@Private-Panic
Game History
Combat Hit Differential Summary :
Germany regular : -0.17 France regular : 1.67 Russia regular : 0.33Getting the thread started.
Test summary from TripleA, engine version: 1.9, time: 9:41:44 AM
Savegame
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - RomanRepublic
1 legionaire moved from Croton to SZ 44
1 bireme and 1 legionaire moved from SZ 44 to SZ 34
1 legionaire moved from SZ 34 to Lilybaeum
1 bireme and 1 trireme moved from SZ 48 to SZ 46
1 leader moved from Roma to SZ 28
5 legionaires moved from Roma to SZ 28
1 ballista moved from Roma to SZ 28
1 ballista, 1 flagship, 1 leader, 5 legionaires, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 28 to SZ 34
1 ballista, 1 leader and 5 legionaires moved from SZ 34 to Lilybaeum
5 legionaires and 2 skirmishers moved from Messana to Lilybaeum
Purchase Units - RomanRepublic
RomanRepublic buy 1 bireme, 1 cataphract, 2 legionaires and 1 skirmisher; Remaining resources: 0 PUs;
Combat - RomanRepublic
Battle in Lilybaeum
RomanRepublic attack with 1 ballista, 1 leader, 11 legionaires and 2 skirmishers
Carthage defend with 6 hoplites, 2 walls and 1 warelephant
AAwall fire in Lilybaeum : 0/2 hits, 1.00 expected hits
RomanRepublic roll dice for 1 flagship in Lilybaeum, round 2 : 1/1 hits, 1.00 expected hits
Units damaged: 1 wall owned by the Carthage
RomanRepublic roll dice for 1 ballista, 1 leader, 11 legionaires and 2 skirmishers in Lilybaeum, round 2 : 6/15 hits, 5.17 expected hits
Carthage roll dice for 6 hoplites, 2 walls and 1 warelephant in Lilybaeum, round 2 : 3/9 hits, 3.83 expected hits
Units damaged: 1 leader owned by the RomanRepublic
3 hoplites owned by the Carthage, 2 skirmishers owned by the RomanRepublic and 2 walls owned by the Carthage lost in Lilybaeum
RomanRepublic roll dice for 1 ballista, 1 leader and 11 legionaires in Lilybaeum, round 3 : 2/13 hits, 4.67 expected hits
Carthage roll dice for 3 hoplites and 1 warelephant in Lilybaeum, round 3 : 2/4 hits, 2.33 expected hits
1 hoplite owned by the Carthage, 2 legionaires owned by the RomanRepublic and 1 warelephant owned by the Carthage lost in Lilybaeum
RomanRepublic roll dice for 1 ballista, 1 leader and 9 legionaires in Lilybaeum, round 4 : 5/11 hits, 4.00 expected hits
Carthage roll dice for 2 hoplites in Lilybaeum, round 4 : 1/2 hits, 1.00 expected hits
2 hoplites owned by the Carthage and 1 legionaire owned by the RomanRepublic lost in Lilybaeum
RomanRepublic win, taking Lilybaeum from Carthage with 1 ballista, 1 leader and 8 legionaires remaining. Battle score for attacker is 66
Casualties for RomanRepublic: 3 legionaires and 2 skirmishers
Casualties for Carthage: 6 hoplites, 2 walls and 1 warelephant
Non Combat Move - RomanRepublic
2 skirmishers moved from Roma to Arretium
3 legionaires moved from Salapia to Arretium
1 skirmisher moved from Salapia to Arretium
2 cataphracts moved from Roma to Salapia
Place Units - RomanRepublic
1 bireme placed in SZ 28
1 cataphract, 2 legionaires and 1 skirmisher placed in Roma
Research Technology - RomanRepublic
Trigger ROMTechAct: RomanRepublic gains access to conscription
Trigger ROMTechAct: RomanRepublic gains access to construction
Trigger ROMTechAct: RomanRepublic gains access to economics
Trigger ROMTechAct: RomanRepublic gains access to tradeRoutes
Trigger ROMTechAct: RomanRepublic gains access to siegeWeapons
Trigger ROMTechAct: RomanRepublic gains access to warCollege
Trigger ROMTechAct: RomanRepublic gains access to navalAcademy
Trigger ROMTechAct: RomanRepublic gains access to supraremes
Trigger ROMTechAct: RomanRepublic gains access to quinqueremes
Trigger ROMTechAct: RomanRepublic gains access to quadriremes
Trigger ROMTechAct: RomanRepublic gains access to triremes
Trigger ROMTechAct: RomanRepublic gains access to biremes
Turn Complete - RomanRepublic
RomanRepublic collect 49 PUs; end with 49 PUs
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 45 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 44 PUs
Units generate 2 techTokens; RomanRepublic end with 2 techTokens
Units generate 6 PUs; RomanRepublic end with 50 PUs
Combat Hit Differential Summary :
Carthage : -1.17
AAwall fire in Lilybaeum : : -1.00
RomanRepublic : -0.83
Nihil est Carthago! :)
@Degrasse Until Leo and I rewrite history!
Thanks for getting the game going. Leo and I are just sorting out which countries we are each playing.
Carthage & Macedonia - Adam
Bosporus, Pontus & Seleucid - Leo
Looks like game over on R1. Plus 66 was way over the odds . Nice @Degrasse .
Game over? Hardly! Had 80% odds but unfortunately (for us!) lucky enough to out perform the probable +40TUV outcome. Greece is up next - who is playing them?
@Private-Panic oh fine; we have won then.
@Private-Panic It would probably be best if DeGrasse also played Greece. We haven’t really decided who’s playing what…
@captainwalker I Think that will slow the game. You guys have three nations, then we get our five, then you get three , followed by Rome again .
I think my idea works best.
… but I will bow down to your idea,‘if you three prefer it that way .
I think @Wittmann is probably right in this case (happens every once in a while) so that we each have 2 nations that go in a row. So here are the teams:
AntiRomans
Carthage & Macedonia - Adam
Bosporus, Pontus & Seleucid - Leo
Romans
Rome & Armenia - Degrasse
Greek & Pergamon - ?
Egypt & Parthia - ?
@captainwalker Do you want (Greek & Pergamon) OR (Egypt & Parthia)?
@redrum thank you my friend. Please say it again though, so that my deaf, old friend really understands the nice thing you said .
@Wittmann I have no problem agreeing that you are right every once in a while my friend. Even a stopped clock manages it twice a day!
@redrum I guess Egypt and Parthia
I have some questions regarding units…like leaders. The game notes says…receives +1 attack/def per allied unit type present. What exactly does that mean?
@captainwalker I think a leader soaks up a hit but that’s not what you quote suggests
The more diverse units with a Leader the more +1s it gives . Archer , Legionary, Elephant, Cataphract etc. Are all different types.
I believe once a Leader is lost, if can t be replaced , but I can’t be sure . Can only have one, I know that.
They are very powerful. We all have one at Sea too.