@empireman:
but for sure we will argue about this :-P
Well of course! That is what we do here.
@empireman:
If we did liberate it we would:
1. Axis and Allies 1939
2. Add Axis minor, canada, dutch
3. Add more units
4. Make it Bigger!!!
1. Maybe… but probably not. We already have to wait forever to get Global '40 going (with everyone involved) so why would we want to, rather pointlessly, add more turns that people have to wait. All you do by making a 1939 is make the game drag out longer and build up from next to zero units - unncecessary in my opinion. 1940 is ideal.
2. Definitely not! Splitting UK into England, India and ANZAC is by far enough. Yes Canada made significant contributions to the war, but they were basically an arm of the UK, like they are in the game. Making another turn taking, frustratingly low income, seperate movement phase, third tier power, is entirely unneeded for playability purposes. Besides which, it really only helps the Axis by further taking resources and IPCs from England, where they are better and more quickly spent. Similar for the Dutch… although they become the games only 4th rate power if you make them playable. Even more boring than France.
3. This is your best suggestion, although I think there are a sufficient number as is. Besides supply trucks and transport planes, I am not sure what other units we need though. I mean, if you just want more diverse or more detailed units I would recommend buying some Field Marshal Games pieces, which I intend to do, because they are way cooler than the pieces that the game comes with.
4. This is everyone’s natural tendency: bigger is always better. But that is not true. Now that we are used to Global 1940, it doesn’t seem as gigantic as it was when we first saw it. So we want something even bigger. I don’t think that will ever happen, for a number of reasons, nor do I think it should. It’s like adding Canada as a playable, or adding more unit classes … there is such a thing as too much. Simple is usually better; more fun, smoother, more playable. More territories, more decisions for units and more playable nations only results in a more cumbersome and slow game. (I have always considered blowing my board up on a computer and making an enlarged copy so it can be bigger in that way however.)