So it looks like.
I have a g40 running with him but his last post is 30 days ago
Total Ancient War UK vs US Game 1
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Nihil est Carthago! :)
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@Degrasse Until Leo and I rewrite history!
Thanks for getting the game going. Leo and I are just sorting out which countries we are each playing.
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Carthage & Macedonia - Adam
Bosporus, Pontus & Seleucid - Leo -
Looks like game over on R1. Plus 66 was way over the odds . Nice @Degrasse .
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Game over? Hardly! Had 80% odds but unfortunately (for us!) lucky enough to out perform the probable +40TUV outcome. Greece is up next - who is playing them?
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@Private-Panic oh fine; we have won then.
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@Private-Panic It would probably be best if DeGrasse also played Greece. We haven’t really decided who’s playing what…
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@captainwalker I Think that will slow the game. You guys have three nations, then we get our five, then you get three , followed by Rome again .
I think my idea works best. -
… but I will bow down to your idea,‘if you three prefer it that way .
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I think @Wittmann is probably right in this case (happens every once in a while) so that we each have 2 nations that go in a row. So here are the teams:
AntiRomans
Carthage & Macedonia - Adam
Bosporus, Pontus & Seleucid - LeoRomans
Rome & Armenia - Degrasse
Greek & Pergamon - ?
Egypt & Parthia - ?@captainwalker Do you want (Greek & Pergamon) OR (Egypt & Parthia)?
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@redrum thank you my friend. Please say it again though, so that my deaf, old friend really understands the nice thing you said .
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@Wittmann I have no problem agreeing that you are right every once in a while my friend. Even a stopped clock manages it twice a day!
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@redrum I guess Egypt and Parthia
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I have some questions regarding units…like leaders. The game notes says…receives +1 attack/def per allied unit type present. What exactly does that mean?
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@captainwalker I think a leader soaks up a hit but that’s not what you quote suggests
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The more diverse units with a Leader the more +1s it gives . Archer , Legionary, Elephant, Cataphract etc. Are all different types.
I believe once a Leader is lost, if can t be replaced , but I can’t be sure . Can only have one, I know that. -
They are very powerful. We all have one at Sea too.
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TripleA Turn Summary: GreekCityStates round 1
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1 Combat Move - GreekCityStates 1 archer, 2 cavalrys and 6 skirmishers moved from Athens to Larissa 1 archer, 2 hoplites and 3 skirmishers moved from Delphi to Larissa 1 leader moved from Sparta to SZ 67 1 catapult moved from Sparta to SZ 67 1 hoplite moved from Sparta to SZ 67 1 hoplite moved from Sparta to SZ 67 1 archer moved from Corinth to SZ 67 1 hoplite moved from Sparta to SZ 67 1 archer, 1 catapult, 1 flagship, 3 hoplites, 1 leader, 2 quadriremes and 1 trireme moved from SZ 67 to SZ 68 1 archer, 1 catapult, 1 flagship, 3 hoplites, 1 leader, 2 quadriremes and 1 trireme moved from SZ 68 to SZ 69 1 archer, 1 catapult, 3 hoplites and 1 leader moved from SZ 69 to Larissa 1 archer moved from Corinth to Athens 1 hoplite moved from Sparta to Corinth 1 hoplite moved from Massilia to SZ 20 1 bireme and 1 hoplite moved from SZ 20 to SZ 21 1 hoplite moved from SZ 21 to Aleria Purchase Units - GreekCityStates GreekCityStates buy 3 cavalrys and 4 skirmishers; Remaining resources: 0 PUs; Combat - GreekCityStates Battle in Larissa GreekCityStates attack with 3 archers, 1 catapult, 2 cavalrys, 5 hoplites, 1 leader and 9 skirmishers Macedonia defend with 1 cavalry, 3 phalanxs, 5 skirmishers and 1 warrior GreekCityStates roll dice for 1 flagship in Larissa, round 2 : 1/1 hits, 1.00 expected hits GreekCityStates roll dice for 3 archers, 1 catapult, 2 cavalrys, 5 hoplites, 1 leader and 9 skirmishers in Larissa, round 2 : 6/21 hits, 7.17 expected hits Macedonia roll dice for 1 cavalry, 3 phalanxs, 5 skirmishers and 1 warrior in Larissa, round 2 : 4/10 hits, 3.33 expected hits Units damaged: 1 leader owned by the GreekCityStates 1 warrior owned by the Macedonia, 1 cavalry owned by the Macedonia, 5 skirmishers owned by the Macedonia and 3 skirmishers owned by the GreekCityStates lost in Larissa GreekCityStates roll dice for 3 archers, 1 catapult, 2 cavalrys, 5 hoplites, 1 leader and 6 skirmishers in Larissa, round 3 : 6/18 hits, 6.67 expected hits Macedonia roll dice for 3 phalanxs in Larissa, round 3 : 1/3 hits, 2.00 expected hits 1 skirmisher owned by the GreekCityStates and 3 phalanxs owned by the Macedonia lost in Larissa GreekCityStates win, taking Larissa from Macedonia with 3 archers, 1 catapult, 2 cavalrys, 5 hoplites, 1 leader and 5 skirmishers remaining. Battle score for attacker is 43 Casualties for GreekCityStates: 4 skirmishers Casualties for Macedonia: 1 cavalry, 3 phalanxs, 5 skirmishers and 1 warrior Battle in Aleria GreekCityStates attack with 1 hoplite Carthage defend with 1 cavalry GreekCityStates roll dice for 1 hoplite in Aleria, round 2 : 0/1 hits, 0.33 expected hits Carthage roll dice for 1 cavalry in Aleria, round 2 : 1/1 hits, 0.17 expected hits 1 hoplite owned by the GreekCityStates lost in Aleria Carthage win with 1 cavalry remaining. Battle score for attacker is -7 Casualties for GreekCityStates: 1 hoplite Non Combat Move - GreekCityStates 1 skirmisher moved from Syracuse to Lilybaeum 2 skirmishers moved from Syracuse to Lilybaeum 1 cavalry moved from Syracuse to Lilybaeum 1 trireme moved from SZ 40 to SZ 34 Place Units - GreekCityStates 3 cavalrys and 4 skirmishers placed in Sparta Research Technology - GreekCityStates Trigger GCCTechAct: GreekCityStates gains access to conscription Trigger GCCTechAct: GreekCityStates gains access to construction Trigger GCCTechAct: GreekCityStates gains access to economics Trigger GCCTechAct: GreekCityStates gains access to tradeRoutes Trigger GCCTechAct: GreekCityStates gains access to siegeWeapons Trigger GCCTechAct: GreekCityStates gains access to warCollege Trigger GCCTechAct: GreekCityStates gains access to navalAcademy Trigger GCCTechAct: GreekCityStates gains access to supraremes Trigger GCCTechAct: GreekCityStates gains access to quinqueremes Trigger GCCTechAct: GreekCityStates gains access to quadriremes Trigger GCCTechAct: GreekCityStates gains access to triremes Trigger GCCTechAct: GreekCityStates gains access to biremes Turn Complete - GreekCityStates GreekCityStates collect 45 PUs; end with 45 PUs Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 44 PUs Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 43 PUs Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 40 PUs Units generate 2 techTokens; GreekCityStates end with 2 techTokens Units generate 6 PUs; GreekCityStates end with 46 PUs
Combat Hit Differential Summary :
Carthage : 0.83 Macedonia : -0.33 GreekCityStates : -2.17
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TripleA Turn Summary: Pergamon round 1
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1 Combat Move - Pergamon 6 skirmishers and 6 spearmen moved from Pergamum to Nicaea 1 catapult, 1 leader, 4 phalanxs and 4 skirmishers moved from Sardis to Nicaea 2 cavalrys moved from Halicarnassus to Nicaea Purchase Units - Pergamon Pergamon buy 2 cavalrys and 2 skirmishers; Remaining resources: 0 PUs; Combat - Pergamon Battle in Nicaea Pergamon attack with 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 6 spearmen AI_Neutral defend with 4 spearman_neutrals Pergamon roll dice for 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 6 spearmen in Nicaea, round 2 : 8/24 hits, 7.17 expected hits AI_Neutral roll dice for 4 spearman_neutrals in Nicaea, round 2 : 1/4 hits, 1.33 expected hits Units damaged: 1 leader owned by the Pergamon 4 spearman_neutrals owned by the AI_Neutral lost in Nicaea Pergamon win, taking Nicaea from AI_Neutral with 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 6 spearmen remaining. Battle score for attacker is 0 Casualties for AI_Neutral: 4 spearman_neutrals Non Combat Move - Pergamon 2 phalanxs, 2 skirmishers and 2 spearmen moved from Halicarnassus to Sardis 2 spearmen moved from Cydonia to SZ 66 1 flagship, 2 spearmen and 2 triremes moved from SZ 66 to SZ 69 2 spearmen moved from SZ 69 to Larissa Place Units - Pergamon 2 cavalrys and 2 skirmishers placed in Sardis Research Technology - Pergamon Trigger PERTechAct: Pergamon gains access to conscription Trigger PERTechAct: Pergamon gains access to construction Trigger PERTechAct: Pergamon gains access to economics Trigger PERTechAct: Pergamon gains access to tradeRoutes Trigger PERTechAct: Pergamon gains access to siegeWeapons Trigger PERTechAct: Pergamon gains access to warCollege Trigger PERTechAct: Pergamon gains access to navalAcademy Trigger PERTechAct: Pergamon gains access to supraremes Trigger PERTechAct: Pergamon gains access to quinqueremes Trigger PERTechAct: Pergamon gains access to quadriremes Trigger PERTechAct: Pergamon gains access to triremes Trigger PERTechAct: Pergamon gains access to biremes Turn Complete - Pergamon Pergamon collect 27 PUs; end with 27 PUs Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 25 PUs Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 24 PUs Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 23 PUs Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 21 PUs Units generate 1 techTokens; Pergamon end with 1 techTokens Units generate 3 PUs; Pergamon end with 24 PUs
Combat Hit Differential Summary :
Pergamon : 0.83 AI_Neutral : -0.33
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TripleA Turn Summary: Carthage round 1
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1 Combat Move - Carthage 4 warelephants moved from Carthago to Cirta 5 cavalrys moved from Carthago to Cirta 3 cavalrys moved from Thapsus to Cirta 3 hoplites moved from Hippo Regius to Igilgili 1 cavalry moved from Hippo Regius to Igilgili 1 warelephant moved from Hippo Regius to Igilgili 1 leader moved from Carthago to Cirta 2 cavalrys moved from Zama to Cirta 1 hoplite moved from Zama to Igilgili 1 warelephant moved from Zama to Cirta 1 warelephant moved from Carthago to Cirta 4 cavalrys and 4 phalanxs moved from Gades to Hispatis Purchase Units - Carthage Carthage buy 1 bireme, 3 cavalrys and 1 trireme; Remaining resources: 3 PUs; Combat - Carthage Battle in Hispatis Carthage attack with 4 cavalrys and 4 phalanxs AI_Neutral defend with 3 spearman_neutrals Carthage roll dice for 4 cavalrys and 4 phalanxs in Hispatis, round 2 : 5/8 hits, 3.33 expected hits AI_Neutral roll dice for 3 spearman_neutrals in Hispatis, round 2 : 0/3 hits, 1.00 expected hits 3 spearman_neutrals owned by the AI_Neutral lost in Hispatis Carthage win, taking Hispatis from AI_Neutral with 4 cavalrys and 4 phalanxs remaining. Battle score for attacker is 0 Casualties for AI_Neutral: 3 spearman_neutrals Battle in Igilgili Carthage attack with 1 cavalry, 4 hoplites and 1 warelephant AI_Neutral defend with 3 cavalry_neutrals Carthage roll dice for 1 cavalry, 4 hoplites and 1 warelephant in Igilgili, round 2 : 4/6 hits, 2.67 expected hits AI_Neutral roll dice for 3 cavalry_neutrals in Igilgili, round 2 : 1/3 hits, 0.50 expected hits 1 cavalry owned by the Carthage and 3 cavalry_neutrals owned by the AI_Neutral lost in Igilgili Carthage win, taking Igilgili from AI_Neutral with 4 hoplites and 1 warelephant remaining. Battle score for attacker is -6 Casualties for Carthage: 1 cavalry Casualties for AI_Neutral: 3 cavalry_neutrals Battle in Cirta Carthage attack with 10 cavalrys, 1 leader and 6 warelephants AI_Neutral defend with 4 cavalry_neutrals, 4 spearman_neutrals and 2 walls AAwall fire in Cirta : 2/2 hits, 1.00 expected hits 2 cavalrys owned by the Carthage lost in Cirta Carthage roll dice for 8 cavalrys, 1 leader and 6 warelephants in Cirta, round 2 : 6/15 hits, 8.50 expected hits Units damaged: 2 walls owned by the AI_Neutral AI_Neutral roll dice for 4 cavalry_neutrals, 4 spearman_neutrals and 2 walls in Cirta, round 2 : 4/10 hits, 2.67 expected hits Units damaged: 1 leader owned by the Carthage 3 cavalrys owned by the Carthage and 4 cavalry_neutrals owned by the AI_Neutral lost in Cirta Carthage roll dice for 5 cavalrys, 1 leader and 6 warelephants in Cirta, round 3 : 7/12 hits, 7.00 expected hits AI_Neutral roll dice for 4 spearman_neutrals and 2 walls in Cirta, round 3 : 1/6 hits, 2.00 expected hits 1 cavalry owned by the Carthage, 2 walls owned by the AI_Neutral and 4 spearman_neutrals owned by the AI_Neutral lost in Cirta Carthage win, taking Cirta from AI_Neutral with 4 cavalrys, 1 leader and 6 warelephants remaining. Battle score for attacker is -6 Casualties for Carthage: 6 cavalrys Casualties for AI_Neutral: 4 cavalry_neutrals, 4 spearman_neutrals and 2 walls Non Combat Move - Carthage 1 trireme moved from SZ 32 to SZ 33 1 trireme moved from SZ 32 to SZ 36 1 quinquereme moved from SZ 32 to SZ 36 2 triremes moved from SZ 29 to SZ 31 2 biremes moved from SZ 14 to SZ 16 Place Units - Carthage 1 bireme and 1 trireme placed in SZ 36 3 cavalrys placed in Gades Research Technology - Carthage Trigger CARTechAct: Carthage gains access to conscription Trigger CARTechAct: Carthage gains access to construction Trigger CARTechAct: Carthage gains access to economics Trigger CARTechAct: Carthage gains access to tradeRoutes Trigger CARTechAct: Carthage gains access to siegeWeapons Trigger CARTechAct: Carthage gains access to warCollege Trigger CARTechAct: Carthage gains access to navalAcademy Trigger CARTechAct: Carthage gains access to supraremes Trigger CARTechAct: Carthage gains access to quinqueremes Trigger CARTechAct: Carthage gains access to quadriremes Trigger CARTechAct: Carthage gains access to triremes Trigger CARTechAct: Carthage gains access to biremes Turn Complete - Carthage Carthage collect 50 PUs; end with 53 PUs Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 52 PUs Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -5 PUs; end with 47 PUs Units generate 2 techTokens; Carthage end with 2 techTokens Units generate 6 PUs; Carthage end with 53 PUs
Combat Hit Differential Summary :
Carthage : 0.50 AAwall fire in Cirta : : 1.00 AI_Neutral : -0.17
Territory Summary for Carthage :
Thenae : 1 hoplite Caralis : 2 hoplites Sabrata : 2 hoplites Aleria : 1 cavalry Carthago : 1 catapult, 1 city, 5 hoplites and 3 walls SZ 31 : 2 triremes SZ 36 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 3 triremes SZ 33 : 1 trireme Hispatis : 1 flag, 4 cavalrys and 4 phalanxs Gades : 3 cavalrys, 1 city and 2 walls Igilgili : 4 hoplites and 1 warelephant Palma : 1 cavalry Cirta : 1 flag, 4 cavalrys, 1 leader and 6 warelephants Tingis : 2 hoplites and 1 wall Melita : 1 cavalry SZ 16 : 2 biremes