So it looks like.
I have a g40 running with him but his last post is 30 days ago
Total Ancient War UK vs US Game 1
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Looks like game over on R1. Plus 66 was way over the odds . Nice @Degrasse .
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Game over? Hardly! Had 80% odds but unfortunately (for us!) lucky enough to out perform the probable +40TUV outcome. Greece is up next - who is playing them?
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@Private-Panic oh fine; we have won then.
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@Private-Panic It would probably be best if DeGrasse also played Greece. We haven’t really decided who’s playing what…
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@captainwalker I Think that will slow the game. You guys have three nations, then we get our five, then you get three , followed by Rome again .
I think my idea works best. -
… but I will bow down to your idea,‘if you three prefer it that way .
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I think @Wittmann is probably right in this case (happens every once in a while) so that we each have 2 nations that go in a row. So here are the teams:
AntiRomans
Carthage & Macedonia - Adam
Bosporus, Pontus & Seleucid - LeoRomans
Rome & Armenia - Degrasse
Greek & Pergamon - ?
Egypt & Parthia - ?@captainwalker Do you want (Greek & Pergamon) OR (Egypt & Parthia)?
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@redrum thank you my friend. Please say it again though, so that my deaf, old friend really understands the nice thing you said .
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@Wittmann I have no problem agreeing that you are right every once in a while my friend. Even a stopped clock manages it twice a day!
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@redrum I guess Egypt and Parthia
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I have some questions regarding units…like leaders. The game notes says…receives +1 attack/def per allied unit type present. What exactly does that mean?
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@captainwalker I think a leader soaks up a hit but that’s not what you quote suggests
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The more diverse units with a Leader the more +1s it gives . Archer , Legionary, Elephant, Cataphract etc. Are all different types.
I believe once a Leader is lost, if can t be replaced , but I can’t be sure . Can only have one, I know that. -
They are very powerful. We all have one at Sea too.
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TripleA Turn Summary: GreekCityStates round 1
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1 Combat Move - GreekCityStates 1 archer, 2 cavalrys and 6 skirmishers moved from Athens to Larissa 1 archer, 2 hoplites and 3 skirmishers moved from Delphi to Larissa 1 leader moved from Sparta to SZ 67 1 catapult moved from Sparta to SZ 67 1 hoplite moved from Sparta to SZ 67 1 hoplite moved from Sparta to SZ 67 1 archer moved from Corinth to SZ 67 1 hoplite moved from Sparta to SZ 67 1 archer, 1 catapult, 1 flagship, 3 hoplites, 1 leader, 2 quadriremes and 1 trireme moved from SZ 67 to SZ 68 1 archer, 1 catapult, 1 flagship, 3 hoplites, 1 leader, 2 quadriremes and 1 trireme moved from SZ 68 to SZ 69 1 archer, 1 catapult, 3 hoplites and 1 leader moved from SZ 69 to Larissa 1 archer moved from Corinth to Athens 1 hoplite moved from Sparta to Corinth 1 hoplite moved from Massilia to SZ 20 1 bireme and 1 hoplite moved from SZ 20 to SZ 21 1 hoplite moved from SZ 21 to Aleria Purchase Units - GreekCityStates GreekCityStates buy 3 cavalrys and 4 skirmishers; Remaining resources: 0 PUs; Combat - GreekCityStates Battle in Larissa GreekCityStates attack with 3 archers, 1 catapult, 2 cavalrys, 5 hoplites, 1 leader and 9 skirmishers Macedonia defend with 1 cavalry, 3 phalanxs, 5 skirmishers and 1 warrior GreekCityStates roll dice for 1 flagship in Larissa, round 2 : 1/1 hits, 1.00 expected hits GreekCityStates roll dice for 3 archers, 1 catapult, 2 cavalrys, 5 hoplites, 1 leader and 9 skirmishers in Larissa, round 2 : 6/21 hits, 7.17 expected hits Macedonia roll dice for 1 cavalry, 3 phalanxs, 5 skirmishers and 1 warrior in Larissa, round 2 : 4/10 hits, 3.33 expected hits Units damaged: 1 leader owned by the GreekCityStates 1 warrior owned by the Macedonia, 1 cavalry owned by the Macedonia, 5 skirmishers owned by the Macedonia and 3 skirmishers owned by the GreekCityStates lost in Larissa GreekCityStates roll dice for 3 archers, 1 catapult, 2 cavalrys, 5 hoplites, 1 leader and 6 skirmishers in Larissa, round 3 : 6/18 hits, 6.67 expected hits Macedonia roll dice for 3 phalanxs in Larissa, round 3 : 1/3 hits, 2.00 expected hits 1 skirmisher owned by the GreekCityStates and 3 phalanxs owned by the Macedonia lost in Larissa GreekCityStates win, taking Larissa from Macedonia with 3 archers, 1 catapult, 2 cavalrys, 5 hoplites, 1 leader and 5 skirmishers remaining. Battle score for attacker is 43 Casualties for GreekCityStates: 4 skirmishers Casualties for Macedonia: 1 cavalry, 3 phalanxs, 5 skirmishers and 1 warrior Battle in Aleria GreekCityStates attack with 1 hoplite Carthage defend with 1 cavalry GreekCityStates roll dice for 1 hoplite in Aleria, round 2 : 0/1 hits, 0.33 expected hits Carthage roll dice for 1 cavalry in Aleria, round 2 : 1/1 hits, 0.17 expected hits 1 hoplite owned by the GreekCityStates lost in Aleria Carthage win with 1 cavalry remaining. Battle score for attacker is -7 Casualties for GreekCityStates: 1 hoplite Non Combat Move - GreekCityStates 1 skirmisher moved from Syracuse to Lilybaeum 2 skirmishers moved from Syracuse to Lilybaeum 1 cavalry moved from Syracuse to Lilybaeum 1 trireme moved from SZ 40 to SZ 34 Place Units - GreekCityStates 3 cavalrys and 4 skirmishers placed in Sparta Research Technology - GreekCityStates Trigger GCCTechAct: GreekCityStates gains access to conscription Trigger GCCTechAct: GreekCityStates gains access to construction Trigger GCCTechAct: GreekCityStates gains access to economics Trigger GCCTechAct: GreekCityStates gains access to tradeRoutes Trigger GCCTechAct: GreekCityStates gains access to siegeWeapons Trigger GCCTechAct: GreekCityStates gains access to warCollege Trigger GCCTechAct: GreekCityStates gains access to navalAcademy Trigger GCCTechAct: GreekCityStates gains access to supraremes Trigger GCCTechAct: GreekCityStates gains access to quinqueremes Trigger GCCTechAct: GreekCityStates gains access to quadriremes Trigger GCCTechAct: GreekCityStates gains access to triremes Trigger GCCTechAct: GreekCityStates gains access to biremes Turn Complete - GreekCityStates GreekCityStates collect 45 PUs; end with 45 PUs Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 44 PUs Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 43 PUs Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 40 PUs Units generate 2 techTokens; GreekCityStates end with 2 techTokens Units generate 6 PUs; GreekCityStates end with 46 PUs
Combat Hit Differential Summary :
Carthage : 0.83 Macedonia : -0.33 GreekCityStates : -2.17
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TripleA Turn Summary: Pergamon round 1
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1 Combat Move - Pergamon 6 skirmishers and 6 spearmen moved from Pergamum to Nicaea 1 catapult, 1 leader, 4 phalanxs and 4 skirmishers moved from Sardis to Nicaea 2 cavalrys moved from Halicarnassus to Nicaea Purchase Units - Pergamon Pergamon buy 2 cavalrys and 2 skirmishers; Remaining resources: 0 PUs; Combat - Pergamon Battle in Nicaea Pergamon attack with 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 6 spearmen AI_Neutral defend with 4 spearman_neutrals Pergamon roll dice for 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 6 spearmen in Nicaea, round 2 : 8/24 hits, 7.17 expected hits AI_Neutral roll dice for 4 spearman_neutrals in Nicaea, round 2 : 1/4 hits, 1.33 expected hits Units damaged: 1 leader owned by the Pergamon 4 spearman_neutrals owned by the AI_Neutral lost in Nicaea Pergamon win, taking Nicaea from AI_Neutral with 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 6 spearmen remaining. Battle score for attacker is 0 Casualties for AI_Neutral: 4 spearman_neutrals Non Combat Move - Pergamon 2 phalanxs, 2 skirmishers and 2 spearmen moved from Halicarnassus to Sardis 2 spearmen moved from Cydonia to SZ 66 1 flagship, 2 spearmen and 2 triremes moved from SZ 66 to SZ 69 2 spearmen moved from SZ 69 to Larissa Place Units - Pergamon 2 cavalrys and 2 skirmishers placed in Sardis Research Technology - Pergamon Trigger PERTechAct: Pergamon gains access to conscription Trigger PERTechAct: Pergamon gains access to construction Trigger PERTechAct: Pergamon gains access to economics Trigger PERTechAct: Pergamon gains access to tradeRoutes Trigger PERTechAct: Pergamon gains access to siegeWeapons Trigger PERTechAct: Pergamon gains access to warCollege Trigger PERTechAct: Pergamon gains access to navalAcademy Trigger PERTechAct: Pergamon gains access to supraremes Trigger PERTechAct: Pergamon gains access to quinqueremes Trigger PERTechAct: Pergamon gains access to quadriremes Trigger PERTechAct: Pergamon gains access to triremes Trigger PERTechAct: Pergamon gains access to biremes Turn Complete - Pergamon Pergamon collect 27 PUs; end with 27 PUs Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 25 PUs Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 24 PUs Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 23 PUs Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 21 PUs Units generate 1 techTokens; Pergamon end with 1 techTokens Units generate 3 PUs; Pergamon end with 24 PUs
Combat Hit Differential Summary :
Pergamon : 0.83 AI_Neutral : -0.33
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TripleA Turn Summary: Carthage round 1
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1 Combat Move - Carthage 4 warelephants moved from Carthago to Cirta 5 cavalrys moved from Carthago to Cirta 3 cavalrys moved from Thapsus to Cirta 3 hoplites moved from Hippo Regius to Igilgili 1 cavalry moved from Hippo Regius to Igilgili 1 warelephant moved from Hippo Regius to Igilgili 1 leader moved from Carthago to Cirta 2 cavalrys moved from Zama to Cirta 1 hoplite moved from Zama to Igilgili 1 warelephant moved from Zama to Cirta 1 warelephant moved from Carthago to Cirta 4 cavalrys and 4 phalanxs moved from Gades to Hispatis Purchase Units - Carthage Carthage buy 1 bireme, 3 cavalrys and 1 trireme; Remaining resources: 3 PUs; Combat - Carthage Battle in Hispatis Carthage attack with 4 cavalrys and 4 phalanxs AI_Neutral defend with 3 spearman_neutrals Carthage roll dice for 4 cavalrys and 4 phalanxs in Hispatis, round 2 : 5/8 hits, 3.33 expected hits AI_Neutral roll dice for 3 spearman_neutrals in Hispatis, round 2 : 0/3 hits, 1.00 expected hits 3 spearman_neutrals owned by the AI_Neutral lost in Hispatis Carthage win, taking Hispatis from AI_Neutral with 4 cavalrys and 4 phalanxs remaining. Battle score for attacker is 0 Casualties for AI_Neutral: 3 spearman_neutrals Battle in Igilgili Carthage attack with 1 cavalry, 4 hoplites and 1 warelephant AI_Neutral defend with 3 cavalry_neutrals Carthage roll dice for 1 cavalry, 4 hoplites and 1 warelephant in Igilgili, round 2 : 4/6 hits, 2.67 expected hits AI_Neutral roll dice for 3 cavalry_neutrals in Igilgili, round 2 : 1/3 hits, 0.50 expected hits 1 cavalry owned by the Carthage and 3 cavalry_neutrals owned by the AI_Neutral lost in Igilgili Carthage win, taking Igilgili from AI_Neutral with 4 hoplites and 1 warelephant remaining. Battle score for attacker is -6 Casualties for Carthage: 1 cavalry Casualties for AI_Neutral: 3 cavalry_neutrals Battle in Cirta Carthage attack with 10 cavalrys, 1 leader and 6 warelephants AI_Neutral defend with 4 cavalry_neutrals, 4 spearman_neutrals and 2 walls AAwall fire in Cirta : 2/2 hits, 1.00 expected hits 2 cavalrys owned by the Carthage lost in Cirta Carthage roll dice for 8 cavalrys, 1 leader and 6 warelephants in Cirta, round 2 : 6/15 hits, 8.50 expected hits Units damaged: 2 walls owned by the AI_Neutral AI_Neutral roll dice for 4 cavalry_neutrals, 4 spearman_neutrals and 2 walls in Cirta, round 2 : 4/10 hits, 2.67 expected hits Units damaged: 1 leader owned by the Carthage 3 cavalrys owned by the Carthage and 4 cavalry_neutrals owned by the AI_Neutral lost in Cirta Carthage roll dice for 5 cavalrys, 1 leader and 6 warelephants in Cirta, round 3 : 7/12 hits, 7.00 expected hits AI_Neutral roll dice for 4 spearman_neutrals and 2 walls in Cirta, round 3 : 1/6 hits, 2.00 expected hits 1 cavalry owned by the Carthage, 2 walls owned by the AI_Neutral and 4 spearman_neutrals owned by the AI_Neutral lost in Cirta Carthage win, taking Cirta from AI_Neutral with 4 cavalrys, 1 leader and 6 warelephants remaining. Battle score for attacker is -6 Casualties for Carthage: 6 cavalrys Casualties for AI_Neutral: 4 cavalry_neutrals, 4 spearman_neutrals and 2 walls Non Combat Move - Carthage 1 trireme moved from SZ 32 to SZ 33 1 trireme moved from SZ 32 to SZ 36 1 quinquereme moved from SZ 32 to SZ 36 2 triremes moved from SZ 29 to SZ 31 2 biremes moved from SZ 14 to SZ 16 Place Units - Carthage 1 bireme and 1 trireme placed in SZ 36 3 cavalrys placed in Gades Research Technology - Carthage Trigger CARTechAct: Carthage gains access to conscription Trigger CARTechAct: Carthage gains access to construction Trigger CARTechAct: Carthage gains access to economics Trigger CARTechAct: Carthage gains access to tradeRoutes Trigger CARTechAct: Carthage gains access to siegeWeapons Trigger CARTechAct: Carthage gains access to warCollege Trigger CARTechAct: Carthage gains access to navalAcademy Trigger CARTechAct: Carthage gains access to supraremes Trigger CARTechAct: Carthage gains access to quinqueremes Trigger CARTechAct: Carthage gains access to quadriremes Trigger CARTechAct: Carthage gains access to triremes Trigger CARTechAct: Carthage gains access to biremes Turn Complete - Carthage Carthage collect 50 PUs; end with 53 PUs Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 52 PUs Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -5 PUs; end with 47 PUs Units generate 2 techTokens; Carthage end with 2 techTokens Units generate 6 PUs; Carthage end with 53 PUs
Combat Hit Differential Summary :
Carthage : 0.50 AAwall fire in Cirta : : 1.00 AI_Neutral : -0.17
Territory Summary for Carthage :
Thenae : 1 hoplite Caralis : 2 hoplites Sabrata : 2 hoplites Aleria : 1 cavalry Carthago : 1 catapult, 1 city, 5 hoplites and 3 walls SZ 31 : 2 triremes SZ 36 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 3 triremes SZ 33 : 1 trireme Hispatis : 1 flag, 4 cavalrys and 4 phalanxs Gades : 3 cavalrys, 1 city and 2 walls Igilgili : 4 hoplites and 1 warelephant Palma : 1 cavalry Cirta : 1 flag, 4 cavalrys, 1 leader and 6 warelephants Tingis : 2 hoplites and 1 wall Melita : 1 cavalry SZ 16 : 2 biremes
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TripleA Turn Summary: Macedonia round 1
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1 Combat Move - Macedonia 5 warriors moved from Thessalonica to Larissa 1 catapult moved from Thessalonica to Larissa 2 cavalrys moved from Byzantium to Larissa 2 phalanxs and 2 skirmishers moved from Dodona to Larissa 1 phalanx moved from Byzantium to SZ 70 1 warrior moved from Byzantium to SZ 70 1 warrior moved from Byzantium to SZ 70 1 skirmisher moved from Byzantium to SZ 70 1 phalanx, 1 skirmisher and 2 warriors moved from SZ 70 to Larissa 1 leader moved from Thessalonica to Larissa 2 cavalrys moved from Thessalonica to Larissa 1 cavalry moved from Philippopolis to Larissa 1 cavalry moved from Pella to Larissa 1 skirmisher moved from Dodona to Larissa 1 skirmisher moved from Dodona to Larissa Purchase Units - Macedonia Macedonia buy 2 cavalrys and 2 triremes; Remaining resources: 1 PUs; Combat - Macedonia Battle in Larissa Macedonia attack with 1 catapult, 6 cavalrys, 1 leader, 3 phalanxs, 5 skirmishers and 7 warriors Pergamon defend with 2 spearmen; GreekCityStates defend with 3 archers, 1 catapult, 2 cavalrys, 5 hoplites, 1 leader and 5 skirmishers Macedonia roll dice for 1 flagship in Larissa, round 2 : 1/1 hits, 1.00 expected hits Macedonia roll dice for 1 catapult, 6 cavalrys, 1 leader, 3 phalanxs, 5 skirmishers and 7 warriors in Larissa, round 2 : 11/23 hits, 8.50 expected hits GreekCityStates roll dice for 3 archers, 1 catapult, 2 cavalrys, 5 hoplites, 1 leader, 5 skirmishers and 2 spearmen in Larissa, round 2 : 7/18 hits, 8.33 expected hits Units damaged: 1 leader owned by the Macedonia 1 catapult owned by the GreekCityStates, 1 leader owned by the GreekCityStates, 1 hoplite owned by the GreekCityStates, 1 cavalry owned by the Macedonia, 5 skirmishers owned by the Macedonia, 5 skirmishers owned by the GreekCityStates, 2 spearmen owned by the Pergamon and 2 cavalrys owned by the GreekCityStates lost in Larissa Macedonia roll dice for 1 catapult, 5 cavalrys, 1 leader, 3 phalanxs and 7 warriors in Larissa, round 3 : 7/17 hits, 7.17 expected hits GreekCityStates roll dice for 3 archers and 4 hoplites in Larissa, round 3 : 7/7 hits, 4.50 expected hits 4 hoplites owned by the GreekCityStates, 2 warriors owned by the Macedonia, 3 archers owned by the GreekCityStates and 5 cavalrys owned by the Macedonia lost in Larissa Macedonia win, taking Larissa from GreekCityStates with 1 catapult, 1 leader, 3 phalanxs and 5 warriors remaining. Battle score for attacker is 40 Casualties for Macedonia: 6 cavalrys, 5 skirmishers and 2 warriors Casualties for GreekCityStates: 3 archers, 1 catapult, 2 cavalrys, 5 hoplites, 1 leader and 5 skirmishers Casualties for Pergamon: 2 spearmen Non Combat Move - Macedonia 1 phalanx moved from Byzantium to Thessalonica 4 phalanxs moved from Philippopolis to Thessalonica 2 cavalrys moved from Nicopolis to Thessalonica 1 skirmisher moved from Pella to Dodona 1 phalanx moved from Pella to Thessalonica 3 skirmishers moved from Philippopolis to Thessalonica 2 phalanxs moved from Odessus to Thessalonica 2 skirmishers moved from Odessus to Thessalonica 1 skirmisher moved from Pella to Thessalonica 3 warriors moved from Sardica to Nicopolis 1 skirmisher moved from Philippopolis to Thessalonica 2 skirmishers moved from Odessus to Thessalonica Place Units - Macedonia 2 triremes placed in SZ 70 2 cavalrys placed in Thessalonica Research Technology - Macedonia Trigger MACTechAct: Macedonia gains access to conscription Trigger MACTechAct: Macedonia gains access to construction Trigger MACTechAct: Macedonia gains access to economics Trigger MACTechAct: Macedonia gains access to tradeRoutes Trigger MACTechAct: Macedonia gains access to siegeWeapons Trigger MACTechAct: Macedonia gains access to warCollege Trigger MACTechAct: Macedonia gains access to navalAcademy Trigger MACTechAct: Macedonia gains access to supraremes Trigger MACTechAct: Macedonia gains access to quinqueremes Trigger MACTechAct: Macedonia gains access to quadriremes Trigger MACTechAct: Macedonia gains access to triremes Trigger MACTechAct: Macedonia gains access to biremes Turn Complete - Macedonia Macedonia collect 38 PUs; end with 39 PUs Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 38 PUs Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 37 PUs Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 36 PUs Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 34 PUs Units generate 1 techTokens; Macedonia end with 1 techTokens Units generate 3 PUs; Macedonia end with 37 PUs
Combat Hit Differential Summary :
Macedonia : 2.33 GreekCityStates : 1.17
Territory Summary for Macedonia :
Pella : 1 skirmisher Thessalonica : 4 cavalrys, 1 city, 8 phalanxs, 9 skirmishers and 3 walls Larissa : 1 catapult, 1 leader, 3 phalanxs and 5 warriors Byzantium : 1 skirmisher SZ 70 : 1 bireme, 1 flagship, 1 quadrireme and 2 triremes Dodona : 1 skirmisher Nicopolis : 3 warriors
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TripleA Turn Summary: Seleucid round 1
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1 Combat Move - Seleucid 3 hoplites and 1 phalanx moved from Tarsus to SZ 61 1 cataphract moved from Palmyra to Jerusalem 3 hoplites and 1 phalanx moved from Bostra to Jerusalem 1 hoplite moved from Damascus to Jerusalem 1 cataphract moved from Damascus to Jerusalem 1 warelephant moved from Antioch to Jerusalem 1 leader moved from Antioch to Jerusalem 1 hoplite moved from Damascus to Jerusalem 1 catapult moved from Antioch to Sidon 3 cataphracts, 3 hoplites and 2 phalanxs moved from Antioch to Sidon 1 bireme, 1 flagship, 3 hoplites, 1 phalanx, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 61 to SZ 59 3 hoplites and 1 phalanx moved from SZ 59 to Sidon 1 cataphract moved from Edessa to Sidon 1 hoplite moved from Damascus to Jerusalem Purchase Units - Seleucid Seleucid buy 1 bireme, 1 catapult, 2 hoplites and 1 quadrireme; Remaining resources: 0 PUs; Combat - Seleucid Battle in Sidon Seleucid attack with 4 cataphracts, 1 catapult, 6 hoplites and 3 phalanxs Egypt defend with 2 archers, 2 chariots and 1 phalanx Seleucid roll dice for 1 flagship in Sidon, round 2 : 1/1 hits, 1.00 expected hits Seleucid roll dice for 4 cataphracts, 1 catapult, 6 hoplites and 3 phalanxs in Sidon, round 2 : 3/14 hits, 6.33 expected hits Egypt roll dice for 2 archers, 2 chariots and 1 phalanx in Sidon, round 2 : 2/5 hits, 3.00 expected hits 2 chariots owned by the Egypt, 2 hoplites owned by the Seleucid and 2 archers owned by the Egypt lost in Sidon Seleucid roll dice for 4 cataphracts, 1 catapult, 4 hoplites and 3 phalanxs in Sidon, round 3 : 8/12 hits, 5.67 expected hits Egypt roll dice for 1 phalanx in Sidon, round 3 : 1/1 hits, 0.67 expected hits 1 hoplite owned by the Seleucid and 1 phalanx owned by the Egypt lost in Sidon Seleucid win, taking Sidon from Egypt with 4 cataphracts, 1 catapult, 3 hoplites and 3 phalanxs remaining. Battle score for attacker is 16 Casualties for Seleucid: 3 hoplites Casualties for Egypt: 2 archers, 2 chariots and 1 phalanx Battle in Jerusalem Seleucid attack with 2 cataphracts, 6 hoplites, 1 leader, 1 phalanx and 1 warelephant Egypt defend with 1 chariot, 1 phalanx and 1 warelephant Seleucid roll dice for 2 cataphracts, 6 hoplites, 1 leader, 1 phalanx and 1 warelephant in Jerusalem, round 2 : 3/11 hits, 5.33 expected hits Egypt roll dice for 1 chariot, 1 phalanx and 1 warelephant in Jerusalem, round 2 : 1/3 hits, 1.83 expected hits Units damaged: 1 leader owned by the Seleucid 1 chariot owned by the Egypt, 1 warelephant owned by the Egypt and 1 phalanx owned by the Egypt lost in Jerusalem Seleucid win, taking Jerusalem from Egypt with 2 cataphracts, 6 hoplites, 1 leader, 1 phalanx and 1 warelephant remaining. Battle score for attacker is 25 Casualties for Egypt: 1 chariot, 1 phalanx and 1 warelephant Non Combat Move - Seleucid 3 hoplites moved from Palmyra to Seleucia 1 phalanx moved from Euphrates to Seleucia 1 cataphract and 1 phalanx moved from Vologesia to Seleucia 1 phalanx moved from Ninive to Seleucia 1 hoplite moved from Ninive to Seleucia 1 phalanx moved from Hatra to Seleucia 1 phalanx moved from Hatra to Seleucia 1 cataphract moved from Hatra to Bostra 1 cataphract moved from Hatra to Bostra 1 phalanx moved from Damascus to Bostra 1 warelephant moved from Edessa to Antioch 3 hoplites and 1 phalanx moved from Edessa to Antioch 1 hoplite moved from Emesa to Damascus 1 phalanx moved from Emesa to Damascus 1 hoplite moved from Ninive to Seleucia Place Units - Seleucid 1 catapult placed in Seleucia 1 hoplite placed in Antioch 1 hoplite placed in Seleucia 1 bireme and 1 quadrireme placed in SZ 61 Research Technology - Seleucid Trigger SELTechAct: Seleucid gains access to conscription Trigger SELTechAct: Seleucid gains access to construction Trigger SELTechAct: Seleucid gains access to economics Trigger SELTechAct: Seleucid gains access to tradeRoutes Trigger SELTechAct: Seleucid gains access to siegeWeapons Trigger SELTechAct: Seleucid gains access to warCollege Trigger SELTechAct: Seleucid gains access to navalAcademy Trigger SELTechAct: Seleucid gains access to supraremes Trigger SELTechAct: Seleucid gains access to quinqueremes Trigger SELTechAct: Seleucid gains access to quadriremes Trigger SELTechAct: Seleucid gains access to triremes Trigger SELTechAct: Seleucid gains access to biremes Turn Complete - Seleucid Seleucid collect 64 PUs; end with 64 PUs Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 61 PUs Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 60 PUs Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 56 PUs Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 55 PUs Units generate 2 techTokens; Seleucid end with 2 techTokens Units generate 6 PUs; Seleucid end with 61 PUs
Combat Hit Differential Summary :
Egypt : -1.50 Seleucid : -3.33
Territory Summary for Seleucid :
Jerusalem : 1 flag, 2 cataphracts, 6 hoplites, 1 leader, 1 phalanx and 1 warelephant Damascus : 1 hoplite and 1 phalanx Antioch : 1 city, 4 hoplites, 1 phalanx, 3 walls and 1 warelephant SZ 61 : 1 bireme and 1 quadrireme Seleucia : 5 cataphracts, 1 catapult, 1 city, 10 hoplites, 7 phalanxs, 3 walls and 1 warelephant Bostra : 2 cataphracts and 1 phalanx SZ 59 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme Sidon : 1 flag, 4 cataphracts, 1 catapult, 3 hoplites and 3 phalanxs
Production/PUs Summary :
RomanRepublic : 49 / 50 GreekCityStates : 40 / 46 Pergamon : 27 / 24 Carthage : 50 / 53 Macedonia : 38 / 37 Bosporus : 27 / 24 Pontus : 13 / 11 Seleucid : 64 / 61 Egypt : 38 / 39 Parthia : 28 / 24 Armenia : 19 / 19 AI_Barbarians : 12 / 16 AI_Neutral : 177 / 0
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TripleA Turn Summary: Egypt round 1
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1 Combat Move - Egypt Purchase Units - Egypt Egypt buy 3 archers, 1 chariot and 1 phalanx; Remaining resources: 0 PUs; Non Combat Move - Egypt 1 phalanx moved from Paliurus to Paraetonium 1 phalanx moved from Siwa to Paraetonium 1 quadrireme moved from SZ 58 to SZ 57 1 trireme moved from SZ 57 to SZ 58 1 bireme moved from SZ 57 to SZ 63 2 phalanxs moved from Hermopolis to Memphis 2 archers and 1 warelephant moved from Hermopolis to Memphis 1 warelephant moved from Paraetonium to Alexandria 2 archers moved from Alexandria to Memphis 2 phalanxs moved from Alexandria to Memphis Place Units - Egypt 3 archers, 1 chariot and 1 phalanx placed in Alexandria Research Technology - Egypt Trigger EGYTechAct: Egypt gains access to conscription Trigger EGYTechAct: Egypt gains access to construction Trigger EGYTechAct: Egypt gains access to economics Trigger EGYTechAct: Egypt gains access to tradeRoutes Trigger EGYTechAct: Egypt gains access to siegeWeapons Trigger EGYTechAct: Egypt gains access to warCollege Trigger EGYTechAct: Egypt gains access to navalAcademy Trigger EGYTechAct: Egypt gains access to supraremes Trigger EGYTechAct: Egypt gains access to quinqueremes Trigger EGYTechAct: Egypt gains access to quadriremes Trigger EGYTechAct: Egypt gains access to triremes Trigger EGYTechAct: Egypt gains access to biremes Turn Complete - Egypt Egypt collect 38 PUs; end with 38 PUs Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 36 PUs Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 35 PUs Units generate 1 techTokens; Egypt end with 1 techTokens Units generate 3 PUs; Egypt end with 38 PUs
Combat Hit Differential Summary :