TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 1 Bid Purchase - GermansCombat Hit Differential Summary :
I’ll need everything I can get after that disaster in london…
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 airfield, 1 armour, 1 destroyer, 1 factory_minor, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 63 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Western Australia
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 bomber moved from Kwangsi to Burma
2 destroyers moved from 37 Sea Zone to 56 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
2 infantry moved from Hopei to Shensi
1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
1 infantry moved from Shan State to Burma
1 infantry moved from Yunnan to Burma
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 airfield, 1 armour, 1 destroyer, 1 factory_minor, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 63 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Western Australia
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 bomber moved from Kwangsi to Burma
2 destroyers moved from 37 Sea Zone to 56 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
2 infantry moved from Hopei to Shensi
1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
1 infantry moved from Shan State to Burma
1 infantry moved from Yunnan to Burma
Combat - Japanese
Battle in Queensland
Battle in Western Australia
Battle in 63 Sea Zone
Japanese attack with 3 fighters and 1 tactical_bomber
ANZAC defend with 1 cruiser and 1 transport; Americans defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese win, taking Queensland from ANZAC, taking Western Australia from ANZAC with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 cruiser and 1 transport
Casualties for Americans: 1 destroyer and 1 transport
Battle in Burma
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from 63 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 54 Sea Zone
2 carriers moved from 42 Sea Zone to 54 Sea Zone
2 artilleries and 1 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 34 Sea Zone to 54 Sea Zone
1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 battleship and 1 cruiser moved from 37 Sea Zone to 54 Sea Zone
1 carrier and 1 fighter moved from 37 Sea Zone to 56 Sea Zone
1 tactical_bomber moved from Yunnan to 56 Sea Zone
1 bomber moved from Burma to Java
1 fighter moved from Yunnan to Java
1 fighter and 2 tactical_bombers moved from Kwangsi to Java
1 bomber moved from Anhwe to Java
1 infantry moved from Shan State to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
1 armour moved from Shan State to Szechwan
1 fighter and 1 tactical_bomber moved from Shensi to Szechwan
1 aaGun, 2 artilleries and 1 infantry moved from Hopei to Kweichow
1 infantry moved from Anhwe to Kweichow
3 mech_infantrys moved from Shantung to Kweichow
1 infantry moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Burma to Malaya
1 artillery and 1 infantry moved from Szechwan to Sikang
6 infantry moved from Jehol to Manchuria
1 infantry moved from Japan to 6 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from Japan to Philippines
Place Units - Japanese
1 factory_minor placed in Malaya
1 airfield placed in Java
1 fighter placed in Japan
1 destroyer placed in 19 Sea Zone
1 armour and 1 mech_infantry placed in Shantung
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Philippines: 2 fighters
EDIT: Adding units owned by Japanese to Japan: 2 fighters
EDIT: Adding units owned by Japanese to 54 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 56 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Shantung : 1 flag, 1 armour, 1 factory_minor and 1 mech_infantry
Kwangsi : 1 flag, 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
Jehol : 1 flag
Manchuria : 1 flag, 8 infantry
Shensi : 1 flag, 2 infantry
Yunnan : 1 flag, 1 artillery and 1 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 aaGun, 2 artilleries, 2 infantry and 3 mech_infantrys
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag, 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Chahar : 1 flag
Sikang : 1 flag, 1 artillery and 1 infantry
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 2 infantry
Malaya : 1 flag, 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Queensland : 1 flag, 1 airfield, 1 harbour and 1 infantry
Western Australia : 1 flag, 2 infantry
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Soviet Far East : 1 flag
Kazakhstan : 1 flag, 1 mech_infantry
French Indo China : 1 flag
Java : 1 flag, 1 airfield, 2 bombers, 2 fighters and 2 tactical_bombers
37 Sea Zone : 1 flag
35 Sea Zone : 1 destroyer and 1 transport
39 Sea Zone : 1 submarine
19 Sea Zone : 1 destroyer
56 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
54 Sea Zone : 3 artilleries, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 infantry, 1 submarine, 3 tactical_bombers and 4 transports
Production/PUs Summary :
Germans : 34 / 43
Russians : 53 / 80
Japanese : 61 / 61
Americans : 52 / 72
Chinese : 2 / 3
British : 22 / 0
UK_Pacific : 5 / 6
Italians : 17 / 14
ANZAC : 11 / 19
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
sorry for the delay�long family weekend�.here is Japan.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Americans
Americans spend 15 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover Heavy Bomber
Activate Technology - Americans
Americans activating Heavy Bomber
Purchase Units - Americans
Americans buy 1 bomber, 1 fighter, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in Morocco
Non Combat Move - Americans
1 infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 bombers moved from Western United States to Eastern United States
1 submarine moved from 63 Sea Zone to 26 Sea Zone
Place Units - Americans
1 bomber, 1 fighter and 1 tactical_bomber placed in Eastern United States
4 submarines placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Brazil: 2 infantry
EDIT: Adding units owned by Americans to British Guiana: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to Shensi
7 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Suiyuyan
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 6 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
7 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber moved from India to Burma
Combat - British
Battle in Burma
British attack with 7 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Burma from Japanese with 7 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Burma to India
4 aaGuns moved from India to Burma
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from Alexandria to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 carrier, 2 cruisers and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Romania to 97 Sea Zone
1 bomber moved from Egypt to India
2 infantry moved from Rhodesia to Belgian Congo
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry
Go ahead and invade north America. You know you want to :)
I just noticed this….I did consider it. 8-)
I think I just noticed, perhaps I am crazy, you bought tech dice? We aren’t playing tech?!?! Am I imagining this?
Yes tech was turned on, so why not? After all, you’re the one who set the options :-D and I’m pretty sure no where in our pre-game discussion did we mention no tech.
Yes tech was turned on, so why not? After all, you’re the one who set the options :-D and I’m pretty sure no where in our pre-game discussion did we mention no tech.
I believe the standard format is non-tech unless agreed otherwise. When starting the game I don’t go into options and turn these settings off. I guess I will need to do this going forward. I have never played a tech game, I don’t wish to start in the middle of this game. How do we remedy this?
From the League rules thread……
**4 - Game & rules default G40 2nd edition rules, ADS, NO’s, No Tech, Auction Bid. Rules available online here (Europe rules, then Pacific rules): http://www.wizards.com/avalonhill/rules/A&A_Europe_1940_2ndEd_Rulebook_LR.pdf
http://www.wizards.com/avalonhill/rules/A&A_Pacific_1940_2ndEd_Rulebook_LR.pdf
4a Tech or Low Luck Tech or Low Luck is allowed if you and your opponent agree prior to bidding. You should notate +Tech or +LL in the thread title for the moderators.**
I’m fairly new to league play and I guess I jumped in without knowing all the rules. As I said, I assumed if it’s turned on and not explicitly agreed against at game start, it’d just be allowed by default.
I’m here to have fun more than anything else. The idea of a competitive league is cool but not my main goal for playing here. So feel free to decide whatever way to resolve this, and I’ll go with it.
I realize many players don’t like tech, but you should consider it as a way to make the games even more varied and interesting.
I do apologize for the concern it has caused you.
Perhaps one way to remedy is to turn on heavy bombers (same tech I got) for one of your powers, and deduct 20 PUs (the total cost I spent in the two turns I researched, or conversely, add 20 PUs back to US for next turn). What do you think?
I’m fairly new to league play and I guess I jumped in without knowing all the rules. As I said, I assumed if it’s turned on and not explicitly agreed against at game start, it’d just be allowed by default.
This is a lesson for me not to be lazy. Going forward, if I start the game I will disable tech when it is not “in play”.
I’m here to have fun more than anything else. The idea of a competitive league is cool but not my main goal for playing here. So feel free to decide whatever way to resolve this, and I’ll go with it.
using edit, you should repost the allied turn, w/out tech and perhaps use the tech dice purchase on another item for the usa. Send me the updated file when ready…
I realize many players don’t like tech, but you should consider it as a way to make the games even more varied and interesting.
personally, I think there is enough luck in the game and although the thought of adding the variation that tech would certainly provide interesting, I am afraid my small brain wouldn’t be able to manage it all in our competitive league�perhaps in a non-league game I will give this a try�if I have time.
@axis-dominion:
I do apologize for the concern it has caused you.
No problem�in all my years, I have never seen this happen and wasn’t sure how to approach it. Thanks for agreeing to resolve this w/out moderation involvement! I await the revised file�…
Perhaps one way to remedy is to turn on heavy bombers (same tech I got) for one of your powers, and deduct 20 PUs (the total cost I spent in the two turns I researched, or conversely, add 20 PUs back to US for next turn). What do you think?
sorry no….i’m already getting a headache thinking about what this means for our game….I don’t even know what heavy bmb’s mean, in the older versions of AA it meant two dice vs one and I think you took the best dice of the two? anyways, sorry again, this is too much for my small mind to wrap itself around….
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Italians
Turning on Edit Mode
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Western United States: 1 infantry
EDIT: Removing units owned by Americans from Central United States: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Western United States: 1 artillery
EDIT: Adding units owned by Americans to Eastern United States: 1 fighter
EDIT: Removing Technology Heavy Bomber for Americans
EDIT: Turning off Edit Mode
ok done. i added 20 PUs worth back to US (tranny, inf, and ftr) and removed the tech.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Italians
Turning on Edit Mode
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Western United States: 1 infantry
EDIT: Removing units owned by Americans from Central United States: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Western United States: 1 artillery
EDIT: Adding units owned by Americans to Eastern United States: 1 fighter
EDIT: Removing Technology Heavy Bomber for Americans
EDIT: Turning off Edit Mode
Purchase Units - Italians
Italians buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour moved from Holland Belgium to 110 Sea Zone
1 armour, 1 battleship, 2 cruisers, 1 infantry and 2 transports moved from 110 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 113 Sea Zone to Norway
1 bomber moved from Southern Italy to Yugoslavia
3 fighters moved from Southern Italy to Yugoslavia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Italians
Turning on Edit Mode
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Western United States: 1 infantry
EDIT: Removing units owned by Americans from Central United States: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Western United States: 1 artillery
EDIT: Adding units owned by Americans to Eastern United States: 1 fighter
EDIT: Removing Technology Heavy Bomber for Americans
EDIT: Turning off Edit Mode
Purchase Units - Italians
Italians buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour moved from Holland Belgium to 110 Sea Zone
1 armour, 1 battleship, 2 cruisers, 1 infantry and 2 transports moved from 110 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 113 Sea Zone to Norway
1 bomber moved from Southern Italy to Yugoslavia
3 fighters moved from Southern Italy to Yugoslavia
Combat - Italians
Battle in Norway
Italians attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians win, taking Norway from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Yugoslavia
Italians attack with 1 artillery, 1 bomber, 3 fighters and 2 infantry
Russians defend with 2 infantry
Italians win, taking Yugoslavia from Russians with 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Italians: 2 infantry
Non Combat Move - Italians
1 bomber and 3 fighters moved from Yugoslavia to Southern Italy
1 armour and 1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 aaGun moved from Northern Italy to Southern Italy
1 armour and 1 mech_infantry moved from Tunisia to Libya
1 artillery moved from Tunisia to Libya
1 infantry moved from Tobruk to Libya
Place Units - Italians
2 infantry placed in Northern Italy
2 mech_infantrys placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,2,3,3,5,3,3,1
Italians collect 9 PUs (9 lost to blockades); end with 9 PUs total
Territory Summary for Italians :
Scotland : 1 flag, 1 airfield
Kenya : 1 flag
United Kingdom : 1 fighter
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Slovakia Hungary : 1 armour and 1 mech_infantry
Western Germany : 1 aaGun
Norway : 1 armour, 1 artillery and 1 infantry
Northern Italy : 1 factory_major and 2 infantry
Libya : 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour, 8 infantry and 2 mech_infantrys
113 Sea Zone : 1 battleship, 2 cruisers and 2 transports
Eire : 1 flag
Yugoslavia : 1 flag, 1 artillery
Production/PUs Summary :
Germans : 37 / 43
Russians : 48 / 80
Japanese : 58 / 61
Americans : 53 / 73
Chinese : 4 / 4
British : 22 / 0
UK_Pacific : 6 / 6
Italians : 18 / 9
ANZAC : 11 / 19
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0