Wittmann (Allies) + Rus bmb vs Gargantua (Axis) G40

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 1 artillery, 2 bombers, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 destroyer moved from 26 Sea Zone to 6 Sea Zone
                1 infantry moved from Siberia to Amur
                      Russians take Amur from Japanese
                1 bomber moved from Gibraltar to 103 Sea Zone
                1 bomber moved from Brazil to 92 Sea Zone
                1 submarine moved from 90 Sea Zone to 92 Sea Zone
                1 submarine moved from 106 Sea Zone to 103 Sea Zone

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
                Battle in 6 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 transport
                    Americans win, taking 6 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 92 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Italians defend with 1 destroyer
                    Americans win with 1 bomber remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 103 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Germans defend with 1 destroyer
                    Germans win with 1 destroyer remaining. Battle score for attacker is -18
                    Casualties for Americans: 1 bomber and 1 submarine

    Non Combat Move - Americans
                1 bomber moved from 92 Sea Zone to Gibraltar
                1 artillery moved from Algeria to Morocco
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 63 Sea Zone to 50 Sea Zone
                1 bomber moved from New South Wales to 50 Sea Zone
                1 battleship, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 50 Sea Zone to 30 Sea Zone
                1 battleship, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 30 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from Western United States to 26 Sea Zone
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 destroyer placed in 101 Sea Zone
                1 artillery, 2 bombers, 1 fighter and 1 infantry placed in Western United States
                1 cruiser, 1 submarine and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs total

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Combat Move - British

    Non Combat Move - British
                1 infantry moved from 91 Sea Zone to Morocco
                1 armour moved from 91 Sea Zone to Morocco

    Turn Complete - UK_Pacific

  • Liaison TripleA 11 10

    Without looking at the dice or report I intended to use both if you attacked.

    Kamikaze #2
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 2 artilleries, 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Tunisia to Algeria
                      Italians take Algeria from Americans
                1 armour moved from Algeria to Tunisia
                1 fighter moved from Southern France to Tunisia
                1 artillery moved from Anglo Egyptian Sudan to Egypt
                2 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                2 infantry moved from 96 Sea Zone to Malta
                1 bomber moved from Southern Italy to Malta

    Combat - Italians
                Battle in Malta
                    Italians attack with 1 bomber and 2 infantry
                    British defend with 1 aaGun and 1 infantry
                        AA fire in Malta :  0/1 hits
                        Italians roll dice for 1 bomber and 2 infantry in Malta, round 2 :  1/3 hits
                        British roll dice for 1 aaGun and 1 infantry in Malta, round 2 :  1/1 hits
                        1 aaGun owned by the British and 1 infantry owned by the Italians lost in Malta
                        Italians roll dice for 1 bomber and 1 infantry in Malta, round 3 :  1/2 hits
                        British roll dice for 1 infantry in Malta, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Malta
                    Italians win, taking Malta from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for British: 1 aaGun and 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Malta to Southern Italy
                2 infantry moved from Romania to Yugoslavia
                1 aaGun moved from Northern Italy to Southern Italy
                1 tactical_bomber moved from Egypt to Tunisia
                1 fighter moved from Egypt to Southern Italy
                4 infantry moved from Romania to Eastern Poland

    Place Units - Italians
                2 transports placed in 97 Sea Zone
                2 artilleries placed in Southern Italy
                3 infantry placed in Egypt

    Turn Complete - Italians
                Italians collect 22 PUs; end with 22 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.500
            Median : 3.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

    British Combat
                1 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Italians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.600
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

  • Liaison TripleA 11 10

    I edited the destroyer off, and my transport back in.

    Apologies, I could have declared I would use both Kamikaze’s when I posted my turn, but wanted to see if you’d test it out!

    Anyways…

    I respect the fact that you come here each day and post.  Despite the crumbling situation for the allies.  This should be over shortly - I promise. :)

    Contemplating attacking your Hawaii fleet… but it may be too soon.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Was going to to both, but then wondered if you wanted a spare for a landing on Japan!

  • Liaison TripleA 11 10

    Lets face it.

    That’s the last time you’ll be entering the “Sea of Japan”. ;)

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    We Americans never give up.
    I am bloody annoyed I lost both Bomber and Destroyer in the Atlantic and had to put my one DD off Washington and leave the Sub with it.
    I am not having much luck.
    I think you can take Hawaii, but I suppose you might as well go for Aus first.
    Cannot believe you look like winning on this side of the map.
    I expected it to be Germany!

  • Liaison TripleA 11 10

    How DARE you complain about that epic destroyer defence!  I was just thinking about how you never complain about the dice!

    Do you know how many destroyers you have capped without resistance?  Something like 11 or 12.  It was about high time they figured out how to stay afloat!

    I will admit I was lucky to get that bomber… but statistically it should have been lost turns ago!

    Gibraltar will fall.  True Neutrals will fall.  Australia will be mostly gobbled, and Russia is going to pay a bold price for thier continued resistance.

    Tell you what… if you stave off victory until turn 21, I’ll give you the game!

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    If you do not win in two, I will give myself the victory!
    May I remind you I am the new boy in this game?
    Are we playing another or would you rather teach another your tricks?
    I am cool either way, but might ask someone for a game if not.

  • Liaison TripleA 11 10

    I need to focus on my game with Gamerman.

    Perhaps after, you can try your luck again!

  • 10

    @Gargantua:

    I need to focus on my game with Gamerman.

    and where can i find this game ?

  • Liaison TripleA 11 10

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    I will be attending as your older brother and checking you do not put a foot wrong and trash mom and dad’s house!
    Good luck in the game  Garg.

    If our game is slowing you down, I am happy to concede to give you time with Gamerman.
    I will lose in two turns, no doubt.
    Thanks again for finding time. It has been an adventure.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from South Australia to New South Wales
                1 infantry moved from Northern Territory to Queensland
                1 infantry moved from Queensland to New South Wales
                1 mech_infantry moved from Iraq to Persia

    Non Combat Move - ANZAC
                1 aaGun moved from South Australia to New South Wales

    Place Units - ANZAC
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4
                ANZAC collect 9 PUs (2 lost to blockades); end with 9 PUs total

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With TrueNeutrals
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans buy 2 armour, 4 artilleries, 1 destroyer, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 70 Sea Zone
                1 artillery and 1 infantry moved from 70 Sea Zone to Angola
                1 infantry moved from French Madagascar to 72 Sea Zone
                1 artillery moved from Tanganyika Territory to 72 Sea Zone
                1 artillery and 1 infantry moved from 72 Sea Zone to Mozambique
                1 bomber moved from French Central Africa to Angola
                1 bomber moved from French Central Africa to Mozambique
                1 submarine moved from 83 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from United Kingdom to Eire
                      Germans take Eire from Neutral_Allies
                5 artilleries and 4 infantry moved from Finland to Sweden
                3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 91 Sea Zone
                3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter and 1 tactical_bomber moved from Southern Italy to Gibraltar
                2 bombers moved from United Kingdom to Gibraltar
                2 infantry moved from Bessarabia to Ukraine
                1 bomber moved from Western Germany to Ukraine
                2 fighters moved from Western Germany to Poland
                1 fighter moved from United Kingdom to Sweden
                1 fighter moved from Western Germany to Sweden
                2 artilleries, 1 infantry and 3 mech_infantrys moved from Eastern Poland to Poland
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians

    Combat - Germans
                Battle in Angola
                    Germans attack with 1 artillery, 1 bomber and 1 infantry
                    Neutral_True defend with 2 infantry
                    Germans win, taking Angola from Neutral_True with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_True: 2 infantry
                Battle in 91 Sea Zone
                    Germans attack with 1 submarine and 3 transports
                    Americans defend with 1 transport
                    Germans win with 1 submarine and 3 transports remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Poland
                    Germans attack with 2 artilleries, 2 fighters, 1 infantry and 3 mech_infantrys
                    Russians defend with 2 armour and 1 infantry
                    Germans win, taking Poland from Russians with 2 artilleries, 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 armour and 1 infantry
                Battle in Mozambique
                    Germans attack with 1 artillery, 1 bomber and 1 infantry
                    Neutral_True defend with 2 infantry
                    Germans win, taking Mozambique from Neutral_True with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Neutral_True: 2 infantry
                Battle in Ukraine
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 factory_minor and 1 infantry
                    Germans win, taking Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Gibraltar
                    Germans attack with 3 artilleries, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                    British defend with 1 artillery and 1 infantry; Americans defend with 2 artilleries, 1 bomber, 1 harbour and 2 infantry
                    Germans win, taking Gibraltar from Americans with 2 artilleries, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 20
                    Casualties for Germans: 1 artillery and 3 infantry
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Americans: 2 artilleries, 1 bomber and 2 infantry
                Battle in Sweden
                    Germans attack with 5 artilleries, 2 fighters and 4 infantry
                    Neutral_True defend with 6 infantry
                    Germans win, taking Sweden from Neutral_True with 5 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 infantry
                    Casualties for Neutral_True: 6 infantry

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from French Central Africa: 2 mech_infantrys
                EDIT: Changing ownership of Portuguese Guinea from Neutral_True to Germans
                EDIT: Changing ownership of Liberia from Neutral_True to Germans
                EDIT: Adding units owned by Germans to Liberia: 1 mech_infantry
                EDIT: Adding units owned by Germans to Portuguese Guinea: 1 mech_infantry
                EDIT: Turning off Edit Mode
                1 destroyer moved from 103 Sea Zone to 91 Sea Zone
                1 destroyer moved from 109 Sea Zone to 91 Sea Zone
                1 artillery and 2 infantry moved from Yugoslavia to Romania
                1 bomber moved from Ukraine to Romania
                2 artilleries and 1 infantry moved from Romania to Eastern Poland
                2 fighters moved from Poland to Western Germany
                2 fighters moved from Sweden to Finland
                1 carrier and 2 destroyers moved from 112 Sea Zone to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
                2 bombers moved from Gibraltar to Southern France
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                1 bomber moved from Angola to Egypt
                1 bomber moved from Mozambique to Union of South Africa

    Place Units - Germans
                1 destroyer placed in 112 Sea Zone
                1 infantry placed in Union of South Africa
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 72 Sea Zone: 1 transport
                EDIT: Adding units owned by Germans to 71 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                3 mech_infantrys placed in Yugoslavia
                2 armour and 2 mech_infantrys placed in Germany
                4 artilleries and 4 infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 92 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Germans to 96 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Germans undo move 5.
                2 artilleries and 1 infantry placed in Normandy Bordeaux
                Germans undo move 4.
                2 armour and 1 mech_infantry placed in France
                1 mech_infantry placed in Germany
                2 artilleries and 3 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 68 PUs; end with 68 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Politics - Russians
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
                Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Western Ukraine to Bessarabia
                      Russians take Bessarabia from Germans
                1 infantry moved from Bryansk to Ukraine
                1 artillery moved from Bryansk to Ukraine
                1 infantry moved from Bryansk to Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Bryansk to Ukraine
                1 infantry moved from Tsinghai to Sikang
                1 mech_infantry moved from Tsinghai to Shensi
                1 mech_infantry moved from Kansu to Shensi
                1 mech_infantry moved from Turkmenistan to Sikang
                1 armour moved from Tsinghai to Sikang
                1 bomber moved from Turkmenistan to Shensi
                1 mech_infantry moved from Kansu to Shensi

    Combat - Russians
                Battle in Sikang
                    Russians attack with 1 armour, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 mech_infantry
                    Russians win, taking Sikang from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Shensi
                    Russians attack with 1 bomber and 3 mech_infantrys
                    Japanese defend with 1 mech_infantry
                    Russians win, taking Shensi from Japanese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Ukraine
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 1 factory_minor and 1 infantry
                    Russians win, taking Ukraine from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Trans-Jordan to Saudi Arabia
                      Russians take Saudi Arabia from Neutral_True
                1 infantry moved from Eastern Persia to Afghanistan
                      Russians take Afghanistan from Neutral_True
                1 mech_infantry moved from Northwest Persia to Turkey
                      Russians take Turkey from Neutral_True
                2 infantry moved from Timguska to Kansu
                1 bomber moved from Shensi to Volgograd
                1 armour moved from Northwest Persia to Persia
                1 infantry moved from Persia to Iraq
                1 mech_infantry moved from Turkmenistan to Persia
                1 infantry moved from Novgorod to Karelia
                1 infantry moved from Novgorod to Karelia
                1 mech_infantry moved from Smolensk to Belarus
                1 mech_infantry moved from Belarus to Novgorod
                1 infantry moved from Volgograd to Kazakhstan
                1 aaGun moved from Bryansk to Ukraine
                1 mech_infantry moved from Russia to Ukraine
                1 infantry moved from Novgorod to Karelia
                1 artillery moved from Russia to Bryansk
                1 mech_infantry moved from Russia to Bryansk
                1 armour moved from Bryansk to Smolensk

    Place Units - Russians
                1 artillery and 2 infantry placed in Novgorod
                1 infantry and 1 mech_infantry placed in Volgograd
                3 infantry placed in Persia
                Russians undo move 3.
                2 infantry and 1 mech_infantry placed in Persia
                1 armour, 2 infantry and 1 mech_infantry placed in Russia
                Russians undo move 2.
                1 infantry placed in Volgograd
                1 mech_infantry placed in Russia
                Russians undo move 3.
                1 armour, 1 infantry and 1 mech_infantry placed in Russia
                1 infantry placed in Volgograd

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4
                Russians collect 41 PUs; end with 41 PUs total

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Thank you for the extra units. Are you trying to make the European side more fun for me?
    Enjoy Japan.

  • Liaison TripleA 11 10

    @wittmann:

    Thank you for the extra units. Are you trying to make the European side more fun for me?
    Enjoy Japan.

    You needed a break, and I was sick of seeing white on the screen.

Suggested Topics

  • 28
  • 83
  • 76
  • 103
  • 84
  • 109
  • 207
  • 177
Axis & Allies Boardgaming Custom Painted Miniatures

31

Online

18.0k

Users

40.8k

Topics

1.8m

Posts