9756cf54-5e0b-42bf-85b1-d42ff19110f9-triplea_42321_3rissia.tsvg
Wittmann (Allies) + Rus bmb vs Gargantua (Axis) G40
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 2 infantry, 6 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 0 PUs; 1 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
2 artilleries moved from Caroline Islands to 33 Sea Zone
4 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 48 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone
1 infantry moved from 48 Sea Zone to Gilbert Islands
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
1 infantry moved from Anhwe to Chahar
2 mech_infantrys moved from Hopei to Chahar
3 mech_infantrys moved from Kiangsu to Chahar
1 infantry moved from Sakha to Siberia
Japanese take Siberia from Russians
2 artilleries moved from Sakha to Amur
1 infantry moved from Buryatia to Amur
2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 3 submarines moved from 33 Sea Zone to 26 Sea Zone
1 artillery moved from Western Australia to 56 Sea Zone
1 artillery and 1 transport moved from 56 Sea Zone to 63 Sea Zone
1 artillery moved from 63 Sea Zone to New Zealand
1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
1 artillery moved from Western Australia to Northern Territory
Japanese take Northern Territory from ANZAC
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from Western Australia to Queensland
1 tactical_bomber moved from Western Australia to Queensland
2 submarines moved from 56 Sea Zone to 62 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 56 Sea Zone to 33 Sea Zone
2 fighters moved from 56 Sea Zone to 33 Sea Zone
1 bomber moved from Philippines to Caroline Islands
1 bomber moved from French Indo China to Chahar -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 2 infantry, 6 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 0 PUs; 1 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
2 artilleries moved from Caroline Islands to 33 Sea Zone
4 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 48 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone
1 infantry moved from 48 Sea Zone to Gilbert Islands
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
1 infantry moved from Anhwe to Chahar
2 mech_infantrys moved from Hopei to Chahar
3 mech_infantrys moved from Kiangsu to Chahar
1 infantry moved from Sakha to Siberia
Japanese take Siberia from Russians
2 artilleries moved from Sakha to Amur
1 infantry moved from Buryatia to Amur
2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 3 submarines moved from 33 Sea Zone to 26 Sea Zone
1 artillery moved from Western Australia to 56 Sea Zone
1 artillery and 1 transport moved from 56 Sea Zone to 63 Sea Zone
1 artillery moved from 63 Sea Zone to New Zealand
1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
1 artillery moved from Western Australia to Northern Territory
Japanese take Northern Territory from ANZAC
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from Western Australia to Queensland
1 tactical_bomber moved from Western Australia to Queensland
2 submarines moved from 56 Sea Zone to 62 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 56 Sea Zone to 33 Sea Zone
2 fighters moved from 56 Sea Zone to 33 Sea Zone
1 bomber moved from Philippines to Caroline Islands
1 bomber moved from French Indo China to ChaharCombat - Japanese
Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in 26 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 3 submarines
Americans defend with 1 battleship, 1 carrier, 2 destroyers, 5 fighters, 4 submarines and 1 transport
Japanese roll dice for 3 submarines in 26 Sea Zone, round 2 : 2/3 hits
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Americans roll dice for 4 submarines in 26 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 3 destroyers and 4 fighters in 26 Sea Zone, round 2 : 4/10 hits
Americans roll dice for 1 battleship, 1 carrier, 2 destroyers, 5 fighters and 1 transport in 26 Sea Zone, round 2 : 5/9 hits
Units damaged: 1 battleship owned by the Japanese
4 submarines owned by the Americans and 2 carriers owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 3 submarines in 26 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 2 battleships, 1 cruiser, 3 destroyers and 4 fighters in 26 Sea Zone, round 3 : 7/10 hits
Americans roll dice for 1 battleship, 1 carrier, 2 destroyers, 5 fighters and 1 transport in 26 Sea Zone, round 3 : 7/9 hits
5 fighters owned by the Americans , 2 destroyers owned by the Americans , 1 carrier owned by the Americans , 4 fighters owned by the Japanese and 3 submarines owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 2 battleships, 1 cruiser and 3 destroyers in 26 Sea Zone, round 4 : 2/6 hits
Americans roll dice for 1 battleship and 1 transport in 26 Sea Zone, round 4 : 0/1 hits
1 battleship owned by the Americans and 1 transport owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 2 battleships, 1 cruiser and 3 destroyers remaining. Battle score for attacker is 43
Casualties for Japanese: 2 carriers, 4 fighters and 3 submarines
Casualties for Americans: 1 battleship, 1 carrier, 2 destroyers, 5 fighters, 4 submarines and 1 transport
Battle in Chahar
Japanese attack with 1 bomber, 1 infantry and 5 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 infantry and 5 mech_infantrys in Chahar, round 2 : 1/7 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 bomber, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Queensland
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Queensland, round 2 : 2/5 hits
ANZAC roll dice for 1 infantry in Queensland, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Queensland
Japanese win, taking Queensland from ANZAC with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Midway
Battle in Gilbert Islands
Battle in Wake Island
Battle in Johnston Island
Battle in New Zealand
Battle in Amur
Japanese attack with 2 artilleries and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 2 artilleries and 1 infantry in Amur, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur
Japanese win, taking Midway from Americans, taking Gilbert Islands from UK_Pacific, taking Wake Island from Americans, taking Johnston Island from Americans, taking New Zealand from ANZAC, taking Amur from Russians with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Solomon IslandsNon Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Queensland to Western Australia
1 armour and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone
2 artilleries and 2 infantry moved from India to 39 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 56 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 56 Sea Zone to Western Australia
1 submarine moved from 5 Sea Zone to 6 Sea Zone
4 artilleries moved from India to West India
1 bomber moved from Chahar to KiangsuPlace Units - Japanese
1 transport placed in 37 Sea Zone
Japanese undo move 1.
1 transport placed in 36 Sea Zone
1 submarine placed in 37 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in India
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in Shantung
2 submarines placed in 6 Sea Zone
1 artillery and 1 infantry placed in MalayaTurn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 91 PUsDice Statistics:
Total
1 was rolled 11 times
2 was rolled 14 times
3 was rolled 17 times
4 was rolled 11 times
5 was rolled 10 times
6 was rolled 10 times
Average roll : 3.342
Median : 3.000
Variance : 0.542
Standard Deviation : 0.736
Total rolls : 73Japanese Combat
1 was rolled 5 times
2 was rolled 8 times
3 was rolled 14 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.447
Median : 3.000
Variance : 1.283
Standard Deviation : 1.133
Total rolls : 47ANZAC Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.217
Median : 3.000
Variance : 0.409
Standard Deviation : 0.640
Total rolls : 23 -
I scrambled for your fleet off Hawaii.
Seemed like what you would have done.
Can re-roll without fighters if you like, but… I’d probably have too much fleet left for you!
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It was what I wanted, thank you. Am swapping one bought Sub, for two Inf in my Purchases.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 3 destroyers, 2 fighters, 1 infantry, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers and 1 fighter moved from Western United States to 26 Sea Zone
1 bomber moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 cruiser moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 26 Sea Zone
Americans attack with 3 bombers, 1 cruiser, 1 fighter and 1 submarine
Japanese defend with 2 battleships, 1 cruiser and 3 destroyers
Americans win, taking 26 Sea Zone from Japanese with 1 bomber, 1 cruiser and 1 fighter remaining. Battle score for attacker is 46
Casualties for Japanese: 2 battleships, 1 cruiser and 3 destroyers
Casualties for Americans: 2 bombers and 1 submarineNon Combat Move - Americans
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 26 Sea Zone to 13 Sea Zone
1 bomber moved from 13 Sea Zone to Hawaiian Islands
1 armour moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 armour moved from 86 Sea Zone to Brazil
1 infantry moved from 86 Sea Zone to BrazilPlace Units - Americans
1 infantry and 1 mech_infantry placed in Brazil
2 fighters placed in Eastern United States
2 destroyers and 1 submarine placed in 101 Sea Zone
1 destroyer and 3 submarines placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to Eastern United States: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Tsinghai to Sikang
1 infantry moved from Suiyuyan to Shensi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Tsinghai to Sikang
1 infantry moved from Suiyuyan to ShensiNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Sikang: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 mech_infantry moved from Persia to Trans-Jordan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 mech_infantry moved from Persia to Trans-JordanNon Combat Move - British
Turn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Italians
Italians buy 3 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
6 artilleries and 12 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
2 infantry moved from Yugoslavia to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 armour moved from Tunisia to Morocco
2 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
2 fighters and 1 tactical_bomber moved from Tunisia to Morocco
1 fighter moved from Southern Italy to Trans-Jordan
1 bomber moved from Southern Italy to Trans-Jordan
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
4 infantry moved from Eastern Poland to Baltic StatesCombat - Italians
Battle in Morocco
Italians attack with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 armour and 1 infantry; Americans defend with 1 artillery and 2 infantry
Italians win, taking Morocco from Americans with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for British: 1 armour and 1 infantry
Casualties for Americans: 1 artillery and 2 infantry
Battle in Baltic States
Italians attack with 4 infantry
Russians defend with 1 infantry
Italians win, taking Baltic States from Russians with 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Italians attack with 8 artilleries, 1 bomber, 1 fighter and 14 infantry
ANZAC defend with 2 artilleries and 2 infantry; British defend with 1 fighter, 2 mech_infantrys and 1 tactical_bomber; Russians defend with 6 infantry and 4 mech_infantrys
Italians win, taking Trans-Jordan from Russians with 8 artilleries, 1 bomber, 1 fighter and 4 infantry remaining. Battle score for attacker is 47
Casualties for ANZAC: 2 artilleries and 2 infantry
Casualties for Russians: 6 infantry and 4 mech_infantrys
Casualties for British: 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Casualties for Italians: 10 infantryNon Combat Move - Italians
1 bomber and 1 fighter moved from Trans-Jordan to Egypt
1 aaGun moved from Egypt to Trans-Jordan
2 fighters and 1 tactical_bomber moved from Morocco to GibraltarPlace Units - Italians
3 armour placed in Egypt
1 transport placed in 97 Sea Zone
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 fighter moved from New South Wales to 54 Sea ZoneCombat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Queensland
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
ANZAC win, taking Queensland from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 fighter moved from 54 Sea Zone to New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,2,4,3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
ANZAC collect 3 PUs (4 lost to blockades); end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield, 3 armour, 2 artilleries, 6 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Liberia to Sierra Leone
Germans take Sierra Leone from Neutral_True
2 artilleries moved from Gibraltar to 91 Sea Zone
2 artilleries and 3 transports moved from 91 Sea Zone to 87 Sea Zone
1 mech_infantry moved from Portuguese Guinea to 87 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Brazil
2 artilleries, 1 mech_infantry and 3 transports moved from 87 Sea Zone to 86 Sea Zone
2 artilleries and 1 mech_infantry moved from 86 Sea Zone to Brazil
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 transport moved from 112 Sea Zone to 119 Sea Zone
1 mech_infantry moved from Eire to 119 Sea Zone
1 mech_infantry and 1 transport moved from 119 Sea Zone to 123 Sea Zone
1 mech_infantry moved from 123 Sea Zone to Iceland
1 artillery and 1 infantry moved from Western Germany to Switzerland
1 mech_infantry moved from Yugoslavia to Switzerland
2 fighters moved from Western Germany to Switzerland
2 armour and 1 mech_infantry moved from France to Spain
2 artilleries and 1 infantry moved from Normandy Bordeaux to Spain
1 artillery and 2 infantry moved from Western Germany to 112 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 91 Sea Zone to 86 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from 91 Sea Zone to Portugal
1 bomber moved from Southern France to Spain
1 bomber moved from Southern France to Portugal
1 mech_infantry moved from Germany to Baltic States
2 artilleries and 3 mech_infantrys moved from Poland to Baltic States
5 armour, 5 artilleries and 10 infantry moved from Eastern Poland to Baltic States
1 artillery and 1 infantry moved from Romania to Bessarabia
1 bomber moved from Romania to Bessarabia
2 mech_infantrys moved from Yugoslavia to Poland
1 bomber moved from Egypt to Saudi Arabia
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Mozambique to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Saudi Arabia
1 bomber moved from Union of South Africa to Saudi Arabia
1 infantry moved from Finland to Karelia
1 infantry moved from Vyborg to Karelia
2 fighters moved from Finland to Karelia -
Changing buy of 2 inf to 1 sub.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield, 3 armour, 2 artilleries, 6 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Liberia to Sierra Leone
Germans take Sierra Leone from Neutral_True
2 artilleries moved from Gibraltar to 91 Sea Zone
2 artilleries and 3 transports moved from 91 Sea Zone to 87 Sea Zone
1 mech_infantry moved from Portuguese Guinea to 87 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Brazil
2 artilleries, 1 mech_infantry and 3 transports moved from 87 Sea Zone to 86 Sea Zone
2 artilleries and 1 mech_infantry moved from 86 Sea Zone to Brazil
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 transport moved from 112 Sea Zone to 119 Sea Zone
1 mech_infantry moved from Eire to 119 Sea Zone
1 mech_infantry and 1 transport moved from 119 Sea Zone to 123 Sea Zone
1 mech_infantry moved from 123 Sea Zone to Iceland
1 artillery and 1 infantry moved from Western Germany to Switzerland
1 mech_infantry moved from Yugoslavia to Switzerland
2 fighters moved from Western Germany to Switzerland
2 armour and 1 mech_infantry moved from France to Spain
2 artilleries and 1 infantry moved from Normandy Bordeaux to Spain
1 artillery and 2 infantry moved from Western Germany to 112 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 91 Sea Zone to 86 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from 91 Sea Zone to Portugal
1 bomber moved from Southern France to Spain
1 bomber moved from Southern France to Portugal
1 mech_infantry moved from Germany to Baltic States
2 artilleries and 3 mech_infantrys moved from Poland to Baltic States
5 armour, 5 artilleries and 10 infantry moved from Eastern Poland to Baltic States
1 artillery and 1 infantry moved from Romania to Bessarabia
1 bomber moved from Romania to Bessarabia
2 mech_infantrys moved from Yugoslavia to Poland
1 bomber moved from Egypt to Saudi Arabia
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Mozambique to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Saudi Arabia
1 bomber moved from Union of South Africa to Saudi Arabia
1 infantry moved from Finland to Karelia
1 infantry moved from Vyborg to Karelia
2 fighters moved from Finland to KareliaCombat - Germans
Battle in Portugal
Germans attack with 1 artillery, 1 bomber and 2 infantry
Neutral_True defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Portugal, round 2 : 2/4 hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Neutral_True lost in Portugal
Germans win, taking Portugal from Neutral_True with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Saudi Arabia
Germans attack with 1 artillery, 2 bombers and 1 infantry
Russians defend with 3 infantry
Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Saudi Arabia, round 2 : 1/4 hits
Russians roll dice for 3 infantry in Saudi Arabia, round 2 : 2/3 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Saudi Arabia
Russians win with 2 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
2 bombers owned by the Germans retreated
Battle in 86 Sea Zone
Germans attack with 1 carrier, 2 destroyers, 1 submarine and 3 transports
Americans defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 86 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 carrier, 2 destroyers and 3 transports in 86 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer and 1 transport in 86 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 86 Sea Zone
Germans win with 1 carrier, 2 destroyers, 1 submarine and 3 transports remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Spain
Germans attack with 2 armour, 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry
Neutral_True defend with 6 infantry
Germans roll dice for 2 armour, 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry in Spain, round 2 : 2/7 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits
1 infantry owned by the Germans , 1 artillery owned by the Germans , 1 mech_infantry owned by the Germans and 2 infantry owned by the Neutral_True lost in Spain
Germans roll dice for 2 armour, 1 artillery and 1 bomber in Spain, round 3 : 3/4 hits
Neutral_True roll dice for 4 infantry in Spain, round 3 : 0/4 hits
3 infantry owned by the Neutral_True lost in Spain
Germans roll dice for 2 armour, 1 artillery and 1 bomber in Spain, round 4 : 1/4 hits
Neutral_True roll dice for 1 infantry in Spain, round 4 : 0/1 hits
1 infantry owned by the Neutral_True lost in Spain
Germans win, taking Spain from Neutral_True with 2 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Neutral_True: 6 infantry
Battle in Brazil
Germans attack with 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 armour, 1 factory_minor, 2 infantry and 1 mech_infantry
Germans roll dice for 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Brazil, round 2 : 1/5 hits
Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Brazil, round 2 : 1/4 hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Brazil
Germans roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Brazil, round 3 : 1/4 hits
Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Brazil, round 3 : 1/3 hits
1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Brazil
Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Brazil, round 4 : 3/3 hits
Americans roll dice for 1 armour and 1 mech_infantry in Brazil, round 4 : 0/2 hits
1 mech_infantry owned by the Americans and 1 armour owned by the Americans lost in Brazil
Germans win, taking Brazil from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Americans: 1 armour, 2 infantry and 1 mech_infantry
Battle in Karelia
Germans attack with 2 fighters and 2 infantry
Russians defend with 4 infantry
Germans roll dice for 2 fighters and 2 infantry in Karelia, round 2 : 1/4 hits
Russians roll dice for 4 infantry in Karelia, round 2 : 1/4 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans roll dice for 2 fighters and 1 infantry in Karelia, round 3 : 0/3 hits
Russians roll dice for 3 infantry in Karelia, round 3 : 0/3 hits
Germans roll dice for 2 fighters and 1 infantry in Karelia, round 4 : 3/3 hits
Russians roll dice for 3 infantry in Karelia, round 4 : 1/3 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans win with 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 4 infantry
Battle in Bessarabia
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Bessarabia, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Bessarabia, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Iceland
Battle in Switzerland
Germans attack with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry
Neutral_True defend with 2 infantry
Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Switzerland, round 2 : 3/5 hits
Neutral_True roll dice for 2 infantry in Switzerland, round 2 : 2/2 hits
1 infantry owned by the Germans , 1 artillery owned by the Germans and 2 infantry owned by the Neutral_True lost in Switzerland
Germans win, taking Iceland from British, taking Switzerland from Neutral_True with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Neutral_True: 2 infantryNon Combat Move - Germans
2 fighters moved from Switzerland to Baltic States
2 fighters moved from Karelia to Baltic States
5 artilleries and 1 infantry moved from Sweden to Finland
2 aaGuns moved from Eastern Poland to Baltic States
1 bomber moved from Bessarabia to Baltic States
1 bomber moved from Spain to Southern Italy
1 bomber moved from Portugal to Southern Italy
1 fighter and 1 tactical_bomber moved from Brazil to 86 Sea Zone
1 artillery and 1 infantry moved from Angola to 70 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 70 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
2 bombers moved from Saudi Arabia to EgyptPlace Units - Germans
1 airfield placed in Gibraltar
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 armour and 1 mech_infantry placed in Yugoslavia
2 infantry placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 2 infantry
EDIT: Adding units owned by Germans to 97 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from Baltic States: 1 fighter
EDIT: Adding units owned by Germans to Southern Italy: 1 fighter
EDIT: Turning off Edit Mode
2 armour and 2 mech_infantrys placed in Germany
1 artillery and 3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 71 PUs; end with 71 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUsDice Statistics:
Total
1 was rolled 13 times
2 was rolled 19 times
3 was rolled 12 times
4 was rolled 15 times
5 was rolled 15 times
6 was rolled 25 times
Average roll : 3.758
Median : 4.000
Variance : 1.194
Standard Deviation : 1.093
Total rolls : 99Germans Combat
1 was rolled 9 times
2 was rolled 11 times
3 was rolled 9 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 16 times
Average roll : 3.661
Median : 4.000
Variance : 1.086
Standard Deviation : 1.042
Total rolls : 59Russians Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.867
Median : 4.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15Neutral_True Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.533
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15Americans Combat
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.500
Median : 5.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10 -
Two things. 1. I am at work.
2. Stop having too much fun… Or else…I did not see that Mech you dropped in Brazil, so losing it came as a
Surprise. Enjoy using my Fac to enrich yourself! That is why I built my Mech.
Originally was going to place a Ft there too, but remembered US was one move from Gib too, so got scared and forgot to get/place a third Inf for Brazil.
I am sure you noticed I forgot to move into Algeria too.As my situation worsens, I am missing things.
Thanks for carrying on anyway. -
I’m never had the proper oppurtunity to conquer all of south America.
I look forward to America and Germany battling for supremacy there. It’s going to be an exciting conflict!
Thank you for being a good sport…
I’ll do what I can to lessen the pain here and there. We also need to finish this eastern front conflict. I’ve just been too busy conquering the entire planet lol… Looking forward to capturing all but 2 pacific islands after Russia goes, and strangling the Australians even more.
Glad I finally broke Trans-Jordan too, but I fear you’re going to skip greece, and mount a massive counter offensive from Iraq. Don’t know if I can hold such a stack back :(
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I think you forgot to place ANZAC’s units?
I’ll add them on Japan’s turn.
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It is possible. I cannot look at the moment.
I bought 3 Inf, but did attack Queensland with 1 and 1/ Art. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Russians
Russians buy 2 artilleries, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Turkey to Greece
Russians take Greece from Italians
1 armour moved from Persia to West India
1 mech_infantry moved from Persia to West India
1 mech_infantry moved from Persia to West India
5 infantry moved from Afghanistan to West India
1 bomber moved from Volgograd to West India
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
1 artillery, 3 infantry and 1 mech_infantry moved from Ukraine to BessarabiaCombat - Russians
Battle in Bessarabia
Russians attack with 1 artillery, 3 infantry and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Bessarabia from Germans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in West India
Russians attack with 1 armour, 1 bomber, 5 infantry and 2 mech_infantrys
Japanese defend with 4 artilleries and 7 mech_infantrys
1 armour owned by the Russians and 1 mech_infantry owned by the Russians retreated to Afghanistan
Japanese win with 4 artilleries and 4 mech_infantrys remaining. Battle score for attacker is -7
Casualties for Japanese: 3 mech_infantrys
Casualties for Russians: 5 infantry and 1 mech_infantryNon Combat Move - Russians
1 armour and 1 mech_infantry moved from Sikang to Afghanistan
1 infantry moved from Kazakhstan to Afghanistan
1 infantry moved from Saudi Arabia to Iraq
1 artillery moved from Persia to Iraq
5 infantry moved from Turkey to Iraq
2 mech_infantrys moved from Shensi to Kazakhstan
1 infantry moved from Kansu to Olgiy
Russians take Olgiy from Mongolians
1 infantry moved from Yakut S.S.R. to Ulaanbaatar
Russians take Ulaanbaatar from Mongolians
1 infantry moved from Yakut S.S.R. to Dzavhan
Russians take Dzavhan from Mongolians
1 infantry moved from Sikang to Kazakhstan
1 bomber moved from West India to Kazakhstan
1 mech_infantry moved from Turkey to Persia
1 infantry moved from Turkey to Iraq
2 infantry moved from Volgograd to Caucasus
1 armour moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 infantry moved from Belarus to Novgorod
1 infantry moved from Bryansk to Belarus
1 armour moved from Smolensk to Novgorod
1 infantry moved from Russia to Smolensk
1 mech_infantry moved from Russia to Smolensk
1 aaGun moved from Ukraine to Bessarabia
1 infantry moved from Bryansk to Western Ukraine
1 mech_infantry moved from Russia to Bryansk
1 armour moved from Russia to Bryansk
1 mech_infantry moved from Smolensk to Bryansk
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to BelarusPlace Units - Russians
3 infantry placed in Novgorod
Russians undo move 1.
1 artillery and 2 infantry placed in Novgorod
3 mech_infantrys placed in Russia
1 artillery and 2 infantry placed in Persia
3 infantry placed in Volgograd
Russians undo move 4.
1 infantry placed in Volgograd
2 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3
Russians collect 35 PUs (5 lost to blockades); end with 35 PUs total





