16L G40 AeV (Axis) vs Dawgoneit (Allies +20)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Russians
                Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Italians
                2 infantry moved from Tambov to Volgograd
                2 infantry moved from Tambov to Rostov
                1 fighter moved from Tambov to Volgograd
                1 tactical_bomber moved from Belarus to Rostov
                2 artilleries and 6 infantry moved from Belarus to Novgorod
                3 fighters moved from Belarus to Novgorod

    Combat - Russians
                Battle in Rostov
                    Russians attack with 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Rostov from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 factory_minor and 1 infantry
                    Russians win, taking Volgograd from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Novgorod
                    Russians attack with 2 artilleries, 3 fighters and 6 infantry
                    Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 2 mech_infantrys
                    Russians win, taking Novgorod from Germans with 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 18
                    Casualties for Germans: 1 armour, 1 fighter, 3 infantry and 2 mech_infantrys
                    Casualties for Russians: 5 infantry

    Non Combat Move - Russians
                3 fighters moved from Novgorod to Bryansk
                5 aaGuns, 6 armour, 2 artilleries, 46 infantry and 3 mech_infantrys moved from Tambov to Bryansk
                1 fighter moved from Volgograd to Bryansk
                1 tactical_bomber moved from Rostov to Bryansk
                10 infantry moved from Russia to Bryansk

    Place Units - Russians
                2 artilleries and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 27 PUs; end with 27 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 3 fighters and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 fighter moved from Shensi to Suiyuyan
                2 bombers moved from Shan State to Suiyuyan
                4 mech_infantrys moved from Shensi to Suiyuyan
                1 fighter moved from Java to 37 Sea Zone
                1 infantry moved from Sakha to Buryatia
                      Japanese take Buryatia from Russians
                1 carrier, 2 fighters and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
                2 transports moved from 36 Sea Zone to 37 Sea Zone

    Combat - Japanese
                Battle in 37 Sea Zone
                    Japanese attack with 1 carrier, 3 fighters, 1 submarine and 2 transports
                    Americans defend with 1 cruiser
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 carrier, 3 fighters and 2 transports in 37 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 cruiser in 37 Sea Zone, round 2 :  0/1 hits
                        1 cruiser owned by the Americans lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from Americans with 1 carrier, 3 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 cruiser
                Battle in Suiyuyan
                    Japanese attack with 2 bombers, 1 fighter and 4 mech_infantrys
                    Chinese defend with 7 infantry
                        Japanese roll dice for 2 bombers, 1 fighter and 4 mech_infantrys in Suiyuyan, round 2 :  3/7 hits
                        Chinese roll dice for 7 infantry in Suiyuyan, round 2 :  4/7 hits
                        3 infantry owned by the Chinese and 4 mech_infantrys owned by the Japanese lost in Suiyuyan
                    retreated to Suiyuyan
                    Chinese win with 4 infantry remaining. Battle score for attacker is -7
                    Casualties for Chinese: 3 infantry
                    Casualties for Japanese: 4 mech_infantrys
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 fighter moved from Suiyuyan to Yunnan
                2 bombers moved from Suiyuyan to Yunnan
                3 infantry moved from Malaya to Shan State
                1 infantry moved from French Indo China to Shan State
                1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 infantry moved from Soviet Far East to 5 Sea Zone
                1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Jehol
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                3 fighters moved from 37 Sea Zone to Shan State
                1 tactical_bomber moved from Shan State to Burma
                2 fighters moved from 6 Sea Zone to 37 Sea Zone
                1 fighter moved from 6 Sea Zone to Jehol

    Place Units - Japanese
                1 destroyer placed in 37 Sea Zone
                2 mech_infantrys placed in Malaya
                2 mech_infantrys placed in French Indo China
                2 mech_infantrys placed in Kiangsu
                1 destroyer and 3 fighters placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,2
                Japanese collect 61 PUs (4 lost to blockades); end with 61 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 5 destroyers, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 carrier, 3 cruisers, 1 destroyer, 2 fighters, 1 submarine and 2 transports moved from 110 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from Central United States to 101 Sea Zone
                2 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 2 artilleries, 1 destroyer, 7 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery moved from Alexandria to Egypt
                1 submarine moved from 41 Sea Zone to 55 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 cruiser, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                1 destroyer moved from 8 Sea Zone to 25 Sea Zone
                5 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 125 Sea Zone to 123 Sea Zone

    Combat - Americans
                Battle in Normandy Bordeaux
                    Americans attack with 1 armour and 1 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans win, taking Normandy Bordeaux from Germans with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland

    Place Units - Americans
                5 destroyers and 2 transports placed in 101 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Eastern United States
                Americans undo move 1.
                3 destroyers and 2 transports placed in 101 Sea Zone
                2 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Suiyuyan to Hopei
                      Chinese take Hopei from Japanese
                2 infantry moved from Suiyuyan to Shensi
                      Chinese take Shensi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 destroyer, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
                2 infantry moved from Union of South Africa to Rhodesia
                1 armour moved from Union of South Africa to Belgian Congo
                3 armour and 11 mech_infantrys moved from Eastern Persia to India
                2 artilleries and 11 infantry moved from Northwest Persia to Caucasus
                2 infantry moved from Iraq to Trans-Jordan
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from Iraq to Trans-Jordan
                2 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Trans-Jordan to Egypt
                1 armour moved from Iraq to Eastern Persia
                2 infantry moved from Scotland to United Kingdom

    Combat - British
                Battle in Caucasus
                    British attack with 2 artilleries and 11 infantry
                    Germans defend with 1 artillery and 1 infantry
                    British win, taking Caucasus from Germans with 2 artilleries and 11 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry

    Non Combat Move - British
                1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
                1 tactical_bomber moved from Gibraltar to French Central Africa

    Place Units - British
                1 destroyer placed in 98 Sea Zone
                2 fighters placed in Egypt
                1 armour, 1 artillery and 1 mech_infantry placed in Iraq
                1 infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
                British collect 39 PUs (1 lost to blockades); end with 39 PUs total

    Place Units - UK_Pacific
                1 artillery placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 6 PUs total
                Some Units in India change ownership: 1 artillery


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Southern France to Normandy Bordeaux
                1 bomber moved from Southern Italy to Normandy Bordeaux

    Combat - Italians
                Battle in Normandy Bordeaux
                    Italians attack with 1 bomber and 2 infantry
                    Americans defend with 1 armour, 1 factory_minor and 1 harbour
                        Italians roll dice for 1 bomber and 2 infantry in Normandy Bordeaux, round 2 :  1/3 hits
                        Americans roll dice for 1 armour in Normandy Bordeaux, round 2 :  0/1 hits
                        1 armour owned by the Americans lost in Normandy Bordeaux
                    Italians win, taking Normandy Bordeaux from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 armour

    Non Combat Move - Italians
                1 bomber moved from Normandy Bordeaux to Southern Italy
                1 aaGun and 1 artillery moved from Southern France to Northern Italy
                1 armour moved from Northern Italy to Slovakia Hungary

    Place Units - Italians
                1 armour, 1 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                2 infantry moved from Trans-Jordan to Iraq

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                2 infantry moved from Trans-Jordan to Iraq

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 2 bombers, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Baltic States to Novgorod
                2 bombers moved from Western Germany to Novgorod
                1 fighter moved from Western Germany to 110 Sea Zone
                1 battleship moved from 98 Sea Zone to 97 Sea Zone
                2 infantry moved from Ukraine to Western Ukraine
                1 tactical_bomber moved from Ukraine to Western Ukraine
                1 bomber moved from Southern Italy to Western Ukraine

    Combat - Germans
                Battle in Novgorod
                    Germans attack with 2 bombers and 2 infantry
                    Russians defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 2 bombers and 2 infantry in Novgorod, round 2 :  2/4 hits
                        Russians roll dice for 2 artilleries and 1 infantry in Novgorod, round 2 :  1/3 hits
                        1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                        Germans roll dice for 2 bombers and 1 infantry in Novgorod, round 3 :  2/3 hits
                        Russians roll dice for 1 artillery in Novgorod, round 3 :  0/1 hits
                        1 artillery owned by the Russians lost in Novgorod
                    Germans win, taking Novgorod from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 artilleries and 1 infantry
                Battle in Western Ukraine
                    Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 :  0/4 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Western Ukraine
                        Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Western Ukraine, round 3 :  1/3 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 110 Sea Zone
                    Germans attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 110 Sea Zone
                    Germans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Germans
                1 fighter moved from 110 Sea Zone to Western Germany
                2 bombers moved from Novgorod to Germany
                7 infantry moved from Germany to Poland
                1 aaGun moved from Baltic States to Eastern Poland
                1 bomber and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
                3 armour and 31 mech_infantrys moved from Ukraine to Eastern Poland
                1 aaGun, 18 artilleries and 3 infantry moved from Ukraine to Bessarabia
                1 tactical_bomber moved from Greece to Germany

    Place Units - Germans
                8 mech_infantrys placed in Germany
                1 artillery and 2 infantry placed in France
                2 bombers placed in Western Germany

    Turn Complete - Germans
                Germans collect 45 PUs; end with 45 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Russians
                Russians buy 1 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                1 mech_infantry moved from Bryansk to Baltic States
                      Russians take Baltic States from Germans
                1 infantry moved from Bryansk to Belarus
                2 infantry moved from Bryansk to Western Ukraine
                3 fighters moved from Bryansk to Western Ukraine
                1 infantry moved from Rostov to Ukraine
                      Russians take Ukraine from Germans
                2 infantry moved from Volgograd to Rostov
                1 armour and 2 mech_infantrys moved from Bryansk to Novgorod
                1 fighter moved from Bryansk to Western Ukraine
                1 tactical_bomber moved from Bryansk to Novgorod
                1 infantry moved from Ulaanbaatar to Yakut S.S.R.
                1 infantry moved from Dzavhan to Yakut S.S.R.
                2 infantry moved from Buyant-Uhaa to Chahar
                2 infantry moved from Olgiy to Kansu

    Combat - Russians
                Battle in Western Ukraine
                    Russians attack with 4 fighters and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Western Ukraine from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Novgorod
                    Russians attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians win, taking Novgorod from Germans with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Novgorod to Bryansk
                4 fighters moved from Western Ukraine to Bryansk
                2 artilleries and 6 infantry moved from Russia to Bryansk

    Place Units - Russians
                1 armour, 6 infantry and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 destroyers, 4 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 37 Sea Zone to 42 Sea Zone
                2 fighters moved from 37 Sea Zone to 42 Sea Zone
                2 bombers moved from Yunnan to Chahar
                1 fighter and 2 infantry moved from Jehol to Chahar
                2 mech_infantrys moved from Kiangsu to Chahar
                1 infantry moved from Buryatia to Amur
                      Japanese take Amur from Russians
                3 fighters moved from Shan State to 42 Sea Zone

    Combat - Japanese
                Battle in Chahar
                    Japanese attack with 2 bombers, 1 fighter, 2 infantry and 2 mech_infantrys
                    Chinese defend with 1 infantry; Russians defend with 2 infantry
                        Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 2 mech_infantrys in Chahar, round 2 :  0/7 hits
                        Chinese roll dice for 3 infantry in Chahar, round 2 :  2/3 hits
                        2 infantry owned by the Japanese lost in Chahar
                        Japanese roll dice for 2 bombers, 1 fighter and 2 mech_infantrys in Chahar, round 3 :  2/5 hits
                        Chinese roll dice for 3 infantry in Chahar, round 3 :  2/3 hits
                        1 infantry owned by the Russians, 1 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Chahar
                        Japanese roll dice for 2 bombers and 1 fighter in Chahar, round 4 :  1/3 hits
                        Chinese roll dice for 1 infantry in Chahar, round 4 :  0/1 hits
                        1 infantry owned by the Russians lost in Chahar
                    Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is -5
                    Casualties for Chinese: 1 infantry
                    Casualties for Russians: 2 infantry
                    Casualties for Japanese: 2 infantry and 2 mech_infantrys
                Battle in 42 Sea Zone
                    Japanese attack with 5 fighters and 1 submarine
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 5 fighters in 42 Sea Zone, round 2 :  4/5 hits
                        ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Americans with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - Japanese
                2 fighters moved from 42 Sea Zone to 35 Sea Zone
                1 carrier, 1 destroyer and 2 transports moved from 37 Sea Zone to 35 Sea Zone
                2 mech_infantrys moved from French Indo China to Burma
                1 fighter moved from Yunnan to Burma
                4 infantry moved from Shan State to Burma
                2 mech_infantrys moved from Malaya to Burma
                3 fighters moved from 42 Sea Zone to Burma
                2 bombers moved from Chahar to Yunnan
                1 fighter moved from Chahar to Kiangsu
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                3 carriers, 1 destroyer and 3 fighters moved from 6 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 infantry and 2 mech_infantrys placed in Malaya
                1 infantry and 2 mech_infantrys placed in French Indo China
                3 mech_infantrys placed in Kiangsu
                1 artillery and 1 infantry placed in Kwangtung
                1 infantry placed in Japan
                2 destroyers and 1 submarine placed in 6 Sea Zone
                Japanese undo move 6.
                2 destroyers placed in 6 Sea Zone
                1 submarine placed in 20 Sea Zone

    Turn Complete - Japanese
                Japanese collect 63 PUs; end with 63 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 5 destroyers, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 infantry moved from Eastern United States to 101 Sea Zone
                1 armour moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                4 fighters moved from 91 Sea Zone to 92 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 submarine moved from 55 Sea Zone to 54 Sea Zone
                6 destroyers moved from 26 Sea Zone to 54 Sea Zone
                2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 3 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                5 transports moved from 91 Sea Zone to 101 Sea Zone
                4 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from Morocco to Algeria
                1 armour moved from Algeria to Tunisia
                1 mech_infantry moved from Egypt to Iraq

    Combat - Americans
                Battle in 92 Sea Zone
                    Americans attack with 4 fighters and 1 submarine
                    Italians defend with 1 destroyer
                    Americans win with 4 fighters remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Borneo

    Non Combat Move - Americans
                4 fighters moved from 92 Sea Zone to 91 Sea Zone
                1 armour moved from 91 Sea Zone to Morocco
                1 artillery, 7 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 armour, 1 artillery, 6 infantry and 2 mech_infantrys placed in Eastern United States
                2 destroyers placed in 101 Sea Zone
                3 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Sikang
                      Chinese take Sikang from Japanese
                1 infantry moved from Shensi to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Chahar
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 11 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - British
                British buy 3 armour, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Eastern Persia to India
                1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
                2 artilleries and 11 infantry moved from Caucasus to Rostov
                2 infantry moved from Northwest Persia to Caucasus
                3 infantry moved from Trans-Jordan to Iraq
                1 armour moved from Belgian Congo to Egypt
                1 artillery and 1 infantry moved from Egypt to Trans-Jordan
                2 infantry moved from Rhodesia to Belgian Congo
                1 infantry moved from Union of South Africa to Rhodesia
                1 tactical_bomber moved from French Central Africa to Egypt
                1 fighter moved from Egypt to Eastern Persia
                1 artillery and 3 infantry moved from Morocco to Algeria
                2 transports moved from 91 Sea Zone to 106 Sea Zone

    Combat - British
                British creates battle in territory 98 Sea Zone

    Non Combat Move - British

    Place Units - British
                2 armour and 1 mech_infantry placed in Iraq
                1 armour, 1 fighter and 1 mech_infantry placed in Egypt
                1 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 40 PUs; end with 40 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 9 PUs; end with 9 PUs total
                Some Units in India change ownership: 2 infantry


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Gibraltar
                2 submarines moved from 97 Sea Zone to 98 Sea Zone
                1 submarine moved from 95 Sea Zone to 98 Sea Zone
                3 fighters moved from Southern Italy to 98 Sea Zone
                1 bomber moved from Southern Italy to Baltic States
                1 armour moved from Slovakia Hungary to Baltic States


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