@The_Good_Captain That’s the ballgame. Let’s just start from 0 so I don’t go into Tobruk too early.
Wittmann (Allies) + Rus bmb vs Gargantua (Axis) G40
-
I will be attending as your older brother and checking you do not put a foot wrong and trash mom and dad’s house!
Good luck in the game Garg.If our game is slowing you down, I am happy to concede to give you time with Gamerman.
I will lose in two turns, no doubt.
Thanks again for finding time. It has been an adventure. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from South Australia to New South Wales
1 infantry moved from Northern Territory to Queensland
1 infantry moved from Queensland to New South Wales
1 mech_infantry moved from Iraq to PersiaNon Combat Move - ANZAC
1 aaGun moved from South Australia to New South WalesPlace Units - ANZAC
2 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4
ANZAC collect 9 PUs (2 lost to blockades); end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Politics - Germans
Germans takes Political Action: Political Action Axis To War With TrueNeutrals
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 2 armour, 4 artilleries, 1 destroyer, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 70 Sea Zone
1 artillery and 1 infantry moved from 70 Sea Zone to Angola
1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery moved from Tanganyika Territory to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Mozambique
1 bomber moved from French Central Africa to Angola
1 bomber moved from French Central Africa to Mozambique
1 submarine moved from 83 Sea Zone to 91 Sea Zone
1 mech_infantry moved from United Kingdom to Eire
Germans take Eire from Neutral_Allies
5 artilleries and 4 infantry moved from Finland to Sweden
3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Southern Italy to Gibraltar
2 bombers moved from United Kingdom to Gibraltar
2 infantry moved from Bessarabia to Ukraine
1 bomber moved from Western Germany to Ukraine
2 fighters moved from Western Germany to Poland
1 fighter moved from United Kingdom to Sweden
1 fighter moved from Western Germany to Sweden
2 artilleries, 1 infantry and 3 mech_infantrys moved from Eastern Poland to Poland
1 infantry moved from Finland to Vyborg
Germans take Vyborg from RussiansCombat - Germans
Battle in Angola
Germans attack with 1 artillery, 1 bomber and 1 infantry
Neutral_True defend with 2 infantry
Germans win, taking Angola from Neutral_True with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in 91 Sea Zone
Germans attack with 1 submarine and 3 transports
Americans defend with 1 transport
Germans win with 1 submarine and 3 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Poland
Germans attack with 2 artilleries, 2 fighters, 1 infantry and 3 mech_infantrys
Russians defend with 2 armour and 1 infantry
Germans win, taking Poland from Russians with 2 artilleries, 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Russians: 2 armour and 1 infantry
Battle in Mozambique
Germans attack with 1 artillery, 1 bomber and 1 infantry
Neutral_True defend with 2 infantry
Germans win, taking Mozambique from Neutral_True with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Ukraine
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Gibraltar
Germans attack with 3 artilleries, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry; Americans defend with 2 artilleries, 1 bomber, 1 harbour and 2 infantry
Germans win, taking Gibraltar from Americans with 2 artilleries, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Germans: 1 artillery and 3 infantry
Casualties for British: 1 artillery and 1 infantry
Casualties for Americans: 2 artilleries, 1 bomber and 2 infantry
Battle in Sweden
Germans attack with 5 artilleries, 2 fighters and 4 infantry
Neutral_True defend with 6 infantry
Germans win, taking Sweden from Neutral_True with 5 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Casualties for Neutral_True: 6 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from French Central Africa: 2 mech_infantrys
EDIT: Changing ownership of Portuguese Guinea from Neutral_True to Germans
EDIT: Changing ownership of Liberia from Neutral_True to Germans
EDIT: Adding units owned by Germans to Liberia: 1 mech_infantry
EDIT: Adding units owned by Germans to Portuguese Guinea: 1 mech_infantry
EDIT: Turning off Edit Mode
1 destroyer moved from 103 Sea Zone to 91 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 bomber moved from Ukraine to Romania
2 artilleries and 1 infantry moved from Romania to Eastern Poland
2 fighters moved from Poland to Western Germany
2 fighters moved from Sweden to Finland
1 carrier and 2 destroyers moved from 112 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
2 bombers moved from Gibraltar to Southern France
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 bomber moved from Angola to Egypt
1 bomber moved from Mozambique to Union of South AfricaPlace Units - Germans
1 destroyer placed in 112 Sea Zone
1 infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by Germans from 72 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 71 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Yugoslavia
2 armour and 2 mech_infantrys placed in Germany
4 artilleries and 4 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 92 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 96 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Germans undo move 5.
2 artilleries and 1 infantry placed in Normandy Bordeaux
Germans undo move 4.
2 armour and 1 mech_infantry placed in France
1 mech_infantry placed in Germany
2 artilleries and 3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 68 PUs; end with 68 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to UlaanbaatarPurchase Units - Russians
Russians buy 1 armour, 1 artillery, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Western Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Tsinghai to Sikang
1 mech_infantry moved from Tsinghai to Shensi
1 mech_infantry moved from Kansu to Shensi
1 mech_infantry moved from Turkmenistan to Sikang
1 armour moved from Tsinghai to Sikang
1 bomber moved from Turkmenistan to Shensi
1 mech_infantry moved from Kansu to ShensiCombat - Russians
Battle in Sikang
Russians attack with 1 armour, 1 infantry and 1 mech_infantry
Japanese defend with 1 mech_infantry
Russians win, taking Sikang from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Russians attack with 1 bomber and 3 mech_infantrys
Japanese defend with 1 mech_infantry
Russians win, taking Shensi from Japanese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Ukraine
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 infantry moved from Trans-Jordan to Saudi Arabia
Russians take Saudi Arabia from Neutral_True
1 infantry moved from Eastern Persia to Afghanistan
Russians take Afghanistan from Neutral_True
1 mech_infantry moved from Northwest Persia to Turkey
Russians take Turkey from Neutral_True
2 infantry moved from Timguska to Kansu
1 bomber moved from Shensi to Volgograd
1 armour moved from Northwest Persia to Persia
1 infantry moved from Persia to Iraq
1 mech_infantry moved from Turkmenistan to Persia
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Karelia
1 mech_infantry moved from Smolensk to Belarus
1 mech_infantry moved from Belarus to Novgorod
1 infantry moved from Volgograd to Kazakhstan
1 aaGun moved from Bryansk to Ukraine
1 mech_infantry moved from Russia to Ukraine
1 infantry moved from Novgorod to Karelia
1 artillery moved from Russia to Bryansk
1 mech_infantry moved from Russia to Bryansk
1 armour moved from Bryansk to SmolenskPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
1 infantry and 1 mech_infantry placed in Volgograd
3 infantry placed in Persia
Russians undo move 3.
2 infantry and 1 mech_infantry placed in Persia
1 armour, 2 infantry and 1 mech_infantry placed in Russia
Russians undo move 2.
1 infantry placed in Volgograd
1 mech_infantry placed in Russia
Russians undo move 3.
1 armour, 1 infantry and 1 mech_infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4
Russians collect 41 PUs; end with 41 PUs total -
Thank you for the extra units. Are you trying to make the European side more fun for me?
Enjoy Japan. -
@wittmann:
Thank you for the extra units. Are you trying to make the European side more fun for me?
Enjoy Japan.You needed a break, and I was sick of seeing white on the screen.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 2 infantry, 6 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 0 PUs; 1 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
2 artilleries moved from Caroline Islands to 33 Sea Zone
4 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 48 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone
1 infantry moved from 48 Sea Zone to Gilbert Islands
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
1 infantry moved from Anhwe to Chahar
2 mech_infantrys moved from Hopei to Chahar
3 mech_infantrys moved from Kiangsu to Chahar
1 infantry moved from Sakha to Siberia
Japanese take Siberia from Russians
2 artilleries moved from Sakha to Amur
1 infantry moved from Buryatia to Amur
2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 3 submarines moved from 33 Sea Zone to 26 Sea Zone
1 artillery moved from Western Australia to 56 Sea Zone
1 artillery and 1 transport moved from 56 Sea Zone to 63 Sea Zone
1 artillery moved from 63 Sea Zone to New Zealand
1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
1 artillery moved from Western Australia to Northern Territory
Japanese take Northern Territory from ANZAC
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from Western Australia to Queensland
1 tactical_bomber moved from Western Australia to Queensland
2 submarines moved from 56 Sea Zone to 62 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 56 Sea Zone to 33 Sea Zone
2 fighters moved from 56 Sea Zone to 33 Sea Zone
1 bomber moved from Philippines to Caroline Islands
1 bomber moved from French Indo China to Chahar -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 2 infantry, 6 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 0 PUs; 1 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
2 artilleries moved from Caroline Islands to 33 Sea Zone
4 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 48 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone
1 infantry moved from 48 Sea Zone to Gilbert Islands
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
1 infantry moved from Anhwe to Chahar
2 mech_infantrys moved from Hopei to Chahar
3 mech_infantrys moved from Kiangsu to Chahar
1 infantry moved from Sakha to Siberia
Japanese take Siberia from Russians
2 artilleries moved from Sakha to Amur
1 infantry moved from Buryatia to Amur
2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 3 submarines moved from 33 Sea Zone to 26 Sea Zone
1 artillery moved from Western Australia to 56 Sea Zone
1 artillery and 1 transport moved from 56 Sea Zone to 63 Sea Zone
1 artillery moved from 63 Sea Zone to New Zealand
1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
1 artillery moved from Western Australia to Northern Territory
Japanese take Northern Territory from ANZAC
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from Western Australia to Queensland
1 tactical_bomber moved from Western Australia to Queensland
2 submarines moved from 56 Sea Zone to 62 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 56 Sea Zone to 33 Sea Zone
2 fighters moved from 56 Sea Zone to 33 Sea Zone
1 bomber moved from Philippines to Caroline Islands
1 bomber moved from French Indo China to ChaharCombat - Japanese
Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in 26 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 3 submarines
Americans defend with 1 battleship, 1 carrier, 2 destroyers, 5 fighters, 4 submarines and 1 transport
Japanese roll dice for 3 submarines in 26 Sea Zone, round 2 : 2/3 hits
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Americans roll dice for 4 submarines in 26 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 3 destroyers and 4 fighters in 26 Sea Zone, round 2 : 4/10 hits
Americans roll dice for 1 battleship, 1 carrier, 2 destroyers, 5 fighters and 1 transport in 26 Sea Zone, round 2 : 5/9 hits
Units damaged: 1 battleship owned by the Japanese
4 submarines owned by the Americans and 2 carriers owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 3 submarines in 26 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 2 battleships, 1 cruiser, 3 destroyers and 4 fighters in 26 Sea Zone, round 3 : 7/10 hits
Americans roll dice for 1 battleship, 1 carrier, 2 destroyers, 5 fighters and 1 transport in 26 Sea Zone, round 3 : 7/9 hits
5 fighters owned by the Americans , 2 destroyers owned by the Americans , 1 carrier owned by the Americans , 4 fighters owned by the Japanese and 3 submarines owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 2 battleships, 1 cruiser and 3 destroyers in 26 Sea Zone, round 4 : 2/6 hits
Americans roll dice for 1 battleship and 1 transport in 26 Sea Zone, round 4 : 0/1 hits
1 battleship owned by the Americans and 1 transport owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 2 battleships, 1 cruiser and 3 destroyers remaining. Battle score for attacker is 43
Casualties for Japanese: 2 carriers, 4 fighters and 3 submarines
Casualties for Americans: 1 battleship, 1 carrier, 2 destroyers, 5 fighters, 4 submarines and 1 transport
Battle in Chahar
Japanese attack with 1 bomber, 1 infantry and 5 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 infantry and 5 mech_infantrys in Chahar, round 2 : 1/7 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 bomber, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Queensland
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Queensland, round 2 : 2/5 hits
ANZAC roll dice for 1 infantry in Queensland, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Queensland
Japanese win, taking Queensland from ANZAC with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Midway
Battle in Gilbert Islands
Battle in Wake Island
Battle in Johnston Island
Battle in New Zealand
Battle in Amur
Japanese attack with 2 artilleries and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 2 artilleries and 1 infantry in Amur, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur
Japanese win, taking Midway from Americans, taking Gilbert Islands from UK_Pacific, taking Wake Island from Americans, taking Johnston Island from Americans, taking New Zealand from ANZAC, taking Amur from Russians with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Solomon IslandsNon Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Queensland to Western Australia
1 armour and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone
2 artilleries and 2 infantry moved from India to 39 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 56 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 56 Sea Zone to Western Australia
1 submarine moved from 5 Sea Zone to 6 Sea Zone
4 artilleries moved from India to West India
1 bomber moved from Chahar to KiangsuPlace Units - Japanese
1 transport placed in 37 Sea Zone
Japanese undo move 1.
1 transport placed in 36 Sea Zone
1 submarine placed in 37 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in India
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in Shantung
2 submarines placed in 6 Sea Zone
1 artillery and 1 infantry placed in MalayaTurn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 91 PUsDice Statistics:
Total
1 was rolled 11 times
2 was rolled 14 times
3 was rolled 17 times
4 was rolled 11 times
5 was rolled 10 times
6 was rolled 10 times
Average roll : 3.342
Median : 3.000
Variance : 0.542
Standard Deviation : 0.736
Total rolls : 73Japanese Combat
1 was rolled 5 times
2 was rolled 8 times
3 was rolled 14 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.447
Median : 3.000
Variance : 1.283
Standard Deviation : 1.133
Total rolls : 47ANZAC Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.217
Median : 3.000
Variance : 0.409
Standard Deviation : 0.640
Total rolls : 23 -
I scrambled for your fleet off Hawaii.
Seemed like what you would have done.
Can re-roll without fighters if you like, but… I’d probably have too much fleet left for you!
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It was what I wanted, thank you. Am swapping one bought Sub, for two Inf in my Purchases.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 3 destroyers, 2 fighters, 1 infantry, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers and 1 fighter moved from Western United States to 26 Sea Zone
1 bomber moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 cruiser moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 26 Sea Zone
Americans attack with 3 bombers, 1 cruiser, 1 fighter and 1 submarine
Japanese defend with 2 battleships, 1 cruiser and 3 destroyers
Americans win, taking 26 Sea Zone from Japanese with 1 bomber, 1 cruiser and 1 fighter remaining. Battle score for attacker is 46
Casualties for Japanese: 2 battleships, 1 cruiser and 3 destroyers
Casualties for Americans: 2 bombers and 1 submarineNon Combat Move - Americans
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 26 Sea Zone to 13 Sea Zone
1 bomber moved from 13 Sea Zone to Hawaiian Islands
1 armour moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 armour moved from 86 Sea Zone to Brazil
1 infantry moved from 86 Sea Zone to BrazilPlace Units - Americans
1 infantry and 1 mech_infantry placed in Brazil
2 fighters placed in Eastern United States
2 destroyers and 1 submarine placed in 101 Sea Zone
1 destroyer and 3 submarines placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to Eastern United States: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Tsinghai to Sikang
1 infantry moved from Suiyuyan to Shensi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Tsinghai to Sikang
1 infantry moved from Suiyuyan to ShensiNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Sikang: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 mech_infantry moved from Persia to Trans-Jordan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 mech_infantry moved from Persia to Trans-JordanNon Combat Move - British
Turn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Italians
Italians buy 3 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
6 artilleries and 12 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
2 infantry moved from Yugoslavia to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 armour moved from Tunisia to Morocco
2 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
2 fighters and 1 tactical_bomber moved from Tunisia to Morocco
1 fighter moved from Southern Italy to Trans-Jordan
1 bomber moved from Southern Italy to Trans-Jordan
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
4 infantry moved from Eastern Poland to Baltic StatesCombat - Italians
Battle in Morocco
Italians attack with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 armour and 1 infantry; Americans defend with 1 artillery and 2 infantry
Italians win, taking Morocco from Americans with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for British: 1 armour and 1 infantry
Casualties for Americans: 1 artillery and 2 infantry
Battle in Baltic States
Italians attack with 4 infantry
Russians defend with 1 infantry
Italians win, taking Baltic States from Russians with 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Italians attack with 8 artilleries, 1 bomber, 1 fighter and 14 infantry
ANZAC defend with 2 artilleries and 2 infantry; British defend with 1 fighter, 2 mech_infantrys and 1 tactical_bomber; Russians defend with 6 infantry and 4 mech_infantrys
Italians win, taking Trans-Jordan from Russians with 8 artilleries, 1 bomber, 1 fighter and 4 infantry remaining. Battle score for attacker is 47
Casualties for ANZAC: 2 artilleries and 2 infantry
Casualties for Russians: 6 infantry and 4 mech_infantrys
Casualties for British: 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Casualties for Italians: 10 infantryNon Combat Move - Italians
1 bomber and 1 fighter moved from Trans-Jordan to Egypt
1 aaGun moved from Egypt to Trans-Jordan
2 fighters and 1 tactical_bomber moved from Morocco to GibraltarPlace Units - Italians
3 armour placed in Egypt
1 transport placed in 97 Sea Zone
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 fighter moved from New South Wales to 54 Sea ZoneCombat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Queensland
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
ANZAC win, taking Queensland from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 fighter moved from 54 Sea Zone to New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,2,4,3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
ANZAC collect 3 PUs (4 lost to blockades); end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield, 3 armour, 2 artilleries, 6 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Liberia to Sierra Leone
Germans take Sierra Leone from Neutral_True
2 artilleries moved from Gibraltar to 91 Sea Zone
2 artilleries and 3 transports moved from 91 Sea Zone to 87 Sea Zone
1 mech_infantry moved from Portuguese Guinea to 87 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Brazil
2 artilleries, 1 mech_infantry and 3 transports moved from 87 Sea Zone to 86 Sea Zone
2 artilleries and 1 mech_infantry moved from 86 Sea Zone to Brazil
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 transport moved from 112 Sea Zone to 119 Sea Zone
1 mech_infantry moved from Eire to 119 Sea Zone
1 mech_infantry and 1 transport moved from 119 Sea Zone to 123 Sea Zone
1 mech_infantry moved from 123 Sea Zone to Iceland
1 artillery and 1 infantry moved from Western Germany to Switzerland
1 mech_infantry moved from Yugoslavia to Switzerland
2 fighters moved from Western Germany to Switzerland
2 armour and 1 mech_infantry moved from France to Spain
2 artilleries and 1 infantry moved from Normandy Bordeaux to Spain
1 artillery and 2 infantry moved from Western Germany to 112 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 91 Sea Zone to 86 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from 91 Sea Zone to Portugal
1 bomber moved from Southern France to Spain
1 bomber moved from Southern France to Portugal
1 mech_infantry moved from Germany to Baltic States
2 artilleries and 3 mech_infantrys moved from Poland to Baltic States
5 armour, 5 artilleries and 10 infantry moved from Eastern Poland to Baltic States
1 artillery and 1 infantry moved from Romania to Bessarabia
1 bomber moved from Romania to Bessarabia
2 mech_infantrys moved from Yugoslavia to Poland
1 bomber moved from Egypt to Saudi Arabia
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Mozambique to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Saudi Arabia
1 bomber moved from Union of South Africa to Saudi Arabia
1 infantry moved from Finland to Karelia
1 infantry moved from Vyborg to Karelia
2 fighters moved from Finland to Karelia -
Changing buy of 2 inf to 1 sub.





