@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
L12 41 DJensen alllies (+ 10) v JWW
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it crashed agin during the placement phase??
Here is the map. lot’s of edits…Not sure what was wrong?
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TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :10
Combat Move - Russians
1 infantry moved from Evenki National Okrug to Yakut S.S.R.
Russians take Yakut S.S.R. from Germans
2 infantry moved from Chinghai to Kazakh S.S.R.
3 fighters moved from Persia to Kazakh S.S.R.Combat - Russians
Battle in Kazakh S.S.R.
Russians attack with 3 fighters and 2 infantry
Italians defend with 1 artillery and 1 infantry
Russians roll dice for 3 fighters and 2 infantry in Kazakh S.S.R., round 1 : 0/5 hits
Italians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 1 : 1/2 hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Russians roll dice for 3 fighters and 1 infantry in Kazakh S.S.R., round 2 : 1/4 hits
Italians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Kazakh S.S.R.
retreated to Kazakh S.S.R.
Italians win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Italians: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
3 fighters moved from Kazakh S.S.R. to Persia
1 armour moved from India to Persia
1 infantry moved from Suiyuan to Manchuria
1 submarine moved from 8 Sea Zone to 13 Sea ZoneTurn Complete - Russians
Territory Summary for Russians :
Chinghai : 1 aaGun and 1 armour
French Indo-China Thailand : 1 flag, 1 factory
Manchuria : 1 infantry
Persia : 1 armour and 3 fighters
Yakut S.S.R. : 1 infantry
13 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 50 / 65
Russians : 4 / 0
Japanese : 13 / 18
British : 44 / 53
Italians : 15 / 45
Chinese : 12 / 0
Americans : 40 / 55 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :10
Purchase Units - Japanese
Japanese buy 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Japanese
1 submarine moved from 62 Sea Zone to 61 Sea Zone
1 submarine moved from 62 Sea Zone to 60 Sea Zone
2 fighters moved from 62 Sea Zone to 61 Sea Zone
4 infantry moved from Japan to 62 Sea Zone
4 infantry moved from 62 Sea Zone to Manchuria
2 fighters moved from Japan to Manchuria
7 fighters moved from 62 Sea Zone to Manchuria
1 fighter moved from 62 Sea Zone to Manchuria
2 fighters moved from 62 Sea Zone to 60 Sea ZoneCombat - Japanese
Battle in Manchuria
Japanese attack with 10 fighters and 4 infantry
Russians defend with 1 infantry; British defend with 3 armour; Chinese defend with 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Manchuria, round 1 : 0/2 hits
Japanese roll dice for 10 fighters and 4 infantry in Manchuria, round 1 : 2/14 hits
Chinese roll dice for 3 armour and 3 infantry in Manchuria, round 1 : 2/6 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria
Japanese roll dice for 10 fighters and 2 infantry in Manchuria, round 2 : 5/12 hits
Chinese roll dice for 3 armour and 1 infantry in Manchuria, round 2 : 3/4 hits
1 infantry owned by the Russians , 3 armour owned by the British , 2 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in Manchuria
Japanese win with 9 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 fighter and 4 infantry
Casualties for Russians: 1 infantry
Casualties for British: 3 armour
Casualties for Chinese: 2 infantry
Japanese win with 9 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 fighter and 4 infantry
Casualties for Russians: 1 infantry
Casualties for British: 3 armour
Casualties for Chinese: 2 infantry
Battle in 60 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 submarine in 60 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer in 60 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 60 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 61 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 61 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 fighters in 61 Sea Zone, round 1 : 2/2 hits
Americans roll dice for 1 destroyer in 61 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 61 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Recording Battle StatisticsNon Combat Move - Japanese
2 fighters moved from 60 Sea Zone to 62 Sea Zone
2 fighters moved from 61 Sea Zone to 62 Sea Zone
1 fighter moved from Manchuria to 62 Sea Zone
1 fighter moved from Manchuria to Japan
7 fighters moved from Manchuria to 62 Sea ZonePlace Units - Japanese
1 submarine placed in 62 Sea Zone
4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 13 PUs; end with 13 PUs totalTerritory Summary for Japanese :
Buryatia S.S.R. : 1 flag, Japan : 1 aaGun, 1 factory, 1 fighter and 4 infantry
Soviet Far East : 1 flag, Stanovoj Chrebet : 1 flag, 60 Sea Zone : 1 submarine
62 Sea Zone : 1 battleship, 6 carriers, 1 cruiser, 4 destroyers, 12 fighters, 3 submarines and 3 transportsProduction/PUs Summary :
Germans : 50 / 65
Russians : 4 / 0
Japanese : 13 / 13
British : 44 / 53
Italians : 15 / 45
Chinese : 12 / 0
Americans : 40 / 55 -
crazy dice there! two hits for jpn attacking with BB, CA & 10 fgt & 4 inf?
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oh and i assumed your usa ss would submerge. If you want to keep it in the fgt then we can roll with the in house dice and use edit!
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TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :10
Purchase Units - British
British buy 3 armour, 2 fighters and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Kiangsu to Buryatia S.S.R.
British take Buryatia S.S.R. from Japanese
1 infantry moved from Persia to Kazakh S.S.R.
4 fighters moved from Persia to Kazakh S.S.R.Combat - British
Battle in Kazakh S.S.R.
British attack with 4 fighters and 1 infantry
Italians defend with 1 artillery
British roll dice for 4 fighters and 1 infantry in Kazakh S.S.R., round 1 : 2/5 hits
Italians roll dice for 1 artillery in Kazakh S.S.R., round 1 : 0/1 hits
1 artillery owned by the Italians lost in Kazakh S.S.R.
British win, taking Kazakh S.S.R. from Italians with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
British win with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Recording Battle StatisticsNon Combat Move - British
4 fighters moved from Kazakh S.S.R. to Persia
4 armour moved from Burma to Persia
1 aaGun moved from India to Persia
2 infantry moved from Italian Africa to Anglo-Egypt Sudan
1 infantry moved from French West Africa to French Equatorial Africa
1 armour moved from Rhodesia to Anglo-Egypt Sudan
1 submarine moved from 15 Sea Zone to 35 Sea Zone
3 destroyers moved from 35 Sea Zone to 49 Sea Zone
1 carrier, 3 destroyers and 1 transport moved from 10 Sea Zone to 20 Sea ZonePlace Units - British
1 armour, 2 fighters and 5 infantry placed in United Kingdom
2 armour and 1 infantry placed in IndiaTurn Complete - British
British collect 47 PUs; end with 47 PUs total
Objective 1: British met a national objective for an additional 5 PUs; end with 52 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 57 PUsTerritory Summary for British :
Anglo-Egypt Sudan : 1 armour and 2 infantry
Australia : 1 aaGun and 2 infantry
Buryatia S.S.R. : 1 flag, 1 armour
French Equatorial Africa : 1 infantry
India : 2 armour, 1 factory and 1 infantry
Kazakh S.S.R. : 1 flag, 1 infantry
Kiangsu : 1 artillery
Libya : 1 flag, Morocco Algeria : 1 flag, Persia : 1 aaGun, 7 armour, 2 artilleries, 4 fighters and 5 infantry
United Kingdom : 1 aaGun, 3 armour, 3 artilleries, 1 factory, 4 fighters and 9 infantry
20 Sea Zone : 1 carrier, 3 destroyers and 1 transport
35 Sea Zone : 1 submarine
49 Sea Zone : 3 destroyersProduction/PUs Summary :
Germans : 50 / 65
Russians : 4 / 0
Japanese : 12 / 13
British : 47 / 57
Italians : 13 / 45
Chinese : 12 / 0
Americans : 40 / 55 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :10
Purchase Units - Italians
Italians buy 1 carrier, 3 destroyers and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Caucasus to Kazakh S.S.R.
1 artillery moved from Caucasus to Kazakh S.S.R.Combat - Italians
Battle in Kazakh S.S.R.
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 1 : 1/2 hits
British roll dice for 1 infantry in Kazakh S.S.R., round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Kazakh S.S.R.
Italians win, taking Kazakh S.S.R. from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Italians win with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Recording Battle StatisticsNon Combat Move - Italians
2 fighters moved from France to 14 Sea Zone
4 infantry moved from France to ItalyPlace Units - Italians
1 carrier, 3 destroyers and 1 transport placed in 14 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs totalTerritory Summary for Italians :
Caucasus : 1 flag, 1 aaGun, 3 armour, 1 factory and 2 infantry
France : 1 aaGun and 5 infantry
Italy : 1 factory and 4 infantry
Kazakh S.S.R. : 1 flag, 1 artillery
14 Sea Zone : 1 carrier, 3 destroyers, 2 fighters and 1 transport
62 Sea Zone : 1 battleship and 2 cruisersProduction/PUs Summary :
Germans : 50 / 65
Russians : 4 / 0
Japanese : 12 / 13
British : 45 / 57
Italians : 15 / 15
Chinese : 12 / 0
Americans : 40 / 55 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :10
Turn Complete - Americans
Americans collect 42 PUs; end with 42 PUs total
Objective 2: Americans met a national objective for an additional 5 PUs; end with 47 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 52 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 57 PUsTerritory Summary for Americans :
Burma : 1 artillery and 1 infantry
Caroline Islands : 1 flag, Eastern United States : 1 aaGun and 1 factory
Kazakh S.S.R. : 1 flag, 1 artillery and 1 infantry
Philippine Islands : 1 artillery, 1 bomber, 1 factory and 1 infantry
Solomon Islands : 1 artillery and 1 infantry
Wake Island : 1 infantry
Western Canada : 1 infantry
Western United States : 1 aaGun, 1 factory and 2 infantry
37 Sea Zone : 1 transport
38 Sea Zone : 1 transport
46 Sea Zone : 2 submarines and 1 transport
50 Sea Zone : 3 battleships, 7 carriers, 14 fighters and 1 transport
56 Sea Zone : 2 submarines and 1 transport
60 Sea Zone : 1 destroyer and 1 submarine
61 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 50 / 65
Russians : 4 / 0
Japanese : 12 / 13
British : 45 / 57
Italians : 13 / 15
Chinese : 12 / 0
Americans : 42 / 57 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :11
Purchase Units - Germans
Germans buy 2 artilleries and 19 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novosibirsk to Evenki National Okrug
Germans take Evenki National Okrug from Russians
2 bombers moved from Karelia S.S.R. to United Kingdom
2 fighters moved from 5 Sea Zone to United Kingdom
4 fighters moved from 6 Sea Zone to United Kingdom
2 fighters moved from Germany to United Kingdom
1 armour, 1 artillery and 6 infantry moved from Karelia S.S.R. to 5 Sea Zone
2 armour moved from Poland to 5 Sea Zone
3 armour, 1 artillery, 6 infantry and 6 transports moved from 5 Sea Zone to 6 Sea Zone
6 infantry moved from Northwestern Europe to 6 Sea Zone
12 infantry moved from 6 Sea Zone to United Kingdom
1 artillery moved from 6 Sea Zone to United Kingdom
3 armour moved from 6 Sea Zone to United Kingdom
1 artillery and 4 infantry moved from Novosibirsk to Kazakh S.S.R.Combat - Germans
Battle in Kazakh S.S.R.
Germans attack with 1 artillery and 4 infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery and 4 infantry in Kazakh S.S.R., round 1 : 1/5 hits
Americans roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 1 : 0/2 hits
1 infantry owned by the Americans lost in Kazakh S.S.R.
Germans roll dice for 1 artillery and 4 infantry in Kazakh S.S.R., round 2 : 0/5 hits
Americans roll dice for 1 artillery in Kazakh S.S.R., round 2 : 0/1 hits
Germans roll dice for 1 artillery and 4 infantry in Kazakh S.S.R., round 3 : 0/5 hits
Americans roll dice for 1 artillery in Kazakh S.S.R., round 3 : 0/1 hits
Germans roll dice for 1 artillery and 4 infantry in Kazakh S.S.R., round 4 : 3/5 hits
Americans roll dice for 1 artillery in Kazakh S.S.R., round 4 : 0/1 hits
1 artillery owned by the Americans lost in Kazakh S.S.R.
Germans win, taking Kazakh S.S.R. from Americans with 1 artillery and 4 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Germans win with 1 artillery and 4 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in United Kingdom
Germans attack with 3 armour, 1 artillery, 2 bombers, 8 fighters and 12 infantry
British defend with 1 aaGun, 3 armour, 3 artilleries, 1 factory, 4 fighters and 9 infantry
AA guns fire in United Kingdom : 1/10 hits
1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 3 armour, 1 artillery, 2 bombers, 7 fighters and 12 infantry in United Kingdom, round 1 : 8/25 hits
British roll dice for 3 armour, 3 artilleries, 4 fighters and 9 infantry in United Kingdom, round 1 : 7/19 hits
8 infantry owned by the British and 7 infantry owned by the Germans lost in United Kingdom
Germans roll dice for 3 armour, 1 artillery, 2 bombers, 7 fighters and 5 infantry in United Kingdom, round 2 : 6/18 hits
British roll dice for 3 armour, 3 artilleries, 4 fighters and 1 infantry in United Kingdom, round 2 : 6/11 hits
1 infantry owned by the British , 2 armour owned by the British , 5 infantry owned by the Germans , 3 artilleries owned by the British and 1 artillery owned by the Germans lost in United Kingdom
Germans roll dice for 3 armour, 2 bombers and 7 fighters in United Kingdom, round 3 : 4/12 hits
British roll dice for 1 armour and 4 fighters in United Kingdom, round 3 : 4/5 hits
1 armour owned by the British , 2 armour owned by the Germans , 3 fighters owned by the British and 2 fighters owned by the Germans lost in United Kingdom
Germans roll dice for 1 armour, 2 bombers and 5 fighters in United Kingdom, round 4 : 6/8 hits
British roll dice for 1 fighter in United Kingdom, round 4 : 1/1 hits
1 fighter owned by the British and 1 fighter owned by the Germans lost in United Kingdom
Germans captures 57PUs while taking British capital
Germans win, taking United Kingdom from British with 1 armour, 2 bombers and 4 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 2 armour, 1 artillery, 4 fighters and 12 infantry
Casualties for British: 3 armour, 3 artilleries, 4 fighters and 9 infantry
Germans win with 1 armour, 2 bombers and 4 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 2 armour, 1 artillery, 4 fighters and 12 infantry
Casualties for British: 3 armour, 3 artilleries, 4 fighters and 9 infantry
Recording Battle StatisticsNon Combat Move - Germans
2 carriers moved from 6 Sea Zone to 8 Sea Zone
4 fighters moved from United Kingdom to 8 Sea Zone
2 destroyers and 4 submarines moved from 6 Sea Zone to 8 Sea Zone
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
1 carrier moved from 5 Sea Zone to 6 Sea Zone
4 infantry moved from Russia to Caucasus
4 armour moved from Novosibirsk to Caucasus
2 bombers moved from United Kingdom to ArchangelPlace Units - Germans
1 artillery and 5 infantry placed in Russia
10 infantry placed in Germany
3 infantry placed in Poland
1 artillery and 1 infantry placed in Karelia S.S.R.Turn Complete - Germans
Germans collect 61 PUs; end with 118 PUs total
Objective 1: Germans met a national objective for an additional 5 PUs; end with 123 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 128 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 133 PUsTerritory Summary for Germans :
Archangel : 1 flag, 2 bombers
Baltic States : 1 flag, Belorussia : 1 flag, Caucasus : 1 aaGun, 12 armour and 16 infantry
East Poland : 1 flag, Evenki National Okrug : 1 flag, 1 infantry
French Madagascar : 1 flag, Germany : 1 aaGun, 1 factory and 10 infantry
Karelia S.S.R. : 1 flag, 1 artillery, 1 factory and 1 infantry
Kazakh S.S.R. : 1 flag, 1 artillery and 4 infantry
Eastern Ukraine : 1 flag, Novosibirsk : 1 flag, 1 aaGun and 1 infantry
Poland : 1 factory and 3 infantry
Russia : 1 flag, 1 artillery, 1 factory and 5 infantry
Ukraine : 1 flag, United Kingdom : 1 flag, 1 aaGun, 1 armour and 1 factory
Urals : 1 flag, 6 Sea Zone : 1 carrier, 1 destroyer and 8 transports
8 Sea Zone : 2 carriers, 2 destroyers, 4 fighters and 4 submarinesProduction/PUs Summary :
Germans : 61 / 133
Russians : 3 / 0
Japanese : 12 / 13
British : 37 / 0
Italians : 13 / 15
Chinese : 12 / 0
Americans : 40 / 57 -
I needed every last unit I brought in there. I imagine that your done now?
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Yup. That finishes it.
Are we 1-1? If so, I think we’re allowed to play each other again.
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Yup. That finishes it.
Are we 1-1? If so, I think we’re allowed to play each other again.
yes we are 1-1. I think only two games count in the league standings ……let me check.
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yeah only 2 games will count in the league standings. Do you want to play Global G40? Have you downloaded the new 1.6.1 version?
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Yeah, I can use some practice with G40.
What’s a good bid?
@JWW:
yeah only 2 games will count in the league standings. Do you want to play Global G40? Have you downloaded the new 1.6.1 version?
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I think, in the beginning, everyone thought the axis were at a disadvantage and the bid was always +3,4,5, etc for the axis. I just won the axis with +3 against odonis, but I think the axis again have an advantage, perhaps they are easier to play, less coordination etc… I just started my first G40 league game. Im happy to play either axis or allies with a zero bid. You can choose sides.
Yeah, I can use some practice with G40.
What’s a good bid?
@JWW:
yeah only 2 games will count in the league standings. Do you want to play Global G40? Have you downloaded the new 1.6.1 version?
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You are allowed a 3rd game if you are tied 1-1.
Its only when it is 2-0 or 0-2 that a third game wouldn’t count.
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I doubled checked. We’re 1-1 so let’s play a 3rd game. Is the same bid amount okay? For placement, I’ll play by the rules and I’m going to switch it up a bit.
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2 inf in India, 1 art in Buryatia.
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I doubled checked. We’re 1-1 so let’s play a 3rd game. Is the same bid amount okay? For placement, I’ll play by the rules and I’m going to switch it up a bit.
oh you’ll “play by the rules now!” :-D :roll:
Nice try my friend but we will need to bid again! I might want another shot at the allies, sir. Just to make things interesting I will start the bid for the allies at +9 (since you already wanted 10)
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I’ll try +8.





