining. Battle score for attacker is 66
                Casualties for RomanRepublic: 3 legionaires and 2 skirmishers
                Casualties for Carthage: 6 hoplites, 2 walls and 1 warelephant
    
        Non Combat Move - RomanRepublic
            2 skirmishers moved from Roma to Arretium
            3 legionaires moved from Salapia to Arretium
            1 skirmisher moved from Salapia to Arretium
            2 cataphracts moved from Roma to Salapia
    
        Place Units - RomanRepublic
            1 bireme placed in SZ 28
            1 cataphract, 2 legionaires and 1 skirmisher placed in Roma
    
        Research Technology - RomanRepublic
            Trigger ROMTechAct: RomanRepublic gains access to conscription
            Trigger ROMTechAct: RomanRepublic gains access to construction
            Trigger ROMTechAct: RomanRepublic gains access to economics
            Trigger ROMTechAct: RomanRepublic gains access to tradeRoutes
            Trigger ROMTechAct: RomanRepublic gains access to siegeWeapons
            Trigger ROMTechAct: RomanRepublic gains access to warCollege
            Trigger ROMTechAct: RomanRepublic gains access to navalAcademy
            Trigger ROMTechAct: RomanRepublic gains access to supraremes
            Trigger ROMTechAct: RomanRepublic gains access to quinqueremes
            Trigger ROMTechAct: RomanRepublic gains access to quadriremes
            Trigger ROMTechAct: RomanRepublic gains access to triremes
            Trigger ROMTechAct: RomanRepublic gains access to biremes
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 49 PUs; end with 49 PUs
            Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 45 PUs
            Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 44 PUs
            Units generate 2 techTokens; RomanRepublic end with 2 techTokens
            Units generate 6 PUs; RomanRepublic end with 50 PUs
    

    Combat Hit Differential Summary :

    Carthage : -1.17
    AAwall fire in Lilybaeum : : -1.00
    RomanRepublic : -0.83
    

    Savegame

  • '21 '19 '18 '17 '16

    Nihil est Carthago! :)


  • @Degrasse Until Leo and I rewrite history!

    Thanks for getting the game going. Leo and I are just sorting out which countries we are each playing.


  • Carthage & Macedonia - Adam
    Bosporus, Pontus & Seleucid - Leo


  • Looks like game over on R1. Plus 66 was way over the odds . Nice @Degrasse .


  • Game over? Hardly! Had 80% odds but unfortunately (for us!) lucky enough to out perform the probable +40TUV outcome. Greece is up next - who is playing them?


  • @Private-Panic oh fine; we have won then.


  • @Private-Panic It would probably be best if DeGrasse also played Greece. We haven’t really decided who’s playing what…


  • @captainwalker I Think that will slow the game. You guys have three nations, then we get our five, then you get three , followed by Rome again .
    I think my idea works best.


  • … but I will bow down to your idea,‘if you three prefer it that way .

  • TripleA

    I think @Wittmann is probably right in this case (happens every once in a while) so that we each have 2 nations that go in a row. So here are the teams:

    AntiRomans
    Carthage & Macedonia - Adam
    Bosporus, Pontus & Seleucid - Leo

    Romans
    Rome & Armenia - Degrasse
    Greek & Pergamon - ?
    Egypt & Parthia - ?

    @captainwalker Do you want (Greek & Pergamon) OR (Egypt & Parthia)?


  • @redrum thank you my friend. Please say it again though, so that my deaf, old friend really understands the nice thing you said .


  • @Wittmann I have no problem agreeing that you are right every once in a while my friend. Even a stopped clock manages it twice a day!


  • @redrum I guess Egypt and Parthia


  • I have some questions regarding units…like leaders. The game notes says…receives +1 attack/def per allied unit type present. What exactly does that mean?


  • @captainwalker I think a leader soaks up a hit but that’s not what you quote suggests


  • The more diverse units with a Leader the more +1s it gives . Archer , Legionary, Elephant, Cataphract etc. Are all different types.
    I believe once a Leader is lost, if can t be replaced , but I can’t be sure . Can only have one, I know that.


  • They are very powerful. We all have one at Sea too.

  • TripleA

    TripleA Turn Summary: GreekCityStates round 1

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1
    
        Combat Move - GreekCityStates
            1 archer, 2 cavalrys and 6 skirmishers moved from Athens to Larissa
            1 archer, 2 hoplites and 3 skirmishers moved from Delphi to Larissa
            1 leader moved from Sparta to SZ 67
            1 catapult moved from Sparta to SZ 67
            1 hoplite moved from Sparta to SZ 67
            1 hoplite moved from Sparta to SZ 67
            1 archer moved from Corinth to SZ 67
            1 hoplite moved from Sparta to SZ 67
            1 archer, 1 catapult, 1 flagship, 3 hoplites, 1 leader, 2 quadriremes and 1 trireme moved from SZ 67 to SZ 68
            1 archer, 1 catapult, 1 flagship, 3 hoplites, 1 leader, 2 quadriremes and 1 trireme moved from SZ 68 to SZ 69
            1 archer, 1 catapult, 3 hoplites and 1 leader moved from SZ 69 to Larissa
            1 archer moved from Corinth to Athens
            1 hoplite moved from Sparta to Corinth
            1 hoplite moved from Massilia to SZ 20
            1 bireme and 1 hoplite moved from SZ 20 to SZ 21
            1 hoplite moved from SZ 21 to Aleria
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 3 cavalrys and 4 skirmishers; Remaining resources: 0 PUs; 
    
        Combat - GreekCityStates
            Battle in Larissa
                GreekCityStates attack with 3 archers, 1 catapult, 2 cavalrys, 5 hoplites, 1 leader and 9 skirmishers
                Macedonia defend with 1 cavalry, 3 phalanxs, 5 skirmishers and 1 warrior
                    GreekCityStates roll dice for 1 flagship in Larissa, round 2 : 1/1 hits, 1.00 expected hits
                    GreekCityStates roll dice for 3 archers, 1 catapult, 2 cavalrys, 5 hoplites, 1 leader and 9 skirmishers in Larissa, round 2 : 6/21 hits, 7.17 expected hits
                    Macedonia roll dice for 1 cavalry, 3 phalanxs, 5 skirmishers and 1 warrior in Larissa, round 2 : 4/10 hits, 3.33 expected hits
                Units damaged: 1 leader owned by the GreekCityStates
                    1 warrior owned by the Macedonia, 1 cavalry owned by the Macedonia, 5 skirmishers owned by the Macedonia and 3 skirmishers owned by the GreekCityStates lost in Larissa
                    GreekCityStates roll dice for 3 archers, 1 catapult, 2 cavalrys, 5 hoplites, 1 leader and 6 skirmishers in Larissa, round 3 : 6/18 hits, 6.67 expected hits
                    Macedonia roll dice for 3 phalanxs in Larissa, round 3 : 1/3 hits, 2.00 expected hits
                    1 skirmisher owned by the GreekCityStates and 3 phalanxs owned by the Macedonia lost in Larissa
                GreekCityStates win, taking Larissa from Macedonia with 3 archers, 1 catapult, 2 cavalrys, 5 hoplites, 1 leader and 5 skirmishers remaining. Battle score for attacker is 43
                Casualties for GreekCityStates: 4 skirmishers
                Casualties for Macedonia: 1 cavalry, 3 phalanxs, 5 skirmishers and 1 warrior
            Battle in Aleria
                GreekCityStates attack with 1 hoplite
                Carthage defend with 1 cavalry
                    GreekCityStates roll dice for 1 hoplite in Aleria, round 2 : 0/1 hits, 0.33 expected hits
                    Carthage roll dice for 1 cavalry in Aleria, round 2 : 1/1 hits, 0.17 expected hits
                    1 hoplite owned by the GreekCityStates lost in Aleria
                Carthage win with 1 cavalry remaining. Battle score for attacker is -7
                Casualties for GreekCityStates: 1 hoplite
    
        Non Combat Move - GreekCityStates
            1 skirmisher moved from Syracuse to Lilybaeum
            2 skirmishers moved from Syracuse to Lilybaeum
            1 cavalry moved from Syracuse to Lilybaeum
            1 trireme moved from SZ 40 to SZ 34
    
        Place Units - GreekCityStates
            3 cavalrys and 4 skirmishers placed in Sparta
    
        Research Technology - GreekCityStates
            Trigger GCCTechAct: GreekCityStates gains access to conscription
            Trigger GCCTechAct: GreekCityStates gains access to construction
            Trigger GCCTechAct: GreekCityStates gains access to economics
            Trigger GCCTechAct: GreekCityStates gains access to tradeRoutes
            Trigger GCCTechAct: GreekCityStates gains access to siegeWeapons
            Trigger GCCTechAct: GreekCityStates gains access to warCollege
            Trigger GCCTechAct: GreekCityStates gains access to navalAcademy
            Trigger GCCTechAct: GreekCityStates gains access to supraremes
            Trigger GCCTechAct: GreekCityStates gains access to quinqueremes
            Trigger GCCTechAct: GreekCityStates gains access to quadriremes
            Trigger GCCTechAct: GreekCityStates gains access to triremes
            Trigger GCCTechAct: GreekCityStates gains access to biremes
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 45 PUs; end with 45 PUs
            Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 44 PUs
            Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 43 PUs
            Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 40 PUs
            Units generate 2 techTokens; GreekCityStates end with 2 techTokens
            Units generate 6 PUs; GreekCityStates end with 46 PUs
    

    Combat Hit Differential Summary :

    Carthage : 0.83
    Macedonia : -0.33
    GreekCityStates : -2.17
    

    Savegame

  • TripleA

    TripleA Turn Summary: Pergamon round 1

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1
    
        Combat Move - Pergamon
            6 skirmishers and 6 spearmen moved from Pergamum to Nicaea
            1 catapult, 1 leader, 4 phalanxs and 4 skirmishers moved from Sardis to Nicaea
            2 cavalrys moved from Halicarnassus to Nicaea
    
        Purchase Units - Pergamon
            Pergamon buy 2 cavalrys and 2 skirmishers; Remaining resources: 0 PUs; 
    
        Combat - Pergamon
            Battle in Nicaea
                Pergamon attack with 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 6 spearmen
                AI_Neutral defend with 4 spearman_neutrals
                    Pergamon roll dice for 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 6 spearmen in Nicaea, round 2 : 8/24 hits, 7.17 expected hits
                    AI_Neutral roll dice for 4 spearman_neutrals in Nicaea, round 2 : 1/4 hits, 1.33 expected hits
                Units damaged: 1 leader owned by the Pergamon
                    4 spearman_neutrals owned by the AI_Neutral lost in Nicaea
                Pergamon win, taking Nicaea from AI_Neutral with 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 6 spearmen remaining. Battle score for attacker is 0
                Casualties for AI_Neutral: 4 spearman_neutrals
    
        Non Combat Move - Pergamon
            2 phalanxs, 2 skirmishers and 2 spearmen moved from Halicarnassus to Sardis
            2 spearmen moved from Cydonia to SZ 66
            1 flagship, 2 spearmen and 2 triremes moved from SZ 66 to SZ 69
            2 spearmen moved from SZ 69 to Larissa
    
        Place Units - Pergamon
            2 cavalrys and 2 skirmishers placed in Sardis
    
        Research Technology - Pergamon
            Trigger PERTechAct: Pergamon gains access to conscription
            Trigger PERTechAct: Pergamon gains access to construction
            Trigger PERTechAct: Pergamon gains access to economics
            Trigger PERTechAct: Pergamon gains access to tradeRoutes
            Trigger PERTechAct: Pergamon gains access to siegeWeapons
            Trigger PERTechAct: Pergamon gains access to warCollege
            Trigger PERTechAct: Pergamon gains access to navalAcademy
            Trigger PERTechAct: Pergamon gains access to supraremes
            Trigger PERTechAct: Pergamon gains access to quinqueremes
            Trigger PERTechAct: Pergamon gains access to quadriremes
            Trigger PERTechAct: Pergamon gains access to triremes
            Trigger PERTechAct: Pergamon gains access to biremes
    
        Turn Complete - Pergamon
            Pergamon collect 27 PUs; end with 27 PUs
            Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 25 PUs
            Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 24 PUs
            Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 23 PUs
            Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 21 PUs
            Units generate 1 techTokens; Pergamon end with 1 techTokens
            Units generate 3 PUs; Pergamon end with 24 PUs
    

    Combat Hit Differential Summary :

    Pergamon : 0.83
    AI_Neutral : -0.33
    

    Savegame

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