@discalced
it got me off my build path so probably not unless germany makes it worth it, I have forgotten my japan build and strategy, i am sure I wrote it down somewhere.
L14-15 JWW v Axis Dominion (allies +15)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Americans
Americans spend 15 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover Heavy BomberActivate Technology - Americans
Americans activating Heavy BomberPurchase Units - Americans
Americans buy 1 bomber, 1 fighter, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in MoroccoNon Combat Move - Americans
1 infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 bombers moved from Western United States to Eastern United States
1 submarine moved from 63 Sea Zone to 26 Sea ZonePlace Units - Americans
1 bomber, 1 fighter and 1 tactical_bomber placed in Eastern United States
4 submarines placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Brazil: 2 infantry
EDIT: Adding units owned by Americans to British Guiana: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to Shensi
7 infantry moved from Kansu to SuiyuyanCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Suiyuyan
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 6 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
7 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber moved from India to BurmaCombat - British
Battle in Burma
British attack with 7 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Burma from Japanese with 7 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Burma to India
4 aaGuns moved from India to Burma
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from Alexandria to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 carrier, 2 cruisers and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Romania to 97 Sea Zone
1 bomber moved from Egypt to India
2 infantry moved from Rhodesia to Belgian Congo
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to MoroccoPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
Go ahead and invade north America. You know you want to :)
I just noticed this….I did consider it. 8-)
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I think I just noticed, perhaps I am crazy, you bought tech dice? We aren’t playing tech?!?! Am I imagining this?
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Yes tech was turned on, so why not? After all, you’re the one who set the options :-D and I’m pretty sure no where in our pre-game discussion did we mention no tech.
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Yes tech was turned on, so why not? After all, you’re the one who set the options :-D and I’m pretty sure no where in our pre-game discussion did we mention no tech.
I believe the standard format is non-tech unless agreed otherwise. When starting the game I don’t go into options and turn these settings off. I guess I will need to do this going forward. I have never played a tech game, I don’t wish to start in the middle of this game. How do we remedy this?
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From the League rules thread……
**4 - Game & rules default G40 2nd edition rules, ADS, NO’s, No Tech, Auction Bid. Rules available online here (Europe rules, then Pacific rules): http://www.wizards.com/avalonhill/rules/A&A_Europe_1940_2ndEd_Rulebook_LR.pdf
http://www.wizards.com/avalonhill/rules/A&A_Pacific_1940_2ndEd_Rulebook_LR.pdf4a Tech or Low Luck Tech or Low Luck is allowed if you and your opponent agree prior to bidding. You should notate +Tech or +LL in the thread title for the moderators.**
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I’m fairly new to league play and I guess I jumped in without knowing all the rules. As I said, I assumed if it’s turned on and not explicitly agreed against at game start, it’d just be allowed by default.
I’m here to have fun more than anything else. The idea of a competitive league is cool but not my main goal for playing here. So feel free to decide whatever way to resolve this, and I’ll go with it.
I realize many players don’t like tech, but you should consider it as a way to make the games even more varied and interesting.
I do apologize for the concern it has caused you.
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Perhaps one way to remedy is to turn on heavy bombers (same tech I got) for one of your powers, and deduct 20 PUs (the total cost I spent in the two turns I researched, or conversely, add 20 PUs back to US for next turn). What do you think?
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I’m fairly new to league play and I guess I jumped in without knowing all the rules. As I said, I assumed if it’s turned on and not explicitly agreed against at game start, it’d just be allowed by default.
This is a lesson for me not to be lazy. Going forward, if I start the game I will disable tech when it is not “in play”.
I’m here to have fun more than anything else. The idea of a competitive league is cool but not my main goal for playing here. So feel free to decide whatever way to resolve this, and I’ll go with it.
using edit, you should repost the allied turn, w/out tech and perhaps use the tech dice purchase on another item for the usa. Send me the updated file when ready…
I realize many players don’t like tech, but you should consider it as a way to make the games even more varied and interesting.
personally, I think there is enough luck in the game and although the thought of adding the variation that tech would certainly provide interesting, I am afraid my small brain wouldn’t be able to manage it all in our competitive league�perhaps in a non-league game I will give this a try�if I have time.
@axis-dominion:I do apologize for the concern it has caused you.
No problem�in all my years, I have never seen this happen and wasn’t sure how to approach it. Thanks for agreeing to resolve this w/out moderation involvement! I await the revised file�…
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Perhaps one way to remedy is to turn on heavy bombers (same tech I got) for one of your powers, and deduct 20 PUs (the total cost I spent in the two turns I researched, or conversely, add 20 PUs back to US for next turn). What do you think?
sorry no….i’m already getting a headache thinking about what this means for our game….I don’t even know what heavy bmb’s mean, in the older versions of AA it meant two dice vs one and I think you took the best dice of the two? anyways, sorry again, this is too much for my small mind to wrap itself around….
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Italians
Turning on Edit Mode
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Western United States: 1 infantry
EDIT: Removing units owned by Americans from Central United States: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Western United States: 1 artillery
EDIT: Adding units owned by Americans to Eastern United States: 1 fighter
EDIT: Removing Technology Heavy Bomber for Americans
EDIT: Turning off Edit Mode -
ok done. i added 20 PUs worth back to US (tranny, inf, and ftr) and removed the tech.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Italians
Turning on Edit Mode
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Western United States: 1 infantry
EDIT: Removing units owned by Americans from Central United States: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Western United States: 1 artillery
EDIT: Adding units owned by Americans to Eastern United States: 1 fighter
EDIT: Removing Technology Heavy Bomber for Americans
EDIT: Turning off Edit ModePurchase Units - Italians
Italians buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour moved from Holland Belgium to 110 Sea Zone
1 armour, 1 battleship, 2 cruisers, 1 infantry and 2 transports moved from 110 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 113 Sea Zone to Norway
1 bomber moved from Southern Italy to Yugoslavia
3 fighters moved from Southern Italy to Yugoslavia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Italians
Turning on Edit Mode
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Western United States: 1 infantry
EDIT: Removing units owned by Americans from Central United States: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Western United States: 1 artillery
EDIT: Adding units owned by Americans to Eastern United States: 1 fighter
EDIT: Removing Technology Heavy Bomber for Americans
EDIT: Turning off Edit ModePurchase Units - Italians
Italians buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour moved from Holland Belgium to 110 Sea Zone
1 armour, 1 battleship, 2 cruisers, 1 infantry and 2 transports moved from 110 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 113 Sea Zone to Norway
1 bomber moved from Southern Italy to Yugoslavia
3 fighters moved from Southern Italy to YugoslaviaCombat - Italians
Battle in Norway
Italians attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians win, taking Norway from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Yugoslavia
Italians attack with 1 artillery, 1 bomber, 3 fighters and 2 infantry
Russians defend with 2 infantry
Italians win, taking Yugoslavia from Russians with 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 bomber and 3 fighters moved from Yugoslavia to Southern Italy
1 armour and 1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 aaGun moved from Northern Italy to Southern Italy
1 armour and 1 mech_infantry moved from Tunisia to Libya
1 artillery moved from Tunisia to Libya
1 infantry moved from Tobruk to LibyaPlace Units - Italians
2 infantry placed in Northern Italy
2 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,2,3,3,5,3,3,1
Italians collect 9 PUs (9 lost to blockades); end with 9 PUs totalTerritory Summary for Italians :
Scotland : 1 flag, 1 airfield
Kenya : 1 flag
United Kingdom : 1 fighter
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Slovakia Hungary : 1 armour and 1 mech_infantry
Western Germany : 1 aaGun
Norway : 1 armour, 1 artillery and 1 infantry
Northern Italy : 1 factory_major and 2 infantry
Libya : 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour, 8 infantry and 2 mech_infantrys
113 Sea Zone : 1 battleship, 2 cruisers and 2 transports
Eire : 1 flag
Yugoslavia : 1 flag, 1 artilleryProduction/PUs Summary :
Germans : 37 / 43
Russians : 48 / 80
Japanese : 58 / 61
Americans : 53 / 73
Chinese : 4 / 4
British : 22 / 0
UK_Pacific : 6 / 6
Italians : 18 / 9
ANZAC : 11 / 19
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 aaGun, 1 artillery and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from South Australia to Queensland
2 fighters moved from New South Wales to Queensland
3 fighters moved from India to MalayaCombat - ANZAC
Battle in Malaya
ANZAC attack with 3 fighters
Japanese defend with 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber
Japanese win with no units remaining. Battle score for attacker is -9
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for ANZAC: 3 fighters
Battle in Queensland
ANZAC attack with 2 fighters and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
2 fighters moved from Queensland to New South Wales
2 aaGuns, 2 artilleries and 3 infantry moved from South Australia to New South Wales
2 infantry moved from Egypt to AlexandriaPlace Units - ANZAC
1 aaGun, 1 artillery and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Egypt to AlexandriaTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 13 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Slovakia Hungary to Albania
1 mech_infantry moved from Slovakia Hungary to Bulgaria
Germans take Bulgaria from Russians
1 mech_infantry moved from Slovakia Hungary to Albania
1 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
3 infantry moved from Germany to Poland
1 bomber moved from Southern Italy to Albania
2 tactical_bombers moved from Slovakia Hungary to Poland
1 bomber moved from Southern Italy to Albania
1 tactical_bomber moved from Slovakia Hungary to Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 13 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Slovakia Hungary to Albania
1 mech_infantry moved from Slovakia Hungary to Bulgaria
Germans take Bulgaria from Russians
1 mech_infantry moved from Slovakia Hungary to Albania
1 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
3 infantry moved from Germany to Poland
1 bomber moved from Southern Italy to Albania
2 tactical_bombers moved from Slovakia Hungary to Poland
1 bomber moved from Southern Italy to Albania
1 tactical_bomber moved from Slovakia Hungary to PolandCombat - Germans
Battle in Albania
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 armour
Germans win, taking Albania from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Poland
Germans attack with 3 infantry and 3 tactical_bombers
Russians defend with 2 infantry
Germans win, taking Poland from Russians with 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 bombers moved from Albania to Southern Italy
3 armour moved from United Kingdom to 110 Sea Zone
1 tactical_bomber moved from United Kingdom to Slovakia Hungary
3 tactical_bombers moved from Poland to Slovakia Hungary
1 mech_infantry moved from Western Germany to Slovakia Hungary
2 artilleries and 8 infantry moved from Greater Southern Germany to Slovakia Hungary
2 fighters moved from 110 Sea Zone to United Kingdom
3 armour, 2 carriers, 2 destroyers, 1 submarine, 1 tactical_bomber and 9 transports moved from 110 Sea Zone to 113 Sea Zone
2 infantry moved from Slovakia Hungary to Poland
1 artillery and 6 infantry moved from Germany to Poland
1 aaGun moved from Slovakia Hungary to Poland
1 armour moved from 113 Sea Zone to Norway
1 armour moved from 113 Sea Zone to Norway
1 armour moved from 113 Sea Zone to Germany
6 armour moved from Holland Belgium to Germany
1 tactical_bomber moved from 113 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
1 artillery moved from Western Germany to 113 Sea Zone
1 artillery moved from 113 Sea Zone to Norway
1 artillery and 2 infantry moved from Slovakia Hungary to Poland
1 tactical_bomber moved from Slovakia Hungary to Western GermanyPlace Units - Germans
10 infantry placed in Western Germany
3 infantry placed in United Kingdom
1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUsTerritory Summary for Germans :
United Kingdom : 1 flag, 3 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 8 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 2 aaGuns, 7 artilleries, 26 infantry, 1 mech_infantry and 3 tactical_bombers
Western Germany : 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 2 tactical_bombers
Poland : 1 aaGun, 2 artilleries and 12 infantry
Germany : 7 armour, 1 factory_major and 1 mech_infantry
Norway : 2 armour and 1 artillery
Albania : 1 mech_infantry
Southern Italy : 2 bombers
Eastern Poland : 1 flag, 1 infantry
113 Sea Zone : 2 carriers, 2 destroyers, 1 submarine and 9 transports
95 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
Bulgaria : 1 flag, 1 mech_infantryProduction/PUs Summary :
Germans : 41 / 46
Russians : 43 / 80
Japanese : 58 / 61
Americans : 53 / 73
Chinese : 4 / 4
British : 22 / 0
UK_Pacific : 6 / 6
Italians : 19 / 9
ANZAC : 11 / 16
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





