Wittmann (Allies) + Rus bmb vs Gargantua (Axis) G40

  • Liaison TripleA 11 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 artilleries, 2 infantry, 6 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 0 PUs; 1 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Western Australia to South Australia
                      Japanese take South Australia from ANZAC
                2 artilleries moved from Caroline Islands to 33 Sea Zone
                4 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 48 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone
                1 infantry moved from 48 Sea Zone to Gilbert Islands
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
                2 infantry moved from 25 Sea Zone to Midway
                1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
                1 infantry moved from 31 Sea Zone to Wake Island
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 30 Sea Zone
                1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
                1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
                1 infantry moved from Anhwe to Chahar
                2 mech_infantrys moved from Hopei to Chahar
                3 mech_infantrys moved from Kiangsu to Chahar
                1 infantry moved from Sakha to Siberia
                      Japanese take Siberia from Russians
                2 artilleries moved from Sakha to Amur
                1 infantry moved from Buryatia to Amur
                2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 3 submarines moved from 33 Sea Zone to 26 Sea Zone
                1 artillery moved from Western Australia to 56 Sea Zone
                1 artillery and 1 transport moved from 56 Sea Zone to 63 Sea Zone
                1 artillery moved from 63 Sea Zone to New Zealand
                1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
                1 artillery moved from Western Australia to Northern Territory
                      Japanese take Northern Territory from ANZAC
                1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 fighter and 1 tactical_bomber moved from Western Australia to Queensland
                1 tactical_bomber moved from Western Australia to Queensland
                2 submarines moved from 56 Sea Zone to 62 Sea Zone
                1 battleship, 1 carrier and 1 destroyer moved from 56 Sea Zone to 33 Sea Zone
                2 fighters moved from 56 Sea Zone to 33 Sea Zone
                1 bomber moved from Philippines to Caroline Islands
                1 bomber moved from French Indo China to Chahar

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 artilleries, 2 infantry, 6 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 0 PUs; 1 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Western Australia to South Australia
                      Japanese take South Australia from ANZAC
                2 artilleries moved from Caroline Islands to 33 Sea Zone
                4 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 48 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone
                1 infantry moved from 48 Sea Zone to Gilbert Islands
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
                2 infantry moved from 25 Sea Zone to Midway
                1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
                1 infantry moved from 31 Sea Zone to Wake Island
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 30 Sea Zone
                1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
                1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
                1 infantry moved from Anhwe to Chahar
                2 mech_infantrys moved from Hopei to Chahar
                3 mech_infantrys moved from Kiangsu to Chahar
                1 infantry moved from Sakha to Siberia
                      Japanese take Siberia from Russians
                2 artilleries moved from Sakha to Amur
                1 infantry moved from Buryatia to Amur
                2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 3 submarines moved from 33 Sea Zone to 26 Sea Zone
                1 artillery moved from Western Australia to 56 Sea Zone
                1 artillery and 1 transport moved from 56 Sea Zone to 63 Sea Zone
                1 artillery moved from 63 Sea Zone to New Zealand
                1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
                1 artillery moved from Western Australia to Northern Territory
                      Japanese take Northern Territory from ANZAC
                1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 fighter and 1 tactical_bomber moved from Western Australia to Queensland
                1 tactical_bomber moved from Western Australia to Queensland
                2 submarines moved from 56 Sea Zone to 62 Sea Zone
                1 battleship, 1 carrier and 1 destroyer moved from 56 Sea Zone to 33 Sea Zone
                2 fighters moved from 56 Sea Zone to 33 Sea Zone
                1 bomber moved from Philippines to Caroline Islands
                1 bomber moved from French Indo China to Chahar

    Combat - Japanese
                Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
                Battle in 26 Sea Zone
                    Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 3 submarines
                    Americans defend with 1 battleship, 1 carrier, 2 destroyers, 5 fighters, 4 submarines and 1 transport
                        Japanese roll dice for 3 submarines in 26 Sea Zone, round 2 :  2/3 hits
                    Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
                        Americans roll dice for 4 submarines in 26 Sea Zone, round 2 :  1/4 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 3 destroyers and 4 fighters in 26 Sea Zone, round 2 :  4/10 hits
                        Americans roll dice for 1 battleship, 1 carrier, 2 destroyers, 5 fighters and 1 transport in 26 Sea Zone, round 2 :  5/9 hits
                    Units damaged: 1 battleship owned by the Japanese
                        4 submarines owned by the Americans and 2 carriers owned by the Japanese lost in 26 Sea Zone
                        Japanese roll dice for 3 submarines in 26 Sea Zone, round 3 :  1/3 hits
                        Japanese roll dice for 2 battleships, 1 cruiser, 3 destroyers and 4 fighters in 26 Sea Zone, round 3 :  7/10 hits
                        Americans roll dice for 1 battleship, 1 carrier, 2 destroyers, 5 fighters and 1 transport in 26 Sea Zone, round 3 :  7/9 hits
                        5 fighters owned by the Americans , 2 destroyers owned by the Americans , 1 carrier owned by the Americans , 4 fighters owned by the Japanese and 3 submarines owned by the Japanese lost in 26 Sea Zone
                        Japanese roll dice for 2 battleships, 1 cruiser and 3 destroyers in 26 Sea Zone, round 4 :  2/6 hits
                        Americans roll dice for 1 battleship and 1 transport in 26 Sea Zone, round 4 :  0/1 hits
                        1 battleship owned by the Americans and 1 transport owned by the Americans lost in 26 Sea Zone
                    Japanese win, taking 26 Sea Zone from Neutral with 2 battleships, 1 cruiser and 3 destroyers remaining. Battle score for attacker is 43
                    Casualties for Japanese: 2 carriers, 4 fighters and 3 submarines
                    Casualties for Americans: 1 battleship, 1 carrier, 2 destroyers, 5 fighters, 4 submarines and 1 transport
                Battle in Chahar
                    Japanese attack with 1 bomber, 1 infantry and 5 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber, 1 infantry and 5 mech_infantrys in Chahar, round 2 :  1/7 hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 bomber, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Queensland
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
                    ANZAC defend with 1 airfield, 1 harbour and 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Queensland, round 2 :  2/5 hits
                        ANZAC roll dice for 1 infantry in Queensland, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Queensland
                    Japanese win, taking Queensland from ANZAC with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Midway
                Battle in Gilbert Islands
                Battle in Wake Island
                Battle in Johnston Island
                Battle in New Zealand
                Battle in Amur
                    Japanese attack with 2 artilleries and 1 infantry
                    Americans defend with 1 infantry
                        Japanese roll dice for 2 artilleries and 1 infantry in Amur, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Amur, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur
                    Japanese win, taking Midway from Americans, taking Gilbert Islands from UK_Pacific, taking Wake Island from Americans, taking Johnston Island from Americans, taking New Zealand from ANZAC, taking Amur from Russians with 2 artilleries remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Solomon Islands

    Non Combat Move - Japanese
                1 fighter and 2 tactical_bombers moved from Queensland to Western Australia
                1 armour and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone
                2 artilleries and 2 infantry moved from India to 39 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 56 Sea Zone
                1 armour, 3 artilleries and 4 infantry moved from 56 Sea Zone to Western Australia
                1 submarine moved from 5 Sea Zone to 6 Sea Zone
                4 artilleries moved from India to West India
                1 bomber moved from Chahar to Kiangsu

    Place Units - Japanese
                1 transport placed in 37 Sea Zone
                Japanese undo move 1.
                1 transport placed in 36 Sea Zone
                1 submarine placed in 37 Sea Zone
                1 artillery and 1 infantry placed in French Indo China
                1 armour and 2 mech_infantrys placed in India
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 armour and 2 mech_infantrys placed in Shantung
                2 submarines placed in 6 Sea Zone
                1 artillery and 1 infantry placed in Malaya

    Turn Complete - Japanese
                Japanese collect 76 PUs; end with 76 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 91 PUs

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 14 times
                3 was rolled 17 times
                4 was rolled 11 times
                5 was rolled 10 times
                6 was rolled 10 times
            Average roll : 3.342
            Median : 3.000
            Variance : 0.542
            Standard Deviation : 0.736
            Total rolls : 73

    Japanese Combat
                1 was rolled 5 times
                2 was rolled 8 times
                3 was rolled 14 times
                4 was rolled 8 times
                5 was rolled 5 times
                6 was rolled 7 times
            Average roll : 3.447
            Median : 3.000
            Variance : 1.283
            Standard Deviation : 1.133
            Total rolls : 47

    ANZAC Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.217
            Median : 3.000
            Variance : 0.409
            Standard Deviation : 0.640
            Total rolls : 23

  • Liaison TripleA 11 10

    I scrambled for your fleet off Hawaii.

    Seemed like what you would have done.

    Can re-roll without fighters if you like, but… I’d probably have too much fleet left for you!

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    It was what I wanted, thank you. Am swapping one bought Sub, for two Inf in my Purchases.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Politics - Americans
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
                Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 3 destroyers, 2 fighters, 1 infantry, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 bombers and 1 fighter moved from Western United States to 26 Sea Zone
                1 bomber moved from Hawaiian Islands to 26 Sea Zone
                1 fighter moved from Hawaiian Islands to 25 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 cruiser moved from 10 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in 25 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 26 Sea Zone
                    Americans attack with 3 bombers, 1 cruiser, 1 fighter and 1 submarine
                    Japanese defend with 2 battleships, 1 cruiser and 3 destroyers
                    Americans win, taking 26 Sea Zone from Japanese with 1 bomber, 1 cruiser and 1 fighter remaining. Battle score for attacker is 46
                    Casualties for Japanese: 2 battleships, 1 cruiser and 3 destroyers
                    Casualties for Americans: 2 bombers and 1 submarine

    Non Combat Move - Americans
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from 25 Sea Zone to 26 Sea Zone
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from 26 Sea Zone to 13 Sea Zone
                1 bomber moved from 13 Sea Zone to Hawaiian Islands
                1 armour moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 armour moved from 86 Sea Zone to Brazil
                1 infantry moved from 86 Sea Zone to Brazil

    Place Units - Americans
                1 infantry and 1 mech_infantry placed in Brazil
                2 fighters placed in Eastern United States
                2 destroyers and 1 submarine placed in 101 Sea Zone
                1 destroyer and 3 submarines placed in 10 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 101 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to Eastern United States: 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Tsinghai to Sikang
                1 infantry moved from Suiyuyan to Shensi

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Tsinghai to Sikang
                1 infantry moved from Suiyuyan to Shensi

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs total
                Turning on Edit Mode
                EDIT: Adding units owned by Chinese to Sikang: 1 infantry
                EDIT: Turning off Edit Mode

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Politics - British
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 mech_infantry moved from Persia to Trans-Jordan

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Politics - British
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 mech_infantry moved from Persia to Trans-Jordan

    Non Combat Move - British

    Turn Complete - UK_Pacific

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Purchase Units - Italians
                Italians buy 3 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                6 artilleries and 12 infantry moved from Egypt to Trans-Jordan
                1 artillery moved from Southern Italy to 97 Sea Zone
                1 artillery moved from Southern Italy to 97 Sea Zone
                2 infantry moved from Yugoslavia to 97 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 infantry moved from Malta to 96 Sea Zone
                1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
                1 infantry moved from Tunisia to 94 Sea Zone
                1 armour moved from Tunisia to Morocco
                2 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Morocco
                2 fighters and 1 tactical_bomber moved from Tunisia to Morocco
                1 fighter moved from Southern Italy to Trans-Jordan
                1 bomber moved from Southern Italy to Trans-Jordan
                1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                4 infantry moved from Eastern Poland to Baltic States

    Combat - Italians
                Battle in Morocco
                    Italians attack with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber
                    British defend with 1 armour and 1 infantry; Americans defend with 1 artillery and 2 infantry
                    Italians win, taking Morocco from Americans with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
                    Casualties for British: 1 armour and 1 infantry
                    Casualties for Americans: 1 artillery and 2 infantry
                Battle in Baltic States
                    Italians attack with 4 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Baltic States from Russians with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Trans-Jordan
                    Italians attack with 8 artilleries, 1 bomber, 1 fighter and 14 infantry
                    ANZAC defend with 2 artilleries and 2 infantry; British defend with 1 fighter, 2 mech_infantrys and 1 tactical_bomber; Russians defend with 6 infantry and 4 mech_infantrys
                    Italians win, taking Trans-Jordan from Russians with 8 artilleries, 1 bomber, 1 fighter and 4 infantry remaining. Battle score for attacker is 47
                    Casualties for ANZAC: 2 artilleries and 2 infantry
                    Casualties for Russians: 6 infantry and 4 mech_infantrys
                    Casualties for British: 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Casualties for Italians: 10 infantry

    Non Combat Move - Italians
                1 bomber and 1 fighter moved from Trans-Jordan to Egypt
                1 aaGun moved from Egypt to Trans-Jordan
                2 fighters and 1 tactical_bomber moved from Morocco to Gibraltar

    Place Units - Italians
                3 armour placed in Egypt
                1 transport placed in 97 Sea Zone
                1 artillery and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 25 PUs; end with 25 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Purchase Units - ANZAC
                ANZAC buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to Queensland
                1 artillery moved from New South Wales to Queensland
                1 fighter moved from New South Wales to 54 Sea Zone

    Combat - ANZAC
                Battle in 54 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 transport
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Queensland
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 airfield, 1 artillery and 1 harbour
                    ANZAC win, taking Queensland from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                1 fighter moved from 54 Sea Zone to New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,2,4,3
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
                ANZAC collect 3 PUs (4 lost to blockades); end with 3 PUs total

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Politics - French
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • Liaison TripleA 11 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 airfield, 3 armour, 2 artilleries, 6 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Liberia to Sierra Leone
                      Germans take Sierra Leone from Neutral_True
                2 artilleries moved from Gibraltar to 91 Sea Zone
                2 artilleries and 3 transports moved from 91 Sea Zone to 87 Sea Zone
                1 mech_infantry moved from Portuguese Guinea to 87 Sea Zone
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Brazil
                2 artilleries, 1 mech_infantry and 3 transports moved from 87 Sea Zone to 86 Sea Zone
                2 artilleries and 1 mech_infantry moved from 86 Sea Zone to Brazil
                1 destroyer moved from 96 Sea Zone to 92 Sea Zone
                1 transport moved from 112 Sea Zone to 119 Sea Zone
                1 mech_infantry moved from Eire to 119 Sea Zone
                1 mech_infantry and 1 transport moved from 119 Sea Zone to 123 Sea Zone
                1 mech_infantry moved from 123 Sea Zone to Iceland
                1 artillery and 1 infantry moved from Western Germany to Switzerland
                1 mech_infantry moved from Yugoslavia to Switzerland
                2 fighters moved from Western Germany to Switzerland
                2 armour and 1 mech_infantry moved from France to Spain
                2 artilleries and 1 infantry moved from Normandy Bordeaux to Spain
                1 artillery and 2 infantry moved from Western Germany to 112 Sea Zone
                1 carrier, 2 destroyers and 1 submarine moved from 91 Sea Zone to 86 Sea Zone
                1 destroyer moved from 112 Sea Zone to 125 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 91 Sea Zone
                1 artillery and 2 infantry moved from 91 Sea Zone to Portugal
                1 bomber moved from Southern France to Spain
                1 bomber moved from Southern France to Portugal
                1 mech_infantry moved from Germany to Baltic States
                2 artilleries and 3 mech_infantrys moved from Poland to Baltic States
                5 armour, 5 artilleries and 10 infantry moved from Eastern Poland to Baltic States
                1 artillery and 1 infantry moved from Romania to Bessarabia
                1 bomber moved from Romania to Bessarabia
                2 mech_infantrys moved from Yugoslavia to Poland
                1 bomber moved from Egypt to Saudi Arabia
                1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery moved from Mozambique to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Saudi Arabia
                1 bomber moved from Union of South Africa to Saudi Arabia
                1 infantry moved from Finland to Karelia
                1 infantry moved from Vyborg to Karelia
                2 fighters moved from Finland to Karelia

  • Liaison TripleA 11 10

    Changing buy of 2 inf to 1 sub.

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 airfield, 3 armour, 2 artilleries, 6 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Liberia to Sierra Leone
                      Germans take Sierra Leone from Neutral_True
                2 artilleries moved from Gibraltar to 91 Sea Zone
                2 artilleries and 3 transports moved from 91 Sea Zone to 87 Sea Zone
                1 mech_infantry moved from Portuguese Guinea to 87 Sea Zone
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Brazil
                2 artilleries, 1 mech_infantry and 3 transports moved from 87 Sea Zone to 86 Sea Zone
                2 artilleries and 1 mech_infantry moved from 86 Sea Zone to Brazil
                1 destroyer moved from 96 Sea Zone to 92 Sea Zone
                1 transport moved from 112 Sea Zone to 119 Sea Zone
                1 mech_infantry moved from Eire to 119 Sea Zone
                1 mech_infantry and 1 transport moved from 119 Sea Zone to 123 Sea Zone
                1 mech_infantry moved from 123 Sea Zone to Iceland
                1 artillery and 1 infantry moved from Western Germany to Switzerland
                1 mech_infantry moved from Yugoslavia to Switzerland
                2 fighters moved from Western Germany to Switzerland
                2 armour and 1 mech_infantry moved from France to Spain
                2 artilleries and 1 infantry moved from Normandy Bordeaux to Spain
                1 artillery and 2 infantry moved from Western Germany to 112 Sea Zone
                1 carrier, 2 destroyers and 1 submarine moved from 91 Sea Zone to 86 Sea Zone
                1 destroyer moved from 112 Sea Zone to 125 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 91 Sea Zone
                1 artillery and 2 infantry moved from 91 Sea Zone to Portugal
                1 bomber moved from Southern France to Spain
                1 bomber moved from Southern France to Portugal
                1 mech_infantry moved from Germany to Baltic States
                2 artilleries and 3 mech_infantrys moved from Poland to Baltic States
                5 armour, 5 artilleries and 10 infantry moved from Eastern Poland to Baltic States
                1 artillery and 1 infantry moved from Romania to Bessarabia
                1 bomber moved from Romania to Bessarabia
                2 mech_infantrys moved from Yugoslavia to Poland
                1 bomber moved from Egypt to Saudi Arabia
                1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery moved from Mozambique to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Saudi Arabia
                1 bomber moved from Union of South Africa to Saudi Arabia
                1 infantry moved from Finland to Karelia
                1 infantry moved from Vyborg to Karelia
                2 fighters moved from Finland to Karelia

    Combat - Germans
                Battle in Portugal
                    Germans attack with 1 artillery, 1 bomber and 2 infantry
                    Neutral_True defend with 2 infantry
                        Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Portugal, round 2 :  2/4 hits
                        Neutral_True roll dice for 2 infantry in Portugal, round 2 :  1/2 hits
                        1 infantry owned by the Germans and 2 infantry owned by the Neutral_True lost in Portugal
                    Germans win, taking Portugal from Neutral_True with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Neutral_True: 2 infantry
                Battle in Saudi Arabia
                    Germans attack with 1 artillery, 2 bombers and 1 infantry
                    Russians defend with 3 infantry
                        Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Saudi Arabia, round 2 :  1/4 hits
                        Russians roll dice for 3 infantry in Saudi Arabia, round 2 :  2/3 hits
                        1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Saudi Arabia
                    Russians win with 2 infantry remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry
                    2 bombers owned by the Germans retreated
                Battle in 86 Sea Zone
                    Germans attack with 1 carrier, 2 destroyers, 1 submarine and 3 transports
                    Americans defend with 1 destroyer and 1 transport
                        Germans roll dice for 1 submarine in 86 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 carrier, 2 destroyers and 3 transports in 86 Sea Zone, round 2 :  2/2 hits
                        Americans roll dice for 1 destroyer and 1 transport in 86 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 86 Sea Zone
                    Germans win with 1 carrier, 2 destroyers, 1 submarine and 3 transports remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 destroyer and 1 transport
                Battle in Spain
                    Germans attack with 2 armour, 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry
                    Neutral_True defend with 6 infantry
                        Germans roll dice for 2 armour, 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry in Spain, round 2 :  2/7 hits
                        Neutral_True roll dice for 6 infantry in Spain, round 2 :  3/6 hits
                        1 infantry owned by the Germans , 1 artillery owned by the Germans , 1 mech_infantry owned by the Germans and 2 infantry owned by the Neutral_True lost in Spain
                        Germans roll dice for 2 armour, 1 artillery and 1 bomber in Spain, round 3 :  3/4 hits
                        Neutral_True roll dice for 4 infantry in Spain, round 3 :  0/4 hits
                        3 infantry owned by the Neutral_True lost in Spain
                        Germans roll dice for 2 armour, 1 artillery and 1 bomber in Spain, round 4 :  1/4 hits
                        Neutral_True roll dice for 1 infantry in Spain, round 4 :  0/1 hits
                        1 infantry owned by the Neutral_True lost in Spain
                    Germans win, taking Spain from Neutral_True with 2 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
                    Casualties for Neutral_True: 6 infantry
                Battle in Brazil
                    Germans attack with 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Americans defend with 1 armour, 1 factory_minor, 2 infantry and 1 mech_infantry
                        Germans roll dice for 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Brazil, round 2 :  1/5 hits
                        Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Brazil, round 2 :  1/4 hits
                        1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Brazil
                        Germans roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Brazil, round 3 :  1/4 hits
                        Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Brazil, round 3 :  1/3 hits
                        1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Brazil
                        Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Brazil, round 4 :  3/3 hits
                        Americans roll dice for 1 armour and 1 mech_infantry in Brazil, round 4 :  0/2 hits
                        1 mech_infantry owned by the Americans and 1 armour owned by the Americans lost in Brazil
                    Germans win, taking Brazil from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 artillery and 1 mech_infantry
                    Casualties for Americans: 1 armour, 2 infantry and 1 mech_infantry
                Battle in Karelia
                    Germans attack with 2 fighters and 2 infantry
                    Russians defend with 4 infantry
                        Germans roll dice for 2 fighters and 2 infantry in Karelia, round 2 :  1/4 hits
                        Russians roll dice for 4 infantry in Karelia, round 2 :  1/4 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
                        Germans roll dice for 2 fighters and 1 infantry in Karelia, round 3 :  0/3 hits
                        Russians roll dice for 3 infantry in Karelia, round 3 :  0/3 hits
                        Germans roll dice for 2 fighters and 1 infantry in Karelia, round 4 :  3/3 hits
                        Russians roll dice for 3 infantry in Karelia, round 4 :  1/3 hits
                        3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
                    Germans win with 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 4 infantry
                Battle in Bessarabia
                    Germans attack with 1 artillery, 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Bessarabia, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Bessarabia, round 3 :  2/3 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Iceland
                Battle in Switzerland
                    Germans attack with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry
                    Neutral_True defend with 2 infantry
                        Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Switzerland, round 2 :  3/5 hits
                        Neutral_True roll dice for 2 infantry in Switzerland, round 2 :  2/2 hits
                        1 infantry owned by the Germans , 1 artillery owned by the Germans and 2 infantry owned by the Neutral_True lost in Switzerland
                    Germans win, taking Iceland from British, taking Switzerland from Neutral_True with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Neutral_True: 2 infantry

    Non Combat Move - Germans
                2 fighters moved from Switzerland to Baltic States
                2 fighters moved from Karelia to Baltic States
                5 artilleries and 1 infantry moved from Sweden to Finland
                2 aaGuns moved from Eastern Poland to Baltic States
                1 bomber moved from Bessarabia to Baltic States
                1 bomber moved from Spain to Southern Italy
                1 bomber moved from Portugal to Southern Italy
                1 fighter and 1 tactical_bomber moved from Brazil to 86 Sea Zone
                1 artillery and 1 infantry moved from Angola to 70 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 70 Sea Zone to 71 Sea Zone
                1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
                1 destroyer moved from 71 Sea Zone to 80 Sea Zone
                2 bombers moved from Saudi Arabia to Egypt

    Place Units - Germans
                1 airfield placed in Gibraltar
                1 transport placed in 71 Sea Zone
                1 artillery and 1 infantry placed in Union of South Africa
                1 armour and 1 mech_infantry placed in Yugoslavia
                2 infantry placed in France
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from France: 2 infantry
                EDIT: Adding units owned by Germans to 97 Sea Zone: 1 submarine
                EDIT: Removing units owned by Germans from Baltic States: 1 fighter
                EDIT: Adding units owned by Germans to Southern Italy: 1 fighter
                EDIT: Turning off Edit Mode
                2 armour and 2 mech_infantrys placed in Germany
                1 artillery and 3 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 71 PUs; end with 71 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs

    Dice Statistics:

    Total
                1 was rolled 13 times
                2 was rolled 19 times
                3 was rolled 12 times
                4 was rolled 15 times
                5 was rolled 15 times
                6 was rolled 25 times
            Average roll : 3.758
            Median : 4.000
            Variance : 1.194
            Standard Deviation : 1.093
            Total rolls : 99

    Germans Combat
                1 was rolled 9 times
                2 was rolled 11 times
                3 was rolled 9 times
                4 was rolled 8 times
                5 was rolled 6 times
                6 was rolled 16 times
            Average roll : 3.661
            Median : 4.000
            Variance : 1.086
            Standard Deviation : 1.042
            Total rolls : 59

    Russians Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.867
            Median : 4.000
            Variance : 0.786
            Standard Deviation : 0.886
            Total rolls : 15

    Neutral_True Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.533
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 15

    Americans Combat
                2 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 4.500
            Median : 5.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 10

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Two things. 1. I am at work.
    2. Stop having too much fun… Or else…

    I did not see that Mech you dropped in Brazil, so losing it came as a
    Surprise. Enjoy using my Fac to enrich yourself! That is why I built my Mech.
    Originally was going to place a Ft there too, but remembered US was one move from Gib too, so got scared and forgot to get/place  a third Inf for Brazil.
    I am sure you noticed I forgot to move into Algeria too.

    As my situation worsens, I am missing things.
    Thanks for carrying on anyway.

  • Liaison TripleA 11 10

    I’m never had the proper oppurtunity to conquer all of south America.

    I look forward to America and Germany battling for supremacy there.  It’s going to be an exciting conflict!

    Thank you for being a good sport…

    I’ll do what I can to lessen the pain here and there.  We also need to finish this eastern front conflict.  I’ve just been too busy conquering the entire planet lol…  Looking forward to capturing all but 2 pacific islands after Russia goes, and strangling the Australians even more.

    Glad I finally broke Trans-Jordan too, but I fear you’re going to skip greece, and mount a massive counter offensive from Iraq.  Don’t know if I can hold such a stack back :(

  • Liaison TripleA 11 10

    I think you forgot to place ANZAC’s units?

    I’ll add them on Japan’s turn.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    It is possible. I cannot look at the moment.
    I bought 3 Inf, but did attack Queensland with 1 and 1/ Art.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Purchase Units - Russians
                Russians buy 2 artilleries, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Turkey to Greece
                      Russians take Greece from Italians
                1 armour moved from Persia to West India
                1 mech_infantry moved from Persia to West India
                1 mech_infantry moved from Persia to West India
                5 infantry moved from Afghanistan to West India
                1 bomber moved from Volgograd to West India
                1 infantry moved from Western Ukraine to Eastern Poland
                      Russians take Eastern Poland from Germans
                1 artillery, 3 infantry and 1 mech_infantry moved from Ukraine to Bessarabia

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 1 artillery, 3 infantry and 1 mech_infantry
                    Germans defend with 1 artillery and 1 infantry
                    Russians win, taking Bessarabia from Germans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in West India
                    Russians attack with 1 armour, 1 bomber, 5 infantry and 2 mech_infantrys
                    Japanese defend with 4 artilleries and 7 mech_infantrys
                    1 armour owned by the Russians and 1 mech_infantry owned by the Russians retreated to Afghanistan
                    Japanese win with 4 artilleries and 4 mech_infantrys remaining. Battle score for attacker is -7
                    Casualties for Japanese: 3 mech_infantrys
                    Casualties for Russians: 5 infantry and 1 mech_infantry

    Non Combat Move - Russians
                1 armour and 1 mech_infantry moved from Sikang to Afghanistan
                1 infantry moved from Kazakhstan to Afghanistan
                1 infantry moved from Saudi Arabia to Iraq
                1 artillery moved from Persia to Iraq
                5 infantry moved from Turkey to Iraq
                2 mech_infantrys moved from Shensi to Kazakhstan
                1 infantry moved from Kansu to Olgiy
                      Russians take Olgiy from Mongolians
                1 infantry moved from Yakut S.S.R. to Ulaanbaatar
                      Russians take Ulaanbaatar from Mongolians
                1 infantry moved from Yakut S.S.R. to Dzavhan
                      Russians take Dzavhan from Mongolians
                1 infantry moved from Sikang to Kazakhstan
                1 bomber moved from West India to Kazakhstan
                1 mech_infantry moved from Turkey to Persia
                1 infantry moved from Turkey to Iraq
                2 infantry moved from Volgograd to Caucasus
                1 armour moved from Bryansk to Caucasus
                1 mech_infantry moved from Bryansk to Caucasus
                1 infantry moved from Belarus to Novgorod
                1 infantry moved from Bryansk to Belarus
                1 armour moved from Smolensk to Novgorod
                1 infantry moved from Russia to Smolensk
                1 mech_infantry moved from Russia to Smolensk
                1 aaGun moved from Ukraine to Bessarabia
                1 infantry moved from Bryansk to Western Ukraine
                1 mech_infantry moved from Russia to Bryansk
                1 armour moved from Russia to Bryansk
                1 mech_infantry moved from Smolensk to Bryansk
                1 infantry moved from Bryansk to Belarus
                1 infantry moved from Bryansk to Belarus

    Place Units - Russians
                3 infantry placed in Novgorod
                Russians undo move 1.
                1 artillery and 2 infantry placed in Novgorod
                3 mech_infantrys placed in Russia
                1 artillery and 2 infantry placed in Persia
                3 infantry placed in Volgograd
                Russians undo move 4.
                1 infantry placed in Volgograd
                2 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3
                Russians collect 35 PUs (5 lost to blockades); end with 35 PUs total

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