@Grinchveld How is this my turn? The last turn that completed is Japan6. The posted turn here is for USA 5, i.e., old turn.
It should be China’s turn 6, right?
Total Ancient War UK vs US Game 1
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@Degrasse Until Leo and I rewrite history!
Thanks for getting the game going. Leo and I are just sorting out which countries we are each playing.
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Carthage & Macedonia - Adam
Bosporus, Pontus & Seleucid - Leo -
Looks like game over on R1. Plus 66 was way over the odds . Nice @Degrasse .
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Game over? Hardly! Had 80% odds but unfortunately (for us!) lucky enough to out perform the probable +40TUV outcome. Greece is up next - who is playing them?
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@Private-Panic oh fine; we have won then.
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@Private-Panic It would probably be best if DeGrasse also played Greece. We haven’t really decided who’s playing what…
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@captainwalker I Think that will slow the game. You guys have three nations, then we get our five, then you get three , followed by Rome again .
I think my idea works best. -
… but I will bow down to your idea,‘if you three prefer it that way .
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I think @Wittmann is probably right in this case (happens every once in a while) so that we each have 2 nations that go in a row. So here are the teams:
AntiRomans
Carthage & Macedonia - Adam
Bosporus, Pontus & Seleucid - LeoRomans
Rome & Armenia - Degrasse
Greek & Pergamon - ?
Egypt & Parthia - ?@captainwalker Do you want (Greek & Pergamon) OR (Egypt & Parthia)?
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@redrum thank you my friend. Please say it again though, so that my deaf, old friend really understands the nice thing you said .
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@Wittmann I have no problem agreeing that you are right every once in a while my friend. Even a stopped clock manages it twice a day!
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@redrum I guess Egypt and Parthia
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I have some questions regarding units…like leaders. The game notes says…receives +1 attack/def per allied unit type present. What exactly does that mean?
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@captainwalker I think a leader soaks up a hit but that’s not what you quote suggests
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The more diverse units with a Leader the more +1s it gives . Archer , Legionary, Elephant, Cataphract etc. Are all different types.
I believe once a Leader is lost, if can t be replaced , but I can’t be sure . Can only have one, I know that. -
They are very powerful. We all have one at Sea too.
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TripleA Turn Summary: GreekCityStates round 1
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1 Combat Move - GreekCityStates 1 archer, 2 cavalrys and 6 skirmishers moved from Athens to Larissa 1 archer, 2 hoplites and 3 skirmishers moved from Delphi to Larissa 1 leader moved from Sparta to SZ 67 1 catapult moved from Sparta to SZ 67 1 hoplite moved from Sparta to SZ 67 1 hoplite moved from Sparta to SZ 67 1 archer moved from Corinth to SZ 67 1 hoplite moved from Sparta to SZ 67 1 archer, 1 catapult, 1 flagship, 3 hoplites, 1 leader, 2 quadriremes and 1 trireme moved from SZ 67 to SZ 68 1 archer, 1 catapult, 1 flagship, 3 hoplites, 1 leader, 2 quadriremes and 1 trireme moved from SZ 68 to SZ 69 1 archer, 1 catapult, 3 hoplites and 1 leader moved from SZ 69 to Larissa 1 archer moved from Corinth to Athens 1 hoplite moved from Sparta to Corinth 1 hoplite moved from Massilia to SZ 20 1 bireme and 1 hoplite moved from SZ 20 to SZ 21 1 hoplite moved from SZ 21 to Aleria Purchase Units - GreekCityStates GreekCityStates buy 3 cavalrys and 4 skirmishers; Remaining resources: 0 PUs; Combat - GreekCityStates Battle in Larissa GreekCityStates attack with 3 archers, 1 catapult, 2 cavalrys, 5 hoplites, 1 leader and 9 skirmishers Macedonia defend with 1 cavalry, 3 phalanxs, 5 skirmishers and 1 warrior GreekCityStates roll dice for 1 flagship in Larissa, round 2 : 1/1 hits, 1.00 expected hits GreekCityStates roll dice for 3 archers, 1 catapult, 2 cavalrys, 5 hoplites, 1 leader and 9 skirmishers in Larissa, round 2 : 6/21 hits, 7.17 expected hits Macedonia roll dice for 1 cavalry, 3 phalanxs, 5 skirmishers and 1 warrior in Larissa, round 2 : 4/10 hits, 3.33 expected hits Units damaged: 1 leader owned by the GreekCityStates 1 warrior owned by the Macedonia, 1 cavalry owned by the Macedonia, 5 skirmishers owned by the Macedonia and 3 skirmishers owned by the GreekCityStates lost in Larissa GreekCityStates roll dice for 3 archers, 1 catapult, 2 cavalrys, 5 hoplites, 1 leader and 6 skirmishers in Larissa, round 3 : 6/18 hits, 6.67 expected hits Macedonia roll dice for 3 phalanxs in Larissa, round 3 : 1/3 hits, 2.00 expected hits 1 skirmisher owned by the GreekCityStates and 3 phalanxs owned by the Macedonia lost in Larissa GreekCityStates win, taking Larissa from Macedonia with 3 archers, 1 catapult, 2 cavalrys, 5 hoplites, 1 leader and 5 skirmishers remaining. Battle score for attacker is 43 Casualties for GreekCityStates: 4 skirmishers Casualties for Macedonia: 1 cavalry, 3 phalanxs, 5 skirmishers and 1 warrior Battle in Aleria GreekCityStates attack with 1 hoplite Carthage defend with 1 cavalry GreekCityStates roll dice for 1 hoplite in Aleria, round 2 : 0/1 hits, 0.33 expected hits Carthage roll dice for 1 cavalry in Aleria, round 2 : 1/1 hits, 0.17 expected hits 1 hoplite owned by the GreekCityStates lost in Aleria Carthage win with 1 cavalry remaining. Battle score for attacker is -7 Casualties for GreekCityStates: 1 hoplite Non Combat Move - GreekCityStates 1 skirmisher moved from Syracuse to Lilybaeum 2 skirmishers moved from Syracuse to Lilybaeum 1 cavalry moved from Syracuse to Lilybaeum 1 trireme moved from SZ 40 to SZ 34 Place Units - GreekCityStates 3 cavalrys and 4 skirmishers placed in Sparta Research Technology - GreekCityStates Trigger GCCTechAct: GreekCityStates gains access to conscription Trigger GCCTechAct: GreekCityStates gains access to construction Trigger GCCTechAct: GreekCityStates gains access to economics Trigger GCCTechAct: GreekCityStates gains access to tradeRoutes Trigger GCCTechAct: GreekCityStates gains access to siegeWeapons Trigger GCCTechAct: GreekCityStates gains access to warCollege Trigger GCCTechAct: GreekCityStates gains access to navalAcademy Trigger GCCTechAct: GreekCityStates gains access to supraremes Trigger GCCTechAct: GreekCityStates gains access to quinqueremes Trigger GCCTechAct: GreekCityStates gains access to quadriremes Trigger GCCTechAct: GreekCityStates gains access to triremes Trigger GCCTechAct: GreekCityStates gains access to biremes Turn Complete - GreekCityStates GreekCityStates collect 45 PUs; end with 45 PUs Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 44 PUs Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 43 PUs Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 40 PUs Units generate 2 techTokens; GreekCityStates end with 2 techTokens Units generate 6 PUs; GreekCityStates end with 46 PUs
Combat Hit Differential Summary :
Carthage : 0.83 Macedonia : -0.33 GreekCityStates : -2.17
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TripleA Turn Summary: Pergamon round 1
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1 Combat Move - Pergamon 6 skirmishers and 6 spearmen moved from Pergamum to Nicaea 1 catapult, 1 leader, 4 phalanxs and 4 skirmishers moved from Sardis to Nicaea 2 cavalrys moved from Halicarnassus to Nicaea Purchase Units - Pergamon Pergamon buy 2 cavalrys and 2 skirmishers; Remaining resources: 0 PUs; Combat - Pergamon Battle in Nicaea Pergamon attack with 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 6 spearmen AI_Neutral defend with 4 spearman_neutrals Pergamon roll dice for 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 6 spearmen in Nicaea, round 2 : 8/24 hits, 7.17 expected hits AI_Neutral roll dice for 4 spearman_neutrals in Nicaea, round 2 : 1/4 hits, 1.33 expected hits Units damaged: 1 leader owned by the Pergamon 4 spearman_neutrals owned by the AI_Neutral lost in Nicaea Pergamon win, taking Nicaea from AI_Neutral with 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 6 spearmen remaining. Battle score for attacker is 0 Casualties for AI_Neutral: 4 spearman_neutrals Non Combat Move - Pergamon 2 phalanxs, 2 skirmishers and 2 spearmen moved from Halicarnassus to Sardis 2 spearmen moved from Cydonia to SZ 66 1 flagship, 2 spearmen and 2 triremes moved from SZ 66 to SZ 69 2 spearmen moved from SZ 69 to Larissa Place Units - Pergamon 2 cavalrys and 2 skirmishers placed in Sardis Research Technology - Pergamon Trigger PERTechAct: Pergamon gains access to conscription Trigger PERTechAct: Pergamon gains access to construction Trigger PERTechAct: Pergamon gains access to economics Trigger PERTechAct: Pergamon gains access to tradeRoutes Trigger PERTechAct: Pergamon gains access to siegeWeapons Trigger PERTechAct: Pergamon gains access to warCollege Trigger PERTechAct: Pergamon gains access to navalAcademy Trigger PERTechAct: Pergamon gains access to supraremes Trigger PERTechAct: Pergamon gains access to quinqueremes Trigger PERTechAct: Pergamon gains access to quadriremes Trigger PERTechAct: Pergamon gains access to triremes Trigger PERTechAct: Pergamon gains access to biremes Turn Complete - Pergamon Pergamon collect 27 PUs; end with 27 PUs Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 25 PUs Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 24 PUs Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 23 PUs Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 21 PUs Units generate 1 techTokens; Pergamon end with 1 techTokens Units generate 3 PUs; Pergamon end with 24 PUs
Combat Hit Differential Summary :
Pergamon : 0.83 AI_Neutral : -0.33
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TripleA Turn Summary: Carthage round 1
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1 Combat Move - Carthage 4 warelephants moved from Carthago to Cirta 5 cavalrys moved from Carthago to Cirta 3 cavalrys moved from Thapsus to Cirta 3 hoplites moved from Hippo Regius to Igilgili 1 cavalry moved from Hippo Regius to Igilgili 1 warelephant moved from Hippo Regius to Igilgili 1 leader moved from Carthago to Cirta 2 cavalrys moved from Zama to Cirta 1 hoplite moved from Zama to Igilgili 1 warelephant moved from Zama to Cirta 1 warelephant moved from Carthago to Cirta 4 cavalrys and 4 phalanxs moved from Gades to Hispatis Purchase Units - Carthage Carthage buy 1 bireme, 3 cavalrys and 1 trireme; Remaining resources: 3 PUs; Combat - Carthage Battle in Hispatis Carthage attack with 4 cavalrys and 4 phalanxs AI_Neutral defend with 3 spearman_neutrals Carthage roll dice for 4 cavalrys and 4 phalanxs in Hispatis, round 2 : 5/8 hits, 3.33 expected hits AI_Neutral roll dice for 3 spearman_neutrals in Hispatis, round 2 : 0/3 hits, 1.00 expected hits 3 spearman_neutrals owned by the AI_Neutral lost in Hispatis Carthage win, taking Hispatis from AI_Neutral with 4 cavalrys and 4 phalanxs remaining. Battle score for attacker is 0 Casualties for AI_Neutral: 3 spearman_neutrals Battle in Igilgili Carthage attack with 1 cavalry, 4 hoplites and 1 warelephant AI_Neutral defend with 3 cavalry_neutrals Carthage roll dice for 1 cavalry, 4 hoplites and 1 warelephant in Igilgili, round 2 : 4/6 hits, 2.67 expected hits AI_Neutral roll dice for 3 cavalry_neutrals in Igilgili, round 2 : 1/3 hits, 0.50 expected hits 1 cavalry owned by the Carthage and 3 cavalry_neutrals owned by the AI_Neutral lost in Igilgili Carthage win, taking Igilgili from AI_Neutral with 4 hoplites and 1 warelephant remaining. Battle score for attacker is -6 Casualties for Carthage: 1 cavalry Casualties for AI_Neutral: 3 cavalry_neutrals Battle in Cirta Carthage attack with 10 cavalrys, 1 leader and 6 warelephants AI_Neutral defend with 4 cavalry_neutrals, 4 spearman_neutrals and 2 walls AAwall fire in Cirta : 2/2 hits, 1.00 expected hits 2 cavalrys owned by the Carthage lost in Cirta Carthage roll dice for 8 cavalrys, 1 leader and 6 warelephants in Cirta, round 2 : 6/15 hits, 8.50 expected hits Units damaged: 2 walls owned by the AI_Neutral AI_Neutral roll dice for 4 cavalry_neutrals, 4 spearman_neutrals and 2 walls in Cirta, round 2 : 4/10 hits, 2.67 expected hits Units damaged: 1 leader owned by the Carthage 3 cavalrys owned by the Carthage and 4 cavalry_neutrals owned by the AI_Neutral lost in Cirta Carthage roll dice for 5 cavalrys, 1 leader and 6 warelephants in Cirta, round 3 : 7/12 hits, 7.00 expected hits AI_Neutral roll dice for 4 spearman_neutrals and 2 walls in Cirta, round 3 : 1/6 hits, 2.00 expected hits 1 cavalry owned by the Carthage, 2 walls owned by the AI_Neutral and 4 spearman_neutrals owned by the AI_Neutral lost in Cirta Carthage win, taking Cirta from AI_Neutral with 4 cavalrys, 1 leader and 6 warelephants remaining. Battle score for attacker is -6 Casualties for Carthage: 6 cavalrys Casualties for AI_Neutral: 4 cavalry_neutrals, 4 spearman_neutrals and 2 walls Non Combat Move - Carthage 1 trireme moved from SZ 32 to SZ 33 1 trireme moved from SZ 32 to SZ 36 1 quinquereme moved from SZ 32 to SZ 36 2 triremes moved from SZ 29 to SZ 31 2 biremes moved from SZ 14 to SZ 16 Place Units - Carthage 1 bireme and 1 trireme placed in SZ 36 3 cavalrys placed in Gades Research Technology - Carthage Trigger CARTechAct: Carthage gains access to conscription Trigger CARTechAct: Carthage gains access to construction Trigger CARTechAct: Carthage gains access to economics Trigger CARTechAct: Carthage gains access to tradeRoutes Trigger CARTechAct: Carthage gains access to siegeWeapons Trigger CARTechAct: Carthage gains access to warCollege Trigger CARTechAct: Carthage gains access to navalAcademy Trigger CARTechAct: Carthage gains access to supraremes Trigger CARTechAct: Carthage gains access to quinqueremes Trigger CARTechAct: Carthage gains access to quadriremes Trigger CARTechAct: Carthage gains access to triremes Trigger CARTechAct: Carthage gains access to biremes Turn Complete - Carthage Carthage collect 50 PUs; end with 53 PUs Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 52 PUs Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -5 PUs; end with 47 PUs Units generate 2 techTokens; Carthage end with 2 techTokens Units generate 6 PUs; Carthage end with 53 PUs
Combat Hit Differential Summary :
Carthage : 0.50 AAwall fire in Cirta : : 1.00 AI_Neutral : -0.17
Territory Summary for Carthage :
Thenae : 1 hoplite Caralis : 2 hoplites Sabrata : 2 hoplites Aleria : 1 cavalry Carthago : 1 catapult, 1 city, 5 hoplites and 3 walls SZ 31 : 2 triremes SZ 36 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 3 triremes SZ 33 : 1 trireme Hispatis : 1 flag, 4 cavalrys and 4 phalanxs Gades : 3 cavalrys, 1 city and 2 walls Igilgili : 4 hoplites and 1 warelephant Palma : 1 cavalry Cirta : 1 flag, 4 cavalrys, 1 leader and 6 warelephants Tingis : 2 hoplites and 1 wall Melita : 1 cavalry SZ 16 : 2 biremes
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TripleA Turn Summary: Macedonia round 1
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1 Combat Move - Macedonia 5 warriors moved from Thessalonica to Larissa 1 catapult moved from Thessalonica to Larissa 2 cavalrys moved from Byzantium to Larissa 2 phalanxs and 2 skirmishers moved from Dodona to Larissa 1 phalanx moved from Byzantium to SZ 70 1 warrior moved from Byzantium to SZ 70 1 warrior moved from Byzantium to SZ 70 1 skirmisher moved from Byzantium to SZ 70 1 phalanx, 1 skirmisher and 2 warriors moved from SZ 70 to Larissa 1 leader moved from Thessalonica to Larissa 2 cavalrys moved from Thessalonica to Larissa 1 cavalry moved from Philippopolis to Larissa 1 cavalry moved from Pella to Larissa 1 skirmisher moved from Dodona to Larissa 1 skirmisher moved from Dodona to Larissa Purchase Units - Macedonia Macedonia buy 2 cavalrys and 2 triremes; Remaining resources: 1 PUs; Combat - Macedonia Battle in Larissa Macedonia attack with 1 catapult, 6 cavalrys, 1 leader, 3 phalanxs, 5 skirmishers and 7 warriors Pergamon defend with 2 spearmen; GreekCityStates defend with 3 archers, 1 catapult, 2 cavalrys, 5 hoplites, 1 leader and 5 skirmishers Macedonia roll dice for 1 flagship in Larissa, round 2 : 1/1 hits, 1.00 expected hits Macedonia roll dice for 1 catapult, 6 cavalrys, 1 leader, 3 phalanxs, 5 skirmishers and 7 warriors in Larissa, round 2 : 11/23 hits, 8.50 expected hits GreekCityStates roll dice for 3 archers, 1 catapult, 2 cavalrys, 5 hoplites, 1 leader, 5 skirmishers and 2 spearmen in Larissa, round 2 : 7/18 hits, 8.33 expected hits Units damaged: 1 leader owned by the Macedonia 1 catapult owned by the GreekCityStates, 1 leader owned by the GreekCityStates, 1 hoplite owned by the GreekCityStates, 1 cavalry owned by the Macedonia, 5 skirmishers owned by the Macedonia, 5 skirmishers owned by the GreekCityStates, 2 spearmen owned by the Pergamon and 2 cavalrys owned by the GreekCityStates lost in Larissa Macedonia roll dice for 1 catapult, 5 cavalrys, 1 leader, 3 phalanxs and 7 warriors in Larissa, round 3 : 7/17 hits, 7.17 expected hits GreekCityStates roll dice for 3 archers and 4 hoplites in Larissa, round 3 : 7/7 hits, 4.50 expected hits 4 hoplites owned by the GreekCityStates, 2 warriors owned by the Macedonia, 3 archers owned by the GreekCityStates and 5 cavalrys owned by the Macedonia lost in Larissa Macedonia win, taking Larissa from GreekCityStates with 1 catapult, 1 leader, 3 phalanxs and 5 warriors remaining. Battle score for attacker is 40 Casualties for Macedonia: 6 cavalrys, 5 skirmishers and 2 warriors Casualties for GreekCityStates: 3 archers, 1 catapult, 2 cavalrys, 5 hoplites, 1 leader and 5 skirmishers Casualties for Pergamon: 2 spearmen Non Combat Move - Macedonia 1 phalanx moved from Byzantium to Thessalonica 4 phalanxs moved from Philippopolis to Thessalonica 2 cavalrys moved from Nicopolis to Thessalonica 1 skirmisher moved from Pella to Dodona 1 phalanx moved from Pella to Thessalonica 3 skirmishers moved from Philippopolis to Thessalonica 2 phalanxs moved from Odessus to Thessalonica 2 skirmishers moved from Odessus to Thessalonica 1 skirmisher moved from Pella to Thessalonica 3 warriors moved from Sardica to Nicopolis 1 skirmisher moved from Philippopolis to Thessalonica 2 skirmishers moved from Odessus to Thessalonica Place Units - Macedonia 2 triremes placed in SZ 70 2 cavalrys placed in Thessalonica Research Technology - Macedonia Trigger MACTechAct: Macedonia gains access to conscription Trigger MACTechAct: Macedonia gains access to construction Trigger MACTechAct: Macedonia gains access to economics Trigger MACTechAct: Macedonia gains access to tradeRoutes Trigger MACTechAct: Macedonia gains access to siegeWeapons Trigger MACTechAct: Macedonia gains access to warCollege Trigger MACTechAct: Macedonia gains access to navalAcademy Trigger MACTechAct: Macedonia gains access to supraremes Trigger MACTechAct: Macedonia gains access to quinqueremes Trigger MACTechAct: Macedonia gains access to quadriremes Trigger MACTechAct: Macedonia gains access to triremes Trigger MACTechAct: Macedonia gains access to biremes Turn Complete - Macedonia Macedonia collect 38 PUs; end with 39 PUs Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 38 PUs Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 37 PUs Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 36 PUs Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 34 PUs Units generate 1 techTokens; Macedonia end with 1 techTokens Units generate 3 PUs; Macedonia end with 37 PUs
Combat Hit Differential Summary :
Macedonia : 2.33 GreekCityStates : 1.17
Territory Summary for Macedonia :
Pella : 1 skirmisher Thessalonica : 4 cavalrys, 1 city, 8 phalanxs, 9 skirmishers and 3 walls Larissa : 1 catapult, 1 leader, 3 phalanxs and 5 warriors Byzantium : 1 skirmisher SZ 70 : 1 bireme, 1 flagship, 1 quadrireme and 2 triremes Dodona : 1 skirmisher Nicopolis : 3 warriors