@Centurio:
I understand you correctly, or please correct me again, Japan can load the transports in the Combat phase only if it then performs an amphibious attack with the infs and aris on them?
That’s right, IF Japan is attacking the USA submarine. Any transport(s) in Z19 at the time of combat with the submarine will be INVOLVED in this combat, and therefore cannot load or move in the non-combat phase.
I should have been clearer with this part.
If Japan does NOT attack the submarine, the transports CAN load and move and unload in the noncombat phase.
What Japan can’t do is attack the submarine and then load transports in the noncombat movement phase.
Also, if you load units in the combat movement phase, you cannot unload them in the noncombat movement phase.
Japan cannot load in the Combat Phase and move the Transport to SZ 36 and offload them in the NCM Phase to Kwangsi which is Japanese territory?
RIGHT
Because excatly that happens in the replay and i was wondering that TripleA allows this!
Triple A allows MANY illegal moves, unfortunately. All users of Triple A should familiarize themselves with this list I have compiled from my own personal experiences and also questions and problems reported from many other players, and describes all of the Triple A errors that I know of.
https://docs.google.com/document/d/1cS3hFwoBP0rWr3208jw1LAtCvHYa9Ji9uU8PwbCMIwM/edit
Some items are lined out because they have been corrected. Several of the problems only come into play if you are playing with tech. Let me know any time if you have any questions