@GeneralDisarray Game History
Round: 1 Bid Purchase - Germans Germans buy 1 artillery and 1 submarine; 0 PU unused Bid Placement - Germans 1 submarine placed in 120 Sea Zone 1 artillery placed in Holland Belgium Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 2 submarines moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Western Germany to 113 Sea Zone 3 tactical_bombers moved from Western Germany to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour and 3 mech_infantrys moved from Austria to France 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Poland to Yugoslavia 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France Combat - Germans Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport British win with 1 transport remaining. Battle score for attacker is -4 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for French: 1 cruiser Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 5 armour, 3 artilleries, 6 infantry and 5 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 31 Casualties for Germans: 1 artillery and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 fighter moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Holland Belgium to Normandy Bordeaux 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 2 infantry moved from Norway to Finland 1 aaGun moved from Western Germany to 115 Sea Zone 1 infantry moved from Denmark to 115 Sea Zone 1 aaGun and 1 infantry moved from 115 Sea Zone to Norway 1 infantry moved from Denmark to Western Germany Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 115 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs2013 - AAG 40 League
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Are we ever going to have a 2013 tournament?
I would sure hope so.
I am in favour of a 2v2 tournament, with 24h posting time limits.
I’m throwing in $50 if someone is interested. Anyone else?
Im in for 50
With Karl, Bold and myself already in for $50, we’re at $150…
Clearly this should create some interest!
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I can throw in a cool thousand . . . monopoly dollars, maybe even 1500!
I don’t have spare cash laying around, but I’d play in the tourney. :-D
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each should give as they are able. no one can tell me they don’t have a few extra bucks laying around. :wink:
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When money is involved, you need a good, impartial moderator with a lot of A&A experience.
I offer my services, with no charge.
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Or, if you can find another well qualified, trusted moderator then I would be interested in playing in it instead.
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Or, if you can find another well qualified, trusted moderator then I would be interested in playing in it instead.
I would actually prefer if you got to play Gamerman, but thank you for offering your expert services.
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Or, if you can find another well qualified, trusted moderator then I would be interested in playing in it instead.
I would actually prefer if you got to play Gamerman, but thank you for offering your expert services.
Jenn could moderate :evil:
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@seththenewb:
Or, if you can find another well qualified, trusted moderator then I would be interested in playing in it instead.
I would actually prefer if you got to play Gamerman, but thank you for offering your expert services.
Jenn could moderate :evil:
Hey now, I am NOT evil, I am just misunderstood! I think I just need a hug, you know, to stop my homicidal tendancies!
2v2 tournaments are fine, the only problem is that we invariably end up with a few teams where one guy starts to not show up.
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I’m interested in another G40 tournament. I really had a lot of fun in Gargantua’s XDAP tournament and met new people.
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@Cmdr:
@seththenewb:
Or, if you can find another well qualified, trusted moderator then I would be interested in playing in it instead.
I would actually prefer if you got to play Gamerman, but thank you for offering your expert services.
Jenn could moderate� :evil:
Hey now, I am NOT evil, I am just misunderstood! I think I just need a hug, you know, to stop my homicidal tendancies!
2v2 tournaments are fine, the only problem is that we invariably end up with a few teams where one guy starts to not show up.
Solution: 24 hour move limitation. That would knock out the dawdlers
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i’m all for 24 hrs. maybe 48 hr total for the USA/CH/UK trio.
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Allied split would probably have to be:
Player 1: Russia, ANZAC, France
Player 2: USA, China, England/IndiaAxis of course being:
Player 1: Germany/Italy
Player 2: JapanJust looking at the turn order, that is. I’m not super pleased with the whole turn order and still ponder the wisdom of moving ANZAC to after Italy since there are no significant ANZAC forces that start on the Europe board. Of course, maybe I am not familiar with some super ANZAC strategy where ANZAC ends up with Berlin and Rome? :roll:
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@Cmdr:
I’m not super pleased with the whole turn order and still ponder the wisdom of moving ANZAC to after Italy since there are no significant ANZAC forces that start on the Europe board.
Amen to that, Jenn.
Of course, maybe I am not familiar with some super ANZAC strategy where ANZAC ends up with Berlin and Rome? :roll:
The most significant thing about ANZ going after Italy is that ANZ can take a shot on Italy before Germany goes. If ANZ/France don’t go between Italy and Germany then it makes the Italian can openers more vicious because the Allies have no chance to close it up in between, or at least with aircraft to air strike the can opening ground units so that they can’t pull their dastardly deed ever again.
But <cough>many of the decisions <cough>made throughout the DEVELOPMENT process of G40 from OOB to 2nd edition, through all the Alphas, seemed…… (so many words to choose from here) … questionable.
Including turn order.
We’re stuck with it, for better or for worse.</cough></cough> -
I’d say the French have infinitely more opportunities to adjust can opener strategies by the Italia-Germans than ANZAC who has 2 infantry on that whole side of the board. At least France starts with a destroyer, couple of cruisers, a half dozen or more infantry and a fighter (a lot more if you count what is in France itself, I wasn’t since the odds of Paris not being attacked by Germany is akin to 1/n as n increases towards infinity.)
Other changes do make sense to me, like the AA Gun rules. I like that you can scale your defense and that they are built in on complexes since it frees up guns for the front lines, etc. Also that they can be casualties is nice since it stopped the whole Sea Lion debate, which was hotly contested back in the day complete with could it even be stopped and should you stop it even if it could be stopped, and was it worth it for Germany to do it, etc, etc, etc, etc…(sorry, I hate uber strategies. I want to choose to go Kill America first or kill England first, or maybe send 10 loaded transports down to Australia for kill Australia first, who cares if it is optimal, I WANNA DO IT!)
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jenn i love your stream of consciousness posts - you and COWard should write a playbook together, it would be MANDATORY READING (in the “comedy” genre that is). :-P
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I refuse to co-author a book!
Besides, if your opponent is asleep at the wheel, you could really technically go kill anything first, as long as it’s not allied with your nation. right?
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Jenn, don’t look now, but your inexperience with G40 is showing.
ANZ can (and has) quite easily take control of Persia, Iraq, and/or Saudi Arabia (I have taken all 3 with ANZ in a single game v. PGMatt), all of which support IC’s and are on the ocean so can build transports.
So ANZ going between Italy and Germany is quite significant. Also, it doesn’t take ground units to be very significant. As I tried to explain, ANZ can quite possibly air strike Italian tanks and mech, and that often is enough to stop the can opening right there.
Of course, I understand you were on the WRONG END of a nasty can opener recently, so again, I think you are commenting an awful lot for having so little experience.
Few of us are thinking in terms of what it was like before the AA change, because we have played so many games since then. And by the way, the AA change is highly unpopular with many.
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An ANZAC bomber can get to the European theater in just a couple of turns
Being able to hit Italian ships (like a destroyer blocker in 92) with ANZAC can be a deadly can opener for the ALLIES by allowing the USA to stream into the Med when this would be impossible without ANZAC going after Italy.
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Jenn, don’t look now, but your inexperience with G40 is showing.
ANZ can (and has) quite easily take control of Persia, Iraq, and/or Saudi Arabia (I have taken all 3 with ANZ in a single game v. PGMatt), all of which support IC’s and are on the ocean so can build transports.
So ANZ going between Italy and Germany is quite significant.� Also, it doesn’t take ground units to be very significant.� As I tried to explain, ANZ can quite possibly air strike Italian tanks and mech, and that often is enough to stop the can opening right there.
Of course, I understand you were on the WRONG END of a nasty can opener recently, so again, I think you are commenting an awful lot for having so little experience.
Few of us are thinking in terms of what it was like before the AA change, because we have played so many games since then.� And by the way, the AA change is highly unpopular with many.
Not only can the middle east be taken by ANZAC, but with a either a bid of a trannie to NZ, or by moving one there R1, Brazil can be taken with ANZAC in one move. I have seen quite the frustrating game with Anzac with IC in Brazil. If Anzac gets bit of money from the islands if Japan is under pressure, Anzac can come in as a can opener in Europe via Brazil as well.





