And here’s what I’ve heard from Eric:
All the artwork and game piece files are ready, and now that things have returned to a little bit of normalcy (basically my whole production chain just up and dropped everything during the pandemic), things are starting to get back to normal. I hope by the beginning of the new year to have production rolling. I am talking to the factory now about starting production.
@Imperious-Leader I hope you don’t mind that I added the quotes to you post.
I cant find anything yet about how purchasing and mobilization of new units work. Only some combat examples, at Kickstarter and BGG. So, I am watching this documentary about the war in Nam, and have come to 1965, so my assumptions could be wrong. But fact is, the military advisors that have been asked so far, claim that the main problem was, that if you killed one enemy communist, then that one enemy would be replaced. But, and this is vital, if you killed one innocent, then 10 new people would join Viet Cong. To me this look like a zombie apocalypse. Kill one enemy unit, and your opponent can mobilize one new unit. But burn a civillian village and your opponent can mobilize 10 new units. Is this taken care of in the Rulebook ? Because about the Vietcong unit, it says on Kickstarter that its ability were to ambush, disperse, evade and control the rural population, and that this ability is what forced USA to keep sending units, and finally lose the war. This is wrong, it was the killing of innocents that turned people to join VC and then the growth of VC forced USA to keep sending troops.
I believe this case should be covered in the game mechanic. If one or more Red units is in a territory, you should have several options. You can bomb that territory and automatically kill every units in it, but then the Red team can mobilize 10 new Red units for each casualty, like you kill 2 Red units by bombing, and the Red mobilize 20 new units. Or, you can target the Red unit, but with low odds, like a 1 on a 6D is a hit. But if you succeed and roll a 1, and that one Red unit is killed, the Red team can not replace it. So basically carpet bombing is very efficient on the battlefield, but with huge backfire in the long run. Targeting is difficult and takes a lot of work, but it pays off in the long run.
The typical VC strategy was to let a VC sniper fire from an innocent village. If he hit anything or killed any US troops was not important. Then ARVN and US troops would always respond by burning that innocent village down. Then the surviving families and neighbors of that ruined village would join VC. It was basically this VC purchase and mobilize new units strategy that made USA lose the war, because we kept responding with wrong strategy. We should have targeted that VC sniper, not the entire population. Â Its like when a brown-haired person steal a car, you dont hang every brown-haired persons in that neighborhood, because that is not justice, but it is a sure way to turn every brown-haired persons of the entire world against you. You can do it if you are Hitler and want to ethnically cleanse the world from brown-haired people, but if you do it by accident, like the leaders did back in the -60ies, and you dont have any strategies to deal with it, then you lose
I received some good advice here on A&A.org that I should remind anyone that’s interested that The War in Vietnam has been funded and WILL be made. If you’d like to make sure you get a copy, the kickstarter campaign is going to run for another few days only (ends Saturday).
As I say, the game is funded and is going to be produced, but kickstarter is the only chance to pledge for a copy if you want one. Here is the link:
https://www.kickstarter.com/projects/1523186582/vietnam-war-miniatures-axis-and-allies-type-wargam?ref=discovery&term=The War in Vietnam
Wow, how about that!
I’ll re-post a sentiment that I commented about on the KS page, that it is my abiding passion to make sure this game is as perfect as possible, with immeasurably beautiful components, easy to read and play rules, no errata, thoroughly playtested, and simply the beneficiary of my and the designer’s passion to make this game stellar.
We didn’t bring this game to light for the sake of simply producing a product to sell; oh no, we have a passion for the subject, and we want the game to be as bad ass as you do, and that’s exactly what we intended to do. Easy to play and without blemish, I’ve been working on games professionally for years and have all the experience to know how to cross every t and dot every i.
Thanks to all for your support, backing, and faith; you’ll be astounded at what you’ll get on your front door when we deliver!
Yes, thank you Narvik, and thanks for your participation and discussion here on A&A.org.
As a gamer myself, I am just truly excited at the opportunity to deliver a totally perfect and handsome game with the best components.
I look at some of the Hasbro game pieces of the past, and I keep thinking how we can make better-looking and accurate game pieces, and we now get to do that!
Note that the projections for over 100% funding are very good, so it seems like we might be able to include even more miniatures than we hoped for.
Every extra pledge that comes in makes this more likely, so I will update the poll when the campaign ends.
If you are interested in getting this game and all its pieces, don’t miss your opportunity; the campaign only has a little over a week left:
https://www.kickstarter.com/projects/1523186582/vietnam-war-miniatures-axis-and-allies-type-wargam?ref=nav_search&result=project&term=The War in Vietnam
Sorry, I missed your post here.
As to the scope, either version would be essentially strategic. A central Europe setting would just be a bigger map of Germany and peripheral countries. Most of the fighting would be in West Germany and neighboring countries, so the map would segment central Europe into the same number of spaces as the other alternative, but for that reason the game would approach more of an operational level, you’re right.
That said, the polling seems clear that people want the other version, so that may answer that!
Yes, that’s true. A limit of the kickstarter website. However, simply pledge for everything they want, and I will be e-mailing everybody when the campaign game ends to make sure they get what they want.
Gentlemen, Heads up, over on Kickstarter is a Vietnam War miniatures Axis & Allies type war game board game with over 800 veitnam era playing pieces. It has kinda just started and has 27 days to go. I have not posted anything for over a year ever since i lost my job and for the last 14 months I have been looking for a job so it consumes most of my time. I want to own of these but that is not an option right now. Just wanted to give everyone an update as to why i have been silent for so long.
Oh, one more thing. The huge Japanese battleship was called Yamato. Yamamoto was the name of Japan’s most famous admiral. Maybe the arrival of Admiral Yamamoto would indeed correspond to having an extra battleship, but I’m not sure that’s what you intended.
Since I had the U.S. naval colors out, I pushed through with the Lexington rebuild.
Here’s the previous look.
Reused everything but the rear structure, boosting the fwd. island about 1.5mm. Rear section fabricated with styrene stock.
Think I might have gone a little to big? Still 100% better. That’s what I get for trying to use the rear of a classic tank turret the first time.
Stay safe all.
to @djensen @Panther @redrum . You all have put a lot of work into the transition. @simon33 has been helpful with his comments as well.
And thank you to everyone else helping out with the change.
It may take a while to get used to the new program, but it’s gonna work just fine : )
@JustLuthor I have the True Neutral Lid done (All true neutrals and mongolia). I’ll work on the other one soon. Let me know if you need the sides of the box too. The colors may not be fully match with out of game box if printed out.
True Neutral Box
@Midnight_Reaper said in 20 Years of Axis & Allies .org:
@CWO-Marc As for what we did and did not have back in 2000, I made a small chart
Great chart, Midnight Reaper; it brings back lots of memories. A further point to note is that, in Classic, only the infantry sculpt was nation-specific and was based on authentic WWII designs; the equipment sculpts started following the same design principle with Europe / Pacific / Revised, though it took a long while to achieve (by combining E1940.2, P1940.2 and 1941) a full array for everyone except France. We were also treated to some neat special-category sculpts: the German blockhouses in D-Day, the American and German trucks in Bulge, and the entirely-other-war sculpt set of 1914. Another nice development in the official games has been the addition of China, Italy, ANZAC and France to the original five powers (US, UK, USSR, Germany and Japan). And in the early days, people who wanted extra types of units (or extra colours to represent other countries) had to make do with third-party products like the Xeno and Table Tactics ones or the Enemy on the Horizon expansion set, the quality of which was uneven and the availability of which wasn’t always great. Things certainly have changed.