Please pull one ANZAC inf from Cairo to Sudan
Thanks
Germany may go
Need casualty choice for Egypt, thanks
Not on? OK, I’ll give you max defense and the privilege of retro-active casualty choices
OK, gave you max defense and you have no survivors, so not an issue - continuing…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 bomber, 3 fighters, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
5 armour and 6 mech_infantrys moved from Iraq to Egypt
2 fighters and 2 tactical_bombers moved from Northwest Persia to Egypt
1 bomber moved from Caucasus to Egypt
2 fighters moved from Southern Italy to Egypt
2 bombers moved from Western Germany to Egypt
1 armour moved from Urals to Timguska
Germans take Timguska from Russians
1 armour moved from Timguska to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 infantry moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Volgograd to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
1 infantry moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
Combat - Germans
Battle in Egypt
Germans attack with 5 armour, 3 bombers, 4 fighters, 6 mech_infantrys and 2 tactical_bombers
ANZAC defend with 2 infantry; French defend with 2 infantry; Russians defend with 1 mech_infantry; British defend with 3 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 2 mech_infantrys
Germans win, taking Egypt from British with 1 armour, 3 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for ANZAC: 2 infantry
Casualties for Germans: 4 armour, 2 fighters and 6 mech_infantrys
Casualties for French: 2 infantry
Casualties for Russians: 1 mech_infantry
Casualties for British: 3 armour, 1 artillery, 2 fighters, 5 infantry and 2 mech_infantrys
Non Combat Move - Germans
2 fighters moved from Egypt to Trans-Jordan
2 tactical_bombers moved from Egypt to Trans-Jordan
2 bombers moved from Egypt to Iraq
1 fighter moved from Novgorod to Northern Italy
1 fighter moved from Caucasus to Northern Italy
2 fighters moved from Western Germany to Southern Italy
1 aaGun moved from Western Germany to Northern Italy
1 battleship, 1 cruiser and 1 transport moved from 115 Sea Zone to 112 Sea Zone
1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Persia to Trans-Jordan
1 aaGun and 1 infantry moved from Rostov to Volgograd
2 infantry moved from Western Ukraine to Eastern Poland
1 aaGun moved from Ukraine to Bessarabia
3 infantry moved from Western Germany to France
2 infantry moved from Germany to Western Germany
1 mech_infantry moved from Germany to Eastern Poland
1 infantry moved from Belarus to Novgorod
1 aaGun moved from Belarus to Novgorod
1 armour moved from Caucasus to Iraq
2 artilleries and 4 infantry moved from Northwest Persia to Persia
1 mech_infantry moved from Caucasus to Iraq
1 mech_infantry moved from Caucasus to Iraq
1 mech_infantry moved from Caucasus to Iraq
1 mech_infantry moved from Caucasus to Iraq
1 mech_infantry moved from Urals to Evenkiyskiy
1 armour moved from Urals to Archangel
1 mech_infantry moved from Novgorod to Archangel
1 infantry moved from Archangel to Novgorod
1 infantry moved from Belarus to Novgorod
1 mech_infantry moved from Caucasus to Iraq
1 mech_infantry moved from Caucasus to Iraq
1 mech_infantry moved from Caucasus to Turkmenistan
1 mech_infantry moved from Western Germany to Northern Italy
1 mech_infantry moved from Western Germany to Poland
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 bomber moved from Egypt to Trans-Jordan
Place Units - Germans
1 artillery placed in France
1 bomber and 3 fighters placed in Western Germany
1 armour placed in Western Germany
1 armour and 2 mech_infantrys placed in Persia
1 submarine placed in 112 Sea Zone
Germans undo move 1.
1 mech_infantry placed in Western Germany
3 artilleries placed in Novgorod
Turn Complete - Germans
Germans collect 65 PUs; end with 65 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 94 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Germans
1 infantry moved from Russia to Samara
3 fighters and 1 tactical_bomber moved from Russia to Samara
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Italians
1 armour moved from Bryansk to Rostov
Russians take Rostov from Germans
1 armour moved from Rostov to Tambov
Russians take Tambov from Germans
Combat - Russians
Battle in Samara
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 aaGuns, 1 armour, 3 artilleries and 30 infantry moved from Bryansk to Tambov
1 aaGun moved from Russia to Bryansk
3 fighters and 1 tactical_bomber moved from Samara to Russia
3 artilleries moved from Russia to Tambov
2 infantry moved from Russia to Tambov
1 aaGun and 8 infantry moved from Novosibirsk to Timguska
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from Anhwe to Suiyuyan
Japanese take Suiyuyan from Chinese
2 infantry moved from Shensi to Szechwan
1 artillery moved from Shensi to Hopei
1 armour moved from Kiangsu to Hopei
1 bomber moved from Shensi to Szechwan
1 tactical_bomber moved from Shensi to Hopei
1 fighter moved from Shensi to Szechwan
1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 tactical_bombers moved from Philippines to Celebes
1 tactical_bomber moved from 35 Sea Zone to Celebes
5 fighters moved from 35 Sea Zone to Celebes
Combat - Japanese
Battle in Celebes
Japanese attack with 5 fighters, 2 infantry and 3 tactical_bombers
Americans defend with 1 infantry
Japanese win, taking Celebes from Americans with 5 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Szechwan
Japanese attack with 1 bomber, 1 fighter and 2 infantry
British defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Hopei
Japanese attack with 1 armour, 1 artillery and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
4 submarines moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
5 fighters and 3 tactical_bombers moved from Celebes to 35 Sea Zone
1 tactical_bomber moved from Hopei to 20 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kwangtung to Kiangsi
1 bomber moved from Chahar to Philippines
1 bomber moved from Szechwan to Philippines
1 tactical_bomber moved from Chahar to 20 Sea Zone
1 armour moved from Yenisey to Buryatia
1 armour moved from Sakha to Manchuria
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from Java to Philippines
1 fighter moved from Szechwan to Anhwe
1 tactical_bomber moved from Chahar to Anhwe
Place Units - Japanese
1 carrier placed in 20 Sea Zone
1 infantry and 1 mech_infantry placed in Kwangtung
1 destroyer and 3 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters and 6 infantry; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 carrier, 1 cruiser and 2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Spain
1 armour and 1 mech_infantry moved from Gibraltar to Spain
3 infantry moved from Gibraltar to Spain
2 transports moved from 91 Sea Zone to 88 Sea Zone
4 infantry moved from Morocco to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Portugal
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Spain
1 infantry moved from 91 Sea Zone to Spain
1 fighter moved from 91 Sea Zone to Portugal
1 fighter moved from 91 Sea Zone to Spain
2 transports moved from 88 Sea Zone to 101 Sea Zone
1 transport moved from 107 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 bomber moved from Yunnan to Kwangtung
1 bomber moved from Queensland to 44 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 destroyer and 1 submarine moved from 10 Sea Zone to 3 Sea Zone
Combat - Americans
Battle in Portugal
Americans attack with 1 fighter and 4 infantry
Neutral_True defend with 2 infantry
Americans win, taking Portugal from Neutral_True with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 1 infantry
Battle in Soviet Far East
Battle in 96 Sea Zone
Americans attack with 1 submarine
Italians defend with 2 transports
Americans win, taking Soviet Far East from Japanese with 1 submarine remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in 44 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Spain
Americans attack with 1 armour, 3 fighters, 4 infantry and 2 mech_infantrys
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 1 armour and 3 fighters remaining. Battle score for attacker is -2
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 4 infantry and 2 mech_infantrys
Strategic bombing raid in Kwangtung
Bombing raid in Kwangtung rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Kwangtung causes 6 damage total.
Non Combat Move - Americans
1 bomber moved from Kwangtung to Yunnan
1 bomber moved from 44 Sea Zone to Sumatra
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Spain to 91 Sea Zone
1 fighter moved from Portugal to Gibraltar
Place Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
6 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 5 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
1 tactical_bomber moved from Yunnan to Szechwan
1 bomber moved from Russia to Novgorod
1 artillery and 1 infantry moved from Gibraltar to Spain
3 infantry moved from Iceland to 123 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 123 Sea Zone to 106 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from West India to Eastern Persia
1 fighter moved from India to Eastern Persia
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Szechwan
1 armour and 1 mech_infantry moved from Morocco to 91 Sea Zone
Combat - British
Battle in Eastern Persia
British attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 armour and 1 mech_infantry
British win with 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in Szechwan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Szechwan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Strategic bombing raid in Novgorod
Bombing raid in Novgorod rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Novgorod causes 4 damage total.
Non Combat Move - British
1 bomber moved from Novgorod to Russia
3 infantry moved from 106 Sea Zone to Quebec
1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan
1 fighter moved from Eastern Persia to India
2 artilleries and 3 infantry moved from India to West India
Place Units - British
2 armour and 1 mech_infantry placed in Union of South Africa
5 infantry placed in United Kingdom
Turn Complete - British
British collect 27 PUs; end with 28 PUs total
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 1 artillery and 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 armour, 2 infantry, 1 mech_infantry and 2 transports
EDIT: Removing units owned by Americans from 91 Sea Zone: 3 transports
EDIT: Adding units owned by British to 91 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 3 transports
EDIT: Adding units owned by British to Spain: 1 armour, 2 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
1 more UK edit
Please observe the rule book’s prescription for combat phase order.
Weird that Triple A let you move 2 infantry onto a transport, then a mech and armor to 91 which had one empty transport, and one with 2 infantry already on it…?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 airfield, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Italians
1 armour moved from Shensi to Kansu
Italians take Kansu from Chinese
1 armour moved from Kansu to Tsinghai
1 mech_infantry moved from Volgograd to Tsinghai
1 fighter moved from Northern Italy to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
2 mech_infantrys moved from Romania to Western Ukraine
1 armour moved from Romania to Bessarabia
1 armour moved from Bessarabia to Western Ukraine
Awaiting interceptor order in Gibraltar - thanks
Oh, I guess since the interceptor can’t stop the bombing run, I will proceed. If you want to intercept, you can roll the air battle on the forum. If you hit, just remove my fighter from South France
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 airfield, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Italians
1 armour moved from Shensi to Kansu
Italians take Kansu from Chinese
1 armour moved from Kansu to Tsinghai
1 mech_infantry moved from Volgograd to Tsinghai
1 fighter moved from Northern Italy to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
2 mech_infantrys moved from Romania to Western Ukraine
1 armour moved from Romania to Bessarabia
1 armour moved from Bessarabia to Western Ukraine
Combat - Italians
Air Battle in Gibraltar
Italians attacks with 2 units heading to Gibraltar
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Gibraltar
Bombing raid in Gibraltar rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in Gibraltar causes 6 damage total.
Battle in 96 Sea Zone
Italians attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 submarine
Italians win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 92 Sea Zone
Italians attack with 3 submarines
French defend with 1 cruiser
French win with 1 cruiser remaining. Battle score for attacker is -18
Casualties for Italians: 3 submarines
Battle in Tsinghai
Italians attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Italians win, taking Tsinghai from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Western Ukraine
Italians attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Western Ukraine from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Cleaning up after air battles
Non Combat Move - Italians
1 armour moved from Volgograd to Afghanistan
Italians take Afghanistan from Neutral_True
1 aaGun moved from Volgograd to Kazakhstan
1 artillery moved from Volgograd to Kazakhstan
1 artillery moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Romania to Eastern Poland
1 infantry moved from France to Switzerland
Italians take Switzerland from Neutral_True
1 artillery and 2 infantry moved from France to Southern France
1 fighter moved from Gibraltar to Southern France
1 bomber moved from Gibraltar to Northern Italy
1 artillery and 1 infantry moved from Libya to Tunisia
1 mech_infantry moved from Trans-Jordan to Saudi Arabia
Italians take Saudi Arabia from Neutral_True
1 armour moved from Syria to Egypt
1 armour and 1 mech_infantry moved from Archangel to Eastern Poland
1 infantry moved from Archangel to Belarus
1 fighter moved from 96 Sea Zone to Trans-Jordan
Place Units - Italians
1 airfield placed in Trans-Jordan
1 transport placed in 97 Sea Zone
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
Italians collect 26 PUs; end with 27 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Damn it!
Ok, so I meant to attack Java with 2 inf 2 gun wtih Anzac but somehow I didn’t drag an inf or art! I discovered this when I attacked and only rolled 2 dice. Both missed. I haven’t rolled you yet. If ok, I will do rest of battle here. It is a drag mistake… :-P
rest of anzac
Rolls: 2@2; Total Hits: 02@2: (3, 5)
J defense
Rolls: 2@2; Total Hits: 02@2: (4, 3)
r2
A
Rolls: 4@2; Total Hits: 14@2: (5, 4, 3, 2)
D
Rolls: 2@2; Total Hits: 12@2: (2, 5)
r3
A
Rolls: 3@2; Total Hits: 13@2: (5, 6, 1)
D
Rolls: 1@2; Total Hits: 01@2: (3)
ok Java taken with loss of 1 inf
sorry… :-P
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
Japanese win with 2 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Java: 2 infantry
EDIT: Changing ownership of Java from Japanese to ANZAC
EDIT: Adding units owned by ANZAC to Java: 1 artillery
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs