Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 fighter moved from 111 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Poland to Slovakia Hungary 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs2015 League General Discussion Thread
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I should note that this is mainly because of time constraints, if you’re like me and only have time for ~10 games a year, you have to make them count. If I had all the time in the world, I would play anyone, rankings aren’t the reason to play :)
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I wonder how much of a bid might be useful as a balancing feature. Something like, you can get more points for beating someone if you give them a much higher bid than average? So a Tier 1, who gets challenged by a brand new player (so Tier 3 to start), might give them the usual bid, but then it’s auto bumped by 40 or something?
I don’t know how workable such a system might be.
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Thanks for re-opening that big can of worms, JWW :lol:
I am playing a new guy right now and it’s one of the funnest games of the year for me. Best case scenario I get 3 or 4 points and it lowers my average a lot, but I don’t care. If I didn’t want it to kill my PPG, then I would play him in the play boardgames section. You don’t have to play all your games here.
A lot of us have different objectives, I know. A lot of guys just want to get in the playoffs. Realistically, the champion every year is going to be someone like me who doesn’t really stress about his PPG. The top 8 get in. If you’re good enough to be champion, you’re good enough to finish in the top 8 without obsessing about PPG.
You have to be a few tiers above a guy to have a win against him lower your PPG. It’s not a competitive game. Yes it’s penalized by the system. Do we really need a system where you always go up for a win, no matter how bad your opponent is? My one opinion is we don’t.
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As far as people wanting to play people in the higher tiers because they think it’s better for their PPG either way -
Isn’t that a good thing?The current system penalizes people who go for really easy wins. I think that’s good.
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As far as people wanting to play people in the higher tiers because they think it’s better for their PPG either way -
Isn’t that a good thing?The current system penalizes people who go for really easy wins. I think that’s good.
I still think people should not be penalized but rather being ±0 with those games.
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Well, that’s a penalty too, because you get nothing for all that time
If you want to play someone that much worse than you and don’t want a penalty, play them in the play boardgames section.
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It’s also desirable to keep the system simple. You should be able to easily recalculate your own PPG and know how it is calculated. You should be able to easily calculate what your PPG would be if you played someone and would win/lose. Right now these objectives are achieved.
A low to mid tier 1 has to play a tier 4 to lose any PPG with a win.
A high tier 1 to a low tier E has to play a tier 3 to lose any PPG with a win
A high tier E or tier M would have to play a tier 2 to lose any PPG with a win.That’s about TWO AND A HALF tiers below you. When such games are played, the better player virtually NEVER loses. They are not competitive games. I don’t think any change is necessary.
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They are not competitive games. I don’t think any change is necessary.
And anticipating the protest that weak players won’t ever get to play strong players -
Not always. People like JWW and I play weak players sometimes in league even knowing it will lower our PPG. We’re here to have fun.
Second response - go play in the Play Boardgames section. Players like JWW and I would be willing to do that when we’re not to busy.
So the protest that weak players can’t play strong players simply isn’t true. I rarely turn down a challenge. If you’re a tier 2, 3, or 4, I will gladly kill you and enjoy every minute of it. -
2015 - it was Elite
2016 - now we have Master
2017 - Grand Master
2018 - Super Human Master
2019 - Elite Super Human Master
2020 - God
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btw, with the God tier, there can only be ONE player who achieves it, and if someone beats him, they are allowed to enter a spiritual championship called “heaven,” and the win is actually considered impossible so it gets recorded as a draw (because God is omnipotent duh). but if a person loses to him, he will be cast into hell, which means he will become Damned tier and his PPG will be reset to -666.
2015 - it was Elite
2016 - now we have Master
2017 - Grand Master
2018 - Super Human Master
2019 - Elite Super Human Master
2020 - God
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That’s probably where all this is headed, yes.
But for now, we just have MASTER :-D -
After Master level, we’re sure to get Master BlackBelt Dan 1,2,3…all the way to Grandmaster tier. :lol:
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The league gets better every year….
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Whether or not this is a collective feeling of us scum of the Earth, but we’d like to experience the raping from an Expert or Grandmaster B or Grandpa D or whatever rank you 1% come up with next. There are those out there willing to take us peons on, and I applaud them.
In no way should they be penalized for it. I’m not asking for a 40 bid (although after just having London Nuked, it’s not a bad idea….), but as I mentioned in this thread about a year or two ago, we should be given a chance to get our S&#T packed.Proposal
A win by a level 1 or higher (ie. Expert, Master, Grandmaster B), can’t affect your PPG, but can be added to your win total. I don’t know if you want to call it the charity column. However, in the unlikely event you fcuk up and you lose, then you are TOTALLY held accountable to losing
to someone on welfare. I don’t want charity points for losing. I think, for anyone to get a point for losing (and this is my personal belief on ANY game), you should only get the points after say, Round 10. Why should anyone get a point for losing in RD 3 or 4 because of a catostrophic collapse of defense. That’s not skill. Hell, I lose like that half the time! So if you are going to get points for losing, make it after RD 10…hell, if you feel froggy enough, if someone can take it to say RD 25, fcuk it, give them 1 pt less than the win…how many games do you see go that far? Probably not many, but maybe some people would be inclined to see if they could last that long?#Tier4LivesMatter
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I hear ya Mallery
Play Boardgames section…
Playing top players is a privilege, not a right. And even if their PPG wouldn’t actually go down, it’s still a lot of time and energy to devote to a game that will not raise it… And it shouldn’t raise it. I know people talk ELO and all that, but I have some experience with that too. I don’t think your rating should raise at all from beating someone a lot worse than you. It proves nothing.
Sorry, not going to go through a bunch of gymnastics to remove the built-in penalty for playing someone much, much weaker
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#alltiersmatter
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Congratulations on logging several wins so far this year, and reaching the next tier! I think you’re there to stay!
Cool thing about the tiers…… sense of accomplishment when you reach a higher level, right?
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Congratulations on logging several wins so far this year, and reaching the next tier! I think you’re there to stay!
Cool thing about the tiers…… sense of accomplishment when you reach a higher level, right?
I guess we know why you are adding tiers… :wink:
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just too much space above 4.50
I’m getting plenty of sense of accomplishment with 5 and hopefully soon 6 playoff victories in 2 years :wink:
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Lets see if we can keep it at 5 :-P





