@nerquen:
@aequitas:
So a plus 20 or even 25 ipc income each round would be ok to ask for?
After my first 3 test games I would say 20 is a reasonable bonus for US.
Here https://docs.google.com/spreadsheets/d/1TRZcA7zK3-B31ipA9cOzaiLnwiCrJlY7aWlvFMSo4J4/edit?usp=sharing is a google sheet summarizing all played test games. Please let me know if you would like to add a game.
Hi Nerq, good job with the sheet!
Like we discussed in private (after my last online games), we can add some other game(s) to this in the near future. I’d like to give GF a couple more tries (especially with increased US production), as in USA 2 turns Europe-production, then switching back to Pacific. At least with DS, I have seen enough of (K)JF to think that this is not the thing to do with the allies: Germany will become monstrous and a monstrous Germany is even worse than a monstrous Japan. Caveat emptor :wink:!
But I have to say that my last tripleA games were a bit of an eye-opener for me as to what my play(time!) limits are and I had to stop playing after about 19 turns (spread over 3 games) during 5 weeks in a row. Too bad my opponent overreacted, but in any case I would not want to repeat this… 5 weeks clearly was too much for me. But anyway, we discussed most of this before.
As I am reluctant to find out where my ‘breakpoint’ (how much time on end) exactly lies, I’d rather stay on the safe side and not get close to the breakpoint in the first place.
So if/when I play on tripleA, I should play as if I play FtF at the table: not longer than a couple of days in a row but those days should be reserved for playing A&A completely. I see you live in Europe (like me), so we should be able to arrange a long ‘tripleA game-weekend’, in which we play 1 or 2 complete A&A games in just 3 to max 4 days. That is way safer (and much more appealing) to me than playing for (5) weeks on end. Depending on how fast we can play, of course, but if we can do >½ a gameturn per hour we should be able to complete at least 1 monster game (of >20 turns) or 2 shorter ones (<11 turns each). If you (and/or any1 else) is interested in playing like this we’ll discuss the exact planning in private.