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TAW: Witt (Rome) vs AetV (Carthage)

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Manual Gamesave Post for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 7

    Combat Move - RomanRepublic
                1 unit repaired.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 7

    Combat Move - RomanRepublic
                1 unit repaired.
                1 quinquereme moved from SZ 28 to SZ 33
                1 quinquereme moved from SZ 28 to SZ 33
                1 skirmisher moved from Valentia to Tarraco
                3 legionaires moved from Valentia to Tarraco
                1 skirmisher moved from Toletum to Tarraco

    Purchase Units - RomanRepublic
                Trigger ROMquadriremes: buyQuadrireme removed from RomanRepublicProduction
                Trigger ROMquadriremes: buyQuadriremeX added to RomanRepublicProduction
                Trigger ROMquadriremesWALL: 1 wall gained by PlayerID named:RomanRepublic
                RomanRepublic buy 4 legionaires, 3 quinqueremes and 1 skirmisher; Remaining resources: 0 PUs; 2 techTokens;

    Combat - RomanRepublic
                Battle in Tarraco
                    RomanRepublic attack with 3 legionaires and 2 skirmishers
                    AI_Barbarians defend with 3 warriors
                    RomanRepublic win, taking Tarraco from AI_Neutral with 2 legionaires remaining. Battle score for attacker is 4
                    Casualties for RomanRepublic: 1 legionaire and 2 skirmishers
                    Casualties for AI_Barbarians: 3 warriors

    Non Combat Move - RomanRepublic
                1 legionaire moved from Carthago Nova to Valentia
                1 legionaire moved from Carthago Nova to Valentia
                4 legionaires and 1 skirmisher moved from Genua to Massilia
                1 cataphract moved from Nemausus to Massilia
                1 legionaire moved from Nemausus to Massilia
                1 leader moved from Nemausus to Massilia
                1 cataphract moved from Nemausus to Massilia
                2 legionaires and 1 skirmisher moved from Roma to Arretium

    Place Units - RomanRepublic
                2 legionaires and 1 skirmisher placed in Valentia
                2 legionaires and 1 wall placed in Roma
                3 quinqueremes placed in SZ 28

    Research Technology - RomanRepublic
                RomanRepublic spend 0 on tech rolls
                RomanRepublic removing all Technology Tokens after unsuccessful research.

    Turn Complete - RomanRepublic
                RomanRepublic collect 78 PUs; end with 78 PUs total
                Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -6 PUs; end with 72 PUs
                Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 69 PUs
                city in Roma creates 3 PUs; RomanRepublic end with 72 PUs
                city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
                city in Valentia creates 3 PUs; RomanRepublic end with 75 PUs
                city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens

    Territory Summary for RomanRepublic :

    Arretium : 2 legionaires, 1 skirmisher and 1 wall
        Roma : 1 city, 6 legionaires, 2 skirmishers and 4 walls
        Verona : 1 flag
        Tarraco : 1 flag, 2 legionaires
        Messana : 1 wall
        Mediolanum : 1 flag
        Carthago Nova : 1 flag, 1 legionaire
        Toletum : 1 flag
        Massilia : 2 cataphracts, 1 leader, 5 legionaires and 1 skirmisher
        Capua : 5 legionaires, 1 skirmisher and 1 wall
        SZ 33 : 2 biremes, 1 flagship, 3 quadriremes, 6 quinqueremes and 2 triremes
        Salapia : 1 wall
        SZ 28 : 3 quinqueremes
        Lilybaeum : 1 flag, 1 catapult, 8 legionaires and 4 skirmishers
        Genua : 1 flag
        Nemausus : 1 flag
        Valentia : 1 cataphract, 1 city, 10 legionaires, 1 skirmisher and 2 walls
        Patavium : 1 flag, 2 legionaires

    Production/PUs Summary :

    RomanRepublic : 78 / 75
        GreekCityStates : 45 / 44
        Pergamon : 40 / 48
        Carthage : 59 / 64
        Macedonia : 18 / 28
        Bosporus : 33 / 41
        Pontus : 0 / 27
        Seleucid : 10 / 22
        Egypt : 58 / 57
        Parthia : 64 / 70
        Armenia : 37 / 44
        AI_Barbarians : 30 / 42
        AI_Neutral : 110 / 813

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 7

    Combat Move - GreekCityStates
                4 cavalrys moved from Athens to Dodona
                2 archers, 1 cavalry, 1 hoplite and 1 skirmisher moved from Larissa to Dodona
                1 archer moved from Athens to SZ 69
                1 archer and 1 trireme moved from SZ 69 to SZ 70
                1 archer moved from SZ 70 to Byzantium
                1 cavalry moved from Larissa to SZ 70
                1 cavalry moved from SZ 70 to Byzantium

    Purchase Units - GreekCityStates
                GreekCityStates buy 1 archer, 1 bireme and 4 cavalrys; Remaining resources: 0 PUs; 1 techTokens;

    Combat - GreekCityStates
                Battle in Byzantium
                    GreekCityStates attack with 1 archer and 1 cavalry
                    Macedonia defend with 1 phalanx
                    GreekCityStates win, taking Byzantium from Macedonia with 1 archer remaining. Battle score for attacker is 3
                    Casualties for Macedonia: 1 phalanx
                    Casualties for GreekCityStates: 1 cavalry
                Battle in Dodona
                    GreekCityStates attack with 2 archers, 5 cavalrys, 1 hoplite and 1 skirmisher
                    AI_Barbarians defend with 1 skirmisher
                    GreekCityStates win, taking Dodona from AI_Barbarians with 2 archers, 5 cavalrys, 1 hoplite and 1 skirmisher remaining. Battle score for attacker is 4
                    Casualties for AI_Barbarians: 1 skirmisher

    Non Combat Move - GreekCityStates
                1 skirmisher moved from Corinth to Athens
                5 cavalrys moved from Sparta to Athens
                1 skirmisher moved from Sparta to SZ 67
                1 skirmisher and 1 trireme moved from SZ 67 to SZ 69
                1 skirmisher moved from SZ 69 to Larissa

    Place Units - GreekCityStates
                1 bireme placed in SZ 67
                1 archer and 4 cavalrys placed in Sparta

    Research Technology - GreekCityStates
                GreekCityStates spend 0 on tech rolls
                GreekCityStates removing all Technology Tokens after successful research.
                GreekCityStates discover conscription

    Activate Technology - GreekCityStates
                GreekCityStates activating conscription

    Turn Complete - GreekCityStates
                GreekCityStates collect 55 PUs; end with 55 PUs total
                Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -4 PUs; end with 51 PUs
                city in Sparta creates 3 PUs; GreekCityStates end with 54 PUs
                city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens

    Territory Summary for GreekCityStates :

    Sparta : 1 archer, 4 cavalrys, 1 city and 2 walls
        Larissa : 1 flag, 1 skirmisher
        Byzantium : 1 flag, 1 archer
        Athens : 5 cavalrys and 1 skirmisher
        SZ 70 : 1 quadrireme and 1 trireme
        SZ 69 : 1 trireme
        SZ 67 : 1 bireme
        Narbo : 1 flag
        Massilia : 1 hoplite and 2 walls
        Syracuse : 2 cavalrys, 3 hoplites, 2 skirmishers and 4 walls
        SZ 33 : 1 trireme
        Lilybaeum : 1 hoplite and 2 skirmishers
        Rhodos : 1 hoplite
        Dodona : 1 flag, 2 archers, 5 cavalrys, 1 hoplite and 1 skirmisher

    Production/PUs Summary :

    RomanRepublic : 78 / 75
        GreekCityStates : 55 / 54
        Pergamon : 40 / 48
        Carthage : 59 / 64
        Macedonia : 12 / 28
        Bosporus : 33 / 41
        Pontus : 0 / 27
        Seleucid : 10 / 22
        Egypt : 58 / 57
        Parthia : 64 / 70
        Armenia : 37 / 44
        AI_Barbarians : 26 / 42
        AI_Neutral : 110 / 813

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 7

    Combat Move - Pergamon
                1 unit repaired.
                1 spearman moved from Sardis to SZ 69
                1 quinquereme and 1 spearman moved from SZ 69 to SZ 71
                1 spearman moved from SZ 71 to Odessus
                2 cavalrys and 1 spearman moved from Thessalonica to Philippopolis
                3 cavalrys, 1 leader, 4 phalanxs, 1 skirmisher and 5 spearmen moved from Thessalonica to Pella
                1 skirmisher and 3 spearmen moved from Halicarnassus to Attalia
                5 cavalrys moved from Pessinus to Attalia

    Purchase Units - Pergamon
                Pergamon buy 2 skirmishers and 8 spearmen; Remaining resources: 0 PUs; 2 techTokens;

    Combat - Pergamon
                Battle in Philippopolis
                    Pergamon attack with 2 cavalrys and 1 spearman
                    AI_Barbarians defend with 1 warrior
                    Pergamon win, taking Philippopolis from AI_Barbarians with 2 cavalrys remaining. Battle score for attacker is 1
                    Casualties for Pergamon: 1 spearman
                    Casualties for AI_Barbarians: 1 warrior
                Battle in Pella
                    Pergamon attack with 3 cavalrys, 1 leader, 4 phalanxs, 1 skirmisher and 5 spearmen
                    AI_Barbarians defend with 2 skirmishers and 2 warriors
                    Pergamon win, taking Pella from AI_Barbarians with 3 cavalrys, 1 leader, 4 phalanxs, 1 skirmisher and 5 spearmen remaining. Battle score for attacker is 20
                    Casualties for AI_Barbarians: 2 skirmishers and 2 warriors
                Battle in Attalia
                    Pergamon attack with 5 cavalrys, 1 skirmisher and 3 spearmen
                    AI_Neutral defend with 4 spearman_neutrals
                    Pergamon win, taking Attalia from AI_Neutral with 5 cavalrys and 2 spearmen remaining. Battle score for attacker is -9
                    Casualties for Pergamon: 1 skirmisher and 1 spearman
                    Casualties for AI_Neutral: 4 spearman_neutrals
                Battle in Odessus

    Non Combat Move - Pergamon
                1 spearman moved from Sardis to Nicaea
                1 spearman moved from Sardis to Halicarnassus
                1 spearman moved from Sardis to Nicaea

    Place Units - Pergamon
                1 skirmisher and 4 spearmen placed in Thessalonica
                1 skirmisher and 4 spearmen placed in Sardis

    Research Technology - Pergamon
                Pergamon spend 0 on tech rolls
                Pergamon removing all Technology Tokens after successful research.
                Pergamon discover supraremes

    Activate Technology - Pergamon
                Pergamon activating supraremes

    Turn Complete - Pergamon
                Pergamon collect 55 PUs; end with 55 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 54 PUs
                Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -4 PUs; end with 50 PUs
                city in Thessalonica creates 3 PUs; Pergamon end with 53 PUs
                city in Thessalonica creates 1 techTokens; Pergamon end with 1 techTokens
                city in Sardis creates 3 PUs; Pergamon end with 56 PUs
                city in Sardis creates 1 techTokens; Pergamon end with 2 techTokens

    Territory Summary for Pergamon :

    Pella : 1 flag, 3 cavalrys, 1 leader, 4 phalanxs, 1 skirmisher and 5 spearmen
        Barcino : 1 spearman and 2 walls
        Halicarnassus : 1 spearman and 2 walls
        Thessalonica : 1 flag, 1 city, 1 skirmisher and 4 spearmen
        Pessinus : 1 flag
        Heraclea Pontica : 1 flag
        Sinope : 1 skirmisher
        SZ 71 : 1 flagship, 2 quinqueremes and 2 triremes
        Sardis : 1 city, 1 skirmisher, 4 spearmen and 5 walls
        Philippopolis : 1 flag, 2 cavalrys
        Odessus : 1 flag, 1 spearman
        Cydonia : 2 cavalrys and 1 spearman
        Nicaea : 1 flag, 2 spearmen
        Valentia : 1 spearman
        Attalia : 1 flag, 5 cavalrys and 2 spearmen

    Production/PUs Summary :

    RomanRepublic : 78 / 75
        GreekCityStates : 55 / 54
        Pergamon : 55 / 56
        Carthage : 59 / 64
        Macedonia : 8 / 28
        Bosporus : 33 / 41
        Pontus : 0 / 27
        Seleucid : 10 / 22
        Egypt : 58 / 57
        Parthia : 64 / 70
        Armenia : 37 / 44
        AI_Barbarians : 18 / 42
        AI_Neutral : 107 / 813

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    I am afraid I have won, Kevin. Would you like to swap sides, as it might be easier playing Rome?

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