Test summary from TripleA, engine version: 2.6.14716, time: 1:37:17 PM
Savegame
Total Ancient War UK vs US Game 1
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Getting the thread started.
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 9:41:44 AM
Savegame -
TripleA Turn Summary: RomanRepublic round 1
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1 Combat Move - RomanRepublic 1 legionaire moved from Croton to SZ 44 1 bireme and 1 legionaire moved from SZ 44 to SZ 34 1 legionaire moved from SZ 34 to Lilybaeum 1 bireme and 1 trireme moved from SZ 48 to SZ 46 1 leader moved from Roma to SZ 28 5 legionaires moved from Roma to SZ 28 1 ballista moved from Roma to SZ 28 1 ballista, 1 flagship, 1 leader, 5 legionaires, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 28 to SZ 34 1 ballista, 1 leader and 5 legionaires moved from SZ 34 to Lilybaeum 5 legionaires and 2 skirmishers moved from Messana to Lilybaeum Purchase Units - RomanRepublic RomanRepublic buy 1 bireme, 1 cataphract, 2 legionaires and 1 skirmisher; Remaining resources: 0 PUs; Combat - RomanRepublic Battle in Lilybaeum RomanRepublic attack with 1 ballista, 1 leader, 11 legionaires and 2 skirmishers Carthage defend with 6 hoplites, 2 walls and 1 warelephant AAwall fire in Lilybaeum : 0/2 hits, 1.00 expected hits RomanRepublic roll dice for 1 flagship in Lilybaeum, round 2 : 1/1 hits, 1.00 expected hits Units damaged: 1 wall owned by the Carthage RomanRepublic roll dice for 1 ballista, 1 leader, 11 legionaires and 2 skirmishers in Lilybaeum, round 2 : 6/15 hits, 5.17 expected hits Carthage roll dice for 6 hoplites, 2 walls and 1 warelephant in Lilybaeum, round 2 : 3/9 hits, 3.83 expected hits Units damaged: 1 leader owned by the RomanRepublic 3 hoplites owned by the Carthage, 2 skirmishers owned by the RomanRepublic and 2 walls owned by the Carthage lost in Lilybaeum RomanRepublic roll dice for 1 ballista, 1 leader and 11 legionaires in Lilybaeum, round 3 : 2/13 hits, 4.67 expected hits Carthage roll dice for 3 hoplites and 1 warelephant in Lilybaeum, round 3 : 2/4 hits, 2.33 expected hits 1 hoplite owned by the Carthage, 2 legionaires owned by the RomanRepublic and 1 warelephant owned by the Carthage lost in Lilybaeum RomanRepublic roll dice for 1 ballista, 1 leader and 9 legionaires in Lilybaeum, round 4 : 5/11 hits, 4.00 expected hits Carthage roll dice for 2 hoplites in Lilybaeum, round 4 : 1/2 hits, 1.00 expected hits 2 hoplites owned by the Carthage and 1 legionaire owned by the RomanRepublic lost in Lilybaeum RomanRepublic win, taking Lilybaeum from Carthage with 1 ballista, 1 leader and 8 legionaires remaining. Battle score for attacker is 66 Casualties for RomanRepublic: 3 legionaires and 2 skirmishers Casualties for Carthage: 6 hoplites, 2 walls and 1 warelephant Non Combat Move - RomanRepublic 2 skirmishers moved from Roma to Arretium 3 legionaires moved from Salapia to Arretium 1 skirmisher moved from Salapia to Arretium 2 cataphracts moved from Roma to Salapia Place Units - RomanRepublic 1 bireme placed in SZ 28 1 cataphract, 2 legionaires and 1 skirmisher placed in Roma Research Technology - RomanRepublic Trigger ROMTechAct: RomanRepublic gains access to conscription Trigger ROMTechAct: RomanRepublic gains access to construction Trigger ROMTechAct: RomanRepublic gains access to economics Trigger ROMTechAct: RomanRepublic gains access to tradeRoutes Trigger ROMTechAct: RomanRepublic gains access to siegeWeapons Trigger ROMTechAct: RomanRepublic gains access to warCollege Trigger ROMTechAct: RomanRepublic gains access to navalAcademy Trigger ROMTechAct: RomanRepublic gains access to supraremes Trigger ROMTechAct: RomanRepublic gains access to quinqueremes Trigger ROMTechAct: RomanRepublic gains access to quadriremes Trigger ROMTechAct: RomanRepublic gains access to triremes Trigger ROMTechAct: RomanRepublic gains access to biremes Turn Complete - RomanRepublic RomanRepublic collect 49 PUs; end with 49 PUs Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 45 PUs Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 44 PUs Units generate 2 techTokens; RomanRepublic end with 2 techTokens Units generate 6 PUs; RomanRepublic end with 50 PUs
Combat Hit Differential Summary :
Carthage : -1.17 AAwall fire in Lilybaeum : : -1.00 RomanRepublic : -0.83
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Nihil est Carthago! :)
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@Degrasse Until Leo and I rewrite history!
Thanks for getting the game going. Leo and I are just sorting out which countries we are each playing.
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Carthage & Macedonia - Adam
Bosporus, Pontus & Seleucid - Leo -
Looks like game over on R1. Plus 66 was way over the odds . Nice @Degrasse .
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Game over? Hardly! Had 80% odds but unfortunately (for us!) lucky enough to out perform the probable +40TUV outcome. Greece is up next - who is playing them?
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@Private-Panic oh fine; we have won then.
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@Private-Panic It would probably be best if DeGrasse also played Greece. We haven’t really decided who’s playing what…
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@captainwalker I Think that will slow the game. You guys have three nations, then we get our five, then you get three , followed by Rome again .
I think my idea works best. -
… but I will bow down to your idea,‘if you three prefer it that way .
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I think @Wittmann is probably right in this case (happens every once in a while) so that we each have 2 nations that go in a row. So here are the teams:
AntiRomans
Carthage & Macedonia - Adam
Bosporus, Pontus & Seleucid - LeoRomans
Rome & Armenia - Degrasse
Greek & Pergamon - ?
Egypt & Parthia - ?@captainwalker Do you want (Greek & Pergamon) OR (Egypt & Parthia)?
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@redrum thank you my friend. Please say it again though, so that my deaf, old friend really understands the nice thing you said .
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@Wittmann I have no problem agreeing that you are right every once in a while my friend. Even a stopped clock manages it twice a day!
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@redrum I guess Egypt and Parthia
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I have some questions regarding units…like leaders. The game notes says…receives +1 attack/def per allied unit type present. What exactly does that mean?
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@captainwalker I think a leader soaks up a hit but that’s not what you quote suggests
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The more diverse units with a Leader the more +1s it gives . Archer , Legionary, Elephant, Cataphract etc. Are all different types.
I believe once a Leader is lost, if can t be replaced , but I can’t be sure . Can only have one, I know that. -
They are very powerful. We all have one at Sea too.