@dawgoneit I edited my German ships since I forgot to move them…hope that’s ok
Wittmann (Allies) + Rus bmb vs Gargantua (Axis) G40
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Italians
Italians buy 2 artilleries, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Tunisia to Algeria
Italians take Algeria from Americans
1 armour moved from Algeria to Tunisia
1 fighter moved from Southern France to Tunisia
1 artillery moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
1 bomber moved from Southern Italy to MaltaCombat - Italians
Battle in Malta
Italians attack with 1 bomber and 2 infantry
British defend with 1 aaGun and 1 infantry
AA fire in Malta : 0/1 hits
Italians roll dice for 1 bomber and 2 infantry in Malta, round 2 : 1/3 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 1/1 hits
1 aaGun owned by the British and 1 infantry owned by the Italians lost in Malta
Italians roll dice for 1 bomber and 1 infantry in Malta, round 3 : 1/2 hits
British roll dice for 1 infantry in Malta, round 3 : 0/1 hits
1 infantry owned by the British lost in Malta
Italians win, taking Malta from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Malta to Southern Italy
2 infantry moved from Romania to Yugoslavia
1 aaGun moved from Northern Italy to Southern Italy
1 tactical_bomber moved from Egypt to Tunisia
1 fighter moved from Egypt to Southern Italy
4 infantry moved from Romania to Eastern PolandPlace Units - Italians
2 transports placed in 97 Sea Zone
2 artilleries placed in Southern Italy
3 infantry placed in EgyptTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8British Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
I edited the destroyer off, and my transport back in.
Apologies, I could have declared I would use both Kamikaze’s when I posted my turn, but wanted to see if you’d test it out!
Anyways…
I respect the fact that you come here each day and post. Despite the crumbling situation for the allies. This should be over shortly - I promise. :)
Contemplating attacking your Hawaii fleet… but it may be too soon.
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Was going to to both, but then wondered if you wanted a spare for a landing on Japan!
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Lets face it.
That’s the last time you’ll be entering the “Sea of Japan”. ;)
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We Americans never give up.
I am bloody annoyed I lost both Bomber and Destroyer in the Atlantic and had to put my one DD off Washington and leave the Sub with it.
I am not having much luck.
I think you can take Hawaii, but I suppose you might as well go for Aus first.
Cannot believe you look like winning on this side of the map.
I expected it to be Germany! -
How DARE you complain about that epic destroyer defence! I was just thinking about how you never complain about the dice!
Do you know how many destroyers you have capped without resistance? Something like 11 or 12. It was about high time they figured out how to stay afloat!
I will admit I was lucky to get that bomber… but statistically it should have been lost turns ago!
Gibraltar will fall. True Neutrals will fall. Australia will be mostly gobbled, and Russia is going to pay a bold price for thier continued resistance.
Tell you what… if you stave off victory until turn 21, I’ll give you the game!
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If you do not win in two, I will give myself the victory!
May I remind you I am the new boy in this game?
Are we playing another or would you rather teach another your tricks?
I am cool either way, but might ask someone for a game if not. -
I need to focus on my game with Gamerman.
Perhaps after, you can try your luck again!
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The party is just getting started.
http://www.axisandallies.org/forums/index.php?topic=31729.75
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I will be attending as your older brother and checking you do not put a foot wrong and trash mom and dad’s house!
Good luck in the game Garg.If our game is slowing you down, I am happy to concede to give you time with Gamerman.
I will lose in two turns, no doubt.
Thanks again for finding time. It has been an adventure. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from South Australia to New South Wales
1 infantry moved from Northern Territory to Queensland
1 infantry moved from Queensland to New South Wales
1 mech_infantry moved from Iraq to PersiaNon Combat Move - ANZAC
1 aaGun moved from South Australia to New South WalesPlace Units - ANZAC
2 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4
ANZAC collect 9 PUs (2 lost to blockades); end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Politics - Germans
Germans takes Political Action: Political Action Axis To War With TrueNeutrals
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 2 armour, 4 artilleries, 1 destroyer, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 70 Sea Zone
1 artillery and 1 infantry moved from 70 Sea Zone to Angola
1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery moved from Tanganyika Territory to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Mozambique
1 bomber moved from French Central Africa to Angola
1 bomber moved from French Central Africa to Mozambique
1 submarine moved from 83 Sea Zone to 91 Sea Zone
1 mech_infantry moved from United Kingdom to Eire
Germans take Eire from Neutral_Allies
5 artilleries and 4 infantry moved from Finland to Sweden
3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Southern Italy to Gibraltar
2 bombers moved from United Kingdom to Gibraltar
2 infantry moved from Bessarabia to Ukraine
1 bomber moved from Western Germany to Ukraine
2 fighters moved from Western Germany to Poland
1 fighter moved from United Kingdom to Sweden
1 fighter moved from Western Germany to Sweden
2 artilleries, 1 infantry and 3 mech_infantrys moved from Eastern Poland to Poland
1 infantry moved from Finland to Vyborg
Germans take Vyborg from RussiansCombat - Germans
Battle in Angola
Germans attack with 1 artillery, 1 bomber and 1 infantry
Neutral_True defend with 2 infantry
Germans win, taking Angola from Neutral_True with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in 91 Sea Zone
Germans attack with 1 submarine and 3 transports
Americans defend with 1 transport
Germans win with 1 submarine and 3 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Poland
Germans attack with 2 artilleries, 2 fighters, 1 infantry and 3 mech_infantrys
Russians defend with 2 armour and 1 infantry
Germans win, taking Poland from Russians with 2 artilleries, 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Russians: 2 armour and 1 infantry
Battle in Mozambique
Germans attack with 1 artillery, 1 bomber and 1 infantry
Neutral_True defend with 2 infantry
Germans win, taking Mozambique from Neutral_True with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Ukraine
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Gibraltar
Germans attack with 3 artilleries, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry; Americans defend with 2 artilleries, 1 bomber, 1 harbour and 2 infantry
Germans win, taking Gibraltar from Americans with 2 artilleries, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Germans: 1 artillery and 3 infantry
Casualties for British: 1 artillery and 1 infantry
Casualties for Americans: 2 artilleries, 1 bomber and 2 infantry
Battle in Sweden
Germans attack with 5 artilleries, 2 fighters and 4 infantry
Neutral_True defend with 6 infantry
Germans win, taking Sweden from Neutral_True with 5 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Casualties for Neutral_True: 6 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from French Central Africa: 2 mech_infantrys
EDIT: Changing ownership of Portuguese Guinea from Neutral_True to Germans
EDIT: Changing ownership of Liberia from Neutral_True to Germans
EDIT: Adding units owned by Germans to Liberia: 1 mech_infantry
EDIT: Adding units owned by Germans to Portuguese Guinea: 1 mech_infantry
EDIT: Turning off Edit Mode
1 destroyer moved from 103 Sea Zone to 91 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 bomber moved from Ukraine to Romania
2 artilleries and 1 infantry moved from Romania to Eastern Poland
2 fighters moved from Poland to Western Germany
2 fighters moved from Sweden to Finland
1 carrier and 2 destroyers moved from 112 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
2 bombers moved from Gibraltar to Southern France
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 bomber moved from Angola to Egypt
1 bomber moved from Mozambique to Union of South AfricaPlace Units - Germans
1 destroyer placed in 112 Sea Zone
1 infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by Germans from 72 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 71 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Yugoslavia
2 armour and 2 mech_infantrys placed in Germany
4 artilleries and 4 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 92 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 96 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Germans undo move 5.
2 artilleries and 1 infantry placed in Normandy Bordeaux
Germans undo move 4.
2 armour and 1 mech_infantry placed in France
1 mech_infantry placed in Germany
2 artilleries and 3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 68 PUs; end with 68 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to UlaanbaatarPurchase Units - Russians
Russians buy 1 armour, 1 artillery, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Western Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Tsinghai to Sikang
1 mech_infantry moved from Tsinghai to Shensi
1 mech_infantry moved from Kansu to Shensi
1 mech_infantry moved from Turkmenistan to Sikang
1 armour moved from Tsinghai to Sikang
1 bomber moved from Turkmenistan to Shensi
1 mech_infantry moved from Kansu to ShensiCombat - Russians
Battle in Sikang
Russians attack with 1 armour, 1 infantry and 1 mech_infantry
Japanese defend with 1 mech_infantry
Russians win, taking Sikang from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Russians attack with 1 bomber and 3 mech_infantrys
Japanese defend with 1 mech_infantry
Russians win, taking Shensi from Japanese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Ukraine
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 infantry moved from Trans-Jordan to Saudi Arabia
Russians take Saudi Arabia from Neutral_True
1 infantry moved from Eastern Persia to Afghanistan
Russians take Afghanistan from Neutral_True
1 mech_infantry moved from Northwest Persia to Turkey
Russians take Turkey from Neutral_True
2 infantry moved from Timguska to Kansu
1 bomber moved from Shensi to Volgograd
1 armour moved from Northwest Persia to Persia
1 infantry moved from Persia to Iraq
1 mech_infantry moved from Turkmenistan to Persia
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Karelia
1 mech_infantry moved from Smolensk to Belarus
1 mech_infantry moved from Belarus to Novgorod
1 infantry moved from Volgograd to Kazakhstan
1 aaGun moved from Bryansk to Ukraine
1 mech_infantry moved from Russia to Ukraine
1 infantry moved from Novgorod to Karelia
1 artillery moved from Russia to Bryansk
1 mech_infantry moved from Russia to Bryansk
1 armour moved from Bryansk to SmolenskPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
1 infantry and 1 mech_infantry placed in Volgograd
3 infantry placed in Persia
Russians undo move 3.
2 infantry and 1 mech_infantry placed in Persia
1 armour, 2 infantry and 1 mech_infantry placed in Russia
Russians undo move 2.
1 infantry placed in Volgograd
1 mech_infantry placed in Russia
Russians undo move 3.
1 armour, 1 infantry and 1 mech_infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4
Russians collect 41 PUs; end with 41 PUs total -
Thank you for the extra units. Are you trying to make the European side more fun for me?
Enjoy Japan. -
@wittmann:
Thank you for the extra units. Are you trying to make the European side more fun for me?
Enjoy Japan.You needed a break, and I was sick of seeing white on the screen.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 2 infantry, 6 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 0 PUs; 1 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
2 artilleries moved from Caroline Islands to 33 Sea Zone
4 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 48 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone
1 infantry moved from 48 Sea Zone to Gilbert Islands
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
1 infantry moved from Anhwe to Chahar
2 mech_infantrys moved from Hopei to Chahar
3 mech_infantrys moved from Kiangsu to Chahar
1 infantry moved from Sakha to Siberia
Japanese take Siberia from Russians
2 artilleries moved from Sakha to Amur
1 infantry moved from Buryatia to Amur
2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 3 submarines moved from 33 Sea Zone to 26 Sea Zone
1 artillery moved from Western Australia to 56 Sea Zone
1 artillery and 1 transport moved from 56 Sea Zone to 63 Sea Zone
1 artillery moved from 63 Sea Zone to New Zealand
1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
1 artillery moved from Western Australia to Northern Territory
Japanese take Northern Territory from ANZAC
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from Western Australia to Queensland
1 tactical_bomber moved from Western Australia to Queensland
2 submarines moved from 56 Sea Zone to 62 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 56 Sea Zone to 33 Sea Zone
2 fighters moved from 56 Sea Zone to 33 Sea Zone
1 bomber moved from Philippines to Caroline Islands
1 bomber moved from French Indo China to Chahar -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 2 infantry, 6 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 0 PUs; 1 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
2 artilleries moved from Caroline Islands to 33 Sea Zone
4 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 48 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone
1 infantry moved from 48 Sea Zone to Gilbert Islands
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
1 infantry moved from Anhwe to Chahar
2 mech_infantrys moved from Hopei to Chahar
3 mech_infantrys moved from Kiangsu to Chahar
1 infantry moved from Sakha to Siberia
Japanese take Siberia from Russians
2 artilleries moved from Sakha to Amur
1 infantry moved from Buryatia to Amur
2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 3 submarines moved from 33 Sea Zone to 26 Sea Zone
1 artillery moved from Western Australia to 56 Sea Zone
1 artillery and 1 transport moved from 56 Sea Zone to 63 Sea Zone
1 artillery moved from 63 Sea Zone to New Zealand
1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
1 artillery moved from Western Australia to Northern Territory
Japanese take Northern Territory from ANZAC
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from Western Australia to Queensland
1 tactical_bomber moved from Western Australia to Queensland
2 submarines moved from 56 Sea Zone to 62 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 56 Sea Zone to 33 Sea Zone
2 fighters moved from 56 Sea Zone to 33 Sea Zone
1 bomber moved from Philippines to Caroline Islands
1 bomber moved from French Indo China to ChaharCombat - Japanese
Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in 26 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 3 submarines
Americans defend with 1 battleship, 1 carrier, 2 destroyers, 5 fighters, 4 submarines and 1 transport
Japanese roll dice for 3 submarines in 26 Sea Zone, round 2 : 2/3 hits
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Americans roll dice for 4 submarines in 26 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 3 destroyers and 4 fighters in 26 Sea Zone, round 2 : 4/10 hits
Americans roll dice for 1 battleship, 1 carrier, 2 destroyers, 5 fighters and 1 transport in 26 Sea Zone, round 2 : 5/9 hits
Units damaged: 1 battleship owned by the Japanese
4 submarines owned by the Americans and 2 carriers owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 3 submarines in 26 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 2 battleships, 1 cruiser, 3 destroyers and 4 fighters in 26 Sea Zone, round 3 : 7/10 hits
Americans roll dice for 1 battleship, 1 carrier, 2 destroyers, 5 fighters and 1 transport in 26 Sea Zone, round 3 : 7/9 hits
5 fighters owned by the Americans , 2 destroyers owned by the Americans , 1 carrier owned by the Americans , 4 fighters owned by the Japanese and 3 submarines owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 2 battleships, 1 cruiser and 3 destroyers in 26 Sea Zone, round 4 : 2/6 hits
Americans roll dice for 1 battleship and 1 transport in 26 Sea Zone, round 4 : 0/1 hits
1 battleship owned by the Americans and 1 transport owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 2 battleships, 1 cruiser and 3 destroyers remaining. Battle score for attacker is 43
Casualties for Japanese: 2 carriers, 4 fighters and 3 submarines
Casualties for Americans: 1 battleship, 1 carrier, 2 destroyers, 5 fighters, 4 submarines and 1 transport
Battle in Chahar
Japanese attack with 1 bomber, 1 infantry and 5 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 infantry and 5 mech_infantrys in Chahar, round 2 : 1/7 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 bomber, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Queensland
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Queensland, round 2 : 2/5 hits
ANZAC roll dice for 1 infantry in Queensland, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Queensland
Japanese win, taking Queensland from ANZAC with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Midway
Battle in Gilbert Islands
Battle in Wake Island
Battle in Johnston Island
Battle in New Zealand
Battle in Amur
Japanese attack with 2 artilleries and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 2 artilleries and 1 infantry in Amur, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur
Japanese win, taking Midway from Americans, taking Gilbert Islands from UK_Pacific, taking Wake Island from Americans, taking Johnston Island from Americans, taking New Zealand from ANZAC, taking Amur from Russians with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Solomon IslandsNon Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Queensland to Western Australia
1 armour and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone
2 artilleries and 2 infantry moved from India to 39 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 56 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 56 Sea Zone to Western Australia
1 submarine moved from 5 Sea Zone to 6 Sea Zone
4 artilleries moved from India to West India
1 bomber moved from Chahar to KiangsuPlace Units - Japanese
1 transport placed in 37 Sea Zone
Japanese undo move 1.
1 transport placed in 36 Sea Zone
1 submarine placed in 37 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in India
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in Shantung
2 submarines placed in 6 Sea Zone
1 artillery and 1 infantry placed in MalayaTurn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 91 PUsDice Statistics:
Total
1 was rolled 11 times
2 was rolled 14 times
3 was rolled 17 times
4 was rolled 11 times
5 was rolled 10 times
6 was rolled 10 times
Average roll : 3.342
Median : 3.000
Variance : 0.542
Standard Deviation : 0.736
Total rolls : 73Japanese Combat
1 was rolled 5 times
2 was rolled 8 times
3 was rolled 14 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.447
Median : 3.000
Variance : 1.283
Standard Deviation : 1.133
Total rolls : 47ANZAC Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.217
Median : 3.000
Variance : 0.409
Standard Deviation : 0.640
Total rolls : 23 -
I scrambled for your fleet off Hawaii.
Seemed like what you would have done.
Can re-roll without fighters if you like, but… I’d probably have too much fleet left for you!
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It was what I wanted, thank you. Am swapping one bought Sub, for two Inf in my Purchases.





