Test summary from TripleA, engine version: 2.7.15426, time: 11:00:00 AM
Savegame
L12 41 DJensen alllies (+ 10) v JWW
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TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :11
Purchase Units - Germans
Germans buy 2 artilleries and 19 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novosibirsk to Evenki National Okrug
Germans take Evenki National Okrug from Russians
2 bombers moved from Karelia S.S.R. to United Kingdom
2 fighters moved from 5 Sea Zone to United Kingdom
4 fighters moved from 6 Sea Zone to United Kingdom
2 fighters moved from Germany to United Kingdom
1 armour, 1 artillery and 6 infantry moved from Karelia S.S.R. to 5 Sea Zone
2 armour moved from Poland to 5 Sea Zone
3 armour, 1 artillery, 6 infantry and 6 transports moved from 5 Sea Zone to 6 Sea Zone
6 infantry moved from Northwestern Europe to 6 Sea Zone
12 infantry moved from 6 Sea Zone to United Kingdom
1 artillery moved from 6 Sea Zone to United Kingdom
3 armour moved from 6 Sea Zone to United Kingdom
1 artillery and 4 infantry moved from Novosibirsk to Kazakh S.S.R.Combat - Germans
Battle in Kazakh S.S.R.
Germans attack with 1 artillery and 4 infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery and 4 infantry in Kazakh S.S.R., round 1 : 1/5 hits
Americans roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 1 : 0/2 hits
1 infantry owned by the Americans lost in Kazakh S.S.R.
Germans roll dice for 1 artillery and 4 infantry in Kazakh S.S.R., round 2 : 0/5 hits
Americans roll dice for 1 artillery in Kazakh S.S.R., round 2 : 0/1 hits
Germans roll dice for 1 artillery and 4 infantry in Kazakh S.S.R., round 3 : 0/5 hits
Americans roll dice for 1 artillery in Kazakh S.S.R., round 3 : 0/1 hits
Germans roll dice for 1 artillery and 4 infantry in Kazakh S.S.R., round 4 : 3/5 hits
Americans roll dice for 1 artillery in Kazakh S.S.R., round 4 : 0/1 hits
1 artillery owned by the Americans lost in Kazakh S.S.R.
Germans win, taking Kazakh S.S.R. from Americans with 1 artillery and 4 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Germans win with 1 artillery and 4 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in United Kingdom
Germans attack with 3 armour, 1 artillery, 2 bombers, 8 fighters and 12 infantry
British defend with 1 aaGun, 3 armour, 3 artilleries, 1 factory, 4 fighters and 9 infantry
AA guns fire in United Kingdom : 1/10 hits
1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 3 armour, 1 artillery, 2 bombers, 7 fighters and 12 infantry in United Kingdom, round 1 : 8/25 hits
British roll dice for 3 armour, 3 artilleries, 4 fighters and 9 infantry in United Kingdom, round 1 : 7/19 hits
8 infantry owned by the British and 7 infantry owned by the Germans lost in United Kingdom
Germans roll dice for 3 armour, 1 artillery, 2 bombers, 7 fighters and 5 infantry in United Kingdom, round 2 : 6/18 hits
British roll dice for 3 armour, 3 artilleries, 4 fighters and 1 infantry in United Kingdom, round 2 : 6/11 hits
1 infantry owned by the British , 2 armour owned by the British , 5 infantry owned by the Germans , 3 artilleries owned by the British and 1 artillery owned by the Germans lost in United Kingdom
Germans roll dice for 3 armour, 2 bombers and 7 fighters in United Kingdom, round 3 : 4/12 hits
British roll dice for 1 armour and 4 fighters in United Kingdom, round 3 : 4/5 hits
1 armour owned by the British , 2 armour owned by the Germans , 3 fighters owned by the British and 2 fighters owned by the Germans lost in United Kingdom
Germans roll dice for 1 armour, 2 bombers and 5 fighters in United Kingdom, round 4 : 6/8 hits
British roll dice for 1 fighter in United Kingdom, round 4 : 1/1 hits
1 fighter owned by the British and 1 fighter owned by the Germans lost in United Kingdom
Germans captures 57PUs while taking British capital
Germans win, taking United Kingdom from British with 1 armour, 2 bombers and 4 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 2 armour, 1 artillery, 4 fighters and 12 infantry
Casualties for British: 3 armour, 3 artilleries, 4 fighters and 9 infantry
Germans win with 1 armour, 2 bombers and 4 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 2 armour, 1 artillery, 4 fighters and 12 infantry
Casualties for British: 3 armour, 3 artilleries, 4 fighters and 9 infantry
Recording Battle StatisticsNon Combat Move - Germans
2 carriers moved from 6 Sea Zone to 8 Sea Zone
4 fighters moved from United Kingdom to 8 Sea Zone
2 destroyers and 4 submarines moved from 6 Sea Zone to 8 Sea Zone
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
1 carrier moved from 5 Sea Zone to 6 Sea Zone
4 infantry moved from Russia to Caucasus
4 armour moved from Novosibirsk to Caucasus
2 bombers moved from United Kingdom to ArchangelPlace Units - Germans
1 artillery and 5 infantry placed in Russia
10 infantry placed in Germany
3 infantry placed in Poland
1 artillery and 1 infantry placed in Karelia S.S.R.Turn Complete - Germans
Germans collect 61 PUs; end with 118 PUs total
Objective 1: Germans met a national objective for an additional 5 PUs; end with 123 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 128 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 133 PUsTerritory Summary for Germans :
Archangel : 1 flag, 2 bombers
Baltic States : 1 flag, Belorussia : 1 flag, Caucasus : 1 aaGun, 12 armour and 16 infantry
East Poland : 1 flag, Evenki National Okrug : 1 flag, 1 infantry
French Madagascar : 1 flag, Germany : 1 aaGun, 1 factory and 10 infantry
Karelia S.S.R. : 1 flag, 1 artillery, 1 factory and 1 infantry
Kazakh S.S.R. : 1 flag, 1 artillery and 4 infantry
Eastern Ukraine : 1 flag, Novosibirsk : 1 flag, 1 aaGun and 1 infantry
Poland : 1 factory and 3 infantry
Russia : 1 flag, 1 artillery, 1 factory and 5 infantry
Ukraine : 1 flag, United Kingdom : 1 flag, 1 aaGun, 1 armour and 1 factory
Urals : 1 flag, 6 Sea Zone : 1 carrier, 1 destroyer and 8 transports
8 Sea Zone : 2 carriers, 2 destroyers, 4 fighters and 4 submarinesProduction/PUs Summary :
Germans : 61 / 133
Russians : 3 / 0
Japanese : 12 / 13
British : 37 / 0
Italians : 13 / 15
Chinese : 12 / 0
Americans : 40 / 57 -
I needed every last unit I brought in there. I imagine that your done now?
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Yup. That finishes it.
Are we 1-1? If so, I think we’re allowed to play each other again.
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Yup. That finishes it.
Are we 1-1? If so, I think we’re allowed to play each other again.
yes we are 1-1. I think only two games count in the league standings ……let me check.
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yeah only 2 games will count in the league standings. Do you want to play Global G40? Have you downloaded the new 1.6.1 version?
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Yeah, I can use some practice with G40.
What’s a good bid?
@JWW:
yeah only 2 games will count in the league standings. Do you want to play Global G40? Have you downloaded the new 1.6.1 version?
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I think, in the beginning, everyone thought the axis were at a disadvantage and the bid was always +3,4,5, etc for the axis. I just won the axis with +3 against odonis, but I think the axis again have an advantage, perhaps they are easier to play, less coordination etc… I just started my first G40 league game. Im happy to play either axis or allies with a zero bid. You can choose sides.
Yeah, I can use some practice with G40.
What’s a good bid?
@JWW:
yeah only 2 games will count in the league standings. Do you want to play Global G40? Have you downloaded the new 1.6.1 version?
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You are allowed a 3rd game if you are tied 1-1.
Its only when it is 2-0 or 0-2 that a third game wouldn’t count.
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I doubled checked. We’re 1-1 so let’s play a 3rd game. Is the same bid amount okay? For placement, I’ll play by the rules and I’m going to switch it up a bit.
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2 inf in India, 1 art in Buryatia.
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I doubled checked. We’re 1-1 so let’s play a 3rd game. Is the same bid amount okay? For placement, I’ll play by the rules and I’m going to switch it up a bit.
oh you’ll “play by the rules now!” :-D :roll:
Nice try my friend but we will need to bid again! I might want another shot at the allies, sir. Just to make things interesting I will start the bid for the allies at +9 (since you already wanted 10)
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I’ll try +8.
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I’ll try +8.
OK, they are yours……Let me know where you would like the bid. I might not get to this for a day or so.
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1 inf, 1 tank in India.
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ok I will get it started





