revise: UK Cairo army move to MM.
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AANA_RLP_playetest4_UK3.AAM
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Russians
Russians buy 2 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novosibirsk to Kansu
1 infantry moved from Kazakhstan to Tsinghai
1 armour moved from Belarus to Poland
1 infantry moved from Baltic States to Poland
3 fighters moved from Novgorod to Poland
1 armour moved from Belarus to Poland
1 mech_infantry moved from Persia to West India
1 bomber moved from Novosibirsk to Kazakhstan
1 bomber moved from Kazakhstan to West India
1 armour moved from Novosibirsk to Tsinghai
1 mech_infantry moved from Novosibirsk to Kansu
1 mech_infantry moved from Novosibirsk to Kansu
1 mech_infantry moved from Volgograd to Tsinghai
Combat - Russians
Battle in Poland
Russians attack with 2 armour, 3 fighters and 1 infantry
Germans defend with 3 artilleries and 2 infantry
Russians win, taking Poland from Germans with 2 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 3 artilleries and 2 infantry
Battle in West India
Russians attack with 1 bomber and 1 mech_infantry
Japanese defend with 1 infantry
Russians win, taking West India from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Russians attack with 1 armour, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Russians win, taking Tsinghai from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kansu
Russians attack with 1 infantry and 2 mech_infantrys
Japanese defend with 1 artillery
Russians win, taking Kansu from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 bomber moved from West India to Turkmenistan
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
1 armour moved from Trans-Jordan to Northwest Persia
1 mech_infantry moved from Trans-Jordan to Northwest Persia
2 mech_infantrys moved from Volgograd to Turkmenistan
1 infantry moved from Novgorod to Baltic States
3 fighters moved from Poland to Novgorod
1 aaGun, 3 armour, 1 artillery, 5 infantry and 4 mech_infantrys moved from Western Ukraine to Bryansk
6 infantry moved from Ukraine to Bryansk
1 infantry moved from Bryansk to Western Ukraine
1 aaGun, 2 artilleries and 4 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Russia to Smolensk
2 infantry moved from Yenisey to Timguska
Place Units - Russians
1 artillery and 2 infantry placed in Persia
3 infantry placed in Novgorod
2 mech_infantrys placed in Russia
1 infantry placed in Volgograd
1 artillery placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5
Russians collect 40 PUs (1 lost to blockades); end with 40 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Russians
Russians buy 2 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novosibirsk to Kansu
1 infantry moved from Kazakhstan to Tsinghai
1 armour moved from Belarus to Poland
1 infantry moved from Baltic States to Poland
3 fighters moved from Novgorod to Poland
1 armour moved from Belarus to Poland
1 mech_infantry moved from Persia to West India
1 bomber moved from Novosibirsk to Kazakhstan
1 bomber moved from Kazakhstan to West India
1 armour moved from Novosibirsk to Tsinghai
1 mech_infantry moved from Novosibirsk to Kansu
1 mech_infantry moved from Novosibirsk to Kansu
1 mech_infantry moved from Volgograd to Tsinghai
Combat - Russians
Battle in Poland
Russians attack with 2 armour, 3 fighters and 1 infantry
Germans defend with 3 artilleries and 2 infantry
Russians win, taking Poland from Germans with 2 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 3 artilleries and 2 infantry
Battle in West India
Russians attack with 1 bomber and 1 mech_infantry
Japanese defend with 1 infantry
Russians win, taking West India from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Russians attack with 1 armour, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Russians win, taking Tsinghai from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kansu
Russians attack with 1 infantry and 2 mech_infantrys
Japanese defend with 1 artillery
Russians win, taking Kansu from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 bomber moved from West India to Turkmenistan
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
1 armour moved from Trans-Jordan to Northwest Persia
1 mech_infantry moved from Trans-Jordan to Northwest Persia
2 mech_infantrys moved from Volgograd to Turkmenistan
1 infantry moved from Novgorod to Baltic States
3 fighters moved from Poland to Novgorod
1 aaGun, 3 armour, 1 artillery, 5 infantry and 4 mech_infantrys moved from Western Ukraine to Bryansk
6 infantry moved from Ukraine to Bryansk
1 infantry moved from Bryansk to Western Ukraine
1 aaGun, 2 artilleries and 4 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Russia to Smolensk
2 infantry moved from Yenisey to Timguska
Place Units - Russians
1 artillery and 2 infantry placed in Persia
3 infantry placed in Novgorod
2 mech_infantrys placed in Russia
1 infantry placed in Volgograd
1 artillery placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5
Russians collect 40 PUs (1 lost to blockades); end with 40 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 airfield, 1 armour, 1 artillery, 1 harbour, 4 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 3 Sea Zone to 5 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
4 infantry moved from 33 Sea Zone to Caroline Islands
2 battleships moved from 6 Sea Zone to 33 Sea Zone
1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 3 submarines moved from 6 Sea Zone to 33 Sea Zone
2 mech_infantrys moved from Kiangsu to Hopei
1 mech_infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Szechwan to Shensi
Japanese take Shensi from Chinese
2 artilleries and 2 infantry moved from Buryatia to Sakha
1 infantry moved from Shantung to Anhwe
7 mech_infantrys moved from India to West India
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Malaya to Hopei
Combat - Japanese
Battle in Caroline Islands
Japanese attack with 2 artilleries and 6 infantry
ANZAC defend with 1 airfield and 1 harbour; Americans defend with 1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry
Japanese roll dice for 2 battleships and 1 cruiser in Caroline Islands, round 2 : 2/3 hits
Japanese roll dice for 2 artilleries and 6 infantry in Caroline Islands, round 2 : 2/8 hits
ANZAC roll dice for 1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 2/4 hits
1 mech_infantry owned by the Americans , 1 aaGun owned by the Americans , 2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
Japanese roll dice for 2 artilleries and 4 infantry in Caroline Islands, round 3 : 1/6 hits
ANZAC roll dice for 1 artillery in Caroline Islands, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Caroline Islands
Japanese win, taking Caroline Islands from ANZAC with 2 artilleries and 4 infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry
Battle in West India
Japanese attack with 7 mech_infantrys
Russians defend with 1 mech_infantry
Japanese roll dice for 7 mech_infantrys in West India, round 2 : 1/7 hits
Russians roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in West India
Japanese win, taking West India from Russians with 7 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Hopei
Japanese attack with 1 bomber and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Hopei, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sakha
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 armour
Japanese roll dice for 2 artilleries and 2 infantry in Sakha, round 2 : 2/4 hits
Russians roll dice for 1 armour in Sakha, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Sakha
Japanese win, taking Sakha from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour
Non Combat Move - Japanese
2 fighters moved from Japan to 33 Sea Zone
1 carrier moved from 21 Sea Zone to 33 Sea Zone
2 fighters moved from 21 Sea Zone to 56 Sea Zone
1 carrier moved from 37 Sea Zone to 56 Sea Zone
1 destroyer moved from 37 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Western Australia
1 tactical_bomber moved from Malaya to Western Australia
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 artillery moved from India to 39 Sea Zone
1 artillery, 1 battleship and 1 transport moved from 39 Sea Zone to 56 Sea Zone
1 artillery moved from 56 Sea Zone to Western Australia
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 bomber moved from Japan to Philippines
1 bomber moved from Hopei to French Indo China
1 transport moved from 56 Sea Zone to 37 Sea Zone
2 submarines moved from 62 Sea Zone to 56 Sea Zone
Place Units - Japanese
1 airfield and 1 harbour placed in Western Australia
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 armour and 1 infantry placed in Malaya
2 infantry placed in India
1 transport placed in 39 Sea Zone
3 mech_infantrys placed in Kiangsu
1 transport placed in 6 Sea Zone
Japanese undo move 8.
1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Looks like checkmate to me.
Having been looking so hard, it hurts! You can get Aus or Hawaii whichever way I go.
Nice, but it has been on the cards.
I think you can hold out for another turn or two.
You can BLOCK the invasion of Australia for a turn, using a destroyer. and you can consolidate your fleet at Hawaii for a stand.
Probably your best shot.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from Siberia to Amur
Russians take Amur from Japanese
1 bomber moved from Gibraltar to 103 Sea Zone
1 bomber moved from Brazil to 92 Sea Zone
1 submarine moved from 90 Sea Zone to 92 Sea Zone
1 submarine moved from 106 Sea Zone to 103 Sea Zone
Combat - Americans
I will use one of ypur Kamikaze,
Will look here before I post, to see if that is not what you wanted.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from Siberia to Amur
Russians take Amur from Japanese
1 bomber moved from Gibraltar to 103 Sea Zone
1 bomber moved from Brazil to 92 Sea Zone
1 submarine moved from 90 Sea Zone to 92 Sea Zone
1 submarine moved from 106 Sea Zone to 103 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Battle in 6 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
Americans win, taking 6 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 92 Sea Zone
Americans attack with 1 bomber and 1 submarine
Italians defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 103 Sea Zone
Americans attack with 1 bomber and 1 submarine
Germans defend with 1 destroyer
Germans win with 1 destroyer remaining. Battle score for attacker is -18
Casualties for Americans: 1 bomber and 1 submarine
Non Combat Move - Americans
1 bomber moved from 92 Sea Zone to Gibraltar
1 artillery moved from Algeria to Morocco
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 63 Sea Zone to 50 Sea Zone
1 bomber moved from New South Wales to 50 Sea Zone
1 battleship, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 50 Sea Zone to 30 Sea Zone
1 battleship, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 30 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 destroyer placed in 101 Sea Zone
1 artillery, 2 bombers, 1 fighter and 1 infantry placed in Western United States
1 cruiser, 1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Combat Move - British
Non Combat Move - British
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
Turn Complete - UK_Pacific
Without looking at the dice or report I intended to use both if you attacked.
Kamikaze #2
Rolls: 1@2; Total Hits: 11@2: (2)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Italians
Italians buy 2 artilleries, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Tunisia to Algeria
Italians take Algeria from Americans
1 armour moved from Algeria to Tunisia
1 fighter moved from Southern France to Tunisia
1 artillery moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
1 bomber moved from Southern Italy to Malta
Combat - Italians
Battle in Malta
Italians attack with 1 bomber and 2 infantry
British defend with 1 aaGun and 1 infantry
AA fire in Malta : 0/1 hits
Italians roll dice for 1 bomber and 2 infantry in Malta, round 2 : 1/3 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 1/1 hits
1 aaGun owned by the British and 1 infantry owned by the Italians lost in Malta
Italians roll dice for 1 bomber and 1 infantry in Malta, round 3 : 1/2 hits
British roll dice for 1 infantry in Malta, round 3 : 0/1 hits
1 infantry owned by the British lost in Malta
Italians win, taking Malta from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun and 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Malta to Southern Italy
2 infantry moved from Romania to Yugoslavia
1 aaGun moved from Northern Italy to Southern Italy
1 tactical_bomber moved from Egypt to Tunisia
1 fighter moved from Egypt to Southern Italy
4 infantry moved from Romania to Eastern Poland
Place Units - Italians
2 transports placed in 97 Sea Zone
2 artilleries placed in Southern Italy
3 infantry placed in Egypt
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8
British Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
I edited the destroyer off, and my transport back in.
Apologies, I could have declared I would use both Kamikaze’s when I posted my turn, but wanted to see if you’d test it out!
Anyways…
I respect the fact that you come here each day and post. Despite the crumbling situation for the allies. This should be over shortly - I promise. :)
Contemplating attacking your Hawaii fleet… but it may be too soon.
Was going to to both, but then wondered if you wanted a spare for a landing on Japan!
Lets face it.
That’s the last time you’ll be entering the “Sea of Japan”. ;)
We Americans never give up.
I am bloody annoyed I lost both Bomber and Destroyer in the Atlantic and had to put my one DD off Washington and leave the Sub with it.
I am not having much luck.
I think you can take Hawaii, but I suppose you might as well go for Aus first.
Cannot believe you look like winning on this side of the map.
I expected it to be Germany!
How DARE you complain about that epic destroyer defence! I was just thinking about how you never complain about the dice!
Do you know how many destroyers you have capped without resistance? Something like 11 or 12. It was about high time they figured out how to stay afloat!
I will admit I was lucky to get that bomber… but statistically it should have been lost turns ago!
Gibraltar will fall. True Neutrals will fall. Australia will be mostly gobbled, and Russia is going to pay a bold price for thier continued resistance.
Tell you what… if you stave off victory until turn 21, I’ll give you the game!
If you do not win in two, I will give myself the victory!
May I remind you I am the new boy in this game?
Are we playing another or would you rather teach another your tricks?
I am cool either way, but might ask someone for a game if not.
I need to focus on my game with Gamerman.
Perhaps after, you can try your luck again!