@Witt I think you should keep playing. You’re one of the original players since this team game started. And it’s probably been going for over ten years now.
Total Ancient War UK vs US Game 1
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Getting the thread started.
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 9:41:44 AM
Savegame -
TripleA Turn Summary: RomanRepublic round 1
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1 Combat Move - RomanRepublic 1 legionaire moved from Croton to SZ 44 1 bireme and 1 legionaire moved from SZ 44 to SZ 34 1 legionaire moved from SZ 34 to Lilybaeum 1 bireme and 1 trireme moved from SZ 48 to SZ 46 1 leader moved from Roma to SZ 28 5 legionaires moved from Roma to SZ 28 1 ballista moved from Roma to SZ 28 1 ballista, 1 flagship, 1 leader, 5 legionaires, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 28 to SZ 34 1 ballista, 1 leader and 5 legionaires moved from SZ 34 to Lilybaeum 5 legionaires and 2 skirmishers moved from Messana to Lilybaeum Purchase Units - RomanRepublic RomanRepublic buy 1 bireme, 1 cataphract, 2 legionaires and 1 skirmisher; Remaining resources: 0 PUs; Combat - RomanRepublic Battle in Lilybaeum RomanRepublic attack with 1 ballista, 1 leader, 11 legionaires and 2 skirmishers Carthage defend with 6 hoplites, 2 walls and 1 warelephant AAwall fire in Lilybaeum : 0/2 hits, 1.00 expected hits RomanRepublic roll dice for 1 flagship in Lilybaeum, round 2 : 1/1 hits, 1.00 expected hits Units damaged: 1 wall owned by the Carthage RomanRepublic roll dice for 1 ballista, 1 leader, 11 legionaires and 2 skirmishers in Lilybaeum, round 2 : 6/15 hits, 5.17 expected hits Carthage roll dice for 6 hoplites, 2 walls and 1 warelephant in Lilybaeum, round 2 : 3/9 hits, 3.83 expected hits Units damaged: 1 leader owned by the RomanRepublic 3 hoplites owned by the Carthage, 2 skirmishers owned by the RomanRepublic and 2 walls owned by the Carthage lost in Lilybaeum RomanRepublic roll dice for 1 ballista, 1 leader and 11 legionaires in Lilybaeum, round 3 : 2/13 hits, 4.67 expected hits Carthage roll dice for 3 hoplites and 1 warelephant in Lilybaeum, round 3 : 2/4 hits, 2.33 expected hits 1 hoplite owned by the Carthage, 2 legionaires owned by the RomanRepublic and 1 warelephant owned by the Carthage lost in Lilybaeum RomanRepublic roll dice for 1 ballista, 1 leader and 9 legionaires in Lilybaeum, round 4 : 5/11 hits, 4.00 expected hits Carthage roll dice for 2 hoplites in Lilybaeum, round 4 : 1/2 hits, 1.00 expected hits 2 hoplites owned by the Carthage and 1 legionaire owned by the RomanRepublic lost in Lilybaeum RomanRepublic win, taking Lilybaeum from Carthage with 1 ballista, 1 leader and 8 legionaires remaining. Battle score for attacker is 66 Casualties for RomanRepublic: 3 legionaires and 2 skirmishers Casualties for Carthage: 6 hoplites, 2 walls and 1 warelephant Non Combat Move - RomanRepublic 2 skirmishers moved from Roma to Arretium 3 legionaires moved from Salapia to Arretium 1 skirmisher moved from Salapia to Arretium 2 cataphracts moved from Roma to Salapia Place Units - RomanRepublic 1 bireme placed in SZ 28 1 cataphract, 2 legionaires and 1 skirmisher placed in Roma Research Technology - RomanRepublic Trigger ROMTechAct: RomanRepublic gains access to conscription Trigger ROMTechAct: RomanRepublic gains access to construction Trigger ROMTechAct: RomanRepublic gains access to economics Trigger ROMTechAct: RomanRepublic gains access to tradeRoutes Trigger ROMTechAct: RomanRepublic gains access to siegeWeapons Trigger ROMTechAct: RomanRepublic gains access to warCollege Trigger ROMTechAct: RomanRepublic gains access to navalAcademy Trigger ROMTechAct: RomanRepublic gains access to supraremes Trigger ROMTechAct: RomanRepublic gains access to quinqueremes Trigger ROMTechAct: RomanRepublic gains access to quadriremes Trigger ROMTechAct: RomanRepublic gains access to triremes Trigger ROMTechAct: RomanRepublic gains access to biremes Turn Complete - RomanRepublic RomanRepublic collect 49 PUs; end with 49 PUs Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 45 PUs Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 44 PUs Units generate 2 techTokens; RomanRepublic end with 2 techTokens Units generate 6 PUs; RomanRepublic end with 50 PUsCombat Hit Differential Summary :
Carthage : -1.17 AAwall fire in Lilybaeum : : -1.00 RomanRepublic : -0.83 -
Nihil est Carthago! :)
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@Degrasse Until Leo and I rewrite history!
Thanks for getting the game going. Leo and I are just sorting out which countries we are each playing.
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Carthage & Macedonia - Adam
Bosporus, Pontus & Seleucid - Leo -
Looks like game over on R1. Plus 66 was way over the odds . Nice @Degrasse .
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Game over? Hardly! Had 80% odds but unfortunately (for us!) lucky enough to out perform the probable +40TUV outcome. Greece is up next - who is playing them?
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@Private-Panic oh fine; we have won then.
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@Private-Panic It would probably be best if DeGrasse also played Greece. We haven’t really decided who’s playing what…
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@captainwalker I Think that will slow the game. You guys have three nations, then we get our five, then you get three , followed by Rome again .
I think my idea works best. -
… but I will bow down to your idea,‘if you three prefer it that way .
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I think @Wittmann is probably right in this case (happens every once in a while) so that we each have 2 nations that go in a row. So here are the teams:
AntiRomans
Carthage & Macedonia - Adam
Bosporus, Pontus & Seleucid - LeoRomans
Rome & Armenia - Degrasse
Greek & Pergamon - ?
Egypt & Parthia - ?@captainwalker Do you want (Greek & Pergamon) OR (Egypt & Parthia)?
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@redrum thank you my friend. Please say it again though, so that my deaf, old friend really understands the nice thing you said .
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@Wittmann I have no problem agreeing that you are right every once in a while my friend. Even a stopped clock manages it twice a day!
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@redrum I guess Egypt and Parthia
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I have some questions regarding units…like leaders. The game notes says…receives +1 attack/def per allied unit type present. What exactly does that mean?
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@captainwalker I think a leader soaks up a hit but that’s not what you quote suggests
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The more diverse units with a Leader the more +1s it gives . Archer , Legionary, Elephant, Cataphract etc. Are all different types.
I believe once a Leader is lost, if can t be replaced , but I can’t be sure . Can only have one, I know that. -
They are very powerful. We all have one at Sea too.





