@fasthard said in L26 BM4 fasthard(X) vs Amon-Sul(L+24):
@Amon-Sul Turn complete! TripleA to go ;-)
I cant play before tomorrow afternoon
But its soon :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 5 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
1 tactical_bomber moved from Yunnan to Szechwan
1 bomber moved from Russia to Novgorod
1 artillery and 1 infantry moved from Gibraltar to Spain
3 infantry moved from Iceland to 123 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 123 Sea Zone to 106 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from West India to Eastern Persia
1 fighter moved from India to Eastern Persia
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Szechwan
1 armour and 1 mech_infantry moved from Morocco to 91 Sea Zone
Combat - British
Battle in Eastern Persia
British attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 armour and 1 mech_infantry
British win with 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in Szechwan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Szechwan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Strategic bombing raid in Novgorod
Bombing raid in Novgorod rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Novgorod causes 4 damage total.
Non Combat Move - British
1 bomber moved from Novgorod to Russia
3 infantry moved from 106 Sea Zone to Quebec
1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan
1 fighter moved from Eastern Persia to India
2 artilleries and 3 infantry moved from India to West India
Place Units - British
2 armour and 1 mech_infantry placed in Union of South Africa
5 infantry placed in United Kingdom
Turn Complete - British
British collect 27 PUs; end with 28 PUs total
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 1 artillery and 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 armour, 2 infantry, 1 mech_infantry and 2 transports
EDIT: Removing units owned by Americans from 91 Sea Zone: 3 transports
EDIT: Adding units owned by British to 91 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 3 transports
EDIT: Adding units owned by British to Spain: 1 armour, 2 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
1 more UK edit
Please observe the rule book’s prescription for combat phase order.
Weird that Triple A let you move 2 infantry onto a transport, then a mech and armor to 91 which had one empty transport, and one with 2 infantry already on it…?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 airfield, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Italians
1 armour moved from Shensi to Kansu
Italians take Kansu from Chinese
1 armour moved from Kansu to Tsinghai
1 mech_infantry moved from Volgograd to Tsinghai
1 fighter moved from Northern Italy to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
2 mech_infantrys moved from Romania to Western Ukraine
1 armour moved from Romania to Bessarabia
1 armour moved from Bessarabia to Western Ukraine
Awaiting interceptor order in Gibraltar - thanks
Oh, I guess since the interceptor can’t stop the bombing run, I will proceed. If you want to intercept, you can roll the air battle on the forum. If you hit, just remove my fighter from South France
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 airfield, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Italians
1 armour moved from Shensi to Kansu
Italians take Kansu from Chinese
1 armour moved from Kansu to Tsinghai
1 mech_infantry moved from Volgograd to Tsinghai
1 fighter moved from Northern Italy to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
2 mech_infantrys moved from Romania to Western Ukraine
1 armour moved from Romania to Bessarabia
1 armour moved from Bessarabia to Western Ukraine
Combat - Italians
Air Battle in Gibraltar
Italians attacks with 2 units heading to Gibraltar
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Gibraltar
Bombing raid in Gibraltar rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in Gibraltar causes 6 damage total.
Battle in 96 Sea Zone
Italians attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 submarine
Italians win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 92 Sea Zone
Italians attack with 3 submarines
French defend with 1 cruiser
French win with 1 cruiser remaining. Battle score for attacker is -18
Casualties for Italians: 3 submarines
Battle in Tsinghai
Italians attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Italians win, taking Tsinghai from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Western Ukraine
Italians attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Western Ukraine from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Cleaning up after air battles
Non Combat Move - Italians
1 armour moved from Volgograd to Afghanistan
Italians take Afghanistan from Neutral_True
1 aaGun moved from Volgograd to Kazakhstan
1 artillery moved from Volgograd to Kazakhstan
1 artillery moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Romania to Eastern Poland
1 infantry moved from France to Switzerland
Italians take Switzerland from Neutral_True
1 artillery and 2 infantry moved from France to Southern France
1 fighter moved from Gibraltar to Southern France
1 bomber moved from Gibraltar to Northern Italy
1 artillery and 1 infantry moved from Libya to Tunisia
1 mech_infantry moved from Trans-Jordan to Saudi Arabia
Italians take Saudi Arabia from Neutral_True
1 armour moved from Syria to Egypt
1 armour and 1 mech_infantry moved from Archangel to Eastern Poland
1 infantry moved from Archangel to Belarus
1 fighter moved from 96 Sea Zone to Trans-Jordan
Place Units - Italians
1 airfield placed in Trans-Jordan
1 transport placed in 97 Sea Zone
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
Italians collect 26 PUs; end with 27 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Damn it!
Ok, so I meant to attack Java with 2 inf 2 gun wtih Anzac but somehow I didn’t drag an inf or art! I discovered this when I attacked and only rolled 2 dice. Both missed. I haven’t rolled you yet. If ok, I will do rest of battle here. It is a drag mistake… :-P
rest of anzac
Rolls: 2@2; Total Hits: 02@2: (3, 5)
J defense
Rolls: 2@2; Total Hits: 02@2: (4, 3)
r2
A
Rolls: 4@2; Total Hits: 14@2: (5, 4, 3, 2)
D
Rolls: 2@2; Total Hits: 12@2: (2, 5)
r3
A
Rolls: 3@2; Total Hits: 13@2: (5, 6, 1)
D
Rolls: 1@2; Total Hits: 01@2: (3)
ok Java taken with loss of 1 inf
sorry… :-P
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
Japanese win with 2 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Java: 2 infantry
EDIT: Changing ownership of Java from Japanese to ANZAC
EDIT: Adding units owned by ANZAC to Java: 1 artillery
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
Non Combat Move - French
Turn Complete - French
So, still think I’m so lucky? Your 2.5% chance French cruiser may have just saved your 91 fleet, complete with 5 transports :-)
Let’s see how lucky it is on G8 :evil:
I was supposed to block with a UK dd but forgot… so the French have redeemed themselves!
Plus Spain!! :lol:
I was supposed to block with a UK dd but forgot…
How are you supposed to win that way? :wink:
ANZAC getting freaky big - Germany will have to find something else to do with all that air/fleet
Looking forward to putting the hurt on
I was supposed to block with a UK dd but forgot…
How are you supposed to win that way? :wink:
ANZAC getting freaky big - Germany will have to find something else to do with all that air/fleet
Looking forward to putting the hurt on
I was traveling over the holiday so things got messy