Barney, thank you so much. That was so much simpler than this rulebook. I can swear that even global has simpler rules regarding subs. Haha.
Posts made by JapanPlayer
Question about submarines.
Hello all. I haven’t posted in a while. Apologies if this is spam. I’ve read the rules for this version a million times but I can’t seem to determine the rules about submerging.
It states clearly that destroyers do not negate submerging but they do negate first strike.
I guess what I’m asking is: 1. When are attacking or defending subs allowed to submerge allowed to submerge?
2. Also there is a clause that states that defending submarines can choose to fire after attacking units have rolled to attack. If there are units that have scored one hit on one defending submarine does it still have the submerge option or does it have to shoot back like normal and die? I’m so confused. Sorry if this is spam again.
Global 1940 Second Edition
So I got the second edition of the two global games and I looked through the rules and could not find differences between Alpha 3 and the new rules. I assume you guys know the changes and I would appreciate if you guys could tell me, please. Thank you.
RE: Turn 1 Japan Attack?
Before I never even considered an attack on Hawaii the first turn. It seems like a good way to really knock USA back a notch to attack Hawaii.
The reason I send the bulk of Japan’s navy to India is to deter scrambling fighters from defending against the unloading transports. 2 battleships can do that but I lose off shore bombardment which isn’t a huge loss if I come into the land with enough. You guys seem to feel however that taking India J3 is unreasonable? Or am I mistaken?
Turn 1 Japan Attack?
So I normally like to attack America as Japan the first turn and get started in the Philippines by moving the Japan navy there as well as taking Hong Kong, Shan State, French Indo China, attacking the lone battleship by Malaya. I build 3 transports as well. In Japan turn 2 I like to attack Burma or Shan State with the three transports that attacked Phillipines J1 depending on where there are more guys to kill. In my games I can take over India by turn 3 but only if I build a sea base in Hainan so that my transports built in Tokyo turn 1 reach Calcutta by turn 3. I usually take heavy losses in Calcutta and even lose some air force but it destroys the Burma road permanently. By the time I take those four islands that get Japan the 5IPC bonus (usually turn 4 if I am lucky but can take longer depending on ANZAC) the USA navy is usually in Japan’s main sea zone and invading Korea (not Japan since I build infantry J2 to protect Tokyo) since my whole navy went to India. I can fend off the navy without losses too high and have a lot of money since I took India and have 10 IPC’s in national goals alone.
I am writing you guys this because I want your opinion on these moves. I will give some more background so you guys can assess whether or not this is good.
In my games the USA player spends majority of money on the Europe side (bad for Germany and Italy) this however makes it easier for Japan to get victory cities.
China gets a little out of hand and threatens victory cities even but once the USA navy is out of the Pacific or at least quelled than Japan can fix that.
Germany decides that England is too difficult to invade and chooses to fight Russia G2 but sees Allied pieces in France as soon as Turn 4. Italy often gets kicked out of Africa and has their navy destroyed. Italy then spends the rest of the game preparing for invasion of their spaces.
To sum it up I have always had this philosophy about Global that it is in Japan’s favor to attack USA ASAP and for Germany and Italy to wait for their normal declaration of war so that they can fight England and Russia only for the beginning. With my Japan strategy as context I would like to know your opinion and ask if you think it is worth it to have Japan attack turn 1.