Good luck to both of you!
17L Global BM 2.0 JWW (Allies) vs JuanSpain (Axis) 1/2
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jeje, yeah, it was the most frequent number for you in this game Jim. Now it was 2/7 inf defense hits, again a little below average.
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If you attack 37, mantain 1 carrier without damage until only 1 fighter lives, the rest is max defense OOL.
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 7 destroyers and 2 fighters; Remaining resources: 1 PUs;Combat Move - Americans
1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
1 bomber moved from French West Africa to Anglo Egyptian Sudan -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 7 destroyers and 2 fighters; Remaining resources: 1 PUs;Combat Move - Americans
1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
1 bomber moved from French West Africa to Anglo Egyptian SudanCombat - Americans
Battle in Anglo Egyptian Sudan
Americans attack with 1 bomber and 1 mech_infantry
Italians defend with 1 infantry
Americans win, taking Anglo Egyptian Sudan from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Americans
1 infantry moved from French Central Africa to French Equatorial Africa
1 bomber moved from Anglo Egyptian Sudan to Belgian Congo
1 transport moved from 91 Sea Zone to 89 Sea Zone
3 infantry and 2 mech_infantrys moved from New Brunswick Nova Scotia to 106 Sea Zone
1 aaGun moved from New Brunswick Nova Scotia to 106 Sea Zone
1 aaGun, 3 infantry, 2 mech_infantrys and 3 transports moved from 106 Sea Zone to 109 Sea Zone
1 aaGun, 3 infantry and 2 mech_infantrys moved from 109 Sea Zone to United Kingdom
1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 2 transports moved from 125 Sea Zone to 110 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 2 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
1 aaGun moved from Eastern United States to New Brunswick Nova Scotia
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea ZonePlace Units - Americans
7 destroyers placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Americans :
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Hawaiian Islands : 1 airfield, 3 fighters, 1 harbour and 4 infantry
Midway : 1 airfield
31 Sea Zone : 1 destroyer
30 Sea Zone : 1 destroyer
26 Sea Zone : 4 carriers, 5 destroyers, 4 fighters, 8 submarines and 2 transports
10 Sea Zone : 7 destroyers
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Belgian Congo : 1 bomber
New Brunswick Nova Scotia : 1 aaGun, 1 artillery and 3 infantry
United Kingdom : 1 aaGun, 3 infantry and 2 mech_infantrys
Anglo Egyptian Sudan : 1 mech_infantry
French Equatorial Africa : 1 infantry
French Guiana : 1 flag
French West Africa : 1 flag
106 Sea Zone : 2 transports
109 Sea Zone : 3 transports
101 Sea Zone : 1 transport
Brazil : 1 flag
110 Sea Zone : 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 1 fighter and 2 transportsProduction/PUs Summary :
Germans : 47 / 63
Russians : 35 / 42
Japanese : 70 / 80
Americans : 53 / 74
Chinese : 2 / 7
British : 27 / 31
UK_Pacific : 5 / 9
Italians : 22 / 44
ANZAC : 3 / 0
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to Sikang -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Sikang to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Tsinghai : 1 fighter and 2 infantry
Sikang : 1 infantryProduction/PUs Summary :
Germans : 47 / 63
Russians : 35 / 42
Japanese : 69 / 80
Americans : 53 / 74
Chinese : 3 / 4
British : 27 / 31
UK_Pacific : 5 / 9
Italians : 22 / 44
ANZAC : 3 / 0
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Combat Move - British
1 transport moved from 125 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 125 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Italians
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
2 fighters moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 2 infantry moved from India to Burma -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - British
British buy 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 125 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 125 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Italians
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
2 fighters moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 2 infantry moved from India to BurmaCombat - British
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in 80 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Italians, taking 80 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Burma
British attack with 1 artillery and 2 infantry
Japanese defend with 1 aaGun and 2 infantry
British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Northwest Persia to India
1 battleship, 1 carrier and 1 cruiser moved from 39 Sea Zone to 72 Sea Zone
2 fighters moved from 80 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter moved from Rhodesia to Belgian Congo
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 fighter moved from United Kingdom to 110 Sea ZonePlace Units - British
1 artillery, 2 fighters and 1 infantry placed in United Kingdom
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 3 infantryTerritory Summary for British and UK_Pacific :
Burma : 1 artillery and 1 infantry
India : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour, 16 infantry and 2 tactical_bombers
Belgian Congo : 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
United Kingdom : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour, 3 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 infantry
Rhodesia : 2 infantry
Tanganyika Territory : 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
French Central Africa : 1 flag
French Madagascar : 1 flag
Holland Belgium : 1 flag, 1 infantry
125 Sea Zone : 1 cruiser and 1 destroyer
80 Sea Zone : 1 flag, 1 destroyer
106 Sea Zone : 1 flag
109 Sea Zone : 1 transport
Eastern Persia : 1 flag
72 Sea Zone : 1 battleship, 1 carrier, 1 cruiser and 2 fighters
Persia : 1 flag, 1 mech_infantry
110 Sea Zone : 2 fighters and 2 transportsProduction/PUs Summary :
Germans : 44 / 63
Russians : 35 / 42
Japanese : 68 / 80
Americans : 53 / 74
Chinese : 3 / 4
British : 33 / 36
UK_Pacific : 6 / 6
Italians : 19 / 44
ANZAC : 3 / 0
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
complete domination Juan…good job. Seems like you are two steps ahead of me at every turn…
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In this game, easy control of med + no american tts in Pacific on rounds 4/5 gave Axis some advantage, but not a huge one, then dice made the gap bigger. In our game for fun we were balanced during all the game, it may seem I am ahead in planning but I am just using the advantage I have.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Egypt to 80 Sea Zone
1 submarine moved from 81 Sea Zone to 80 Sea Zone
1 armour moved from Iraq to Northwest Persia
Italians take Northwest Persia from Russians
1 armour moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
2 artilleries moved from Iraq to Persia
1 mech_infantry moved from Baltic States to Eastern Poland
1 armour moved from Romania to Bessarabia
1 mech_infantry moved from Romania to Bessarabia
8 mech_infantrys moved from Slovakia Hungary to Bessarabia
1 fighter moved from Romania to Eastern PolandCombat - Italians
Battle in 80 Sea Zone
Italians attack with 1 bomber and 1 submarine
British defend with 1 destroyer
Italians win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for British: 1 destroyer
Battle in Persia
Italians attack with 2 artilleries
British defend with 1 mech_infantry
Italians win, taking Persia from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 artillery
Casualties for British: 1 mech_infantry
Battle in Eastern Poland
Italians attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Eastern Poland from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Italians attack with 1 armour and 9 mech_infantrys
Russians defend with 2 infantry
Italians win, taking Bessarabia from Russians with 1 armour and 9 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Italians
1 infantry moved from Trans-Jordan to Egypt
1 bomber moved from 80 Sea Zone to Egypt
1 fighter moved from Baltic States to Norway
1 fighter moved from Eastern Poland to Western Germany
10 mech_infantrys moved from Northern Italy to Romania
1 fighter moved from Algeria to Southern Italy
1 tactical_bomber moved from Algeria to Southern Italy
1 infantry moved from Morocco to Algeria
1 battleship moved from 81 Sea Zone to 98 Sea Zone
2 transports moved from 81 Sea Zone to 95 Sea Zone
1 destroyer moved from 81 Sea Zone to 95 Sea Zone
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 cruiser moved from 81 Sea Zone to 95 Sea Zone
1 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Northern Italy to FrancePlace Units - Italians
10 mech_infantrys placed in Northern Italy
1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,1,5,5,2,6
Italians collect 23 PUs (1 lost to blockades); end with 23 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Southern Italy to Normandy Bordeaux
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
2 bombers moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 3 bombers and 2 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Holland Belgium
Germans attack with 2 bombers and 1 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from 98 Sea Zone to Egypt
1 artillery moved from Iraq to Northwest Persia
1 battleship moved from 95 Sea Zone to 98 Sea Zone
1 cruiser moved from 95 Sea Zone to 98 Sea Zone
3 tactical_bombers moved from Baltic States to Norway
2 fighters moved from Baltic States to Norway
1 aaGun moved from Baltic States to Eastern Poland
7 mech_infantrys moved from Poland to Baltic States
1 armour moved from Poland to Baltic States
1 infantry moved from Germany to Poland
2 infantry moved from Western Germany to France
2 bombers moved from Holland Belgium to Western Germany
3 bombers moved from Normandy Bordeaux to Western Germany
4 mech_infantrys moved from Western Germany to Poland
2 armour moved from Western Germany to Poland
2 artilleries moved from Western Germany to Germany
8 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to GermanyPlace Units - Germans
3 infantry placed in Norway
1 bomber, 1 fighter and 8 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
Germans collect 46 PUs (3 lost to blockades); end with 46 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
Move Anzac cruiser as you wish pls.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Southern Italy to Normandy Bordeaux
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
2 bombers moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 3 bombers and 2 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Holland Belgium
Germans attack with 2 bombers and 1 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from 98 Sea Zone to Egypt
1 artillery moved from Iraq to Northwest Persia
1 battleship moved from 95 Sea Zone to 98 Sea Zone
1 cruiser moved from 95 Sea Zone to 98 Sea Zone
3 tactical_bombers moved from Baltic States to Norway
2 fighters moved from Baltic States to Norway
1 aaGun moved from Baltic States to Eastern Poland
7 mech_infantrys moved from Poland to Baltic States
1 armour moved from Poland to Baltic States
1 infantry moved from Germany to Poland
2 infantry moved from Western Germany to France
2 bombers moved from Holland Belgium to Western Germany
3 bombers moved from Normandy Bordeaux to Western Germany
4 mech_infantrys moved from Western Germany to Poland
2 armour moved from Western Germany to Poland
2 artilleries moved from Western Germany to Germany
8 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to GermanyPlace Units - Germans
3 infantry placed in Norway
1 bomber, 1 fighter and 8 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
Germans collect 46 PUs (3 lost to blockades); end with 46 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 2 armour
EDIT: Adding units owned by Germans to Germany: 2 armour
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Novgorod to Finland
Russians take Karelia from Germans
Russians take Finland from Germans
1 armour moved from Novgorod to Vyborg
Russians take Vyborg from Germans
1 armour moved from Vyborg to Finland
3 infantry moved from Belarus to Eastern Poland -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Novgorod to Finland
Russians take Karelia from Germans
Russians take Finland from Germans
1 armour moved from Novgorod to Vyborg
Russians take Vyborg from Germans
1 armour moved from Vyborg to Finland
3 infantry moved from Belarus to Eastern PolandCombat - Russians
Battle in Eastern Poland
Russians attack with 3 infantry
Germans defend with 1 aaGun; Italians defend with 1 mech_infantry
Russians win, taking Eastern Poland from Italians with 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 aaGun
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Russians
1 tactical_bomber moved from Ukraine to Archangel
1 fighter moved from Smolensk to Archangel
5 armour moved from Russia to Archangel
2 aaGuns, 5 artilleries and 14 infantry moved from Smolensk to Archangel
15 mech_infantrys moved from Novgorod to Finland
2 armour moved from Novgorod to Finland
3 aaGuns, 9 artilleries and 31 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to NovgorodPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Russia
1 artillery and 2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUsTerritory Summary for Russians :
Archangel : 5 aaGuns, 5 armour, 14 artilleries, 1 fighter, 45 infantry and 1 tactical_bomber
Eastern Poland : 2 infantry
Russia : 1 airfield, 1 armour, 1 factory_major and 2 mech_infantrys
Ukraine : 1 aaGun, 2 artilleries, 1 factory_minor and 8 infantry
Volgograd : 1 artillery, 1 factory_minor and 2 infantry
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
115 Sea Zone : 1 cruiser and 1 submarine
91 Sea Zone : 1 submarine
Finland : 1 flag, 4 armour and 15 mech_infantrysProduction/PUs Summary :
Germans : 46 / 63
Russians : 36 / 46
Japanese : 68 / 80
Americans : 53 / 74
Chinese : 3 / 4
British : 26 / 36
UK_Pacific : 6 / 6
Italians : 23 / 47
ANZAC : 3 / 0
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 5 artilleries, 3 carriers and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Suiyuyan to Shensi
1 mech_infantry moved from Shensi to Tsinghai
1 artillery moved from Shensi to Tsinghai
4 bombers moved from Yunnan to Tsinghai
1 fighter moved from Szechwan to Tsinghai
1 tactical_bomber moved from Yunnan to Tsinghai
1 mech_infantry moved from Yunnan to Sikang
1 tactical_bomber moved from Yunnan to Sikang
1 fighter moved from Yunnan to Sikang
2 infantry moved from Shan State to Burma
1 fighter moved from Shan State to Burma
4 fighters moved from 37 Sea Zone to Burma
1 fighter moved from Yunnan to Burma
1 infantry moved from New South Wales to Victoria
Japanese take Victoria from ANZAC
3 tactical_bombers moved from 33 Sea Zone to 30 Sea Zone
4 fighters moved from 33 Sea Zone to 30 Sea Zone
3 tactical_bombers moved from 33 Sea Zone to 31 Sea Zone
4 fighters moved from 33 Sea Zone to 31 Sea ZoneCombat - Japanese
Battle in 30 Sea Zone
Japanese attack with 4 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in 31 Sea Zone
Japanese attack with 4 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in Tsinghai
Japanese attack with 1 artillery, 4 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 fighter and 2 infantry
Japanese win, taking Tsinghai from Chinese with 1 artillery, 4 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Chinese: 1 fighter and 2 infantry
Battle in Burma
Japanese attack with 6 fighters and 2 infantry
British defend with 1 artillery and 1 infantry
Japanese win, taking Burma from UK_Pacific with 6 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Sikang
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 infantry moved from Malaya to 37 Sea Zone
2 carriers, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 37 Sea Zone to 39 Sea Zone
4 fighters moved from Burma to 39 Sea Zone
1 infantry moved from Malaya to Shan State
3 infantry moved from French Indo China to Shan State
1 mech_infantry moved from Anhwe to Shensi
1 infantry moved from Hunan to Anhwe
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Kweichow to Yunnan
1 infantry moved from Yunnan to Szechwan
1 artillery moved from Szechwan to Yunnan
3 infantry moved from Kwangtung to Kwangsi
2 fighters moved from Burma to Yunnan
1 fighter moved from Sikang to Yunnan
1 tactical_bomber moved from Sikang to Yunnan
1 tactical_bomber moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to Shensi
4 bombers moved from Tsinghai to Yunnan
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
3 tactical_bombers moved from 30 Sea Zone to 33 Sea Zone
3 fighters moved from 30 Sea Zone to 33 Sea Zone
3 tactical_bombers moved from 31 Sea Zone to 33 Sea Zone
3 fighters moved from 31 Sea Zone to 33 Sea Zone
5 fighters moved from Japan to 33 Sea Zone
3 fighters moved from 33 Sea Zone to Caroline IslandsPlace Units - Japanese
1 infantry placed in New South Wales
2 artilleries and 1 infantry placed in Malaya
3 artilleries placed in French Indo China
3 carriers placed in 20 Sea Zone
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 5 artilleries, 3 carriers and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Suiyuyan to Shensi
1 mech_infantry moved from Shensi to Tsinghai
1 artillery moved from Shensi to Tsinghai
4 bombers moved from Yunnan to Tsinghai
1 fighter moved from Szechwan to Tsinghai
1 tactical_bomber moved from Yunnan to Tsinghai
1 mech_infantry moved from Yunnan to Sikang
1 tactical_bomber moved from Yunnan to Sikang
1 fighter moved from Yunnan to Sikang
2 infantry moved from Shan State to Burma
1 fighter moved from Shan State to Burma
4 fighters moved from 37 Sea Zone to Burma
1 fighter moved from Yunnan to Burma
1 infantry moved from New South Wales to Victoria
Japanese take Victoria from ANZAC
3 tactical_bombers moved from 33 Sea Zone to 30 Sea Zone
4 fighters moved from 33 Sea Zone to 30 Sea Zone
3 tactical_bombers moved from 33 Sea Zone to 31 Sea Zone
4 fighters moved from 33 Sea Zone to 31 Sea ZoneCombat - Japanese
Battle in 30 Sea Zone
Japanese attack with 4 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in 31 Sea Zone
Japanese attack with 4 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in Tsinghai
Japanese attack with 1 artillery, 4 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 fighter and 2 infantry
Japanese win, taking Tsinghai from Chinese with 1 artillery, 4 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Chinese: 1 fighter and 2 infantry
Battle in Burma
Japanese attack with 6 fighters and 2 infantry
British defend with 1 artillery and 1 infantry
Japanese win, taking Burma from UK_Pacific with 6 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Sikang
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 infantry moved from Malaya to 37 Sea Zone
2 carriers, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 37 Sea Zone to 39 Sea Zone
4 fighters moved from Burma to 39 Sea Zone
1 infantry moved from Malaya to Shan State
3 infantry moved from French Indo China to Shan State
1 mech_infantry moved from Anhwe to Shensi
1 infantry moved from Hunan to Anhwe
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Kweichow to Yunnan
1 infantry moved from Yunnan to Szechwan
1 artillery moved from Szechwan to Yunnan
3 infantry moved from Kwangtung to Kwangsi
2 fighters moved from Burma to Yunnan
1 fighter moved from Sikang to Yunnan
1 tactical_bomber moved from Sikang to Yunnan
1 tactical_bomber moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to Shensi
4 bombers moved from Tsinghai to Yunnan
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
3 tactical_bombers moved from 30 Sea Zone to 33 Sea Zone
3 fighters moved from 30 Sea Zone to 33 Sea Zone
3 tactical_bombers moved from 31 Sea Zone to 33 Sea Zone
3 fighters moved from 31 Sea Zone to 33 Sea Zone
5 fighters moved from Japan to 33 Sea Zone
3 fighters moved from 33 Sea Zone to Caroline IslandsPlace Units - Japanese
1 infantry placed in New South Wales
2 artilleries and 1 infantry placed in Malaya
3 artilleries placed in French Indo China
3 carriers placed in 20 Sea Zone
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
need to give this some thought…
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No problem