@cds I have the options set up so you can place a fighter in a sz where you will build a new cv… you shouldn’t have to edit that.
TAW: Witt (Rome) vs AetV (Carthage)
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TripleA Manual Gamesave Post for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - RomanRepublic
1 unit repaired. -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - RomanRepublic
1 unit repaired.
1 quinquereme moved from SZ 28 to SZ 33
1 quinquereme moved from SZ 28 to SZ 33
1 skirmisher moved from Valentia to Tarraco
3 legionaires moved from Valentia to Tarraco
1 skirmisher moved from Toletum to TarracoPurchase Units - RomanRepublic
Trigger ROMquadriremes: buyQuadrireme removed from RomanRepublicProduction
Trigger ROMquadriremes: buyQuadriremeX added to RomanRepublicProduction
Trigger ROMquadriremesWALL: 1 wall gained by PlayerID named:RomanRepublic
RomanRepublic buy 4 legionaires, 3 quinqueremes and 1 skirmisher; Remaining resources: 0 PUs; 2 techTokens;Combat - RomanRepublic
Battle in Tarraco
RomanRepublic attack with 3 legionaires and 2 skirmishers
AI_Barbarians defend with 3 warriors
RomanRepublic win, taking Tarraco from AI_Neutral with 2 legionaires remaining. Battle score for attacker is 4
Casualties for RomanRepublic: 1 legionaire and 2 skirmishers
Casualties for AI_Barbarians: 3 warriorsNon Combat Move - RomanRepublic
1 legionaire moved from Carthago Nova to Valentia
1 legionaire moved from Carthago Nova to Valentia
4 legionaires and 1 skirmisher moved from Genua to Massilia
1 cataphract moved from Nemausus to Massilia
1 legionaire moved from Nemausus to Massilia
1 leader moved from Nemausus to Massilia
1 cataphract moved from Nemausus to Massilia
2 legionaires and 1 skirmisher moved from Roma to ArretiumPlace Units - RomanRepublic
2 legionaires and 1 skirmisher placed in Valentia
2 legionaires and 1 wall placed in Roma
3 quinqueremes placed in SZ 28Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after unsuccessful research.Turn Complete - RomanRepublic
RomanRepublic collect 78 PUs; end with 78 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -6 PUs; end with 72 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 69 PUs
city in Roma creates 3 PUs; RomanRepublic end with 72 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 75 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokensTerritory Summary for RomanRepublic :
Arretium : 2 legionaires, 1 skirmisher and 1 wall
Roma : 1 city, 6 legionaires, 2 skirmishers and 4 walls
Verona : 1 flag
Tarraco : 1 flag, 2 legionaires
Messana : 1 wall
Mediolanum : 1 flag
Carthago Nova : 1 flag, 1 legionaire
Toletum : 1 flag
Massilia : 2 cataphracts, 1 leader, 5 legionaires and 1 skirmisher
Capua : 5 legionaires, 1 skirmisher and 1 wall
SZ 33 : 2 biremes, 1 flagship, 3 quadriremes, 6 quinqueremes and 2 triremes
Salapia : 1 wall
SZ 28 : 3 quinqueremes
Lilybaeum : 1 flag, 1 catapult, 8 legionaires and 4 skirmishers
Genua : 1 flag
Nemausus : 1 flag
Valentia : 1 cataphract, 1 city, 10 legionaires, 1 skirmisher and 2 walls
Patavium : 1 flag, 2 legionairesProduction/PUs Summary :
RomanRepublic : 78 / 75
GreekCityStates : 45 / 44
Pergamon : 40 / 48
Carthage : 59 / 64
Macedonia : 18 / 28
Bosporus : 33 / 41
Pontus : 0 / 27
Seleucid : 10 / 22
Egypt : 58 / 57
Parthia : 64 / 70
Armenia : 37 / 44
AI_Barbarians : 30 / 42
AI_Neutral : 110 / 813 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - GreekCityStates
4 cavalrys moved from Athens to Dodona
2 archers, 1 cavalry, 1 hoplite and 1 skirmisher moved from Larissa to Dodona
1 archer moved from Athens to SZ 69
1 archer and 1 trireme moved from SZ 69 to SZ 70
1 archer moved from SZ 70 to Byzantium
1 cavalry moved from Larissa to SZ 70
1 cavalry moved from SZ 70 to ByzantiumPurchase Units - GreekCityStates
GreekCityStates buy 1 archer, 1 bireme and 4 cavalrys; Remaining resources: 0 PUs; 1 techTokens;Combat - GreekCityStates
Battle in Byzantium
GreekCityStates attack with 1 archer and 1 cavalry
Macedonia defend with 1 phalanx
GreekCityStates win, taking Byzantium from Macedonia with 1 archer remaining. Battle score for attacker is 3
Casualties for Macedonia: 1 phalanx
Casualties for GreekCityStates: 1 cavalry
Battle in Dodona
GreekCityStates attack with 2 archers, 5 cavalrys, 1 hoplite and 1 skirmisher
AI_Barbarians defend with 1 skirmisher
GreekCityStates win, taking Dodona from AI_Barbarians with 2 archers, 5 cavalrys, 1 hoplite and 1 skirmisher remaining. Battle score for attacker is 4
Casualties for AI_Barbarians: 1 skirmisherNon Combat Move - GreekCityStates
1 skirmisher moved from Corinth to Athens
5 cavalrys moved from Sparta to Athens
1 skirmisher moved from Sparta to SZ 67
1 skirmisher and 1 trireme moved from SZ 67 to SZ 69
1 skirmisher moved from SZ 69 to LarissaPlace Units - GreekCityStates
1 bireme placed in SZ 67
1 archer and 4 cavalrys placed in SpartaResearch Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after successful research.
GreekCityStates discover conscriptionActivate Technology - GreekCityStates
GreekCityStates activating conscriptionTurn Complete - GreekCityStates
GreekCityStates collect 55 PUs; end with 55 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -4 PUs; end with 51 PUs
city in Sparta creates 3 PUs; GreekCityStates end with 54 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokensTerritory Summary for GreekCityStates :
Sparta : 1 archer, 4 cavalrys, 1 city and 2 walls
Larissa : 1 flag, 1 skirmisher
Byzantium : 1 flag, 1 archer
Athens : 5 cavalrys and 1 skirmisher
SZ 70 : 1 quadrireme and 1 trireme
SZ 69 : 1 trireme
SZ 67 : 1 bireme
Narbo : 1 flag
Massilia : 1 hoplite and 2 walls
Syracuse : 2 cavalrys, 3 hoplites, 2 skirmishers and 4 walls
SZ 33 : 1 trireme
Lilybaeum : 1 hoplite and 2 skirmishers
Rhodos : 1 hoplite
Dodona : 1 flag, 2 archers, 5 cavalrys, 1 hoplite and 1 skirmisherProduction/PUs Summary :
RomanRepublic : 78 / 75
GreekCityStates : 55 / 54
Pergamon : 40 / 48
Carthage : 59 / 64
Macedonia : 12 / 28
Bosporus : 33 / 41
Pontus : 0 / 27
Seleucid : 10 / 22
Egypt : 58 / 57
Parthia : 64 / 70
Armenia : 37 / 44
AI_Barbarians : 26 / 42
AI_Neutral : 110 / 813 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - Pergamon
1 unit repaired.
1 spearman moved from Sardis to SZ 69
1 quinquereme and 1 spearman moved from SZ 69 to SZ 71
1 spearman moved from SZ 71 to Odessus
2 cavalrys and 1 spearman moved from Thessalonica to Philippopolis
3 cavalrys, 1 leader, 4 phalanxs, 1 skirmisher and 5 spearmen moved from Thessalonica to Pella
1 skirmisher and 3 spearmen moved from Halicarnassus to Attalia
5 cavalrys moved from Pessinus to AttaliaPurchase Units - Pergamon
Pergamon buy 2 skirmishers and 8 spearmen; Remaining resources: 0 PUs; 2 techTokens;Combat - Pergamon
Battle in Philippopolis
Pergamon attack with 2 cavalrys and 1 spearman
AI_Barbarians defend with 1 warrior
Pergamon win, taking Philippopolis from AI_Barbarians with 2 cavalrys remaining. Battle score for attacker is 1
Casualties for Pergamon: 1 spearman
Casualties for AI_Barbarians: 1 warrior
Battle in Pella
Pergamon attack with 3 cavalrys, 1 leader, 4 phalanxs, 1 skirmisher and 5 spearmen
AI_Barbarians defend with 2 skirmishers and 2 warriors
Pergamon win, taking Pella from AI_Barbarians with 3 cavalrys, 1 leader, 4 phalanxs, 1 skirmisher and 5 spearmen remaining. Battle score for attacker is 20
Casualties for AI_Barbarians: 2 skirmishers and 2 warriors
Battle in Attalia
Pergamon attack with 5 cavalrys, 1 skirmisher and 3 spearmen
AI_Neutral defend with 4 spearman_neutrals
Pergamon win, taking Attalia from AI_Neutral with 5 cavalrys and 2 spearmen remaining. Battle score for attacker is -9
Casualties for Pergamon: 1 skirmisher and 1 spearman
Casualties for AI_Neutral: 4 spearman_neutrals
Battle in OdessusNon Combat Move - Pergamon
1 spearman moved from Sardis to Nicaea
1 spearman moved from Sardis to Halicarnassus
1 spearman moved from Sardis to NicaeaPlace Units - Pergamon
1 skirmisher and 4 spearmen placed in Thessalonica
1 skirmisher and 4 spearmen placed in SardisResearch Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after successful research.
Pergamon discover supraremesActivate Technology - Pergamon
Pergamon activating supraremesTurn Complete - Pergamon
Pergamon collect 55 PUs; end with 55 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 54 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -4 PUs; end with 50 PUs
city in Thessalonica creates 3 PUs; Pergamon end with 53 PUs
city in Thessalonica creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 56 PUs
city in Sardis creates 1 techTokens; Pergamon end with 2 techTokensTerritory Summary for Pergamon :
Pella : 1 flag, 3 cavalrys, 1 leader, 4 phalanxs, 1 skirmisher and 5 spearmen
Barcino : 1 spearman and 2 walls
Halicarnassus : 1 spearman and 2 walls
Thessalonica : 1 flag, 1 city, 1 skirmisher and 4 spearmen
Pessinus : 1 flag
Heraclea Pontica : 1 flag
Sinope : 1 skirmisher
SZ 71 : 1 flagship, 2 quinqueremes and 2 triremes
Sardis : 1 city, 1 skirmisher, 4 spearmen and 5 walls
Philippopolis : 1 flag, 2 cavalrys
Odessus : 1 flag, 1 spearman
Cydonia : 2 cavalrys and 1 spearman
Nicaea : 1 flag, 2 spearmen
Valentia : 1 spearman
Attalia : 1 flag, 5 cavalrys and 2 spearmenProduction/PUs Summary :
RomanRepublic : 78 / 75
GreekCityStates : 55 / 54
Pergamon : 55 / 56
Carthage : 59 / 64
Macedonia : 8 / 28
Bosporus : 33 / 41
Pontus : 0 / 27
Seleucid : 10 / 22
Egypt : 58 / 57
Parthia : 64 / 70
Armenia : 37 / 44
AI_Barbarians : 18 / 42
AI_Neutral : 107 / 813 -
I am afraid I have won, Kevin. Would you like to swap sides, as it might be easier playing Rome?





