@Elrood let’s see if he is on site tomorrow am. He usually does his turns in his games in the mornings during the week. If he is not on the site tomorrow then he may have some issues going on and you can do his turn for him.
Witt and Aequitas vs Noll and Degrasse G42
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Three hits by US Subs. Ool please.
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TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Southern France
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 armour moved from Norway to Karelia
1 fighter moved from Norway to Karelia
1 bomber moved from United Kingdom to Karelia
3 fighters moved from Normandy Bordeaux to Southern France
1 bomber moved from United Kingdom to Karelia
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 3 battleships, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 6 Sea Zone
Americans take 35 Sea Zone from Japanese
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 bomber moved from Western United States to 6 Sea Zone
1 artillery moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Amur to Manchuria
2 artilleries and 1 infantry moved from 6 Sea Zone to JapanCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 2
Units damaged: 1 battleship owned by the Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Battle in 6 Sea Zone
Americans attack with 3 battleships, 1 bomber, 1 carrier, 1 destroyer, 3 fighters, 4 submarines, 1 tactical_bomber and 2 transports
Japanese defend with 2 carriers, 6 destroyers, 7 fighters, 1 submarine and 3 transports -
Max defense
free hits
1s submarines
2s crippled CVs, then the DDs
3s No CAs or tacs, so doesn’t matter
4s fighters -
I updated my triple a Version.
It gives me an error and won’t let me finish my battle.
Have you all updated your Version as well? -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Southern France
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 armour moved from Norway to Karelia
1 fighter moved from Norway to Karelia
1 bomber moved from United Kingdom to Karelia
3 fighters moved from Normandy Bordeaux to Southern France
1 bomber moved from United Kingdom to Karelia
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 3 battleships, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 6 Sea Zone
Americans take 35 Sea Zone from Japanese
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 bomber moved from Western United States to 6 Sea Zone
1 artillery moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Amur to Manchuria
2 artilleries and 1 infantry moved from 6 Sea Zone to JapanCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 2
Units damaged: 1 battleship owned by the Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Battle in 6 Sea Zone
Americans attack with 3 battleships, 1 bomber, 1 carrier, 1 destroyer, 3 fighters, 4 submarines, 1 tactical_bomber and 2 transports
Japanese defend with 2 carriers, 6 destroyers, 7 fighters, 1 submarine and 3 transports
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 3/4 hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 3 battleships, 1 bomber, 1 carrier, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 4/9 hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 carriers, 6 destroyers, 7 fighters and 3 transports in 6 Sea Zone, round 2 : 9/15 hits
Units damaged: 2 battleships owned by the Americans
4 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Americans, 4 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 3 battleships, 1 bomber, 3 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 3 : 5/8 hits
Japanese roll dice for 2 carriers, 2 destroyers, 7 fighters and 3 transports in 6 Sea Zone, round 3 : 8/11 hits
3 fighters owned by the Americans, 3 battleships owned by the Americans, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 bomber owned by the Americans and 1 fighter owned by the Japanese lost in 6 Sea Zone
2 transports owned by the Americans retreated to 16 Sea Zone
Japanese win with 6 fighters and 3 transports remaining. Battle score for attacker is -65
Casualties for Japanese: 2 carriers, 6 destroyers, 1 fighter and 1 submarine
Casualties for Americans: 3 battleships, 1 bomber, 1 carrier, 1 destroyer, 3 fighters, 4 submarines and 1 tactical_bomber
Battle in French West Africa
Americans attack with 1 armour and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in French West Africa, round 2 : 0/2 hits
Germans roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits
1 infantry owned by the Americans lost in French West Africa
Americans roll dice for 1 armour in French West Africa, round 3 : 1/1 hits
Germans roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits
1 infantry owned by the Germans lost in French West Africa
Americans win, taking French West Africa from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Karelia
Americans attack with 1 armour, 2 bombers and 1 fighter
Germans defend with 1 armour and 1 mech_infantry
Americans roll dice for 1 armour, 2 bombers and 1 fighter in Karelia, round 2 : 2/4 hits
Germans roll dice for 1 armour and 1 mech_infantry in Karelia, round 2 : 1/2 hits
1 fighter owned by the Americans, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Karelia
Americans win, taking Karelia from Germans with 1 armour and 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Americans: 1 fighter
Battle in Southern France
Americans attack with 1 armour, 3 fighters and 1 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 armour, 3 fighters and 1 infantry in Southern France, round 2 : 3/5 hits
Italians roll dice for 2 infantry in Southern France, round 2 : 1/2 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 armour and 3 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
3 fighters owned by the Japanese forced to land in JapanNon Combat Move - Americans
1 carrier moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
3 transports moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 92 Sea Zone to Tobruk
1 fighter moved from Southern France to 92 Sea Zone
2 fighters moved from Southern France to Normandy Bordeaux
2 bombers moved from Karelia to Norway
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Libya to TobrukPlace Units - Americans
1 armour, 1 mech_infantry and 1 tactical_bomber placed in Norway
1 cruiser placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
2 bombers placed in Western United States
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 67 PUs; end with 67 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag, 2 infantry
Manchuria : 1 artillery and 1 infantry
New Britain : 1 flag
Philippines : 1 airfield and 1 harbour
Western United States : 1 aaGun, 1 airfield, 2 bombers, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 4 infantry
Celebes : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
35 Sea Zone : 1 flag
26 Sea Zone : 1 flag, 3 transports
22 Sea Zone : 1 flag
10 Sea Zone : 1 carrier and 1 destroyer
17 Sea Zone : 1 flag
16 Sea Zone : 2 artilleries, 1 carrier, 1 fighter, 1 infantry and 2 transports
1 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Morocco : 2 artilleries and 2 infantry
Normandy Bordeaux : 2 fighters
Southern France : 1 flag, 1 armour and 1 harbour
French West Africa : 1 flag, 1 armour
Tunisia : 1 flag
Norway : 1 flag, 1 aaGun, 1 armour, 2 bombers, 1 factory_minor, 1 mech_infantry and 1 tactical_bomber
Tobruk : 1 flag, 1 artillery, 1 fighter, 6 infantry and 1 mech_infantry
Libya : 1 flag
Karelia : 1 armour
87 Sea Zone : 1 transport
93 Sea Zone : 1 flag, 1 transport
97 Sea Zone : 1 submarine
92 Sea Zone : 1 carrier, 1 destroyer and 1 fighter
101 Sea Zone : 1 cruiser and 1 transport
Brazil : 1 flag
91 Sea Zone : 1 submarine and 4 transportsProduction/PUs Summary :
Russians : 28 / 31
Japanese : 30 / 30
Americans : 67 / 92
Chinese : 21 / 24
Germans : 42 / 73
British : 33 / 36
UK_Pacific : 17 / 15
Italians : 9 / 15
ANZAC : 14 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 12 times
3 was rolled 14 times
4 was rolled 13 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 3,532
Median : 3,000
Variance : 0,885
Standard Deviation : 0,941
Total rolls : 62Japanese Combat
1 was rolled 1 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 9 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3,370
Median : 3,000
Variance : 2,346
Standard Deviation : 1,532
Total rolls : 27Germans Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 4,000
Median : 4,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 4Italians Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Americans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 8 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3,655
Median : 3,000
Variance : 0,679
Standard Deviation : 0,824
Total rolls : 29 -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
2 artilleries and 1 infantry moved from Kiangsu to ShantungCombat - Chinese
Non Combat Move - Chinese
1 artillery and 3 infantry moved from Jehol to Manchuria
3 infantry moved from Shensi to Hopei
1 artillery moved from Anhwe to Jehol
1 artillery and 1 infantry moved from Yunnan to BurmaPlace Units - Chinese
3 infantry placed in Manchuria
2 infantry placed in Manchuria
1 infantry placed in Yunnan
1 infantry placed in Kwangsi
1 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsTerritory Summary for Chinese :
Shantung : 2 artilleries and 2 infantry
Kwangsi : 3 infantry
Jehol : 1 artillery
Manchuria : 1 artillery and 9 infantry
Yunnan : 1 artillery and 5 infantry
Hopei : 3 infantry
Burma : 1 artillery and 9 infantryProduction/PUs Summary :
Russians : 28 / 31
Japanese : 28 / 30
Americans : 67 / 92
Chinese : 23 / 29
Germans : 42 / 73
British : 33 / 36
UK_Pacific : 17 / 15
Italians : 9 / 15
ANZAC : 14 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 12 times
3 was rolled 14 times
4 was rolled 13 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 3,532
Median : 3,000
Variance : 0,885
Standard Deviation : 0,941
Total rolls : 62Japanese Combat
1 was rolled 1 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 9 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3,370
Median : 3,000
Variance : 2,346
Standard Deviation : 1,532
Total rolls : 27Germans Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 4,000
Median : 4,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 4Italians Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Americans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 8 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3,655
Median : 3,000
Variance : 0,679
Standard Deviation : 0,824
Total rolls : 29 -
Ahh those Zeros!!! arghhh… :-)
Good fight!(I had to reinstall 1.803 to finish my turn. It should be good now for the new Version I think)
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Germans
Germans repair damage of 2x factory_major; Remaining resources: 71 PUs;
Germans buy 4 armour, 2 artilleries, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 infantry moved from Novgorod to Karelia
1 fighter and 1 tactical_bomber moved from Novgorod to Karelia
1 artillery and 1 infantry moved from Novgorod to Belarus
2 fighters moved from Novgorod to Belarus
2 armour, 5 artilleries and 7 infantry moved from France to Normandy Bordeaux
1 fighter moved from France to Normandy Bordeaux
1 armour moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 armour moved from Germany to Romania
1 mech_infantry moved from Germany to Romania
1 armour and 2 infantry moved from Eastern Poland to Belarus
3 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
1 infantry moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Belarus
Germans attack with 1 armour, 1 artillery, 2 fighters and 3 infantry
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 1 armour, 1 artillery, 2 fighters and 3 infantry in Belarus, round 2 : 3/7 hits
Russians roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 2/4 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Belarus, round 3 : 2/5 hits
Russians roll dice for 1 artillery in Belarus, round 3 : 1/1 hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Karelia
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 armour
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Karelia, round 2 : 2/3 hits
Russians roll dice for 1 armour in Karelia, round 2 : 0/1 hits
1 armour owned by the Americans lost in Karelia
Germans win, taking Karelia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Romania
Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Russians defend with 1 armour, 1 infantry and 1 mech_infantry
Germans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Romania, round 2 : 1/5 hits
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Romania, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Romania, round 3 : 0/4 hits
Russians roll dice for 1 armour and 1 mech_infantry in Romania, round 3 : 1/2 hits
1 infantry owned by the Germans lost in Romania
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Romania, round 4 : 1/3 hits
Russians roll dice for 1 armour and 1 mech_infantry in Romania, round 4 : 1/2 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Romania
Germans roll dice for 1 armour and 1 artillery in Romania, round 5 : 2/2 hits
Russians roll dice for 1 armour in Romania, round 5 : 1/1 hits
1 armour owned by the Russians and 1 artillery owned by the Germans lost in Romania
Germans win, taking Romania from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantry
Battle in Holland Belgium
Germans attack with 4 infantry
British defend with 1 infantry
Germans roll dice for 4 infantry in Holland Belgium, round 2 : 1/4 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 armour, 5 artilleries, 3 fighters, 7 infantry and 1 tactical_bomber
British defend with 4 armour, 1 artillery, 1 factory_minor, 3 fighters and 8 infantry; Americans defend with 2 fighters
Germans roll dice for 3 armour, 5 artilleries, 3 fighters, 7 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 7/19 hits
British roll dice for 4 armour, 1 artillery, 5 fighters and 8 infantry in Normandy Bordeaux, round 2 : 10/18 hits
7 infantry owned by the Germans, 3 artilleries owned by the Germans and 7 infantry owned by the British lost in Normandy Bordeaux
2 artilleries owned by the Germans and 3 armour owned by the Germans retreated to France
British win with 4 armour, 1 artillery, 5 fighters and 1 infantry remaining. Battle score for attacker is -12
Casualties for Germans: 3 artilleries and 7 infantry
Casualties for British: 7 infantryNon Combat Move - Germans
2 fighters moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to France
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from Karelia to Novgorod
2 fighters moved from Belarus to Novgorod
1 mech_infantry moved from Eastern Poland to Novgorod
2 infantry moved from Germany to Poland
2 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Alexandria to Egypt
2 infantry moved from Western Germany to France
1 infantry moved from Western Germany to GermanyPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
2 armour and 1 infantry placed in Egypt
1 artillery and 2 infantry placed in France
1 armour, 3 infantry and 1 mech_infantry placed in Western Germany
1 armour, 1 infantry and 1 mech_infantry placed in Germany
1 mech_infantry placed in Yugoslavia
Germans undo move 6.
1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsTerritory Summary for Germans :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 2 armour, 1 factory_minor, 1 fighter, 1 harbour, 7 infantry, 1 mech_infantry and 1 tactical_bomber
Nigeria : 1 flag
Kenya : 1 flag
Anglo Egyptian Sudan : 1 flag
French Equatorial Africa : 1 flag
Syria : 1 flag
France : 1 flag, 1 aaGun, 1 airfield, 3 armour, 3 artilleries, 1 factory_minor, 1 fighter and 4 infantry
Slovakia Hungary : 2 infantry
Western Germany : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Romania : 1 armour
Poland : 2 infantry
Germany : 1 armour, 1 factory_major, 2 infantry and 1 mech_infantry
Denmark : 1 aaGun and 5 infantry
Holland Belgium : 4 infantry
Belarus : 1 flag, 1 armour and 1 artillery
Karelia : 1 flag, 1 infantry
Baltic States : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
125 Sea Zone : 1 submarine
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag, 1 factory_minor
98 Sea Zone : 1 flagProduction/PUs Summary :
Russians : 23 / 31
Japanese : 28 / 30
Americans : 67 / 92
Chinese : 23 / 29
Germans : 50 / 60
British : 30 / 36
UK_Pacific : 17 / 15
Italians : 9 / 15
ANZAC : 14 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 12 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 12 PUs;
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to Karelia
2 infantry moved from Finland to Karelia
1 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Germans
1 infantry moved from Iraq to Syria
British take Syria from Germans
1 submarine moved from 37 Sea Zone to 20 Sea Zone
UK_Pacific take 20 Sea Zone from Japanese
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
3 fighters moved from Normandy Bordeaux to Holland BelgiumCombat - British
Battle in Karelia
British attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 bomber and 2 infantry in Karelia, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
British roll dice for 1 bomber and 2 infantry in Karelia, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Karelia, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Karelia
British win, taking Karelia from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Holland Belgium
British attack with 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 4 infantry
British roll dice for 1 battleship in Holland Belgium, round 2 : 1/1 hits
British roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/7 hits
Germans roll dice for 4 infantry in Holland Belgium, round 2 : 1/4 hits
4 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British win, taking Holland Belgium from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 4 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Holland Belgium to Normandy Bordeaux
1 bomber moved from Karelia to Norway
1 armour and 1 mech_infantry moved from Persia to Iraq
1 tactical_bomber moved from 80 Sea Zone to Iraq
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports moved from 80 Sea Zone to 39 Sea Zone
1 mech_infantry moved from India to Eastern Persia
1 armour, 1 fighter and 1 mech_infantry moved from Union of South Africa to Tanganyika TerritoryPlace Units - British
2 infantry placed in Union of South Africa
3 infantry placed in Normandy Bordeaux
6 infantry placed in United Kingdom
1 infantry placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 35 PUs totalPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 4 infantryTerritory Summary for British and UK_Pacific :
Burma : 2 infantry
India : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 4 infantry
Kwangtung : 1 harbour
Sumatra : 1 flag, 1 artillery and 1 infantry
39 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports
20 Sea Zone : 1 flag, 1 submarine
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 3 infantry
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 1 airfield, 1 factory_major, 1 harbour and 6 infantry
Tanganyika Territory : 1 armour, 1 fighter and 1 mech_infantry
Normandy Bordeaux : 1 flag, 4 armour, 1 artillery, 1 factory_minor, 3 fighters and 4 infantry
Syria : 1 flag, 1 infantry
Norway : 1 bomber
Holland Belgium : 1 flag, 1 infantry
Italian Somaliland : 1 flag
Karelia : 1 infantry
125 Sea Zone : 1 flag
Iraq : 1 flag, 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Eastern Persia : 1 flag, 1 mech_infantry
Persia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 3 transportsProduction/PUs Summary :
Russians : 24 / 31
Japanese : 28 / 30
Americans : 67 / 92
Chinese : 23 / 29
Germans : 44 / 60
British : 35 / 35
UK_Pacific : 17 / 17
Italians : 9 / 15
ANZAC : 14 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3,500
Median : 3,000
Variance : 0,316
Standard Deviation : 0,562
Total rolls : 20Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 0,400
Standard Deviation : 0,632
Total rolls : 6British Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3,714
Median : 3,500
Variance : 0,462
Standard Deviation : 0,679
Total rolls : 14 -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
1 fighter moved from Northern Italy to Southern France
3 fighters moved from Southern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 4 fighters and 2 infantry
Americans defend with 1 armour and 1 harbour
Italians roll dice for 4 fighters and 2 infantry in Southern France, round 2 : 4/6 hits
Americans roll dice for 1 armour in Southern France, round 2 : 1/1 hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armourNon Combat Move - Italians
3 fighters moved from Southern France to Southern Italy
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
2 armour moved from Northern Italy to Yugoslavia
3 mech_infantrys moved from Southern Italy to Yugoslavia
1 fighter moved from Southern France to Northern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
Italians collect 9 PUs (3 lost to blockades); end with 9 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 14 PUsTerritory Summary for Italians :
Southern France : 1 flag, 1 harbour and 1 infantry
Northern Italy : 1 aaGun, 1 factory_major, 1 fighter and 2 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 7 infantry
Yugoslavia : 2 armour, 1 artillery, 1 infantry and 3 mech_infantrysProduction/PUs Summary :
Russians : 24 / 31
Japanese : 28 / 30
Americans : 64 / 92
Chinese : 23 / 29
Germans : 44 / 60
British : 35 / 35
UK_Pacific : 17 / 17
Italians : 12 / 14
ANZAC : 14 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 4 PUs;Combat Move - ANZAC
1 submarine moved from 35 Sea Zone to 6 Sea Zone
ANZAC take 19 Sea Zone from Japanese -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 4 PUs;Combat Move - ANZAC
1 submarine moved from 35 Sea Zone to 6 Sea Zone
ANZAC take 19 Sea Zone from JapaneseCombat - ANZAC
Battle in 6 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 3 transports
ANZAC win, taking 6 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transportsNon Combat Move - ANZAC
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 22 Sea Zone
1 fighter moved from 22 Sea Zone to 16 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to PhilippinesPlace Units - ANZAC
1 carrier placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 3 infantry
Borneo : 1 artillery and 1 infantry
Queensland : 1 airfield, 1 factory_minor and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Philippines : 1 artillery, 1 fighter and 3 infantry
Java : 1 flag, 1 artillery and 1 infantry
44 Sea Zone : 1 flag
37 Sea Zone : 1 submarine
35 Sea Zone : 1 destroyer and 2 transports
19 Sea Zone : 1 flag
16 Sea Zone : 1 fighter
6 Sea Zone : 1 flag, 1 submarine
54 Sea Zone : 1 flag, 1 carrierProduction/PUs Summary :
Russians : 24 / 31
Japanese : 28 / 30
Americans : 64 / 92
Chinese : 23 / 29
Germans : 44 / 60
British : 35 / 35
UK_Pacific : 17 / 17
Italians : 12 / 14
ANZAC : 14 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Vologda to Urals
1 mech_infantry moved from Russia to Urals
1 fighter moved from Russia to Urals
1 infantry moved from Bessarabia to Romania
1 fighter moved from Caucasus to Romania
1 fighter moved from Caucasus to Romania
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
1 artillery moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 infantry moved from Smolensk to Belarus
1 mech_infantry moved from Russia to Belarus -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Vologda to Urals
1 mech_infantry moved from Russia to Urals
1 fighter moved from Russia to Urals
1 infantry moved from Bessarabia to Romania
1 fighter moved from Caucasus to Romania
1 fighter moved from Caucasus to Romania
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
1 artillery moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 infantry moved from Smolensk to Belarus
1 mech_infantry moved from Russia to BelarusCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Romania
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 armour
Russians win, taking Romania from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Urals
Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery
Russians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 artillery
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Belarus
Russians attack with 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 1 armour and 1 artillery
Russians win, taking Belarus from Germans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 artillery
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun, 1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 aaGun moved from Bryansk to Belarus
1 infantry moved from Russia to Smolensk
1 fighter moved from Urals to Russia
1 infantry moved from Russia to Smolensk
1 infantry moved from Northwest Persia to Iraq
1 aaGun moved from Caucasus to Northwest Persia
1 fighter moved from Romania to Ukraine
1 fighter moved from Romania to Ukraine
1 infantry moved from Samara to Vologda
1 infantry moved from Samara to Vologda
1 aaGun moved from Samara to VologdaPlace Units - Russians
1 artillery and 1 infantry placed in Ukraine
1 mech_infantry placed in Ukraine
1 armour, 1 artillery, 2 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUsTerritory Summary for Russians :
Olgiy : 1 flag
Tsagaan Olom : 1 flag
Romania : 1 flag, 1 infantry
Belarus : 1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry
Eastern Poland : 1 infantry
Bessarabia : 1 aaGun, 1 artillery and 2 infantry
Russia : 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 2 infantry and 1 mech_infantry
Ukraine : 1 artillery, 1 factory_minor, 2 fighters, 1 infantry and 1 mech_infantry
Novosibirsk : 1 infantry
Vologda : 1 aaGun and 2 infantry
Volgograd : 1 factory_minor
Smolensk : 2 infantry
125 Sea Zone : 1 submarine
Iraq : 1 infantry
Northwest Persia : 1 flag, 1 aaGunProduction/PUs Summary :
Russians : 30 / 33
Japanese : 27 / 30
Americans : 64 / 92
Chinese : 23 / 29
Germans : 39 / 60
British : 35 / 35
UK_Pacific : 17 / 17
Italians : 12 / 14
ANZAC : 14 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
6 fighters moved from Japan to 16 Sea Zone
2 artilleries and 3 infantry moved from French Indo China to Yunnan
2 artilleries, 4 infantry and 1 mech_infantry moved from Shan State to Yunnan
1 fighter moved from Malaya to Yunnan
1 armour moved from Korea to Siberia
Japanese take Amur from Russians
Japanese take Siberia from RussiansCombat - Japanese
Battle in Yunnan
Japanese attack with 4 artilleries, 1 fighter, 7 infantry and 1 mech_infantry
Chinese defend with 1 artillery and 5 infantry
Japanese roll dice for 4 artilleries, 1 fighter, 7 infantry and 1 mech_infantry in Yunnan, round 2 : 5/13 hits
Chinese roll dice for 1 artillery and 5 infantry in Yunnan, round 2 : 2/6 hits
2 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 4 artilleries, 1 fighter, 5 infantry and 1 mech_infantry in Yunnan, round 3 : 2/11 hits
Chinese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits
1 artillery owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 4 artilleries, 1 fighter, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 artillery and 5 infantry
Battle in 16 Sea Zone
Japanese attack with 6 fighters
ANZAC defend with 1 fighter; Americans defend with 2 artilleries, 1 carrier, 1 fighter, 1 infantry and 2 transports
Japanese roll dice for 6 fighters in 16 Sea Zone, round 2 : 1/6 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 2 fighters and 2 transports in 16 Sea Zone, round 2 : 1/3 hits
1 fighter owned by the Japanese lost in 16 Sea Zone
Japanese roll dice for 5 fighters in 16 Sea Zone, round 3 : 5/5 hits
Americans roll dice for 1 carrier, 2 fighters and 2 transports in 16 Sea Zone, round 3 : 0/3 hits
1 fighter owned by the Americans, 2 artilleries owned by the Americans, 1 carrier owned by the Americans, 2 transports owned by the Americans, 1 infantry owned by the Americans and 1 fighter owned by the ANZAC lost in 16 Sea Zone
Japanese win with 5 fighters remaining. Battle score for attacker is 51
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 fighter
Casualties for Americans: 2 artilleries, 1 carrier, 1 fighter, 1 infantry and 2 transportsNon Combat Move - Japanese
5 fighters moved from 16 Sea Zone to Japan
1 aaGun moved from Evenkiyskiy to Yenisey
1 bomber moved from Evenkiyskiy to Korea
1 fighter moved from Yunnan to MalayaPlace Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in Korea
3 infantry placed in Malaya
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1
Japanese collect 26 PUs (4 lost to blockades); end with 26 PUs totalTerritory Summary for Japanese :
Paulau Island : 1 infantry
Korea : 1 armour, 4 artilleries, 1 bomber, 1 factory_minor, 6 infantry and 1 mech_infantry
Japan : 1 airfield, 1 factory_major, 5 fighters, 1 harbour and 1 infantry
Yunnan : 1 flag, 4 artilleries, 5 infantry and 1 mech_infantry
Gilbert Islands : 1 flag, 1 infantry
Shan State : 1 flag
Malaya : 1 flag, 1 factory_minor, 1 fighter, 1 harbour and 9 infantry
Guam : 1 flag, 1 airfield and 1 infantry
Wake Island : 1 flag, 1 airfield
Midway : 1 flag, 1 airfield
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag, 1 aaGun
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag, 1 armour
Buryatia : 1 flag
French Indo China : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
6 Sea Zone : 1 destroyer
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Urals : 1 flagProduction/PUs Summary :
Russians : 28 / 33
Japanese : 30 / 26
Americans : 64 / 92
Chinese : 22 / 29
Germans : 39 / 60
British : 35 / 35
UK_Pacific : 17 / 17
Italians : 12 / 14
ANZAC : 14 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 9 times
5 was rolled 13 times
6 was rolled 7 times
Average roll : 3.640
Median : 4.000
Variance : 0.735
Standard Deviation : 0.857
Total rolls : 50Null / Other
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.457
Median : 4.000
Variance : 0.206
Standard Deviation : 0.454
Total rolls : 35Americans Combat
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.833
Median : 5.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 4.143
Median : 5.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7 -
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 2 destroyers, 3 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Americans
1 artillery, 6 infantry and 1 mech_infantry moved from Tobruk to Alexandria
British take Alexandria from Germans
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 fighter moved from 92 Sea Zone to Southern France
2 fighters moved from Normandy Bordeaux to Southern France
1 armour moved from French West Africa to Nigeria
British take Nigeria from Germans
2 bombers moved from Norway to France -
SBR on France, do you like to send interceptors?
-
no interceptors
-
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 2 destroyers, 3 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Americans
1 artillery, 6 infantry and 1 mech_infantry moved from Tobruk to Alexandria
British take Alexandria from Germans
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 fighter moved from 92 Sea Zone to Southern France
2 fighters moved from Normandy Bordeaux to Southern France
1 armour moved from French West Africa to Nigeria
British take Nigeria from Germans
2 bombers moved from Norway to FranceCombat - Americans
Battle in Southern France
Americans attack with 1 artillery, 3 fighters and 1 infantry
Italians defend with 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Southern France, round 2 : 3/5 hits
Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 artillery and 3 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Air Battle in France
Americans attacks with 2 units heading to France
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in France
AA fire in France : 0/2 hits
Bombing raid in France rolls: 7,4 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Americans
2 bombers moved from France to United Kingdom
2 fighters moved from Southern France to Normandy Bordeaux
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Tobruk to 92 Sea Zone
1 fighter moved from Southern France to Normandy Bordeaux
1 armour moved from Norway to Karelia
1 mech_infantry moved from Norway to Karelia
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 87 Sea Zone to 91 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
2 transports moved from 26 Sea Zone to 10 Sea Zone
2 bombers moved from Western United States to Caroline IslandsPlace Units - Americans
1 armour and 1 mech_infantry placed in Norway
1 destroyer placed in 125 Sea Zone
1 carrier, 1 destroyer and 3 fighters placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
2 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Americans collect 67 PUs; end with 67 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUsTerritory Summary for Americans :
Caroline Islands : 2 bombers
Iwo Jima : 1 flag, 2 infantry
Manchuria : 1 artillery and 1 infantry
Queensland : 2 infantry
New Britain : 1 flag
Philippines : 1 airfield and 1 harbour
Western United States : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Celebes : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
35 Sea Zone : 1 flag
26 Sea Zone : 1 flag
22 Sea Zone : 1 flag
10 Sea Zone : 2 carriers, 2 destroyers, 3 fighters and 2 transports
17 Sea Zone : 1 flag
1 Sea Zone : 1 flag
54 Sea Zone : 1 transport
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Alexandria : 1 artillery, 6 infantry and 1 mech_infantry
Nigeria : 1 armour
United Kingdom : 2 bombers
Morocco : 1 artillery and 1 infantry
Normandy Bordeaux : 1 artillery, 3 fighters and 1 infantry
Southern France : 1 flag, 1 artillery and 1 harbour
French West Africa : 1 flag
Tunisia : 1 flag
Norway : 1 flag, 1 aaGun, 1 armour, 1 factory_minor, 1 mech_infantry and 1 tactical_bomber
Tobruk : 1 flag
Libya : 1 flag
Karelia : 1 armour and 1 mech_infantry
125 Sea Zone : 1 destroyer
93 Sea Zone : 1 flag, 1 submarine and 1 transport
97 Sea Zone : 1 submarine
92 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 2 transports
101 Sea Zone : 1 transport
Brazil : 1 flag
91 Sea Zone : 1 cruiser and 2 transports
110 Sea Zone : 1 transportProduction/PUs Summary :
Russians : 28 / 33
Japanese : 30 / 26
Americans : 67 / 92
Chinese : 22 / 29
Germans : 38 / 60
British : 36 / 35
UK_Pacific : 17 / 17
Italians : 9 / 14
ANZAC : 14 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3,438
Median : 3,000
Variance : 1,200
Standard Deviation : 1,095
Total rolls : 16Null / Other
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4,000
Median : 3,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 4Germans Combat
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4,000
Median : 3,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 4Italians Combat
2 was rolled 1 times
Average roll : 2,000
Median : 2,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 2 times
Average roll : 3,000
Median : 3,000
Variance : 0,833
Standard Deviation : 0,913
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 9 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 artillery and 9 infantry moved from Burma to Yunnan
3 infantry moved from Kwangsi to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 artillery and 12 infantry
Japanese defend with 4 artilleries, 5 infantry and 1 mech_infantry
Chinese roll dice for 1 artillery and 12 infantry in Yunnan, round 2 : 1/13 hits
Japanese roll dice for 4 artilleries, 5 infantry and 1 mech_infantry in Yunnan, round 2 : 4/10 hits
1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
8 infantry owned by the Chinese and 1 artillery owned by the Chinese retreated to Burma
Japanese win with 4 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 artillery moved from Jehol to Manchuria
2 artilleries and 2 infantry moved from Shantung to Jehol
3 infantry moved from Hopei to KweichowPlace Units - Chinese
3 infantry placed in Manchuria
2 infantry placed in Manchuria
4 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 22 PUs; end with 24 PUs totalTerritory Summary for Chinese :
Kwangsi : 4 infantry
Jehol : 2 artilleries and 2 infantry
Manchuria : 2 artilleries and 14 infantry
Kweichow : 3 infantry
Burma : 1 artillery and 8 infantryProduction/PUs Summary :
Russians : 28 / 33
Japanese : 30 / 26
Americans : 67 / 92
Chinese : 22 / 24
Germans : 38 / 60
British : 36 / 35
UK_Pacific : 17 / 17
Italians : 9 / 14
ANZAC : 14 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 9 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3,590
Median : 4,000
Variance : 0,342
Standard Deviation : 0,585
Total rolls : 39Null / Other
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4,000
Median : 3,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 4Germans Combat
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4,000
Median : 3,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 4Italians Combat
2 was rolled 1 times
Average roll : 2,000
Median : 2,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 2 times
Average roll : 3,000
Median : 3,000
Variance : 0,833
Standard Deviation : 0,913
Total rolls : 7Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4,000
Median : 4,000
Variance : 0,583
Standard Deviation : 0,764
Total rolls : 13Japanese Combat
1 was rolled 4 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3,300
Median : 4,000
Variance : 1,778
Standard Deviation : 1,333
Total rolls : 10





