A rough start for the Luftwaffe.
16L G40 AeV (Axis) vs Dawgoneit (Allies +20)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
2 infantry moved from Tambov to Volgograd
2 infantry moved from Tambov to Rostov
1 fighter moved from Tambov to Volgograd
1 tactical_bomber moved from Belarus to Rostov
2 artilleries and 6 infantry moved from Belarus to Novgorod
3 fighters moved from Belarus to NovgorodCombat - Russians
Battle in Rostov
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Rostov from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Volgograd from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novgorod
Russians attack with 2 artilleries, 3 fighters and 6 infantry
Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 2 mech_infantrys
Russians win, taking Novgorod from Germans with 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 1 armour, 1 fighter, 3 infantry and 2 mech_infantrys
Casualties for Russians: 5 infantryNon Combat Move - Russians
3 fighters moved from Novgorod to Bryansk
5 aaGuns, 6 armour, 2 artilleries, 46 infantry and 3 mech_infantrys moved from Tambov to Bryansk
1 fighter moved from Volgograd to Bryansk
1 tactical_bomber moved from Rostov to Bryansk
10 infantry moved from Russia to BryanskPlace Units - Russians
2 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 fighters and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from Shensi to Suiyuyan
2 bombers moved from Shan State to Suiyuyan
4 mech_infantrys moved from Shensi to Suiyuyan
1 fighter moved from Java to 37 Sea Zone
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 carrier, 2 fighters and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
2 transports moved from 36 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 carrier, 3 fighters, 1 submarine and 2 transports
Americans defend with 1 cruiser
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier, 3 fighters and 2 transports in 37 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 cruiser in 37 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Americans lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Americans with 1 carrier, 3 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in Suiyuyan
Japanese attack with 2 bombers, 1 fighter and 4 mech_infantrys
Chinese defend with 7 infantry
Japanese roll dice for 2 bombers, 1 fighter and 4 mech_infantrys in Suiyuyan, round 2 : 3/7 hits
Chinese roll dice for 7 infantry in Suiyuyan, round 2 : 4/7 hits
3 infantry owned by the Chinese and 4 mech_infantrys owned by the Japanese lost in Suiyuyan
retreated to Suiyuyan
Chinese win with 4 infantry remaining. Battle score for attacker is -7
Casualties for Chinese: 3 infantry
Casualties for Japanese: 4 mech_infantrys
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 fighter moved from Suiyuyan to Yunnan
2 bombers moved from Suiyuyan to Yunnan
3 infantry moved from Malaya to Shan State
1 infantry moved from French Indo China to Shan State
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from 37 Sea Zone to Shan State
1 tactical_bomber moved from Shan State to Burma
2 fighters moved from 6 Sea Zone to 37 Sea Zone
1 fighter moved from 6 Sea Zone to JeholPlace Units - Japanese
1 destroyer placed in 37 Sea Zone
2 mech_infantrys placed in Malaya
2 mech_infantrys placed in French Indo China
2 mech_infantrys placed in Kiangsu
1 destroyer and 3 fighters placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,2
Japanese collect 61 PUs (4 lost to blockades); end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 5 destroyers, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier, 3 cruisers, 1 destroyer, 2 fighters, 1 submarine and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
2 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 1 destroyer, 7 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Alexandria to Egypt
1 submarine moved from 41 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 cruiser, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 8 Sea Zone to 25 Sea Zone
5 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 125 Sea Zone to 123 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 armour and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
5 destroyers and 2 transports placed in 101 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Eastern United States
Americans undo move 1.
3 destroyers and 2 transports placed in 101 Sea Zone
2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
2 infantry moved from Suiyuyan to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
1 armour moved from Union of South Africa to Belgian Congo
3 armour and 11 mech_infantrys moved from Eastern Persia to India
2 artilleries and 11 infantry moved from Northwest Persia to Caucasus
2 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Iraq to Trans-Jordan
2 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Egypt
1 armour moved from Iraq to Eastern Persia
2 infantry moved from Scotland to United KingdomCombat - British
Battle in Caucasus
British attack with 2 artilleries and 11 infantry
Germans defend with 1 artillery and 1 infantry
British win, taking Caucasus from Germans with 2 artilleries and 11 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - British
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from Gibraltar to French Central AfricaPlace Units - British
1 destroyer placed in 98 Sea Zone
2 fighters placed in Egypt
1 armour, 1 artillery and 1 mech_infantry placed in Iraq
1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
British collect 39 PUs (1 lost to blockades); end with 39 PUs totalPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern France to Normandy Bordeaux
1 bomber moved from Southern Italy to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 bomber and 2 infantry
Americans defend with 1 armour, 1 factory_minor and 1 harbour
Italians roll dice for 1 bomber and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits
Americans roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits
1 armour owned by the Americans lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armourNon Combat Move - Italians
1 bomber moved from Normandy Bordeaux to Southern Italy
1 aaGun and 1 artillery moved from Southern France to Northern Italy
1 armour moved from Northern Italy to Slovakia HungaryPlace Units - Italians
1 armour, 1 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from Trans-Jordan to IraqNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
2 infantry moved from Trans-Jordan to IraqNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 bombers, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Baltic States to Novgorod
2 bombers moved from Western Germany to Novgorod
1 fighter moved from Western Germany to 110 Sea Zone
1 battleship moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Ukraine to Western Ukraine
1 tactical_bomber moved from Ukraine to Western Ukraine
1 bomber moved from Southern Italy to Western UkraineCombat - Germans
Battle in Novgorod
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Novgorod, round 2 : 2/4 hits
Russians roll dice for 2 artilleries and 1 infantry in Novgorod, round 2 : 1/3 hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 2 bombers and 1 infantry in Novgorod, round 3 : 2/3 hits
Russians roll dice for 1 artillery in Novgorod, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Western Ukraine
Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 110 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Germans
1 fighter moved from 110 Sea Zone to Western Germany
2 bombers moved from Novgorod to Germany
7 infantry moved from Germany to Poland
1 aaGun moved from Baltic States to Eastern Poland
1 bomber and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
3 armour and 31 mech_infantrys moved from Ukraine to Eastern Poland
1 aaGun, 18 artilleries and 3 infantry moved from Ukraine to Bessarabia
1 tactical_bomber moved from Greece to GermanyPlace Units - Germans
8 mech_infantrys placed in Germany
1 artillery and 2 infantry placed in France
2 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 mech_infantry moved from Bryansk to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Bryansk to Belarus
2 infantry moved from Bryansk to Western Ukraine
3 fighters moved from Bryansk to Western Ukraine
1 infantry moved from Rostov to Ukraine
Russians take Ukraine from Germans
2 infantry moved from Volgograd to Rostov
1 armour and 2 mech_infantrys moved from Bryansk to Novgorod
1 fighter moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Bryansk to Novgorod
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 infantry moved from Dzavhan to Yakut S.S.R.
2 infantry moved from Buyant-Uhaa to Chahar
2 infantry moved from Olgiy to KansuCombat - Russians
Battle in Western Ukraine
Russians attack with 4 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novgorod
Russians attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Novgorod to Bryansk
4 fighters moved from Western Ukraine to Bryansk
2 artilleries and 6 infantry moved from Russia to BryanskPlace Units - Russians
1 armour, 6 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 4 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from 37 Sea Zone to 42 Sea Zone
2 bombers moved from Yunnan to Chahar
1 fighter and 2 infantry moved from Jehol to Chahar
2 mech_infantrys moved from Kiangsu to Chahar
1 infantry moved from Buryatia to Amur
Japanese take Amur from Russians
3 fighters moved from Shan State to 42 Sea ZoneCombat - Japanese
Battle in Chahar
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 2 mech_infantrys
Chinese defend with 1 infantry; Russians defend with 2 infantry
Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 2 mech_infantrys in Chahar, round 2 : 0/7 hits
Chinese roll dice for 3 infantry in Chahar, round 2 : 2/3 hits
2 infantry owned by the Japanese lost in Chahar
Japanese roll dice for 2 bombers, 1 fighter and 2 mech_infantrys in Chahar, round 3 : 2/5 hits
Chinese roll dice for 3 infantry in Chahar, round 3 : 2/3 hits
1 infantry owned by the Russians, 1 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Chahar
Japanese roll dice for 2 bombers and 1 fighter in Chahar, round 4 : 1/3 hits
Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Chahar
Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is -5
Casualties for Chinese: 1 infantry
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 infantry and 2 mech_infantrys
Battle in 42 Sea Zone
Japanese attack with 5 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 5 fighters in 42 Sea Zone, round 2 : 4/5 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
2 fighters moved from 42 Sea Zone to 35 Sea Zone
1 carrier, 1 destroyer and 2 transports moved from 37 Sea Zone to 35 Sea Zone
2 mech_infantrys moved from French Indo China to Burma
1 fighter moved from Yunnan to Burma
4 infantry moved from Shan State to Burma
2 mech_infantrys moved from Malaya to Burma
3 fighters moved from 42 Sea Zone to Burma
2 bombers moved from Chahar to Yunnan
1 fighter moved from Chahar to Kiangsu
1 transport moved from 19 Sea Zone to 6 Sea Zone
3 carriers, 1 destroyer and 3 fighters moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 infantry and 2 mech_infantrys placed in Malaya
1 infantry and 2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 artillery and 1 infantry placed in Kwangtung
1 infantry placed in Japan
2 destroyers and 1 submarine placed in 6 Sea Zone
Japanese undo move 6.
2 destroyers placed in 6 Sea Zone
1 submarine placed in 20 Sea ZoneTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 5 destroyers, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
3 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
4 fighters moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 55 Sea Zone to 54 Sea Zone
6 destroyers moved from 26 Sea Zone to 54 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 3 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
4 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Morocco to Algeria
1 armour moved from Algeria to Tunisia
1 mech_infantry moved from Egypt to IraqCombat - Americans
Battle in 92 Sea Zone
Americans attack with 4 fighters and 1 submarine
Italians defend with 1 destroyer
Americans win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in BorneoNon Combat Move - Americans
4 fighters moved from 92 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 artillery, 7 infantry and 1 mech_infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 armour, 1 artillery, 6 infantry and 2 mech_infantrys placed in Eastern United States
2 destroyers placed in 101 Sea Zone
3 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Chahar
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 3 armour, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Eastern Persia to India
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
2 artilleries and 11 infantry moved from Caucasus to Rostov
2 infantry moved from Northwest Persia to Caucasus
3 infantry moved from Trans-Jordan to Iraq
1 armour moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 tactical_bomber moved from French Central Africa to Egypt
1 fighter moved from Egypt to Eastern Persia
1 artillery and 3 infantry moved from Morocco to Algeria
2 transports moved from 91 Sea Zone to 106 Sea ZoneCombat - British
British creates battle in territory 98 Sea ZoneNon Combat Move - British
Place Units - British
2 armour and 1 mech_infantry placed in Iraq
1 armour, 1 fighter and 1 mech_infantry placed in Egypt
1 infantry placed in Union of South AfricaTurn Complete - British
British collect 40 PUs; end with 40 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
2 submarines moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
3 fighters moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern Italy to Baltic States
1 armour moved from Slovakia Hungary to Baltic States -
Scramble in sz 98?
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Bump
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Bump #2
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Bump #3
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Bump #4