TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - RomanRepublic
1 unit repaired.
1 ballista, 2 cataphracts, 1 leader and 4 legionaires moved from Mediolanum to Nemausus
1 skirmisher moved from Tarraco to Toletum
RomanRepublic take Toletum from AI_Neutral
1 skirmisher moved from Valentia to Carthago Nova
3 legionaires moved from Valentia to Carthago Nova
Purchase Units - RomanRepublic
Trigger ROMquinqueremes: buyQuinquereme removed from RomanRepublicProduction
Trigger ROMquinqueremes: buyQuinqueremeX added to RomanRepublicProduction
Trigger ROMquinqueremesWALL: 1 wall gained by PlayerID named:RomanRepublic
RomanRepublic buy 4 legionaires, 2 quinqueremes and 2 skirmishers; Remaining resources: 1 PUs; 2 techTokens;
Combat - RomanRepublic
Battle in Carthago Nova
RomanRepublic attack with 3 legionaires and 1 skirmisher
Carthage defend with 1 cavalry and 1 hoplite
RomanRepublic win, taking Carthago Nova from Carthage with 3 legionaires remaining. Battle score for attacker is 9
Casualties for RomanRepublic: 1 skirmisher
Casualties for Carthage: 1 cavalry and 1 hoplite
Battle in Nemausus
RomanRepublic attack with 1 ballista, 2 cataphracts, 1 leader and 4 legionaires
AI_Neutral defend with 5 spearman_neutrals
Units damaged: 1 leader owned by the RomanRepublic
RomanRepublic win, taking Nemausus from AI_Neutral with 2 cataphracts, 1 leader and 1 legionaire remaining. Battle score for attacker is -22
Casualties for RomanRepublic: 1 ballista and 3 legionaires
Casualties for AI_Neutral: 5 spearman_neutrals
Non Combat Move - RomanRepublic
4 legionaires and 1 skirmisher moved from Arretium to Genua
1 quadrireme moved from SZ 28 to SZ 33
1 legionaire moved from Tarraco to Valentia
Place Units - RomanRepublic
2 legionaires, 1 skirmisher and 1 wall placed in Roma
2 quinqueremes placed in SZ 28
2 legionaires and 1 skirmisher placed in Valentia
Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after successful research.
RomanRepublic discover quadriremes
Activate Technology - RomanRepublic
RomanRepublic activating quadriremes
Turn Complete - RomanRepublic
RomanRepublic collect 78 PUs; end with 79 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -6 PUs; end with 73 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 70 PUs
city in Roma creates 3 PUs; RomanRepublic end with 73 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 76 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
Territory Summary for RomanRepublic :
Arretium : 1 wall
Roma : 1 city, 6 legionaires, 3 skirmishers and 3 walls
Verona : 1 flag
Tarraco : 1 flag, 1 legionaire and 1 skirmisher
Messana : 1 wall
Mediolanum : 1 flag
Carthago Nova : 1 flag, 3 legionaires
Toletum : 1 flag, 1 skirmisher
Capua : 5 legionaires, 1 skirmisher and 1 wall
SZ 33 : 2 biremes, 1 flagship, 3 quadriremes, 4 quinqueremes and 2 triremes
Salapia : 1 wall
SZ 28 : 2 quinqueremes
Lilybaeum : 1 flag, 1 catapult, 8 legionaires and 4 skirmishers
Genua : 1 flag, 4 legionaires and 1 skirmisher
Nemausus : 1 flag, 2 cataphracts, 1 leader and 1 legionaire
Valentia : 1 cataphract, 1 city, 9 legionaires, 1 skirmisher and 2 walls
Patavium : 1 flag, 2 legionaires
Production/PUs Summary :
RomanRepublic : 78 / 76
GreekCityStates : 45 / 49
Pergamon : 36 / 36
Carthage : 55 / 65
Macedonia : 24 / 30
Bosporus : 26 / 38
Pontus : 0 / 27
Seleucid : 21 / 28
Egypt : 52 / 53
Parthia : 67 / 92
Armenia : 34 / 41
AI_Barbarians : 23 / 35
AI_Neutral : 121 / 699