@Karl7 a good first round, followed by a very bad second round! :-(
Witt and Aequitas vs Noll and Degrasse G42
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No excuse neccessary wittmann. Being a triple a soldier is sometimes hard :-D.
Happy new year everybody! -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 fighters and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
1 bomber moved from Evenkiyskiy to Russia
2 artilleries and 1 infantry moved from Novosibirsk to Urals
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from Malaya to 43 Sea Zone
1 artillery and 3 infantry moved from Shan State to French Indo China
1 artillery moved from Shan State to French Indo China
1 artillery moved from Malaya to Shan State
3 infantry and 1 mech_infantry moved from Malaya to Shan State
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
1 transport moved from 19 Sea Zone to 21 Sea Zone
2 fighters moved from 19 Sea Zone to 20 Sea Zone
2 fighters moved from 19 Sea Zone to 21 Sea Zone
5 destroyers moved from 19 Sea Zone to 6 Sea ZoneCombat - Japanese
Air Battle in Russia
Japanese attacks with 1 units heading to Russia
Russians launches 1 interceptors out of Russia
Attackers Fire, : 0/1 hits
Defenders Fire, : 0/1 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Russia causes 4 damage total.
Battle in French Indo China
Japanese attack with 2 artilleries and 3 infantry
British defend with 1 infantry
Japanese roll dice for 2 artilleries and 3 infantry in French Indo China, round 2 : 2/5 hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 20 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 2 fighters and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 2 fighters and 1 transport in 21 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 21 Sea Zone
Japanese win with 2 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 6 Sea Zone
Japanese attack with 6 destroyers and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 6 destroyers in 6 Sea Zone, round 2 : 4/6 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 6 Sea Zone
Japanese win with 6 destroyers and 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Urals
Japanese attack with 2 artilleries and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 artilleries and 1 infantry in Urals, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Urals, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Urals
Japanese roll dice for 2 artilleries in Urals, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Urals, round 3 : 0/1 hits
Japanese roll dice for 2 artilleries in Urals, round 4 : 1/2 hits
Russians roll dice for 1 infantry in Urals, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Urals
Japanese win, taking Urals from Russians with 1 artillery remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 21 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 bomber moved from Russia to Evenkiyskiy
1 artillery moved from Shantung to 19 Sea Zone
1 artillery and 2 transports moved from 19 Sea Zone to 6 Sea Zone
2 carriers moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from 21 Sea Zone to 6 Sea Zone
1 fighter moved from 21 Sea Zone to 6 Sea Zone
2 artilleries and 3 infantry moved from Japan to 6 Sea Zone
3 artilleries and 3 infantry moved from 6 Sea Zone to Korea
1 fighter moved from 43 Sea Zone to MalayaPlace Units - Japanese
3 infantry placed in Malaya
1 armour, 1 artillery and 1 infantry placed in Korea
2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,3,6
Japanese collect 30 PUs (3 lost to blockades); end with 30 PUs totalTerritory Summary for Japanese :
Paulau Island : 1 infantry
Shantung : 1 flag
Korea : 1 armour, 4 artilleries, 1 factory_minor and 5 infantry
Japan : 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 1 infantry
Manchuria : 1 flag
Gilbert Islands : 1 flag, 1 infantry
Shan State : 1 flag, 2 artilleries, 4 infantry and 1 mech_infantry
Malaya : 1 flag, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
Guam : 1 flag, 1 airfield and 1 infantry
Wake Island : 1 flag, 1 airfield
Midway : 1 flag, 1 airfield
Sakha : 1 flag
Evenkiyskiy : 1 flag, 1 aaGun and 1 bomber
Yenisey : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 2 artilleries and 3 infantry
Dzavhan : 1 flag
Central Mongolia : 1 flag
6 Sea Zone : 2 carriers, 6 destroyers, 4 fighters, 1 submarine and 3 transports
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Urals : 1 flag, 1 artillery
Novosibirsk : 1 flagProduction/PUs Summary :
Russians : 27 / 31
Japanese : 33 / 30
Americans : 63 / 88
Chinese : 18 / 24
Germans : 44 / 73
British : 33 / 36
UK_Pacific : 17 / 15
Italians : 12 / 15
ANZAC : 14 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 11 times
3 was rolled 7 times
4 was rolled 1 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 3.425
Median : 3.000
Variance : 1.538
Standard Deviation : 1.240
Total rolls : 40Null / Other
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.750
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 4 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.308
Median : 3.000
Variance : 1.120
Standard Deviation : 1.058
Total rolls : 26ANZAC Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.800
Median : 2.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5UK_Pacific Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
2 was rolled 2 times
3 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Southern France
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 armour moved from Norway to Karelia
1 fighter moved from Norway to Karelia
1 bomber moved from United Kingdom to Karelia
3 fighters moved from Normandy Bordeaux to Southern France
1 bomber moved from United Kingdom to Karelia
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 3 battleships, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 6 Sea Zone
Americans take 35 Sea Zone from Japanese
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 bomber moved from Western United States to 6 Sea Zone
1 artillery moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Amur to Manchuria
2 artilleries and 1 infantry moved from 6 Sea Zone to Japan -
U.S. New Years Offensive, awaiting your Kamikazee and Scramble orders for sz 6:
-
I’m going for the big win in the sea battle instead of being conservative and saving two fighters for the land battle.
Kamikaze strikes
1 on each DD (2 total)
1 on the CA (1 total)
1 on the CV (1 total)
1 on two of the three BBs (2 total)That should spend all six strikes
Scramble all three fighters
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Three hits by US Subs. Ool please.
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TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Southern France
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 armour moved from Norway to Karelia
1 fighter moved from Norway to Karelia
1 bomber moved from United Kingdom to Karelia
3 fighters moved from Normandy Bordeaux to Southern France
1 bomber moved from United Kingdom to Karelia
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 3 battleships, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 6 Sea Zone
Americans take 35 Sea Zone from Japanese
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 bomber moved from Western United States to 6 Sea Zone
1 artillery moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Amur to Manchuria
2 artilleries and 1 infantry moved from 6 Sea Zone to JapanCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 2
Units damaged: 1 battleship owned by the Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Battle in 6 Sea Zone
Americans attack with 3 battleships, 1 bomber, 1 carrier, 1 destroyer, 3 fighters, 4 submarines, 1 tactical_bomber and 2 transports
Japanese defend with 2 carriers, 6 destroyers, 7 fighters, 1 submarine and 3 transports -
Max defense
free hits
1s submarines
2s crippled CVs, then the DDs
3s No CAs or tacs, so doesn’t matter
4s fighters -
I updated my triple a Version.
It gives me an error and won’t let me finish my battle.
Have you all updated your Version as well? -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Southern France
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 armour moved from Norway to Karelia
1 fighter moved from Norway to Karelia
1 bomber moved from United Kingdom to Karelia
3 fighters moved from Normandy Bordeaux to Southern France
1 bomber moved from United Kingdom to Karelia
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 3 battleships, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 6 Sea Zone
Americans take 35 Sea Zone from Japanese
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 bomber moved from Western United States to 6 Sea Zone
1 artillery moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Amur to Manchuria
2 artilleries and 1 infantry moved from 6 Sea Zone to JapanCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 2
Units damaged: 1 battleship owned by the Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Battle in 6 Sea Zone
Americans attack with 3 battleships, 1 bomber, 1 carrier, 1 destroyer, 3 fighters, 4 submarines, 1 tactical_bomber and 2 transports
Japanese defend with 2 carriers, 6 destroyers, 7 fighters, 1 submarine and 3 transports
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 3/4 hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 3 battleships, 1 bomber, 1 carrier, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 4/9 hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 carriers, 6 destroyers, 7 fighters and 3 transports in 6 Sea Zone, round 2 : 9/15 hits
Units damaged: 2 battleships owned by the Americans
4 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Americans, 4 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 3 battleships, 1 bomber, 3 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 3 : 5/8 hits
Japanese roll dice for 2 carriers, 2 destroyers, 7 fighters and 3 transports in 6 Sea Zone, round 3 : 8/11 hits
3 fighters owned by the Americans, 3 battleships owned by the Americans, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 bomber owned by the Americans and 1 fighter owned by the Japanese lost in 6 Sea Zone
2 transports owned by the Americans retreated to 16 Sea Zone
Japanese win with 6 fighters and 3 transports remaining. Battle score for attacker is -65
Casualties for Japanese: 2 carriers, 6 destroyers, 1 fighter and 1 submarine
Casualties for Americans: 3 battleships, 1 bomber, 1 carrier, 1 destroyer, 3 fighters, 4 submarines and 1 tactical_bomber
Battle in French West Africa
Americans attack with 1 armour and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in French West Africa, round 2 : 0/2 hits
Germans roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits
1 infantry owned by the Americans lost in French West Africa
Americans roll dice for 1 armour in French West Africa, round 3 : 1/1 hits
Germans roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits
1 infantry owned by the Germans lost in French West Africa
Americans win, taking French West Africa from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Karelia
Americans attack with 1 armour, 2 bombers and 1 fighter
Germans defend with 1 armour and 1 mech_infantry
Americans roll dice for 1 armour, 2 bombers and 1 fighter in Karelia, round 2 : 2/4 hits
Germans roll dice for 1 armour and 1 mech_infantry in Karelia, round 2 : 1/2 hits
1 fighter owned by the Americans, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Karelia
Americans win, taking Karelia from Germans with 1 armour and 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Americans: 1 fighter
Battle in Southern France
Americans attack with 1 armour, 3 fighters and 1 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 armour, 3 fighters and 1 infantry in Southern France, round 2 : 3/5 hits
Italians roll dice for 2 infantry in Southern France, round 2 : 1/2 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 armour and 3 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
3 fighters owned by the Japanese forced to land in JapanNon Combat Move - Americans
1 carrier moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
3 transports moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 92 Sea Zone to Tobruk
1 fighter moved from Southern France to 92 Sea Zone
2 fighters moved from Southern France to Normandy Bordeaux
2 bombers moved from Karelia to Norway
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Libya to TobrukPlace Units - Americans
1 armour, 1 mech_infantry and 1 tactical_bomber placed in Norway
1 cruiser placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
2 bombers placed in Western United States
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 67 PUs; end with 67 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag, 2 infantry
Manchuria : 1 artillery and 1 infantry
New Britain : 1 flag
Philippines : 1 airfield and 1 harbour
Western United States : 1 aaGun, 1 airfield, 2 bombers, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 4 infantry
Celebes : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
35 Sea Zone : 1 flag
26 Sea Zone : 1 flag, 3 transports
22 Sea Zone : 1 flag
10 Sea Zone : 1 carrier and 1 destroyer
17 Sea Zone : 1 flag
16 Sea Zone : 2 artilleries, 1 carrier, 1 fighter, 1 infantry and 2 transports
1 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Morocco : 2 artilleries and 2 infantry
Normandy Bordeaux : 2 fighters
Southern France : 1 flag, 1 armour and 1 harbour
French West Africa : 1 flag, 1 armour
Tunisia : 1 flag
Norway : 1 flag, 1 aaGun, 1 armour, 2 bombers, 1 factory_minor, 1 mech_infantry and 1 tactical_bomber
Tobruk : 1 flag, 1 artillery, 1 fighter, 6 infantry and 1 mech_infantry
Libya : 1 flag
Karelia : 1 armour
87 Sea Zone : 1 transport
93 Sea Zone : 1 flag, 1 transport
97 Sea Zone : 1 submarine
92 Sea Zone : 1 carrier, 1 destroyer and 1 fighter
101 Sea Zone : 1 cruiser and 1 transport
Brazil : 1 flag
91 Sea Zone : 1 submarine and 4 transportsProduction/PUs Summary :
Russians : 28 / 31
Japanese : 30 / 30
Americans : 67 / 92
Chinese : 21 / 24
Germans : 42 / 73
British : 33 / 36
UK_Pacific : 17 / 15
Italians : 9 / 15
ANZAC : 14 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 12 times
3 was rolled 14 times
4 was rolled 13 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 3,532
Median : 3,000
Variance : 0,885
Standard Deviation : 0,941
Total rolls : 62Japanese Combat
1 was rolled 1 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 9 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3,370
Median : 3,000
Variance : 2,346
Standard Deviation : 1,532
Total rolls : 27Germans Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 4,000
Median : 4,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 4Italians Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Americans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 8 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3,655
Median : 3,000
Variance : 0,679
Standard Deviation : 0,824
Total rolls : 29 -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
2 artilleries and 1 infantry moved from Kiangsu to ShantungCombat - Chinese
Non Combat Move - Chinese
1 artillery and 3 infantry moved from Jehol to Manchuria
3 infantry moved from Shensi to Hopei
1 artillery moved from Anhwe to Jehol
1 artillery and 1 infantry moved from Yunnan to BurmaPlace Units - Chinese
3 infantry placed in Manchuria
2 infantry placed in Manchuria
1 infantry placed in Yunnan
1 infantry placed in Kwangsi
1 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsTerritory Summary for Chinese :
Shantung : 2 artilleries and 2 infantry
Kwangsi : 3 infantry
Jehol : 1 artillery
Manchuria : 1 artillery and 9 infantry
Yunnan : 1 artillery and 5 infantry
Hopei : 3 infantry
Burma : 1 artillery and 9 infantryProduction/PUs Summary :
Russians : 28 / 31
Japanese : 28 / 30
Americans : 67 / 92
Chinese : 23 / 29
Germans : 42 / 73
British : 33 / 36
UK_Pacific : 17 / 15
Italians : 9 / 15
ANZAC : 14 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 12 times
3 was rolled 14 times
4 was rolled 13 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 3,532
Median : 3,000
Variance : 0,885
Standard Deviation : 0,941
Total rolls : 62Japanese Combat
1 was rolled 1 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 9 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3,370
Median : 3,000
Variance : 2,346
Standard Deviation : 1,532
Total rolls : 27Germans Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 4,000
Median : 4,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 4Italians Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Americans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 8 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3,655
Median : 3,000
Variance : 0,679
Standard Deviation : 0,824
Total rolls : 29 -
Ahh those Zeros!!! arghhh… :-)
Good fight!(I had to reinstall 1.803 to finish my turn. It should be good now for the new Version I think)
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Germans
Germans repair damage of 2x factory_major; Remaining resources: 71 PUs;
Germans buy 4 armour, 2 artilleries, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 infantry moved from Novgorod to Karelia
1 fighter and 1 tactical_bomber moved from Novgorod to Karelia
1 artillery and 1 infantry moved from Novgorod to Belarus
2 fighters moved from Novgorod to Belarus
2 armour, 5 artilleries and 7 infantry moved from France to Normandy Bordeaux
1 fighter moved from France to Normandy Bordeaux
1 armour moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 armour moved from Germany to Romania
1 mech_infantry moved from Germany to Romania
1 armour and 2 infantry moved from Eastern Poland to Belarus
3 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
1 infantry moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Belarus
Germans attack with 1 armour, 1 artillery, 2 fighters and 3 infantry
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 1 armour, 1 artillery, 2 fighters and 3 infantry in Belarus, round 2 : 3/7 hits
Russians roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 2/4 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Belarus, round 3 : 2/5 hits
Russians roll dice for 1 artillery in Belarus, round 3 : 1/1 hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Karelia
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 armour
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Karelia, round 2 : 2/3 hits
Russians roll dice for 1 armour in Karelia, round 2 : 0/1 hits
1 armour owned by the Americans lost in Karelia
Germans win, taking Karelia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Romania
Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Russians defend with 1 armour, 1 infantry and 1 mech_infantry
Germans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Romania, round 2 : 1/5 hits
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Romania, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Romania, round 3 : 0/4 hits
Russians roll dice for 1 armour and 1 mech_infantry in Romania, round 3 : 1/2 hits
1 infantry owned by the Germans lost in Romania
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Romania, round 4 : 1/3 hits
Russians roll dice for 1 armour and 1 mech_infantry in Romania, round 4 : 1/2 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Romania
Germans roll dice for 1 armour and 1 artillery in Romania, round 5 : 2/2 hits
Russians roll dice for 1 armour in Romania, round 5 : 1/1 hits
1 armour owned by the Russians and 1 artillery owned by the Germans lost in Romania
Germans win, taking Romania from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantry
Battle in Holland Belgium
Germans attack with 4 infantry
British defend with 1 infantry
Germans roll dice for 4 infantry in Holland Belgium, round 2 : 1/4 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 armour, 5 artilleries, 3 fighters, 7 infantry and 1 tactical_bomber
British defend with 4 armour, 1 artillery, 1 factory_minor, 3 fighters and 8 infantry; Americans defend with 2 fighters
Germans roll dice for 3 armour, 5 artilleries, 3 fighters, 7 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 7/19 hits
British roll dice for 4 armour, 1 artillery, 5 fighters and 8 infantry in Normandy Bordeaux, round 2 : 10/18 hits
7 infantry owned by the Germans, 3 artilleries owned by the Germans and 7 infantry owned by the British lost in Normandy Bordeaux
2 artilleries owned by the Germans and 3 armour owned by the Germans retreated to France
British win with 4 armour, 1 artillery, 5 fighters and 1 infantry remaining. Battle score for attacker is -12
Casualties for Germans: 3 artilleries and 7 infantry
Casualties for British: 7 infantryNon Combat Move - Germans
2 fighters moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to France
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from Karelia to Novgorod
2 fighters moved from Belarus to Novgorod
1 mech_infantry moved from Eastern Poland to Novgorod
2 infantry moved from Germany to Poland
2 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Alexandria to Egypt
2 infantry moved from Western Germany to France
1 infantry moved from Western Germany to GermanyPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
2 armour and 1 infantry placed in Egypt
1 artillery and 2 infantry placed in France
1 armour, 3 infantry and 1 mech_infantry placed in Western Germany
1 armour, 1 infantry and 1 mech_infantry placed in Germany
1 mech_infantry placed in Yugoslavia
Germans undo move 6.
1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsTerritory Summary for Germans :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 2 armour, 1 factory_minor, 1 fighter, 1 harbour, 7 infantry, 1 mech_infantry and 1 tactical_bomber
Nigeria : 1 flag
Kenya : 1 flag
Anglo Egyptian Sudan : 1 flag
French Equatorial Africa : 1 flag
Syria : 1 flag
France : 1 flag, 1 aaGun, 1 airfield, 3 armour, 3 artilleries, 1 factory_minor, 1 fighter and 4 infantry
Slovakia Hungary : 2 infantry
Western Germany : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Romania : 1 armour
Poland : 2 infantry
Germany : 1 armour, 1 factory_major, 2 infantry and 1 mech_infantry
Denmark : 1 aaGun and 5 infantry
Holland Belgium : 4 infantry
Belarus : 1 flag, 1 armour and 1 artillery
Karelia : 1 flag, 1 infantry
Baltic States : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
125 Sea Zone : 1 submarine
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag, 1 factory_minor
98 Sea Zone : 1 flagProduction/PUs Summary :
Russians : 23 / 31
Japanese : 28 / 30
Americans : 67 / 92
Chinese : 23 / 29
Germans : 50 / 60
British : 30 / 36
UK_Pacific : 17 / 15
Italians : 9 / 15
ANZAC : 14 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 12 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 12 PUs;
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to Karelia
2 infantry moved from Finland to Karelia
1 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Germans
1 infantry moved from Iraq to Syria
British take Syria from Germans
1 submarine moved from 37 Sea Zone to 20 Sea Zone
UK_Pacific take 20 Sea Zone from Japanese
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
3 fighters moved from Normandy Bordeaux to Holland BelgiumCombat - British
Battle in Karelia
British attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 bomber and 2 infantry in Karelia, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
British roll dice for 1 bomber and 2 infantry in Karelia, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Karelia, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Karelia
British win, taking Karelia from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Holland Belgium
British attack with 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 4 infantry
British roll dice for 1 battleship in Holland Belgium, round 2 : 1/1 hits
British roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/7 hits
Germans roll dice for 4 infantry in Holland Belgium, round 2 : 1/4 hits
4 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British win, taking Holland Belgium from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 4 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Holland Belgium to Normandy Bordeaux
1 bomber moved from Karelia to Norway
1 armour and 1 mech_infantry moved from Persia to Iraq
1 tactical_bomber moved from 80 Sea Zone to Iraq
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports moved from 80 Sea Zone to 39 Sea Zone
1 mech_infantry moved from India to Eastern Persia
1 armour, 1 fighter and 1 mech_infantry moved from Union of South Africa to Tanganyika TerritoryPlace Units - British
2 infantry placed in Union of South Africa
3 infantry placed in Normandy Bordeaux
6 infantry placed in United Kingdom
1 infantry placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 35 PUs totalPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 4 infantryTerritory Summary for British and UK_Pacific :
Burma : 2 infantry
India : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 4 infantry
Kwangtung : 1 harbour
Sumatra : 1 flag, 1 artillery and 1 infantry
39 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports
20 Sea Zone : 1 flag, 1 submarine
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 3 infantry
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 1 airfield, 1 factory_major, 1 harbour and 6 infantry
Tanganyika Territory : 1 armour, 1 fighter and 1 mech_infantry
Normandy Bordeaux : 1 flag, 4 armour, 1 artillery, 1 factory_minor, 3 fighters and 4 infantry
Syria : 1 flag, 1 infantry
Norway : 1 bomber
Holland Belgium : 1 flag, 1 infantry
Italian Somaliland : 1 flag
Karelia : 1 infantry
125 Sea Zone : 1 flag
Iraq : 1 flag, 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Eastern Persia : 1 flag, 1 mech_infantry
Persia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 3 transportsProduction/PUs Summary :
Russians : 24 / 31
Japanese : 28 / 30
Americans : 67 / 92
Chinese : 23 / 29
Germans : 44 / 60
British : 35 / 35
UK_Pacific : 17 / 17
Italians : 9 / 15
ANZAC : 14 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3,500
Median : 3,000
Variance : 0,316
Standard Deviation : 0,562
Total rolls : 20Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 0,400
Standard Deviation : 0,632
Total rolls : 6British Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3,714
Median : 3,500
Variance : 0,462
Standard Deviation : 0,679
Total rolls : 14 -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
1 fighter moved from Northern Italy to Southern France
3 fighters moved from Southern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 4 fighters and 2 infantry
Americans defend with 1 armour and 1 harbour
Italians roll dice for 4 fighters and 2 infantry in Southern France, round 2 : 4/6 hits
Americans roll dice for 1 armour in Southern France, round 2 : 1/1 hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armourNon Combat Move - Italians
3 fighters moved from Southern France to Southern Italy
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
2 armour moved from Northern Italy to Yugoslavia
3 mech_infantrys moved from Southern Italy to Yugoslavia
1 fighter moved from Southern France to Northern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
Italians collect 9 PUs (3 lost to blockades); end with 9 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 14 PUsTerritory Summary for Italians :
Southern France : 1 flag, 1 harbour and 1 infantry
Northern Italy : 1 aaGun, 1 factory_major, 1 fighter and 2 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 7 infantry
Yugoslavia : 2 armour, 1 artillery, 1 infantry and 3 mech_infantrysProduction/PUs Summary :
Russians : 24 / 31
Japanese : 28 / 30
Americans : 64 / 92
Chinese : 23 / 29
Germans : 44 / 60
British : 35 / 35
UK_Pacific : 17 / 17
Italians : 12 / 14
ANZAC : 14 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 4 PUs;Combat Move - ANZAC
1 submarine moved from 35 Sea Zone to 6 Sea Zone
ANZAC take 19 Sea Zone from Japanese -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 4 PUs;Combat Move - ANZAC
1 submarine moved from 35 Sea Zone to 6 Sea Zone
ANZAC take 19 Sea Zone from JapaneseCombat - ANZAC
Battle in 6 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 3 transports
ANZAC win, taking 6 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transportsNon Combat Move - ANZAC
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 22 Sea Zone
1 fighter moved from 22 Sea Zone to 16 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to PhilippinesPlace Units - ANZAC
1 carrier placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 3 infantry
Borneo : 1 artillery and 1 infantry
Queensland : 1 airfield, 1 factory_minor and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Philippines : 1 artillery, 1 fighter and 3 infantry
Java : 1 flag, 1 artillery and 1 infantry
44 Sea Zone : 1 flag
37 Sea Zone : 1 submarine
35 Sea Zone : 1 destroyer and 2 transports
19 Sea Zone : 1 flag
16 Sea Zone : 1 fighter
6 Sea Zone : 1 flag, 1 submarine
54 Sea Zone : 1 flag, 1 carrierProduction/PUs Summary :
Russians : 24 / 31
Japanese : 28 / 30
Americans : 64 / 92
Chinese : 23 / 29
Germans : 44 / 60
British : 35 / 35
UK_Pacific : 17 / 17
Italians : 12 / 14
ANZAC : 14 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Vologda to Urals
1 mech_infantry moved from Russia to Urals
1 fighter moved from Russia to Urals
1 infantry moved from Bessarabia to Romania
1 fighter moved from Caucasus to Romania
1 fighter moved from Caucasus to Romania
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
1 artillery moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 infantry moved from Smolensk to Belarus
1 mech_infantry moved from Russia to Belarus -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Vologda to Urals
1 mech_infantry moved from Russia to Urals
1 fighter moved from Russia to Urals
1 infantry moved from Bessarabia to Romania
1 fighter moved from Caucasus to Romania
1 fighter moved from Caucasus to Romania
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
1 artillery moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 infantry moved from Smolensk to Belarus
1 mech_infantry moved from Russia to BelarusCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Romania
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 armour
Russians win, taking Romania from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Urals
Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery
Russians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 artillery
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Belarus
Russians attack with 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 1 armour and 1 artillery
Russians win, taking Belarus from Germans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 artillery
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun, 1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 aaGun moved from Bryansk to Belarus
1 infantry moved from Russia to Smolensk
1 fighter moved from Urals to Russia
1 infantry moved from Russia to Smolensk
1 infantry moved from Northwest Persia to Iraq
1 aaGun moved from Caucasus to Northwest Persia
1 fighter moved from Romania to Ukraine
1 fighter moved from Romania to Ukraine
1 infantry moved from Samara to Vologda
1 infantry moved from Samara to Vologda
1 aaGun moved from Samara to VologdaPlace Units - Russians
1 artillery and 1 infantry placed in Ukraine
1 mech_infantry placed in Ukraine
1 armour, 1 artillery, 2 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUsTerritory Summary for Russians :
Olgiy : 1 flag
Tsagaan Olom : 1 flag
Romania : 1 flag, 1 infantry
Belarus : 1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry
Eastern Poland : 1 infantry
Bessarabia : 1 aaGun, 1 artillery and 2 infantry
Russia : 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 2 infantry and 1 mech_infantry
Ukraine : 1 artillery, 1 factory_minor, 2 fighters, 1 infantry and 1 mech_infantry
Novosibirsk : 1 infantry
Vologda : 1 aaGun and 2 infantry
Volgograd : 1 factory_minor
Smolensk : 2 infantry
125 Sea Zone : 1 submarine
Iraq : 1 infantry
Northwest Persia : 1 flag, 1 aaGunProduction/PUs Summary :
Russians : 30 / 33
Japanese : 27 / 30
Americans : 64 / 92
Chinese : 23 / 29
Germans : 39 / 60
British : 35 / 35
UK_Pacific : 17 / 17
Italians : 12 / 14
ANZAC : 14 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
6 fighters moved from Japan to 16 Sea Zone
2 artilleries and 3 infantry moved from French Indo China to Yunnan
2 artilleries, 4 infantry and 1 mech_infantry moved from Shan State to Yunnan
1 fighter moved from Malaya to Yunnan
1 armour moved from Korea to Siberia
Japanese take Amur from Russians
Japanese take Siberia from RussiansCombat - Japanese
Battle in Yunnan
Japanese attack with 4 artilleries, 1 fighter, 7 infantry and 1 mech_infantry
Chinese defend with 1 artillery and 5 infantry
Japanese roll dice for 4 artilleries, 1 fighter, 7 infantry and 1 mech_infantry in Yunnan, round 2 : 5/13 hits
Chinese roll dice for 1 artillery and 5 infantry in Yunnan, round 2 : 2/6 hits
2 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 4 artilleries, 1 fighter, 5 infantry and 1 mech_infantry in Yunnan, round 3 : 2/11 hits
Chinese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits
1 artillery owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 4 artilleries, 1 fighter, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 artillery and 5 infantry
Battle in 16 Sea Zone
Japanese attack with 6 fighters
ANZAC defend with 1 fighter; Americans defend with 2 artilleries, 1 carrier, 1 fighter, 1 infantry and 2 transports
Japanese roll dice for 6 fighters in 16 Sea Zone, round 2 : 1/6 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 2 fighters and 2 transports in 16 Sea Zone, round 2 : 1/3 hits
1 fighter owned by the Japanese lost in 16 Sea Zone
Japanese roll dice for 5 fighters in 16 Sea Zone, round 3 : 5/5 hits
Americans roll dice for 1 carrier, 2 fighters and 2 transports in 16 Sea Zone, round 3 : 0/3 hits
1 fighter owned by the Americans, 2 artilleries owned by the Americans, 1 carrier owned by the Americans, 2 transports owned by the Americans, 1 infantry owned by the Americans and 1 fighter owned by the ANZAC lost in 16 Sea Zone
Japanese win with 5 fighters remaining. Battle score for attacker is 51
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 fighter
Casualties for Americans: 2 artilleries, 1 carrier, 1 fighter, 1 infantry and 2 transportsNon Combat Move - Japanese
5 fighters moved from 16 Sea Zone to Japan
1 aaGun moved from Evenkiyskiy to Yenisey
1 bomber moved from Evenkiyskiy to Korea
1 fighter moved from Yunnan to MalayaPlace Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in Korea
3 infantry placed in Malaya
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1
Japanese collect 26 PUs (4 lost to blockades); end with 26 PUs totalTerritory Summary for Japanese :
Paulau Island : 1 infantry
Korea : 1 armour, 4 artilleries, 1 bomber, 1 factory_minor, 6 infantry and 1 mech_infantry
Japan : 1 airfield, 1 factory_major, 5 fighters, 1 harbour and 1 infantry
Yunnan : 1 flag, 4 artilleries, 5 infantry and 1 mech_infantry
Gilbert Islands : 1 flag, 1 infantry
Shan State : 1 flag
Malaya : 1 flag, 1 factory_minor, 1 fighter, 1 harbour and 9 infantry
Guam : 1 flag, 1 airfield and 1 infantry
Wake Island : 1 flag, 1 airfield
Midway : 1 flag, 1 airfield
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag, 1 aaGun
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag, 1 armour
Buryatia : 1 flag
French Indo China : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
6 Sea Zone : 1 destroyer
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Urals : 1 flagProduction/PUs Summary :
Russians : 28 / 33
Japanese : 30 / 26
Americans : 64 / 92
Chinese : 22 / 29
Germans : 39 / 60
British : 35 / 35
UK_Pacific : 17 / 17
Italians : 12 / 14
ANZAC : 14 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 9 times
5 was rolled 13 times
6 was rolled 7 times
Average roll : 3.640
Median : 4.000
Variance : 0.735
Standard Deviation : 0.857
Total rolls : 50Null / Other
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.457
Median : 4.000
Variance : 0.206
Standard Deviation : 0.454
Total rolls : 35Americans Combat
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.833
Median : 5.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 4.143
Median : 5.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7





