0% for April

L14-15 JWW v Axis Dominion (allies +15)

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @axis-dominion:

    Go ahead and invade north America. You know you want to :)

    I just noticed this….I did consider it.  8-)

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    I think I just noticed, perhaps I am crazy, you bought tech dice? We aren’t playing tech?!?! Am I imagining this?

  • 25 24 22 21 20 19 18 16 15

    Yes tech was turned on, so why not? After all, you’re the one who set the options  :-D and I’m pretty sure no where in our pre-game discussion did we mention no tech.

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @axis-dominion:

    Yes tech was turned on, so why not? After all, you’re the one who set the options  :-D and I’m pretty sure no where in our pre-game discussion did we mention no tech.

    I believe the standard format is non-tech unless agreed otherwise. When starting the game I don’t go into options and turn these settings off. I guess I will need to do this going forward. I have never played a tech game, I don’t wish to start in the middle of this game. How do we remedy this?

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    From the League rules thread……

    **4 - Game & rules default G40 2nd edition rules, ADS, NO’s, No Tech, Auction Bid.  Rules available online here (Europe rules, then Pacific rules): http://www.wizards.com/avalonhill/rules/A&A_Europe_1940_2ndEd_Rulebook_LR.pdf
    http://www.wizards.com/avalonhill/rules/A&A_Pacific_1940_2ndEd_Rulebook_LR.pdf

    4a Tech or Low Luck Tech or Low Luck is allowed if you and your opponent agree prior to bidding.  You should notate +Tech or +LL in the thread title for the moderators.**

  • 25 24 22 21 20 19 18 16 15

    I’m fairly new to league play and I guess I jumped in without knowing all the rules. As I said, I assumed if it’s turned on and not explicitly agreed against at game start, it’d just be allowed by default.

    I’m here to have fun more than anything else. The idea of a competitive league is cool but not my main goal for playing here. So feel free to decide whatever way to resolve this, and I’ll go with it.

    I realize many players don’t like tech, but you should consider it as a way to make the games even more varied and interesting.

    I do apologize for the concern it has caused you.

  • 25 24 22 21 20 19 18 16 15

    Perhaps one way to remedy is to turn on heavy bombers (same tech I got) for one of your powers, and deduct 20 PUs (the total cost I spent in the two turns I researched, or conversely, add 20 PUs back to US for next turn). What do you think?

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @axis-dominion:

    I’m fairly new to league play and I guess I jumped in without knowing all the rules. As I said, I assumed if it’s turned on and not explicitly agreed against at game start, it’d just be allowed by default.

    This is a lesson for me not to be lazy. Going forward, if I start the game I will disable tech when it is not “in play”.

    @axis-dominion:

    I’m here to have fun more than anything else. The idea of a competitive league is cool but not my main goal for playing here. So feel free to decide whatever way to resolve this, and I’ll go with it.

    using edit, you should repost the allied turn, w/out tech and perhaps use the tech dice purchase on another item for the usa. Send me the updated file when ready…

    @axis-dominion:

    I realize many players don’t like tech, but you should consider it as a way to make the games even more varied and interesting.

    personally, I think there is enough luck in the game and although the thought of adding the variation that tech would certainly provide interesting, I am afraid my small brain wouldn’t be able to manage it all in our competitive league�perhaps in a non-league game I will give this a try�if I have time.
    @axis-dominion:

    I do apologize for the concern it has caused you.

    No problem�in all my years, I have never seen this happen and wasn’t sure how to approach it. Thanks for agreeing to resolve this w/out moderation involvement! I await the revised file�…

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @axis-dominion:

    Perhaps one way to remedy is to turn on heavy bombers (same tech I got) for one of your powers, and deduct 20 PUs (the total cost I spent in the two turns I researched, or conversely, add 20 PUs back to US for next turn). What do you think?

    sorry no….i’m already getting a headache thinking about what this means for our game….I don’t even know what heavy bmb’s mean, in the older versions of AA it meant two dice vs one and I think you took the best dice of the two? anyways, sorry again, this is too much for my small mind to wrap itself around….

  • 25 24 22 21 20 19 18 16 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Italians
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to Western United States: 1 infantry
                EDIT: Removing units owned by Americans from Central United States: 1 artillery
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Western United States: 1 artillery
                EDIT: Adding units owned by Americans to Eastern United States: 1 fighter
                EDIT: Removing Technology Heavy Bomber for Americans
                EDIT: Turning off Edit Mode

  • 25 24 22 21 20 19 18 16 15

    ok done. i added 20 PUs worth back to US (tranny, inf, and ftr) and removed the tech.

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Italians
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to Western United States: 1 infantry
                EDIT: Removing units owned by Americans from Central United States: 1 artillery
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Western United States: 1 artillery
                EDIT: Adding units owned by Americans to Eastern United States: 1 fighter
                EDIT: Removing Technology Heavy Bomber for Americans
                EDIT: Turning off Edit Mode

    Purchase Units - Italians
                Italians buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Northern Italy to Yugoslavia
                1 artillery moved from Northern Italy to Yugoslavia
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 armour moved from Holland Belgium to 110 Sea Zone
                1 armour, 1 battleship, 2 cruisers, 1 infantry and 2 transports moved from 110 Sea Zone to 113 Sea Zone
                1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 113 Sea Zone to Norway
                1 bomber moved from Southern Italy to Yugoslavia
                3 fighters moved from Southern Italy to Yugoslavia

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Italians
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to Western United States: 1 infantry
                EDIT: Removing units owned by Americans from Central United States: 1 artillery
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Western United States: 1 artillery
                EDIT: Adding units owned by Americans to Eastern United States: 1 fighter
                EDIT: Removing Technology Heavy Bomber for Americans
                EDIT: Turning off Edit Mode

    Purchase Units - Italians
                Italians buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Northern Italy to Yugoslavia
                1 artillery moved from Northern Italy to Yugoslavia
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 armour moved from Holland Belgium to 110 Sea Zone
                1 armour, 1 battleship, 2 cruisers, 1 infantry and 2 transports moved from 110 Sea Zone to 113 Sea Zone
                1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 113 Sea Zone to Norway
                1 bomber moved from Southern Italy to Yugoslavia
                3 fighters moved from Southern Italy to Yugoslavia

    Combat - Italians
                Battle in Norway
                    Italians attack with 1 armour, 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Norway from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Yugoslavia
                    Italians attack with 1 artillery, 1 bomber, 3 fighters and 2 infantry
                    Russians defend with 2 infantry
                    Italians win, taking Yugoslavia from Russians with 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 0
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - Italians
                1 bomber and 3 fighters moved from Yugoslavia to Southern Italy
                1 armour and 1 mech_infantry moved from Northern Italy to Slovakia Hungary
                1 aaGun moved from Northern Italy to Southern Italy
                1 armour and 1 mech_infantry moved from Tunisia to Libya
                1 artillery moved from Tunisia to Libya
                1 infantry moved from Tobruk to Libya

    Place Units - Italians
                2 infantry placed in Northern Italy
                2 mech_infantrys placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,2,3,3,5,3,3,1
                Italians collect 9 PUs (9 lost to blockades); end with 9 PUs total

    Territory Summary for Italians :

    Scotland : 1 flag, 1 airfield
        Kenya : 1 flag
        United Kingdom : 1 fighter
        Algeria : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Tunisia : 1 flag
        Slovakia Hungary : 1 armour and 1 mech_infantry
        Western Germany : 1 aaGun
        Norway : 1 armour, 1 artillery and 1 infantry
        Northern Italy : 1 factory_major and 2 infantry
        Libya : 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
        Southern Italy : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour, 8 infantry and 2 mech_infantrys
        113 Sea Zone : 1 battleship, 2 cruisers and 2 transports
        Eire : 1 flag
        Yugoslavia : 1 flag, 1 artillery

    Production/PUs Summary :

    Germans : 37 / 43
        Russians : 48 / 80
        Japanese : 58 / 61
        Americans : 53 / 73
        Chinese : 4 / 4
        British : 22 / 0
        UK_Pacific : 6 / 6
        Italians : 18 / 9
        ANZAC : 11 / 19
        French : 5 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 aaGun, 1 artillery and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from South Australia to Queensland
                2 fighters moved from New South Wales to Queensland
                3 fighters moved from India to Malaya

    Combat - ANZAC
                Battle in Malaya
                    ANZAC attack with 3 fighters
                    Japanese defend with 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber
                    Japanese win with no units remaining. Battle score for attacker is -9
                    Casualties for Japanese: 1 fighter and 1 tactical_bomber
                    Casualties for ANZAC: 3 fighters
                Battle in Queensland
                    ANZAC attack with 2 fighters and 1 infantry
                    Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    ANZAC win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                2 fighters moved from Queensland to New South Wales
                2 aaGuns, 2 artilleries and 3 infantry moved from South Australia to New South Wales
                2 infantry moved from Egypt to Alexandria

    Place Units - ANZAC
                1 aaGun, 1 artillery and 1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Egypt to Alexandria

    Turn Complete - French

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 13 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Slovakia Hungary to Albania
                1 mech_infantry moved from Slovakia Hungary to Bulgaria
                      Germans take Bulgaria from Russians
                1 mech_infantry moved from Slovakia Hungary to Albania
                1 infantry moved from Slovakia Hungary to Eastern Poland
                      Germans take Eastern Poland from Russians
                3 infantry moved from Germany to Poland
                1 bomber moved from Southern Italy to Albania
                2 tactical_bombers moved from Slovakia Hungary to Poland
                1 bomber moved from Southern Italy to Albania
                1 tactical_bomber moved from Slovakia Hungary to Poland

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 13 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Slovakia Hungary to Albania
                1 mech_infantry moved from Slovakia Hungary to Bulgaria
                      Germans take Bulgaria from Russians
                1 mech_infantry moved from Slovakia Hungary to Albania
                1 infantry moved from Slovakia Hungary to Eastern Poland
                      Germans take Eastern Poland from Russians
                3 infantry moved from Germany to Poland
                1 bomber moved from Southern Italy to Albania
                2 tactical_bombers moved from Slovakia Hungary to Poland
                1 bomber moved from Southern Italy to Albania
                1 tactical_bomber moved from Slovakia Hungary to Poland

    Combat - Germans
                Battle in Albania
                    Germans attack with 2 bombers and 2 mech_infantrys
                    Russians defend with 1 armour
                    Germans win, taking Albania from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 armour
                Battle in Poland
                    Germans attack with 3 infantry and 3 tactical_bombers
                    Russians defend with 2 infantry
                    Germans win, taking Poland from Russians with 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                2 bombers moved from Albania to Southern Italy
                3 armour moved from United Kingdom to 110 Sea Zone
                1 tactical_bomber moved from United Kingdom to Slovakia Hungary
                3 tactical_bombers moved from Poland to Slovakia Hungary
                1 mech_infantry moved from Western Germany to Slovakia Hungary
                2 artilleries and 8 infantry moved from Greater Southern Germany to Slovakia Hungary
                2 fighters moved from 110 Sea Zone to United Kingdom
                3 armour, 2 carriers, 2 destroyers, 1 submarine, 1 tactical_bomber and 9 transports moved from 110 Sea Zone to 113 Sea Zone
                2 infantry moved from Slovakia Hungary to Poland
                1 artillery and 6 infantry moved from Germany to Poland
                1 aaGun moved from Slovakia Hungary to Poland
                1 armour moved from 113 Sea Zone to Norway
                1 armour moved from 113 Sea Zone to Norway
                1 armour moved from 113 Sea Zone to Germany
                6 armour moved from Holland Belgium to Germany
                1 tactical_bomber moved from 113 Sea Zone to Western Germany
                1 fighter moved from 110 Sea Zone to Western Germany
                1 artillery moved from Western Germany to 113 Sea Zone
                1 artillery moved from 113 Sea Zone to Norway
                1 artillery and 2 infantry moved from Slovakia Hungary to Poland
                1 tactical_bomber moved from Slovakia Hungary to Western Germany

    Place Units - Germans
                10 infantry placed in Western Germany
                3 infantry placed in United Kingdom
                1 mech_infantry placed in Germany

    Turn Complete - Germans
                Germans collect 41 PUs; end with 41 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs

    Territory Summary for Germans :

    United Kingdom : 1 flag, 3 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 8 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Slovakia Hungary : 2 aaGuns, 7 artilleries, 26 infantry, 1 mech_infantry and 3 tactical_bombers
        Western Germany : 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 2 tactical_bombers
        Poland : 1 aaGun, 2 artilleries and 12 infantry
        Germany : 7 armour, 1 factory_major and 1 mech_infantry
        Norway : 2 armour and 1 artillery
        Albania : 1 mech_infantry
        Southern Italy : 2 bombers
        Eastern Poland : 1 flag, 1 infantry
        113 Sea Zone : 2 carriers, 2 destroyers, 1 submarine and 9 transports
        95 Sea Zone : 1 submarine
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag, 1 mech_infantry

    Production/PUs Summary :

    Germans : 41 / 46
        Russians : 43 / 80
        Japanese : 58 / 61
        Americans : 53 / 73
        Chinese : 4 / 4
        British : 22 / 0
        UK_Pacific : 6 / 6
        Italians : 19 / 9
        ANZAC : 11 / 16
        French : 5 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 1 aaGun, 1 armour, 3 artilleries, 1 factory_minor, 1 fighter, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Greece to Albania
                1 fighter moved from Romania to Albania
                2 infantry moved from Romania to Bulgaria
                1 fighter moved from Russia to Bulgaria
                2 infantry moved from Baltic States to Eastern Poland
                1 fighter moved from Novgorod to Eastern Poland
                1 infantry moved from Romania to Yugoslavia
                1 infantry moved from Romania to Yugoslavia
                1 tactical_bomber moved from Novgorod to Yugoslavia
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                1 infantry moved from Siberia to Soviet Far East
                      Russians take Soviet Far East from Japanese

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Eastern Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Yugoslavia
                    Russians attack with 2 infantry and 1 tactical_bomber
                    Italians defend with 1 artillery
                    Russians win, taking Yugoslavia from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 artillery
                Battle in Bulgaria
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Bulgaria from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Albania
                    Russians attack with 1 armour and 1 fighter
                    Germans defend with 1 mech_infantry
                    Russians win, taking Albania from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 tactical_bomber moved from Yugoslavia to Romania
                1 fighter moved from Albania to Romania
                1 fighter moved from Bulgaria to Romania
                1 fighter moved from Eastern Poland to Romania
                5 infantry moved from Bessarabia to Romania
                1 armour and 2 mech_infantrys moved from Baltic States to Romania
                3 infantry moved from Finland to Karelia
                1 cruiser moved from 115 Sea Zone to 114 Sea Zone
                1 infantry moved from Novgorod to Belarus
                1 armour and 1 mech_infantry moved from Novgorod to Bryansk
                1 armour moved from Russia to Bryansk
                2 armour and 3 mech_infantrys moved from Ukraine to Romania
                1 armour and 1 mech_infantry moved from Iraq to Egypt
                2 infantry moved from Iraq to Persia
                3 infantry moved from Kansu to Suiyuyan
                1 infantry moved from Kansu to Suiyuyan
                2 infantry moved from Siberia to Amur
                1 submarine moved from 115 Sea Zone to 114 Sea Zone

    Place Units - Russians
                1 factory_minor placed in Greece
                2 artilleries and 1 fighter placed in Romania
                1 armour and 2 mech_infantrys placed in Ukraine
                1 aaGun, 1 artillery and 1 infantry placed in Volgograd
                6 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 52 PUs; end with 52 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 72 PUs

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    never saw a factory purchase for Russia before! Damn

  • 25 24 22 21 20 19 18 16 15

    There are two new ones actually lol and more coming  :evil:

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