A Japanese base in Madagaskar would have closed the US Lend/Lease route named the Persian Corridor from US to USSR, as well as the Middle East oil going the other way, so I dont think US would allowed that. In fact UK did attack the Vichy garrison there in May 1942, to deny Japan access to Madagaskar. Its a pretty long way from Japan, so I cant figure how they should have done it, its hardly doable in an A&A game, and in the real world you got the supply chain too
Posts made by Narvik
RE: JAPANESE OPERATION C
Rules for mobilizating new units
I cant find anything yet about how purchasing and mobilization of new units work. Only some combat examples, at Kickstarter and BGG. So, I am watching this documentary about the war in Nam, and have come to 1965, so my assumptions could be wrong. But fact is, the military advisors that have been asked so far, claim that the main problem was, that if you killed one enemy communist, then that one enemy would be replaced. But, and this is vital, if you killed one innocent, then 10 new people would join Viet Cong. To me this look like a zombie apocalypse. Kill one enemy unit, and your opponent can mobilize one new unit. But burn a civillian village and your opponent can mobilize 10 new units. Is this taken care of in the Rulebook ? Because about the Vietcong unit, it says on Kickstarter that its ability were to ambush, disperse, evade and control the rural population, and that this ability is what forced USA to keep sending units, and finally lose the war. This is wrong, it was the killing of innocents that turned people to join VC and then the growth of VC forced USA to keep sending troops.
I believe this case should be covered in the game mechanic. If one or more Red units is in a territory, you should have several options. You can bomb that territory and automatically kill every units in it, but then the Red team can mobilize 10 new Red units for each casualty, like you kill 2 Red units by bombing, and the Red mobilize 20 new units. Or, you can target the Red unit, but with low odds, like a 1 on a 6D is a hit. But if you succeed and roll a 1, and that one Red unit is killed, the Red team can not replace it. So basically carpet bombing is very efficient on the battlefield, but with huge backfire in the long run. Targeting is difficult and takes a lot of work, but it pays off in the long run.
The typical VC strategy was to let a VC sniper fire from an innocent village. If he hit anything or killed any US troops was not important. Then ARVN and US troops would always respond by burning that innocent village down. Then the surviving families and neighbors of that ruined village would join VC. It was basically this VC purchase and mobilize new units strategy that made USA lose the war, because we kept responding with wrong strategy. We should have targeted that VC sniper, not the entire population. Â Its like when a brown-haired person steal a car, you dont hang every brown-haired persons in that neighborhood, because that is not justice, but it is a sure way to turn every brown-haired persons of the entire world against you. You can do it if you are Hitler and want to ethnically cleanse the world from brown-haired people, but if you do it by accident, like the leaders did back in the -60ies, and you dont have any strategies to deal with it, then you lose
RE: Subjective Complaints about AAZ (Zombies are stupid thread)
I’m not censoring anything. If you have subjective complaints, put them all here in this thread. If you have constructive criticism, start a new thread.
Again, when the newbies arrive to learn more about AAZ and other A&A games, I want them to see a welcoming community. Seeing a bunch of posts of people hating on zombies, might turn people away.
You got some strong points here, and I want to change my stand.
RE: The Chainsaw Tank, kept forgetting to use it…
The techs mostly “reskin” all of one team’s units of one type so to make custom pieces in one color would cause a lot of confusion.Â Â However, a full new ($100?) set of minis for all the teams with 10 copies of custom tanks, infantry transports etc. will no doubt be offered by Christmas.
WOTC could make Expansion Packs like they did with the Minis, and make lots of money, I bet the A&A community would love it
RE: The Chainsaw Tank, kept forgetting to use it…
Has anybody here tried to produce a game? Game pieces? Or even run a business?
I think a chainsaw tank mini is an awesome idea but there are tradeoffs. Yes, you and I would pay extra but there are a bunch of die hard A&A a-holes (sorry guys but the haters are acting like jerks) who are not even going to buy one copy. If you price it too high, then newcomers to A&A won’t buy and then you guarantee a flop.
Chainsaw tanks is a great opportunity for the community to create and sell their own. I’ll be ready to buy one from Combat Miniatures should they chose to make one, hint hint.
I belive you missed my point. A lot of the A&A fans are piece junkies, they would purchase any A&A game if it has new pieces that can be fairly used in their customized games. You can make a simple game with F4F fighter for the p38, or a Tiger tank, or a Hood battleship, and people would buy that game just for the new pieces. I figure that a Chainsaw Tank could be used to clear minefields or that kind of thing in a non-zombie game. I know that this plastic pieces cost from less to nothing, so I figure that WOTC could have made good money if they had a better understanding of the motivation of the piece junkies that spend a lot of money on this games. I belive it is poor business policy to target a game like this to a narrow audience, when it could reach all the A&A community just by including some Panzer IV sculpts, or a Mustang fighter for US. Dont confuse this with negativity, it is ment to be a rational advice.