Brando, why would you leave 1 inf in each territory? The only ones that matter are rostov and Baltic States. You will lose 6 ipcs in units for not much gain in epl/bess.
I leave 1 Inf in each territory, so the Axis/enemy can’t just walk in. Inf have a 33% chance of a hit. Prevents a country from just taking a territory w/1 Inf. Usually the attacking country has to attack w/2 ground units, just in case your Inf gets a hit. Also prevents the enemy from sending just one ground unit on a long walk across your territories(i.e. when Japan starts marching across the Soviet Far East). I don’t always do this. Like in China, I consolidate the Chinese Inf whenever possible. But in Russia, I always try to leave at least 1 Inf in each territory. One thing to point out, I don’t leave 1 Inf in each territory, unless the enemy has a chance to take that territory.
Because they only have a 33% chance to hit, I would not want to risk giving away nearly free infantry kills to Germany unless they are defending something valuable. Each infantry you put in his way is 1 less body defending something critical for a 33% chance to kill 1 thing.
It’s not just a 33% chance of killing something. It’s making the enemy commit more than 1 Inf/1 ground unit to take the territory How would this hurt a country like germany that will have mechs constantly reinforcing and the positioning does not screw him?. Maybe you didn’t read my entire post. Again, I don’t always leave 1 Inf behind in each territory(i.e. China and other territories) Japan can just send 1 inf and air, it really won’t hurt him if he wants to.. However, leaving 1 Inf behind on such things as islands, even 1 IPC islands. Your enemy would most likely have to commit at least 2 ground units to take the islandIt depends on the value of the island and the likelihood he/she would go for it.. Therefore, forcing your opponent to commit more resources to take territories and have less units to use elsewhere. I understand what you mean, but this is also a game of economics and efficiency. If your opponent does not need to go for it, or is not even affected by it, the one infantry won’t be an issue.Like I said in my explanation, Soviet Far East is a good example. There are 13 IPC’s from Soviet Far East to Vologda/Samara. If your strategy is to leave these unguarded for Japan to just take w/1 Inf, then go for it. In my opinion, over the 26 years I’ve played A&A, it’s the wrong stategySince russia can easily stop japan from taking it unless Japan commits more to the front, it really is not an issue. Also, with mongolia, it won’t be unguarded.
Global 42 Quicker, faster
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I posted it in G40 topic but it got moved here.
I don’t know why. -
I see no official word from Larry. It looks like an Oztea setup and not anything Larry made.
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Take a look here
http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=18258
krieghund confirms that it is legit
Yes, it’s legit, but there are some errors in the post that need to be corrected, most notably the turn order.
So it is like alpha 1 of G42
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It could be something Greg “asked” to run at his event.
Wrote himself, submitted for approval, and got rubber stamped.Larry himself would probably have made some noise about this if he had any hand in it.
On a related note, an updated and permanant thread (that I’ll update) for my 1941 setup.
http://www.axisandallies.org/forums/index.php?topic=30919.0 -
The changed turn order means for the first time in an A&A game, the Axis cannot prevent the Canadians landing in the UK or the 4 US units landing in North Africa.
The two German Subs in the Atlantic are sitting dead too and the UK can build 30 IPCs of Home Fleet to cover the Scapa Flow Battleship.I find the turn order weird.
If Japan goes before UK, who is to stop them running riot too?
That US Solomons fleet is dead and the Japanese Carrier and Battleship off Borneo will survivd to fight another day and not get hit by a combined UK/Anzac one two. -
Ah found the turn order on here.
Let me know how it plays out. Not an appealing map to me and I am not interested in being a guinea pig again.
You would think the NOs would change.
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I have prepped Japan’s go and am waiting on my friend doing Russia’s go.
I have decided not to be too aggressive with Japan. Will assault Solomons’ fleet and prepare for next turn. Are only 2 Japanese Transports and neither can reach Celebes and I want to cut the Allies’ income down a notch and get my first NO(need Celebes). -
They should call this Allies crush Axis…. one look at the eastern front under this set up and I can see Germany is going to get crushed.
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I’m trying to judge this in the context it was made; speedier play in tournaments.
Even in that light, one very important thing has changed from 1940: starting units relative to production. After the massacre of Germans on the eastern front R1, Germany has little left to bring against the USSR except what they build. However, Russia is building as well. It looks like Germany doesn’t have the starting units to sustain any kind of push anytime soon in the game that they did in 1940, but the objectives are the same and Russian production is effectively the same.
I don’t think letting Germany go first in this setup would be devastating to balance at all. (I played a variant of original Europe once where Germany’s first turn was to decide whether or not to retreat or try and hold Stalingrad. It was a lot of fun, and a similar starting decision here (although I know it’s earlier than that) would be cool too).
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I played a game and Germany did OK. it has a massive air force and you don’t need to waste it on British ships because there aren’t any.
japan is really strong in this version. India makes 10 ipc per turn and has barely no units. USA must go KJF. So Germany and Italy are left alone against UK and USSR.
Russia will get back stabbed by Japan easily.You can read my session report that I will post soon.
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I don’t think letting Germany go first in this setup would be devastating to balance at all.
Except for the ~1/3rd chance at a Russia takeover on G1! Not good for tourney play, or non-tourney play.
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In revised I used to roll tech round 1 and if I got LRA I would try to conquer london. It worked a few times. :)
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I don’t think letting Germany go first in this setup would be devastating to balance at all.
Except for the ~1/3rd chance at a Russia takeover on G1! Not good for tourney play, or non-tourney play.
Good point. That’s easily fixable though