@TinCanoftheSea i think i got it – see post above – let me know if i did anything wrong ;-)
L12 41 DJensen alllies (+ 10) v JWW
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TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :10
Purchase Units - British
British buy 3 armour, 2 fighters and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Kiangsu to Buryatia S.S.R.
British take Buryatia S.S.R. from Japanese
1 infantry moved from Persia to Kazakh S.S.R.
4 fighters moved from Persia to Kazakh S.S.R.Combat - British
Battle in Kazakh S.S.R.
British attack with 4 fighters and 1 infantry
Italians defend with 1 artillery
British roll dice for 4 fighters and 1 infantry in Kazakh S.S.R., round 1 : 2/5 hits
Italians roll dice for 1 artillery in Kazakh S.S.R., round 1 : 0/1 hits
1 artillery owned by the Italians lost in Kazakh S.S.R.
British win, taking Kazakh S.S.R. from Italians with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
British win with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Recording Battle StatisticsNon Combat Move - British
4 fighters moved from Kazakh S.S.R. to Persia
4 armour moved from Burma to Persia
1 aaGun moved from India to Persia
2 infantry moved from Italian Africa to Anglo-Egypt Sudan
1 infantry moved from French West Africa to French Equatorial Africa
1 armour moved from Rhodesia to Anglo-Egypt Sudan
1 submarine moved from 15 Sea Zone to 35 Sea Zone
3 destroyers moved from 35 Sea Zone to 49 Sea Zone
1 carrier, 3 destroyers and 1 transport moved from 10 Sea Zone to 20 Sea ZonePlace Units - British
1 armour, 2 fighters and 5 infantry placed in United Kingdom
2 armour and 1 infantry placed in IndiaTurn Complete - British
British collect 47 PUs; end with 47 PUs total
Objective 1: British met a national objective for an additional 5 PUs; end with 52 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 57 PUsTerritory Summary for British :
Anglo-Egypt Sudan : 1 armour and 2 infantry
Australia : 1 aaGun and 2 infantry
Buryatia S.S.R. : 1 flag, 1 armour
French Equatorial Africa : 1 infantry
India : 2 armour, 1 factory and 1 infantry
Kazakh S.S.R. : 1 flag, 1 infantry
Kiangsu : 1 artillery
Libya : 1 flag, Morocco Algeria : 1 flag, Persia : 1 aaGun, 7 armour, 2 artilleries, 4 fighters and 5 infantry
United Kingdom : 1 aaGun, 3 armour, 3 artilleries, 1 factory, 4 fighters and 9 infantry
20 Sea Zone : 1 carrier, 3 destroyers and 1 transport
35 Sea Zone : 1 submarine
49 Sea Zone : 3 destroyersProduction/PUs Summary :
Germans : 50 / 65
Russians : 4 / 0
Japanese : 12 / 13
British : 47 / 57
Italians : 13 / 45
Chinese : 12 / 0
Americans : 40 / 55 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :10
Purchase Units - Italians
Italians buy 1 carrier, 3 destroyers and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Caucasus to Kazakh S.S.R.
1 artillery moved from Caucasus to Kazakh S.S.R.Combat - Italians
Battle in Kazakh S.S.R.
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 1 : 1/2 hits
British roll dice for 1 infantry in Kazakh S.S.R., round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Kazakh S.S.R.
Italians win, taking Kazakh S.S.R. from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Italians win with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Recording Battle StatisticsNon Combat Move - Italians
2 fighters moved from France to 14 Sea Zone
4 infantry moved from France to ItalyPlace Units - Italians
1 carrier, 3 destroyers and 1 transport placed in 14 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs totalTerritory Summary for Italians :
Caucasus : 1 flag, 1 aaGun, 3 armour, 1 factory and 2 infantry
France : 1 aaGun and 5 infantry
Italy : 1 factory and 4 infantry
Kazakh S.S.R. : 1 flag, 1 artillery
14 Sea Zone : 1 carrier, 3 destroyers, 2 fighters and 1 transport
62 Sea Zone : 1 battleship and 2 cruisersProduction/PUs Summary :
Germans : 50 / 65
Russians : 4 / 0
Japanese : 12 / 13
British : 45 / 57
Italians : 15 / 15
Chinese : 12 / 0
Americans : 40 / 55 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :10
Turn Complete - Americans
Americans collect 42 PUs; end with 42 PUs total
Objective 2: Americans met a national objective for an additional 5 PUs; end with 47 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 52 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 57 PUsTerritory Summary for Americans :
Burma : 1 artillery and 1 infantry
Caroline Islands : 1 flag, Eastern United States : 1 aaGun and 1 factory
Kazakh S.S.R. : 1 flag, 1 artillery and 1 infantry
Philippine Islands : 1 artillery, 1 bomber, 1 factory and 1 infantry
Solomon Islands : 1 artillery and 1 infantry
Wake Island : 1 infantry
Western Canada : 1 infantry
Western United States : 1 aaGun, 1 factory and 2 infantry
37 Sea Zone : 1 transport
38 Sea Zone : 1 transport
46 Sea Zone : 2 submarines and 1 transport
50 Sea Zone : 3 battleships, 7 carriers, 14 fighters and 1 transport
56 Sea Zone : 2 submarines and 1 transport
60 Sea Zone : 1 destroyer and 1 submarine
61 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 50 / 65
Russians : 4 / 0
Japanese : 12 / 13
British : 45 / 57
Italians : 13 / 15
Chinese : 12 / 0
Americans : 42 / 57 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :11
Purchase Units - Germans
Germans buy 2 artilleries and 19 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novosibirsk to Evenki National Okrug
Germans take Evenki National Okrug from Russians
2 bombers moved from Karelia S.S.R. to United Kingdom
2 fighters moved from 5 Sea Zone to United Kingdom
4 fighters moved from 6 Sea Zone to United Kingdom
2 fighters moved from Germany to United Kingdom
1 armour, 1 artillery and 6 infantry moved from Karelia S.S.R. to 5 Sea Zone
2 armour moved from Poland to 5 Sea Zone
3 armour, 1 artillery, 6 infantry and 6 transports moved from 5 Sea Zone to 6 Sea Zone
6 infantry moved from Northwestern Europe to 6 Sea Zone
12 infantry moved from 6 Sea Zone to United Kingdom
1 artillery moved from 6 Sea Zone to United Kingdom
3 armour moved from 6 Sea Zone to United Kingdom
1 artillery and 4 infantry moved from Novosibirsk to Kazakh S.S.R.Combat - Germans
Battle in Kazakh S.S.R.
Germans attack with 1 artillery and 4 infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery and 4 infantry in Kazakh S.S.R., round 1 : 1/5 hits
Americans roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 1 : 0/2 hits
1 infantry owned by the Americans lost in Kazakh S.S.R.
Germans roll dice for 1 artillery and 4 infantry in Kazakh S.S.R., round 2 : 0/5 hits
Americans roll dice for 1 artillery in Kazakh S.S.R., round 2 : 0/1 hits
Germans roll dice for 1 artillery and 4 infantry in Kazakh S.S.R., round 3 : 0/5 hits
Americans roll dice for 1 artillery in Kazakh S.S.R., round 3 : 0/1 hits
Germans roll dice for 1 artillery and 4 infantry in Kazakh S.S.R., round 4 : 3/5 hits
Americans roll dice for 1 artillery in Kazakh S.S.R., round 4 : 0/1 hits
1 artillery owned by the Americans lost in Kazakh S.S.R.
Germans win, taking Kazakh S.S.R. from Americans with 1 artillery and 4 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Germans win with 1 artillery and 4 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in United Kingdom
Germans attack with 3 armour, 1 artillery, 2 bombers, 8 fighters and 12 infantry
British defend with 1 aaGun, 3 armour, 3 artilleries, 1 factory, 4 fighters and 9 infantry
AA guns fire in United Kingdom : 1/10 hits
1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 3 armour, 1 artillery, 2 bombers, 7 fighters and 12 infantry in United Kingdom, round 1 : 8/25 hits
British roll dice for 3 armour, 3 artilleries, 4 fighters and 9 infantry in United Kingdom, round 1 : 7/19 hits
8 infantry owned by the British and 7 infantry owned by the Germans lost in United Kingdom
Germans roll dice for 3 armour, 1 artillery, 2 bombers, 7 fighters and 5 infantry in United Kingdom, round 2 : 6/18 hits
British roll dice for 3 armour, 3 artilleries, 4 fighters and 1 infantry in United Kingdom, round 2 : 6/11 hits
1 infantry owned by the British , 2 armour owned by the British , 5 infantry owned by the Germans , 3 artilleries owned by the British and 1 artillery owned by the Germans lost in United Kingdom
Germans roll dice for 3 armour, 2 bombers and 7 fighters in United Kingdom, round 3 : 4/12 hits
British roll dice for 1 armour and 4 fighters in United Kingdom, round 3 : 4/5 hits
1 armour owned by the British , 2 armour owned by the Germans , 3 fighters owned by the British and 2 fighters owned by the Germans lost in United Kingdom
Germans roll dice for 1 armour, 2 bombers and 5 fighters in United Kingdom, round 4 : 6/8 hits
British roll dice for 1 fighter in United Kingdom, round 4 : 1/1 hits
1 fighter owned by the British and 1 fighter owned by the Germans lost in United Kingdom
Germans captures 57PUs while taking British capital
Germans win, taking United Kingdom from British with 1 armour, 2 bombers and 4 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 2 armour, 1 artillery, 4 fighters and 12 infantry
Casualties for British: 3 armour, 3 artilleries, 4 fighters and 9 infantry
Germans win with 1 armour, 2 bombers and 4 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 2 armour, 1 artillery, 4 fighters and 12 infantry
Casualties for British: 3 armour, 3 artilleries, 4 fighters and 9 infantry
Recording Battle StatisticsNon Combat Move - Germans
2 carriers moved from 6 Sea Zone to 8 Sea Zone
4 fighters moved from United Kingdom to 8 Sea Zone
2 destroyers and 4 submarines moved from 6 Sea Zone to 8 Sea Zone
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
1 carrier moved from 5 Sea Zone to 6 Sea Zone
4 infantry moved from Russia to Caucasus
4 armour moved from Novosibirsk to Caucasus
2 bombers moved from United Kingdom to ArchangelPlace Units - Germans
1 artillery and 5 infantry placed in Russia
10 infantry placed in Germany
3 infantry placed in Poland
1 artillery and 1 infantry placed in Karelia S.S.R.Turn Complete - Germans
Germans collect 61 PUs; end with 118 PUs total
Objective 1: Germans met a national objective for an additional 5 PUs; end with 123 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 128 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 133 PUsTerritory Summary for Germans :
Archangel : 1 flag, 2 bombers
Baltic States : 1 flag, Belorussia : 1 flag, Caucasus : 1 aaGun, 12 armour and 16 infantry
East Poland : 1 flag, Evenki National Okrug : 1 flag, 1 infantry
French Madagascar : 1 flag, Germany : 1 aaGun, 1 factory and 10 infantry
Karelia S.S.R. : 1 flag, 1 artillery, 1 factory and 1 infantry
Kazakh S.S.R. : 1 flag, 1 artillery and 4 infantry
Eastern Ukraine : 1 flag, Novosibirsk : 1 flag, 1 aaGun and 1 infantry
Poland : 1 factory and 3 infantry
Russia : 1 flag, 1 artillery, 1 factory and 5 infantry
Ukraine : 1 flag, United Kingdom : 1 flag, 1 aaGun, 1 armour and 1 factory
Urals : 1 flag, 6 Sea Zone : 1 carrier, 1 destroyer and 8 transports
8 Sea Zone : 2 carriers, 2 destroyers, 4 fighters and 4 submarinesProduction/PUs Summary :
Germans : 61 / 133
Russians : 3 / 0
Japanese : 12 / 13
British : 37 / 0
Italians : 13 / 15
Chinese : 12 / 0
Americans : 40 / 57 -
I needed every last unit I brought in there. I imagine that your done now?
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Yup. That finishes it.
Are we 1-1? If so, I think we’re allowed to play each other again.
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Yup. That finishes it.
Are we 1-1? If so, I think we’re allowed to play each other again.
yes we are 1-1. I think only two games count in the league standings ……let me check.
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yeah only 2 games will count in the league standings. Do you want to play Global G40? Have you downloaded the new 1.6.1 version?
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Yeah, I can use some practice with G40.
What’s a good bid?
@JWW:
yeah only 2 games will count in the league standings. Do you want to play Global G40? Have you downloaded the new 1.6.1 version?
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I think, in the beginning, everyone thought the axis were at a disadvantage and the bid was always +3,4,5, etc for the axis. I just won the axis with +3 against odonis, but I think the axis again have an advantage, perhaps they are easier to play, less coordination etc… I just started my first G40 league game. Im happy to play either axis or allies with a zero bid. You can choose sides.
Yeah, I can use some practice with G40.
What’s a good bid?
@JWW:
yeah only 2 games will count in the league standings. Do you want to play Global G40? Have you downloaded the new 1.6.1 version?
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You are allowed a 3rd game if you are tied 1-1.
Its only when it is 2-0 or 0-2 that a third game wouldn’t count.
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I doubled checked. We’re 1-1 so let’s play a 3rd game. Is the same bid amount okay? For placement, I’ll play by the rules and I’m going to switch it up a bit.
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2 inf in India, 1 art in Buryatia.
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I doubled checked. We’re 1-1 so let’s play a 3rd game. Is the same bid amount okay? For placement, I’ll play by the rules and I’m going to switch it up a bit.
oh you’ll “play by the rules now!” :-D :roll:
Nice try my friend but we will need to bid again! I might want another shot at the allies, sir. Just to make things interesting I will start the bid for the allies at +9 (since you already wanted 10)
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I’ll try +8.
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I’ll try +8.
OK, they are yours……Let me know where you would like the bid. I might not get to this for a day or so.
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1 inf, 1 tank in India.
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ok I will get it started





