L14-15 JWW v Axis Dominion (allies +15)

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    use this file changed the bomber and a fgt ncm…thanks

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 aaGuns, 1 artillery and 3 infantry moved from Queensland to South Australia
                1 artillery moved from New South Wales to South Australia
                1 transport moved from 61 Sea Zone to 63 Sea Zone
                1 cruiser moved from 26 Sea Zone to 63 Sea Zone
                3 fighters moved from Sumatra to India

    Place Units - ANZAC
                2 artilleries and 1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Non Combat Move - French

    Turn Complete - French

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair 2 damage on 1 airfield and 1 factory_minor; Remaining resources: 76 PUs;
                Germans buy 1 artillery, 1 carrier, 2 destroyers, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Germany to Poland
                1 bomber moved from Western Germany to Poland
                1 bomber moved from Western Germany to Poland

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair 2 damage on 1 airfield and 1 factory_minor; Remaining resources: 76 PUs;
                Germans buy 1 artillery, 1 carrier, 2 destroyers, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Germany to Poland
                1 bomber moved from Western Germany to Poland
                1 bomber moved from Western Germany to Poland

    Combat - Germans
                Battle in Poland
                    Germans attack with 2 bombers and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Poland from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 bombers moved from Poland to Southern Italy
                6 armour moved from United Kingdom to 109 Sea Zone
                6 armour and 6 transports moved from 109 Sea Zone to 110 Sea Zone
                3 transports moved from 109 Sea Zone to 112 Sea Zone
                1 artillery and 7 infantry moved from Germany to Slovakia Hungary
                2 fighters moved from Scotland to 110 Sea Zone
                1 fighter moved from Holland Belgium to United Kingdom
                1 submarine moved from 92 Sea Zone to 95 Sea Zone
                3 infantry moved from Western Germany to 112 Sea Zone
                3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
                3 aaGuns moved from Holland Belgium to 110 Sea Zone
                3 aaGuns and 3 infantry moved from 110 Sea Zone to United Kingdom
                1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone
                1 tactical_bomber moved from Holland Belgium to United Kingdom
                1 infantry moved from Slovakia Hungary to Yugoslavia
                6 armour moved from 110 Sea Zone to Holland Belgium
                1 artillery moved from Holland Belgium to Western Germany
                2 tactical_bombers moved from Scotland to Slovakia Hungary
                1 tactical_bomber moved from Holland Belgium to Slovakia Hungary
                3 mech_infantrys moved from Northern Italy to Slovakia Hungary
                2 artilleries and 5 infantry moved from Western Germany to Greater Southern Germany

    Place Units - Germans
                1 carrier and 2 destroyers placed in 110 Sea Zone
                1 artillery and 9 infantry placed in Germany
                3 infantry placed in United Kingdom
                1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3
                Germans collect 38 PUs (6 lost to blockades); end with 38 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 43 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from United Kingdom: 3 infantry
                EDIT: Adding units owned by Germans to Greater Southern Germany: 3 infantry
                EDIT: Turning off Edit Mode

    Territory Summary for Germans :

    United Kingdom : 1 flag, 3 aaGuns, 1 airfield, 3 armour, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry and 1 tactical_bomber
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Greater Southern Germany : 2 artilleries and 8 infantry
        Slovakia Hungary : 3 aaGuns, 6 artilleries, 23 infantry, 3 mech_infantrys and 3 tactical_bombers
        Western Germany : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 mech_infantry
        Poland : 2 infantry
        Germany : 1 artillery, 1 factory_major and 9 infantry
        Holland Belgium : 6 armour
        Southern Italy : 2 bombers
        95 Sea Zone : 1 submarine
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag
        Yugoslavia : 1 flag, 1 infantry
        110 Sea Zone : 2 carriers, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 9 transports

    Production/PUs Summary :

    Germans : 44 / 43
        Russians : 40 / 57
        Japanese : 56 / 58
        Americans : 52 / 72
        Chinese : 3 / 3
        British : 22 / 0
        UK_Pacific : 6 / 6
        Italians : 18 / 14
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 4 armour, 1 factory_minor, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Romania to Yugoslavia
                2 infantry moved from Baltic States to Poland
                1 fighter moved from Novgorod to Yugoslavia
                1 armour moved from Romania to Bulgaria
                      Russians take Bulgaria from Germans
                1 armour moved from Bulgaria to Albania
                      Russians take Albania from Italians
                1 armour moved from Romania to Greece
                      Russians take Greece from Germans
                1 fighter and 1 tactical_bomber moved from Novgorod to Poland
                1 infantry moved from Finland to Norway
                      Russians take Norway from Germans
                2 infantry moved from Northwest Persia to Iraq
                1 armour and 1 mech_infantry moved from Caucasus to Iraq
                1 infantry moved from Baltic States to Poland
                4 infantry moved from Sakha to Siberia

    Combat - Russians
                Battle in Siberia
                    Russians attack with 4 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Siberia from Japanese with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Yugoslavia
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Yugoslavia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Poland
                    Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                    Russians win, taking Poland from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Iraq
                    Russians attack with 1 armour, 2 infantry and 1 mech_infantry
                    Neutral_Axis defend with 1 infantry
                    Russians win, taking Iraq from Neutral_Axis with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Neutral_Axis: 1 infantry

    Non Combat Move - Russians
                2 aaGuns, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Bessarabia to Romania
                1 armour and 2 mech_infantrys moved from Ukraine to Romania
                2 mech_infantrys moved from Western Ukraine to Romania
                1 armour and 1 mech_infantry moved from Baltic States to Romania
                1 fighter and 1 tactical_bomber moved from Poland to Novgorod
                1 fighter moved from Yugoslavia to Romania
                5 infantry moved from Western Ukraine to Bessarabia
                2 mech_infantrys moved from Russia to Ukraine
                1 armour and 2 mech_infantrys moved from Novgorod to Baltic States
                6 infantry moved from Timguska to Kansu
                2 aaGuns and 7 infantry moved from Sakha to Amur
                1 submarine moved from 125 Sea Zone to 127 Sea Zone

    Place Units - Russians
                1 factory_minor placed in Romania
                2 armour and 1 mech_infantry placed in Ukraine
                2 armour and 1 mech_infantry placed in Novgorod
                Russians undo move 3.
                1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
                1 armour and 1 fighter placed in Russia

    Turn Complete - Russians
                Russians collect 54 PUs; end with 54 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 21 PUs; end with 80 PUs

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    yikes that is a lot of russian red and money!!

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    I’ll need everything I can get after that disaster in london…

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 armour, 1 destroyer, 1 factory_minor, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 unit repaired.
                3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 63 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
                2 infantry moved from 56 Sea Zone to Western Australia
                1 fighter and 1 tactical_bomber moved from Yunnan to Burma
                1 bomber moved from Kwangsi to Burma
                2 destroyers moved from 37 Sea Zone to 56 Sea Zone
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                1 mech_infantry moved from Sikang to Kazakhstan
                      Japanese take Kazakhstan from Russians
                2 infantry moved from Hopei to Shensi
                1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
                1 infantry moved from Shan State to Burma
                1 infantry moved from Yunnan to Burma

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 armour, 1 destroyer, 1 factory_minor, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 unit repaired.
                3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 63 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
                2 infantry moved from 56 Sea Zone to Western Australia
                1 fighter and 1 tactical_bomber moved from Yunnan to Burma
                1 bomber moved from Kwangsi to Burma
                2 destroyers moved from 37 Sea Zone to 56 Sea Zone
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                1 mech_infantry moved from Sikang to Kazakhstan
                      Japanese take Kazakhstan from Russians
                2 infantry moved from Hopei to Shensi
                1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
                1 infantry moved from Shan State to Burma
                1 infantry moved from Yunnan to Burma

    Combat - Japanese
                Battle in Queensland
                Battle in Western Australia
                Battle in 63 Sea Zone
                    Japanese attack with 3 fighters and 1 tactical_bomber
                    ANZAC defend with 1 cruiser and 1 transport; Americans defend with 1 destroyer, 1 submarine and 1 transport
                    1 submarine owned by the Americans Submerged
                    Japanese win, taking Queensland from ANZAC, taking Western Australia from ANZAC with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 24
                    Casualties for Japanese: 1 fighter
                    Casualties for ANZAC: 1 cruiser and 1 transport
                    Casualties for Americans: 1 destroyer and 1 transport
                Battle in Burma
                    Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                    Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Shensi
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Shensi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 fighters and 1 tactical_bomber moved from 63 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to 54 Sea Zone
                2 carriers moved from 42 Sea Zone to 54 Sea Zone
                2 artilleries and 1 infantry moved from Philippines to 35 Sea Zone
                2 artilleries, 1 infantry and 2 transports moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 34 Sea Zone to 54 Sea Zone
                1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 42 Sea Zone to 54 Sea Zone
                1 battleship and 1 cruiser moved from 37 Sea Zone to 54 Sea Zone
                1 carrier and 1 fighter moved from 37 Sea Zone to 56 Sea Zone
                1 tactical_bomber moved from Yunnan to 56 Sea Zone
                1 bomber moved from Burma to Java
                1 fighter moved from Yunnan to Java
                1 fighter and 2 tactical_bombers moved from Kwangsi to Java
                1 bomber moved from Anhwe to Java
                1 infantry moved from Shan State to 37 Sea Zone
                1 artillery moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 54 Sea Zone
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
                1 armour moved from Shan State to Szechwan
                1 fighter and 1 tactical_bomber moved from Shensi to Szechwan
                1 aaGun, 2 artilleries and 1 infantry moved from Hopei to Kweichow
                1 infantry moved from Anhwe to Kweichow
                3 mech_infantrys moved from Shantung to Kweichow
                1 infantry moved from Kwangtung to Kwangsi
                1 fighter and 1 tactical_bomber moved from Burma to Malaya
                1 artillery and 1 infantry moved from Szechwan to Sikang
                6 infantry moved from Jehol to Manchuria
                1 infantry moved from Japan to 6 Sea Zone
                1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                2 fighters moved from Japan to Philippines

    Place Units - Japanese
                1 factory_minor placed in Malaya
                1 airfield placed in Java
                1 fighter placed in Japan
                1 destroyer placed in 19 Sea Zone
                1 armour and 1 mech_infantry placed in Shantung
                1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 61 PUs; end with 61 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Philippines: 2 fighters
                EDIT: Adding units owned by Japanese to Japan: 2 fighters
                EDIT: Adding units owned by Japanese to 54 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Japanese from 56 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
        Shantung : 1 flag, 1 armour, 1 factory_minor and 1 mech_infantry
        Kwangsi : 1 flag, 1 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 8 infantry
        Shensi : 1 flag, 2 infantry
        Yunnan : 1 flag, 1 artillery and 1 infantry
        Suiyuyan : 1 flag, 1 infantry
        Kweichow : 1 flag, 1 aaGun, 2 artilleries, 2 infantry and 3 mech_infantrys
        Hunan : 1 flag
        Hopei : 1 flag
        Szechwan : 1 flag, 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
        Chahar : 1 flag
        Sikang : 1 flag, 1 artillery and 1 infantry
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag, 2 infantry
        Malaya : 1 flag, 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Queensland : 1 flag, 1 airfield, 1 harbour and 1 infantry
        Western Australia : 1 flag, 2 infantry
        Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Soviet Far East : 1 flag
        Kazakhstan : 1 flag, 1 mech_infantry
        French Indo China : 1 flag
        Java : 1 flag, 1 airfield, 2 bombers, 2 fighters and 2 tactical_bombers
        37 Sea Zone : 1 flag
        35 Sea Zone : 1 destroyer and 1 transport
        39 Sea Zone : 1 submarine
        19 Sea Zone : 1 destroyer
        56 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
        54 Sea Zone : 3 artilleries, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 infantry, 1 submarine, 3 tactical_bombers and 4 transports

    Production/PUs Summary :

    Germans : 34 / 43
        Russians : 53 / 80
        Japanese : 61 / 61
        Americans : 52 / 72
        Chinese : 2 / 3
        British : 22 / 0
        UK_Pacific : 5 / 6
        Italians : 17 / 14
        ANZAC : 11 / 19
        French : 5 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    sorry for the delay�long family weekend�.here is Japan.

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Americans
                Americans spend 15 on tech rolls
                Americans removing all Technology Tokens after successful research.
                Americans discover Heavy Bomber

    Activate Technology - Americans
                Americans activating Heavy Bomber

    Purchase Units - Americans
                Americans buy 1 bomber, 1 fighter, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 armour and 1 infantry moved from Brazil to 86 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco

    Combat - Americans
                Battle in Morocco

    Non Combat Move - Americans
                1 infantry moved from Central United States to 101 Sea Zone
                1 aaGun moved from Eastern United States to 101 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 30 Sea Zone
                2 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                2 bombers moved from Western United States to Eastern United States
                1 submarine moved from 63 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 bomber, 1 fighter and 1 tactical_bomber placed in Eastern United States
                4 submarines placed in 10 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Brazil: 2 infantry
                EDIT: Adding units owned by Americans to British Guiana: 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Kansu to Shensi
                1 fighter moved from Kansu to Shensi
                7 infantry moved from Kansu to Suiyuyan

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 2 infantry
                    Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Suiyuyan
                    Chinese attack with 7 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Suiyuyan from Japanese with 6 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Kansu

    Place Units - Chinese
                1 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs total

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                7 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber moved from India to Burma

    Combat - British
                Battle in Burma
                    British attack with 7 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber
                    Japanese defend with 2 infantry
                    British win, taking Burma from Japanese with 7 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Burma to India
                4 aaGuns moved from India to Burma
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
                1 destroyer moved from 98 Sea Zone to 80 Sea Zone
                1 armour and 1 infantry moved from Alexandria to 98 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
                1 armour and 1 infantry moved from 80 Sea Zone to Eastern Persia
                1 carrier, 2 cruisers and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                1 fighter and 1 tactical_bomber moved from Romania to 97 Sea Zone
                1 bomber moved from Egypt to India
                2 infantry moved from Rhodesia to Belgian Congo
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 infantry

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @axis-dominion:

    Go ahead and invade north America. You know you want to :)

    I just noticed this….I did consider it.  8-)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    I think I just noticed, perhaps I am crazy, you bought tech dice? We aren’t playing tech?!?! Am I imagining this?

  • 25 24 22 21 20 19 18 16 15

    Yes tech was turned on, so why not? After all, you’re the one who set the options  :-D and I’m pretty sure no where in our pre-game discussion did we mention no tech.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @axis-dominion:

    Yes tech was turned on, so why not? After all, you’re the one who set the options  :-D and I’m pretty sure no where in our pre-game discussion did we mention no tech.

    I believe the standard format is non-tech unless agreed otherwise. When starting the game I don’t go into options and turn these settings off. I guess I will need to do this going forward. I have never played a tech game, I don’t wish to start in the middle of this game. How do we remedy this?

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    From the League rules thread……

    **4 - Game & rules default G40 2nd edition rules, ADS, NO’s, No Tech, Auction Bid.  Rules available online here (Europe rules, then Pacific rules): http://www.wizards.com/avalonhill/rules/A&A_Europe_1940_2ndEd_Rulebook_LR.pdf
    http://www.wizards.com/avalonhill/rules/A&A_Pacific_1940_2ndEd_Rulebook_LR.pdf

    4a Tech or Low Luck Tech or Low Luck is allowed if you and your opponent agree prior to bidding.  You should notate +Tech or +LL in the thread title for the moderators.**

  • 25 24 22 21 20 19 18 16 15

    I’m fairly new to league play and I guess I jumped in without knowing all the rules. As I said, I assumed if it’s turned on and not explicitly agreed against at game start, it’d just be allowed by default.

    I’m here to have fun more than anything else. The idea of a competitive league is cool but not my main goal for playing here. So feel free to decide whatever way to resolve this, and I’ll go with it.

    I realize many players don’t like tech, but you should consider it as a way to make the games even more varied and interesting.

    I do apologize for the concern it has caused you.

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