Wittmann (Allies) + Rus bmb vs Gargantua (Axis) G40

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    I will be attending as your older brother and checking you do not put a foot wrong and trash mom and dad’s house!
    Good luck in the game  Garg.

    If our game is slowing you down, I am happy to concede to give you time with Gamerman.
    I will lose in two turns, no doubt.
    Thanks again for finding time. It has been an adventure.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from South Australia to New South Wales
                1 infantry moved from Northern Territory to Queensland
                1 infantry moved from Queensland to New South Wales
                1 mech_infantry moved from Iraq to Persia

    Non Combat Move - ANZAC
                1 aaGun moved from South Australia to New South Wales

    Place Units - ANZAC
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4
                ANZAC collect 9 PUs (2 lost to blockades); end with 9 PUs total

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With TrueNeutrals
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans buy 2 armour, 4 artilleries, 1 destroyer, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 70 Sea Zone
                1 artillery and 1 infantry moved from 70 Sea Zone to Angola
                1 infantry moved from French Madagascar to 72 Sea Zone
                1 artillery moved from Tanganyika Territory to 72 Sea Zone
                1 artillery and 1 infantry moved from 72 Sea Zone to Mozambique
                1 bomber moved from French Central Africa to Angola
                1 bomber moved from French Central Africa to Mozambique
                1 submarine moved from 83 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from United Kingdom to Eire
                      Germans take Eire from Neutral_Allies
                5 artilleries and 4 infantry moved from Finland to Sweden
                3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 91 Sea Zone
                3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter and 1 tactical_bomber moved from Southern Italy to Gibraltar
                2 bombers moved from United Kingdom to Gibraltar
                2 infantry moved from Bessarabia to Ukraine
                1 bomber moved from Western Germany to Ukraine
                2 fighters moved from Western Germany to Poland
                1 fighter moved from United Kingdom to Sweden
                1 fighter moved from Western Germany to Sweden
                2 artilleries, 1 infantry and 3 mech_infantrys moved from Eastern Poland to Poland
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians

    Combat - Germans
                Battle in Angola
                    Germans attack with 1 artillery, 1 bomber and 1 infantry
                    Neutral_True defend with 2 infantry
                    Germans win, taking Angola from Neutral_True with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_True: 2 infantry
                Battle in 91 Sea Zone
                    Germans attack with 1 submarine and 3 transports
                    Americans defend with 1 transport
                    Germans win with 1 submarine and 3 transports remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Poland
                    Germans attack with 2 artilleries, 2 fighters, 1 infantry and 3 mech_infantrys
                    Russians defend with 2 armour and 1 infantry
                    Germans win, taking Poland from Russians with 2 artilleries, 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 armour and 1 infantry
                Battle in Mozambique
                    Germans attack with 1 artillery, 1 bomber and 1 infantry
                    Neutral_True defend with 2 infantry
                    Germans win, taking Mozambique from Neutral_True with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Neutral_True: 2 infantry
                Battle in Ukraine
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 factory_minor and 1 infantry
                    Germans win, taking Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Gibraltar
                    Germans attack with 3 artilleries, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                    British defend with 1 artillery and 1 infantry; Americans defend with 2 artilleries, 1 bomber, 1 harbour and 2 infantry
                    Germans win, taking Gibraltar from Americans with 2 artilleries, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 20
                    Casualties for Germans: 1 artillery and 3 infantry
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Americans: 2 artilleries, 1 bomber and 2 infantry
                Battle in Sweden
                    Germans attack with 5 artilleries, 2 fighters and 4 infantry
                    Neutral_True defend with 6 infantry
                    Germans win, taking Sweden from Neutral_True with 5 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 infantry
                    Casualties for Neutral_True: 6 infantry

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from French Central Africa: 2 mech_infantrys
                EDIT: Changing ownership of Portuguese Guinea from Neutral_True to Germans
                EDIT: Changing ownership of Liberia from Neutral_True to Germans
                EDIT: Adding units owned by Germans to Liberia: 1 mech_infantry
                EDIT: Adding units owned by Germans to Portuguese Guinea: 1 mech_infantry
                EDIT: Turning off Edit Mode
                1 destroyer moved from 103 Sea Zone to 91 Sea Zone
                1 destroyer moved from 109 Sea Zone to 91 Sea Zone
                1 artillery and 2 infantry moved from Yugoslavia to Romania
                1 bomber moved from Ukraine to Romania
                2 artilleries and 1 infantry moved from Romania to Eastern Poland
                2 fighters moved from Poland to Western Germany
                2 fighters moved from Sweden to Finland
                1 carrier and 2 destroyers moved from 112 Sea Zone to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
                2 bombers moved from Gibraltar to Southern France
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                1 bomber moved from Angola to Egypt
                1 bomber moved from Mozambique to Union of South Africa

    Place Units - Germans
                1 destroyer placed in 112 Sea Zone
                1 infantry placed in Union of South Africa
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 72 Sea Zone: 1 transport
                EDIT: Adding units owned by Germans to 71 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                3 mech_infantrys placed in Yugoslavia
                2 armour and 2 mech_infantrys placed in Germany
                4 artilleries and 4 infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 92 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Germans to 96 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Germans undo move 5.
                2 artilleries and 1 infantry placed in Normandy Bordeaux
                Germans undo move 4.
                2 armour and 1 mech_infantry placed in France
                1 mech_infantry placed in Germany
                2 artilleries and 3 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 68 PUs; end with 68 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Politics - Russians
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
                Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Western Ukraine to Bessarabia
                      Russians take Bessarabia from Germans
                1 infantry moved from Bryansk to Ukraine
                1 artillery moved from Bryansk to Ukraine
                1 infantry moved from Bryansk to Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Bryansk to Ukraine
                1 infantry moved from Tsinghai to Sikang
                1 mech_infantry moved from Tsinghai to Shensi
                1 mech_infantry moved from Kansu to Shensi
                1 mech_infantry moved from Turkmenistan to Sikang
                1 armour moved from Tsinghai to Sikang
                1 bomber moved from Turkmenistan to Shensi
                1 mech_infantry moved from Kansu to Shensi

    Combat - Russians
                Battle in Sikang
                    Russians attack with 1 armour, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 mech_infantry
                    Russians win, taking Sikang from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Shensi
                    Russians attack with 1 bomber and 3 mech_infantrys
                    Japanese defend with 1 mech_infantry
                    Russians win, taking Shensi from Japanese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Ukraine
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 1 factory_minor and 1 infantry
                    Russians win, taking Ukraine from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Trans-Jordan to Saudi Arabia
                      Russians take Saudi Arabia from Neutral_True
                1 infantry moved from Eastern Persia to Afghanistan
                      Russians take Afghanistan from Neutral_True
                1 mech_infantry moved from Northwest Persia to Turkey
                      Russians take Turkey from Neutral_True
                2 infantry moved from Timguska to Kansu
                1 bomber moved from Shensi to Volgograd
                1 armour moved from Northwest Persia to Persia
                1 infantry moved from Persia to Iraq
                1 mech_infantry moved from Turkmenistan to Persia
                1 infantry moved from Novgorod to Karelia
                1 infantry moved from Novgorod to Karelia
                1 mech_infantry moved from Smolensk to Belarus
                1 mech_infantry moved from Belarus to Novgorod
                1 infantry moved from Volgograd to Kazakhstan
                1 aaGun moved from Bryansk to Ukraine
                1 mech_infantry moved from Russia to Ukraine
                1 infantry moved from Novgorod to Karelia
                1 artillery moved from Russia to Bryansk
                1 mech_infantry moved from Russia to Bryansk
                1 armour moved from Bryansk to Smolensk

    Place Units - Russians
                1 artillery and 2 infantry placed in Novgorod
                1 infantry and 1 mech_infantry placed in Volgograd
                3 infantry placed in Persia
                Russians undo move 3.
                2 infantry and 1 mech_infantry placed in Persia
                1 armour, 2 infantry and 1 mech_infantry placed in Russia
                Russians undo move 2.
                1 infantry placed in Volgograd
                1 mech_infantry placed in Russia
                Russians undo move 3.
                1 armour, 1 infantry and 1 mech_infantry placed in Russia
                1 infantry placed in Volgograd

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4
                Russians collect 41 PUs; end with 41 PUs total

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Thank you for the extra units. Are you trying to make the European side more fun for me?
    Enjoy Japan.

  • Liaison TripleA 11 10

    @wittmann:

    Thank you for the extra units. Are you trying to make the European side more fun for me?
    Enjoy Japan.

    You needed a break, and I was sick of seeing white on the screen.

  • Liaison TripleA 11 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 artilleries, 2 infantry, 6 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 0 PUs; 1 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Western Australia to South Australia
                      Japanese take South Australia from ANZAC
                2 artilleries moved from Caroline Islands to 33 Sea Zone
                4 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 48 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone
                1 infantry moved from 48 Sea Zone to Gilbert Islands
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
                2 infantry moved from 25 Sea Zone to Midway
                1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
                1 infantry moved from 31 Sea Zone to Wake Island
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 30 Sea Zone
                1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
                1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
                1 infantry moved from Anhwe to Chahar
                2 mech_infantrys moved from Hopei to Chahar
                3 mech_infantrys moved from Kiangsu to Chahar
                1 infantry moved from Sakha to Siberia
                      Japanese take Siberia from Russians
                2 artilleries moved from Sakha to Amur
                1 infantry moved from Buryatia to Amur
                2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 3 submarines moved from 33 Sea Zone to 26 Sea Zone
                1 artillery moved from Western Australia to 56 Sea Zone
                1 artillery and 1 transport moved from 56 Sea Zone to 63 Sea Zone
                1 artillery moved from 63 Sea Zone to New Zealand
                1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
                1 artillery moved from Western Australia to Northern Territory
                      Japanese take Northern Territory from ANZAC
                1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 fighter and 1 tactical_bomber moved from Western Australia to Queensland
                1 tactical_bomber moved from Western Australia to Queensland
                2 submarines moved from 56 Sea Zone to 62 Sea Zone
                1 battleship, 1 carrier and 1 destroyer moved from 56 Sea Zone to 33 Sea Zone
                2 fighters moved from 56 Sea Zone to 33 Sea Zone
                1 bomber moved from Philippines to Caroline Islands
                1 bomber moved from French Indo China to Chahar

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 artilleries, 2 infantry, 6 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 0 PUs; 1 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Western Australia to South Australia
                      Japanese take South Australia from ANZAC
                2 artilleries moved from Caroline Islands to 33 Sea Zone
                4 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 48 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone
                1 infantry moved from 48 Sea Zone to Gilbert Islands
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
                2 infantry moved from 25 Sea Zone to Midway
                1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
                1 infantry moved from 31 Sea Zone to Wake Island
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 30 Sea Zone
                1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
                1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
                1 infantry moved from Anhwe to Chahar
                2 mech_infantrys moved from Hopei to Chahar
                3 mech_infantrys moved from Kiangsu to Chahar
                1 infantry moved from Sakha to Siberia
                      Japanese take Siberia from Russians
                2 artilleries moved from Sakha to Amur
                1 infantry moved from Buryatia to Amur
                2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 3 submarines moved from 33 Sea Zone to 26 Sea Zone
                1 artillery moved from Western Australia to 56 Sea Zone
                1 artillery and 1 transport moved from 56 Sea Zone to 63 Sea Zone
                1 artillery moved from 63 Sea Zone to New Zealand
                1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
                1 artillery moved from Western Australia to Northern Territory
                      Japanese take Northern Territory from ANZAC
                1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 fighter and 1 tactical_bomber moved from Western Australia to Queensland
                1 tactical_bomber moved from Western Australia to Queensland
                2 submarines moved from 56 Sea Zone to 62 Sea Zone
                1 battleship, 1 carrier and 1 destroyer moved from 56 Sea Zone to 33 Sea Zone
                2 fighters moved from 56 Sea Zone to 33 Sea Zone
                1 bomber moved from Philippines to Caroline Islands
                1 bomber moved from French Indo China to Chahar

    Combat - Japanese
                Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
                Battle in 26 Sea Zone
                    Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 3 submarines
                    Americans defend with 1 battleship, 1 carrier, 2 destroyers, 5 fighters, 4 submarines and 1 transport
                        Japanese roll dice for 3 submarines in 26 Sea Zone, round 2 :  2/3 hits
                    Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
                        Americans roll dice for 4 submarines in 26 Sea Zone, round 2 :  1/4 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 3 destroyers and 4 fighters in 26 Sea Zone, round 2 :  4/10 hits
                        Americans roll dice for 1 battleship, 1 carrier, 2 destroyers, 5 fighters and 1 transport in 26 Sea Zone, round 2 :  5/9 hits
                    Units damaged: 1 battleship owned by the Japanese
                        4 submarines owned by the Americans and 2 carriers owned by the Japanese lost in 26 Sea Zone
                        Japanese roll dice for 3 submarines in 26 Sea Zone, round 3 :  1/3 hits
                        Japanese roll dice for 2 battleships, 1 cruiser, 3 destroyers and 4 fighters in 26 Sea Zone, round 3 :  7/10 hits
                        Americans roll dice for 1 battleship, 1 carrier, 2 destroyers, 5 fighters and 1 transport in 26 Sea Zone, round 3 :  7/9 hits
                        5 fighters owned by the Americans , 2 destroyers owned by the Americans , 1 carrier owned by the Americans , 4 fighters owned by the Japanese and 3 submarines owned by the Japanese lost in 26 Sea Zone
                        Japanese roll dice for 2 battleships, 1 cruiser and 3 destroyers in 26 Sea Zone, round 4 :  2/6 hits
                        Americans roll dice for 1 battleship and 1 transport in 26 Sea Zone, round 4 :  0/1 hits
                        1 battleship owned by the Americans and 1 transport owned by the Americans lost in 26 Sea Zone
                    Japanese win, taking 26 Sea Zone from Neutral with 2 battleships, 1 cruiser and 3 destroyers remaining. Battle score for attacker is 43
                    Casualties for Japanese: 2 carriers, 4 fighters and 3 submarines
                    Casualties for Americans: 1 battleship, 1 carrier, 2 destroyers, 5 fighters, 4 submarines and 1 transport
                Battle in Chahar
                    Japanese attack with 1 bomber, 1 infantry and 5 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber, 1 infantry and 5 mech_infantrys in Chahar, round 2 :  1/7 hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 bomber, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Queensland
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
                    ANZAC defend with 1 airfield, 1 harbour and 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Queensland, round 2 :  2/5 hits
                        ANZAC roll dice for 1 infantry in Queensland, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Queensland
                    Japanese win, taking Queensland from ANZAC with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Midway
                Battle in Gilbert Islands
                Battle in Wake Island
                Battle in Johnston Island
                Battle in New Zealand
                Battle in Amur
                    Japanese attack with 2 artilleries and 1 infantry
                    Americans defend with 1 infantry
                        Japanese roll dice for 2 artilleries and 1 infantry in Amur, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Amur, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur
                    Japanese win, taking Midway from Americans, taking Gilbert Islands from UK_Pacific, taking Wake Island from Americans, taking Johnston Island from Americans, taking New Zealand from ANZAC, taking Amur from Russians with 2 artilleries remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Solomon Islands

    Non Combat Move - Japanese
                1 fighter and 2 tactical_bombers moved from Queensland to Western Australia
                1 armour and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone
                2 artilleries and 2 infantry moved from India to 39 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 56 Sea Zone
                1 armour, 3 artilleries and 4 infantry moved from 56 Sea Zone to Western Australia
                1 submarine moved from 5 Sea Zone to 6 Sea Zone
                4 artilleries moved from India to West India
                1 bomber moved from Chahar to Kiangsu

    Place Units - Japanese
                1 transport placed in 37 Sea Zone
                Japanese undo move 1.
                1 transport placed in 36 Sea Zone
                1 submarine placed in 37 Sea Zone
                1 artillery and 1 infantry placed in French Indo China
                1 armour and 2 mech_infantrys placed in India
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 armour and 2 mech_infantrys placed in Shantung
                2 submarines placed in 6 Sea Zone
                1 artillery and 1 infantry placed in Malaya

    Turn Complete - Japanese
                Japanese collect 76 PUs; end with 76 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 91 PUs

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 14 times
                3 was rolled 17 times
                4 was rolled 11 times
                5 was rolled 10 times
                6 was rolled 10 times
            Average roll : 3.342
            Median : 3.000
            Variance : 0.542
            Standard Deviation : 0.736
            Total rolls : 73

    Japanese Combat
                1 was rolled 5 times
                2 was rolled 8 times
                3 was rolled 14 times
                4 was rolled 8 times
                5 was rolled 5 times
                6 was rolled 7 times
            Average roll : 3.447
            Median : 3.000
            Variance : 1.283
            Standard Deviation : 1.133
            Total rolls : 47

    ANZAC Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.217
            Median : 3.000
            Variance : 0.409
            Standard Deviation : 0.640
            Total rolls : 23

  • Liaison TripleA 11 10

    I scrambled for your fleet off Hawaii.

    Seemed like what you would have done.

    Can re-roll without fighters if you like, but… I’d probably have too much fleet left for you!

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    It was what I wanted, thank you. Am swapping one bought Sub, for two Inf in my Purchases.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Politics - Americans
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
                Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 3 destroyers, 2 fighters, 1 infantry, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 bombers and 1 fighter moved from Western United States to 26 Sea Zone
                1 bomber moved from Hawaiian Islands to 26 Sea Zone
                1 fighter moved from Hawaiian Islands to 25 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 cruiser moved from 10 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in 25 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 26 Sea Zone
                    Americans attack with 3 bombers, 1 cruiser, 1 fighter and 1 submarine
                    Japanese defend with 2 battleships, 1 cruiser and 3 destroyers
                    Americans win, taking 26 Sea Zone from Japanese with 1 bomber, 1 cruiser and 1 fighter remaining. Battle score for attacker is 46
                    Casualties for Japanese: 2 battleships, 1 cruiser and 3 destroyers
                    Casualties for Americans: 2 bombers and 1 submarine

    Non Combat Move - Americans
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from 25 Sea Zone to 26 Sea Zone
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from 26 Sea Zone to 13 Sea Zone
                1 bomber moved from 13 Sea Zone to Hawaiian Islands
                1 armour moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 armour moved from 86 Sea Zone to Brazil
                1 infantry moved from 86 Sea Zone to Brazil

    Place Units - Americans
                1 infantry and 1 mech_infantry placed in Brazil
                2 fighters placed in Eastern United States
                2 destroyers and 1 submarine placed in 101 Sea Zone
                1 destroyer and 3 submarines placed in 10 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 101 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to Eastern United States: 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Tsinghai to Sikang
                1 infantry moved from Suiyuyan to Shensi

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Tsinghai to Sikang
                1 infantry moved from Suiyuyan to Shensi

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs total
                Turning on Edit Mode
                EDIT: Adding units owned by Chinese to Sikang: 1 infantry
                EDIT: Turning off Edit Mode

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Politics - British
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 mech_infantry moved from Persia to Trans-Jordan

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Politics - British
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 mech_infantry moved from Persia to Trans-Jordan

    Non Combat Move - British

    Turn Complete - UK_Pacific

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Purchase Units - Italians
                Italians buy 3 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                6 artilleries and 12 infantry moved from Egypt to Trans-Jordan
                1 artillery moved from Southern Italy to 97 Sea Zone
                1 artillery moved from Southern Italy to 97 Sea Zone
                2 infantry moved from Yugoslavia to 97 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 infantry moved from Malta to 96 Sea Zone
                1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
                1 infantry moved from Tunisia to 94 Sea Zone
                1 armour moved from Tunisia to Morocco
                2 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Morocco
                2 fighters and 1 tactical_bomber moved from Tunisia to Morocco
                1 fighter moved from Southern Italy to Trans-Jordan
                1 bomber moved from Southern Italy to Trans-Jordan
                1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                4 infantry moved from Eastern Poland to Baltic States

    Combat - Italians
                Battle in Morocco
                    Italians attack with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber
                    British defend with 1 armour and 1 infantry; Americans defend with 1 artillery and 2 infantry
                    Italians win, taking Morocco from Americans with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
                    Casualties for British: 1 armour and 1 infantry
                    Casualties for Americans: 1 artillery and 2 infantry
                Battle in Baltic States
                    Italians attack with 4 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Baltic States from Russians with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Trans-Jordan
                    Italians attack with 8 artilleries, 1 bomber, 1 fighter and 14 infantry
                    ANZAC defend with 2 artilleries and 2 infantry; British defend with 1 fighter, 2 mech_infantrys and 1 tactical_bomber; Russians defend with 6 infantry and 4 mech_infantrys
                    Italians win, taking Trans-Jordan from Russians with 8 artilleries, 1 bomber, 1 fighter and 4 infantry remaining. Battle score for attacker is 47
                    Casualties for ANZAC: 2 artilleries and 2 infantry
                    Casualties for Russians: 6 infantry and 4 mech_infantrys
                    Casualties for British: 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Casualties for Italians: 10 infantry

    Non Combat Move - Italians
                1 bomber and 1 fighter moved from Trans-Jordan to Egypt
                1 aaGun moved from Egypt to Trans-Jordan
                2 fighters and 1 tactical_bomber moved from Morocco to Gibraltar

    Place Units - Italians
                3 armour placed in Egypt
                1 transport placed in 97 Sea Zone
                1 artillery and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 25 PUs; end with 25 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Purchase Units - ANZAC
                ANZAC buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to Queensland
                1 artillery moved from New South Wales to Queensland
                1 fighter moved from New South Wales to 54 Sea Zone

    Combat - ANZAC
                Battle in 54 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 transport
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Queensland
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 airfield, 1 artillery and 1 harbour
                    ANZAC win, taking Queensland from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                1 fighter moved from 54 Sea Zone to New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,2,4,3
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
                ANZAC collect 3 PUs (4 lost to blockades); end with 3 PUs total

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Politics - French
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • Liaison TripleA 11 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 airfield, 3 armour, 2 artilleries, 6 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Liberia to Sierra Leone
                      Germans take Sierra Leone from Neutral_True
                2 artilleries moved from Gibraltar to 91 Sea Zone
                2 artilleries and 3 transports moved from 91 Sea Zone to 87 Sea Zone
                1 mech_infantry moved from Portuguese Guinea to 87 Sea Zone
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Brazil
                2 artilleries, 1 mech_infantry and 3 transports moved from 87 Sea Zone to 86 Sea Zone
                2 artilleries and 1 mech_infantry moved from 86 Sea Zone to Brazil
                1 destroyer moved from 96 Sea Zone to 92 Sea Zone
                1 transport moved from 112 Sea Zone to 119 Sea Zone
                1 mech_infantry moved from Eire to 119 Sea Zone
                1 mech_infantry and 1 transport moved from 119 Sea Zone to 123 Sea Zone
                1 mech_infantry moved from 123 Sea Zone to Iceland
                1 artillery and 1 infantry moved from Western Germany to Switzerland
                1 mech_infantry moved from Yugoslavia to Switzerland
                2 fighters moved from Western Germany to Switzerland
                2 armour and 1 mech_infantry moved from France to Spain
                2 artilleries and 1 infantry moved from Normandy Bordeaux to Spain
                1 artillery and 2 infantry moved from Western Germany to 112 Sea Zone
                1 carrier, 2 destroyers and 1 submarine moved from 91 Sea Zone to 86 Sea Zone
                1 destroyer moved from 112 Sea Zone to 125 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 91 Sea Zone
                1 artillery and 2 infantry moved from 91 Sea Zone to Portugal
                1 bomber moved from Southern France to Spain
                1 bomber moved from Southern France to Portugal
                1 mech_infantry moved from Germany to Baltic States
                2 artilleries and 3 mech_infantrys moved from Poland to Baltic States
                5 armour, 5 artilleries and 10 infantry moved from Eastern Poland to Baltic States
                1 artillery and 1 infantry moved from Romania to Bessarabia
                1 bomber moved from Romania to Bessarabia
                2 mech_infantrys moved from Yugoslavia to Poland
                1 bomber moved from Egypt to Saudi Arabia
                1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery moved from Mozambique to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Saudi Arabia
                1 bomber moved from Union of South Africa to Saudi Arabia
                1 infantry moved from Finland to Karelia
                1 infantry moved from Vyborg to Karelia
                2 fighters moved from Finland to Karelia

  • Liaison TripleA 11 10

    Changing buy of 2 inf to 1 sub.

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