TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Germans Germans buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Hit Differential Summary :
1 more UK edit
Please observe the rule book’s prescription for combat phase order.
Weird that Triple A let you move 2 infantry onto a transport, then a mech and armor to 91 which had one empty transport, and one with 2 infantry already on it…?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 airfield, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Italians
1 armour moved from Shensi to Kansu
Italians take Kansu from Chinese
1 armour moved from Kansu to Tsinghai
1 mech_infantry moved from Volgograd to Tsinghai
1 fighter moved from Northern Italy to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
2 mech_infantrys moved from Romania to Western Ukraine
1 armour moved from Romania to Bessarabia
1 armour moved from Bessarabia to Western Ukraine
Awaiting interceptor order in Gibraltar - thanks
Oh, I guess since the interceptor can’t stop the bombing run, I will proceed. If you want to intercept, you can roll the air battle on the forum. If you hit, just remove my fighter from South France
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 airfield, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Italians
1 armour moved from Shensi to Kansu
Italians take Kansu from Chinese
1 armour moved from Kansu to Tsinghai
1 mech_infantry moved from Volgograd to Tsinghai
1 fighter moved from Northern Italy to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
2 mech_infantrys moved from Romania to Western Ukraine
1 armour moved from Romania to Bessarabia
1 armour moved from Bessarabia to Western Ukraine
Combat - Italians
Air Battle in Gibraltar
Italians attacks with 2 units heading to Gibraltar
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Gibraltar
Bombing raid in Gibraltar rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in Gibraltar causes 6 damage total.
Battle in 96 Sea Zone
Italians attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 submarine
Italians win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 92 Sea Zone
Italians attack with 3 submarines
French defend with 1 cruiser
French win with 1 cruiser remaining. Battle score for attacker is -18
Casualties for Italians: 3 submarines
Battle in Tsinghai
Italians attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Italians win, taking Tsinghai from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Western Ukraine
Italians attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Western Ukraine from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Cleaning up after air battles
Non Combat Move - Italians
1 armour moved from Volgograd to Afghanistan
Italians take Afghanistan from Neutral_True
1 aaGun moved from Volgograd to Kazakhstan
1 artillery moved from Volgograd to Kazakhstan
1 artillery moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Romania to Eastern Poland
1 infantry moved from France to Switzerland
Italians take Switzerland from Neutral_True
1 artillery and 2 infantry moved from France to Southern France
1 fighter moved from Gibraltar to Southern France
1 bomber moved from Gibraltar to Northern Italy
1 artillery and 1 infantry moved from Libya to Tunisia
1 mech_infantry moved from Trans-Jordan to Saudi Arabia
Italians take Saudi Arabia from Neutral_True
1 armour moved from Syria to Egypt
1 armour and 1 mech_infantry moved from Archangel to Eastern Poland
1 infantry moved from Archangel to Belarus
1 fighter moved from 96 Sea Zone to Trans-Jordan
Place Units - Italians
1 airfield placed in Trans-Jordan
1 transport placed in 97 Sea Zone
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
Italians collect 26 PUs; end with 27 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Damn it!
Ok, so I meant to attack Java with 2 inf 2 gun wtih Anzac but somehow I didn’t drag an inf or art! I discovered this when I attacked and only rolled 2 dice. Both missed. I haven’t rolled you yet. If ok, I will do rest of battle here. It is a drag mistake… :-P
rest of anzac
Rolls: 2@2; Total Hits: 02@2: (3, 5)
J defense
Rolls: 2@2; Total Hits: 02@2: (4, 3)
r2
A
Rolls: 4@2; Total Hits: 14@2: (5, 4, 3, 2)
D
Rolls: 2@2; Total Hits: 12@2: (2, 5)
r3
A
Rolls: 3@2; Total Hits: 13@2: (5, 6, 1)
D
Rolls: 1@2; Total Hits: 01@2: (3)
ok Java taken with loss of 1 inf
sorry… :-P
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
Japanese win with 2 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Java: 2 infantry
EDIT: Changing ownership of Java from Japanese to ANZAC
EDIT: Adding units owned by ANZAC to Java: 1 artillery
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
Non Combat Move - French
Turn Complete - French
So, still think I’m so lucky? Your 2.5% chance French cruiser may have just saved your 91 fleet, complete with 5 transports :-)
Let’s see how lucky it is on G8 :evil:
I was supposed to block with a UK dd but forgot… so the French have redeemed themselves!
Plus Spain!! :lol:
I was supposed to block with a UK dd but forgot…
How are you supposed to win that way? :wink:
ANZAC getting freaky big - Germany will have to find something else to do with all that air/fleet
Looking forward to putting the hurt on
I was supposed to block with a UK dd but forgot…
How are you supposed to win that way? :wink:
ANZAC getting freaky big - Germany will have to find something else to do with all that air/fleet
Looking forward to putting the hurt on
I was traveling over the holiday so things got messy
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 destroyer, 4 fighters, 2 submarines and 2 transports; Remaining resources: 2 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Germans
1 mech_infantry moved from Turkmenistan to West India
1 armour and 2 mech_infantrys moved from Persia to West India
1 bomber moved from Novgorod to Ukraine
1 armour moved from Volgograd to Ukraine
Germans take Rostov from Russians
1 mech_infantry moved from Eastern Poland to Ukraine
1 bomber moved from Japan to 3 Sea Zone
1 mech_infantry moved from Northern Italy to Spain
1 bomber and 3 fighters moved from Western Germany to Spain
2 fighters moved from Northern Italy to Spain
2 fighters moved from Southern Italy to Spain
1 bomber moved from Trans-Jordan to Spain
1 armour moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
2 fighters and 2 tactical_bombers moved from Trans-Jordan to West India
2 bombers moved from Iraq to West India
2 submarines moved from 112 Sea Zone to 110 Sea Zone
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 2 submarines
French defend with 1 cruiser
Germans win with 2 submarines remaining. Battle score for attacker is 12
Casualties for French: 1 cruiser
Battle in Ukraine
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in West India
Germans attack with 1 armour, 2 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
British defend with 2 artilleries and 3 infantry
Germans win, taking West India from UK_Pacific with 1 armour, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 3 mech_infantrys
Casualties for British: 2 artilleries and 3 infantry
Battle in 3 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Americans win with 1 transport remaining. Battle score for attacker is -4
Casualties for Germans: 1 bomber
Casualties for Americans: 1 destroyer
Battle in Anglo Egyptian Sudan
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Germans win, taking Anglo Egyptian Sudan from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Spain
Germans attack with 2 bombers, 7 fighters and 1 mech_infantry
British defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry; Americans defend with 1 armour
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is -35
Casualties for Germans: 6 fighters and 1 mech_infantry
Casualties for British: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Casualties for Americans: 1 armour
Non Combat Move - Germans
1 submarine moved from 95 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Volgograd to Turkey
Germans take Turkey from Neutral_True
1 aaGun moved from Bessarabia to Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Poland to Western Ukraine
1 armour and 1 mech_infantry moved from Archangel to Eastern Poland
1 armour moved from Novgorod to Eastern Poland
1 bomber moved from Spain to Northern Italy
1 infantry moved from Turkmenistan to Afghanistan
2 artilleries and 4 infantry moved from Persia to Eastern Persia
1 armour and 6 mech_infantrys moved from Iraq to Eastern Persia
1 bomber moved from Ukraine to Eastern Persia
2 bombers, 2 fighters and 2 tactical_bombers moved from West India to Eastern Persia
1 infantry moved from Volgograd to Kazakhstan
1 aaGun, 3 artilleries and 12 infantry moved from Volgograd to Caucasus
1 aaGun, 5 artilleries and 4 infantry moved from Novgorod to Belarus
1 armour and 1 mech_infantry moved from Evenkiyskiy to Nenetsia
1 mech_infantry moved from Western Germany to Northern Italy
1 armour moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Sweden
Germans take Sweden from Neutral_True
1 infantry moved from Western Germany to Northern Italy
1 artillery moved from Western Germany to Northern Italy
1 aaGun and 1 infantry moved from Archangel to Belarus
1 fighter moved from Spain to Northern Italy
1 bomber moved from Spain to Northern Italy
1 infantry moved from France to Northern Italy
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 artillery moved from France to Western Germany
1 infantry moved from France to Southern France
1 infantry moved from France to Southern France
1 infantry moved from France to Southern France
1 infantry moved from France to Southern France
Place Units - Germans
1 artillery placed in Egypt
1 destroyer, 1 fighter and 2 submarines placed in 112 Sea Zone
2 transports placed in 81 Sea Zone
Germans undo move 1.
1 armour placed in Egypt
3 artilleries placed in Persia
3 fighters placed in Western Germany
Turn Complete - Germans
Germans collect 73 PUs; end with 75 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 104 PUs
So, still think I’m so lucky? Your 2.5% chance French cruiser may have just saved your 91 fleet, complete with 5 transports :-)
Let’s see how lucky it is on G8 :evil:
French cruiser was out of ammo, but you get another big 2.5% chance result :-P
No matter, the Germans are unstoppable