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    empireman

    @empireman

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    Best posts made by empireman

    • RE: SuperPowers Variant

      SuperPowers
      2-8 players

      Setting
      The year is 1990, the cold war just ended, but new nations arise!  Take control of your Nation and lead to be the world superpower!

      To win:
      Military victory: Conquered 15 victory cities or conquered all opponents countries
      Technology victory: Gained Every Tech
      Diplomatic victory: swayed 12 countries into your country
      OR
      Win WW3 by destroying all countries against you…

      Years:
      Every turn is 1 year. Years have effects, depending what nation or year. Each event at the right time roll a dice and each nation has # or less and if it scores, the event happens.

      Events:
      1991:
      Persian Gulf War:(2) Iraqi forces invade Kwuait, causing US to declare war on Iraq. If no one controls these nations nothing happens.
      Chechen War:(2) Chechen Terrorists rebel against Russia, a civil war errupts in Russia, only roll dice in the caucusus territory.
      1992:
      Yugoslavian Wars: (3) Yugoslavia errupts in a civil war.
      1998:
      Indian-Pakistan Nuclear testing:(3) India and Pakistan gain Atomic bomb tech.
      2001:
      Afghanastan Liberation war:(4) A devastating attack on the twin towers cause US and UK to declare war on Afghanstan. If no one controls these nations, nothing happens. If only UK or US  is in play, that nation gains control of the other nation.
      2008:
      Israeli Hamas War:(2) Israel goes to war versus Syria and Iraq. If no one controls these nations, nothing happens.
      2011:
      Libyan-American War:(3) A civil war errupts in Libya and causes the US to declare war On Libya. If no one controls these nations, nothing happens.
      2012:
      Syrian Civil war: (3) Syria errupts in a civil war.
      2013:
      Israeli-Iranian War: (4) Iran and Israel declare war on each other, if no one controls the nations nothing happens.
      2015:
      Sino-American War:(2) Tensions between the US and China broke out into war. If no one controls these nations, nothing happens.
      2018:
      Argentina-Brazil War:(2) a dictatorship government and a democratic in Brazil, a war broke out. If no one controls these nations, nothing happens.
      Annex of Mongolia: (2) with mongolian economy falls apart, Russia and China try to annex parts of mongolia. Roll 1d6 for each terrotory in mongolia, 1,2, and 3 it goes to Russia. 4,5, and 6 goes to china.
      2019:
      Indian-Iranian War:(3) With the scare oil, India was forced to declare war on Iran to get the oil deposits. If no one controls these countries, nothing happens. 
      2020:(6)
      Oil War: Oil in Sauda Arabia and Iraq were attacked by terrorists and the oil was destroyed. Oil prices went up 50%, China and Russia formed an alliance and attacked US, UK, and Germany. WW3 Began. All other playing nations other than those must choose a side in the war.
      2026:
      Oil discovered in Southwest Africa (3)
      Tanks cost 7 IPCs
      Mech Inf Cost 5 IPCs
      Fighters cost 11
      Tac Bombers cost 12
      Bombers cost 14 due to lack of Oil.

      Setup
      Pick a nation to play, up to 8 nations/players Each nation has a list of starting units, the player controlling the nation picks what territory each unit Is in. Countries that were not choosen place all their units in their capital.
      Major IC and Airbase auromaticly are placed in their capital.

      Nations:
      Europe:
      Russia
      All Soviet marked territories minus Ukraine, Western Ukraine, Moldavo, Belreus, Baltic States, Vyborg, Turmestan, and Kazakamastan.
      27 Infantry, 14 mech Inf, 13 Artillery, 16 tanks, 5 fighters, 3 tac bombers, 2 bombers, 8 AA guns, Naval base, 6 Submarines, 4 transports, 2 destroyers.
      Capital: Russia

      UK
      United Kingdon, Scotland, Northwest Ireland  Southwest Africa, Union of south Africa, Malta.
      10 Infantry, 5 Mech Inf, 5 Artillery, 4 tanks, 5 fighters, 4 tac bombers, 2 bombers, 5 AA guns, 2 naval base, 1 submarine, 4 transports, 1 battleship, 1 aircraft carrier, 1 cruiser, 1 minor complex.
      Capital: United Kingdon

      France
      All European French territories plus new hebries.
      8 Infantry, 4 Artillery, 2 mech Inf, 1 tank, 1 fighter, 1 tac bomber, 2 naval bases, 1 Cruiser, 1 transports, 2 AA guns.
      Capital: France

      Germany
      Germany, Western Germany, Greater southern Germany.
      10 Infantry, 5 Mech Inf, 3 Artillery, 4 tanks, 2 fighters, 1 tac bomber, 1 bomber, naval base, 3 AA guns, 4 submarines, 1 transports
      Capital: Germany

      Spain
      Spain, Western sahara
      4 Infantry, 1 artillery, 1 Fighter, 1 destroyer
      Capital: Spain

      Portugul
      Portugul
      2 Infantry, naval base
      Capital: Portugul

      Italy
      Northern Italy, Southern Italy, Scicily
      7 Infantry, 4 Mech Inf, 2 artillery, 1 tanks, 1 fighter, naval base, 2 AA guns, 1 destroyer, 1 Transport
      Capital: Southern Italy

      Yugoslavia
      Yugoslavia
      5 Infantry
      Capital: Yugoslavia

      Greece
      Greece, Crete
      4 Infantry, 1 mech Inf
      Capital: Greece

      Bulgaria
      Bulgaria
      4 Infantry
      Capital: Bulgaria

      Romania
      Romania
      5 Infantry, 1 tank, 1 transport, naval base
      Capital: Romania

      Hungary
      Hungary
      3 Infantry, 1 mech Inf
      Capital: Hungary

      Poland
      Poland, Eastern Poland
      6 Infantry, 1 artillery, 1 fighter
      Capital: Poland

      Baltic states
      Baltic States
      2 Infantry
      Capital: Baltic states

      Sweden
      Sweden
      6 Infantry, 1 fighter, naval base, 1 transport

      Norway
      Norway
      3 infantry
      Capital: Norway

      Finland
      Finland, Vyborg
      4 Infantry, 1 mech Inf
      Capital: Finland

      Switzerland
      Switzerland
      6 infantry, 2 artillery 3 AA guns
      Capital: Switzerland

      Denmark
      Denmark
      1 infantry
      Capital: Denmark

      Ukraine
      Ukraine, Western Ukraine
      4 Infantry, Naval base
      Capital: Ukraine

      Belreus
      Belreus
      2 Infantry
      Capital: Belreus

      Moldovo
      Moldovo
      1 Infantry
      Capital: Moldovo

      Iceland
      Iceland
      Capital: Iceland

      Belgium
      Benulux
      3 Infantry, 1 Artillery, Naval base, 1 AA gun
      Capital: Benulux

      Albania
      Albania
      1 Infantry
      Capital: Albania

      Ireland
      Eire
      1 Infantry
      Capital: Eire

      Americas:

      USA
      All us marked territories minus Mexican territories
      20 Infantry, 6 Artillery, 15 Mech infantry, 11 Tanks, 6 Fighters, 5 Tac bombers, 3 bombers, 4 naval bases, 12 AA guns, 4 submarines, 7 transports, 3 destroyers, 3 cruisers, 1 battleship, 2 aircraft carriers
      Capital: Eastern US

      Canada
      All Canadian marked territories
      6 infantry, 3 artillery, 2 mech Inf, 1 fighter, 2 AA guns, 1 destroyer, 1 transport, naval base

      Mexico
      Mexican territories
      6 infantry
      Capital: Mexico

      Venezaelu
      Venezaelu
      3 Infantry
      Capital: Venezaelu

      Equtor
      Equtor
      Capital: Equdor

      Colombia
      Colombia
      1 infantry
      Capital: Colombia

      Chile
      Chile
      2 Infantry
      Capital: Chile

      Uraguy
      Uruguy
      1 Infanry
      Capital: Uruguy

      Bolivia
      Bolivia
      2 Infantry
      Capital: Bolivia

      Brazil
      Brazil, European S. American territories
      5 Infantry, naval base

      Argentina
      Argentina
      3 Infantry, 1 mech infantry, navalbase, 1 transport
      Capital: Argentina

      Cuba
      West Indies
      1 infantry, naval base, 1 transport
      Capital: West indies

      Peru
      Peru
      Capital: Peru

      Africa:

      Nigeria
      Nigeria
      1 Infantry
      Capital: Nigeria

      Morocco
      Morocco
      2 Infantry
      Capital: Morraco

      Algeria
      Algeria
      3 Infantry
      Capital: Algeria

      Tunsia
      Tunsia
      1 Infantry
      Capital: Tunsia

      Libya
      Libya, Tobruk
      3 infantry, 1 mech Inf
      Capital: Libya

      Egypt
      Egypt, Alexandria
      5 Infantry, 1 tank, 1 mech Inf, 1 AA gun
      Capital: Egypt

      Sudan
      Anglo Sudan
      2 Infantry
      Capital: Anglo Sudan

      West Africa
      All French African territories minus maddagasscar plus gold coast
      2 Infantry
      Capital: French West Africa

      Ethopia
      Ethopia, Itallian Simalia, British Somolia
      2 Infantry
      Capital: Ethopia

      Kenya
      All British African territories minus south African territories
      2 Infantry
      Capital: Kenya

      Angola
      Angola
      2 Infantry
      Capital: Angola

      Mozambuique
      Mozambique
      2 Infantry
      Capital: Mozambuique

      Maddagasscar
      Maddagasscar
      1 Infantry
      Capital: Maddagasscar

      Middle East:

      Israel
      Israel-Jordan
      2 Infantry, 3 Tanks, 3 AA guns
      Capital: Israel-Jordan

      Syria
      Syria
      3 Infantry
      Capital: Syria

      Turkey
      Turkey, Cyprus
      8 Infantry, Navalbase
      Capital: Turkey

      Iraq
      Iraq
      4 infantry, 1 mech Inf
      Capital: Iraq

      Iran
      Persian territories
      6 Infantry, 1 fighter naval base
      Capital: Persia

      Sauda Arabia
      Sauda Arabia
      2 Infantry, Naval base
      Capital: Sauda Arabia

      Afghanistan
      Afghanistan
      4 Infantry
      Capital: Afghanistan

      Turkmestan
      Turkmestan
      1 Infantry
      Capital: Turkmestan

      Kazakhamastan
      Kazakhmastan
      1 Infantry
      Capital: Kazakhmastan

      Asia:

      China
      All Chinese territories
      30 Infantry, 1 Tank, 1 Fighter, 2 mech Inf, 2 Naval bases, 5 AA guns, 2 transports, 3 submarines
      Capital: Jehol

      Korea
      Korea
      8 Infantry, naval base
      Capital: korea

      Mongolia
      All Mongol territories
      6 infantry
      Capital: Central Mongolia

      India
      India, Western India
      10 infantry, 4 Artillery, 3 mech Inf, 2 tanks, 1 fighter, 1 transport, naval base, 3 AA guns
      Capital: India

      Burma
      Burma, Shan state
      4 Infantry
      Capital: Burma

      Thailand
      Thailand
      3 Infantry
      Capital: Thailand

      Vietnam
      French Indochina
      4 infantry, 1 tank, 1 transport
      Capital: French Indochina

      Japan
      All Japanese marked territories Minus Asian mainland territories
      10 Infantry, 3 Artillery, 2 fighters, 2 transports, 1 submarine, 1 cruiser, 1 destroyer, 2 naval bases, 4 AA guns.
      Capital: Japan

      Cylon
      Cylon
      1 Infantry
      Capital: Cylon

      Pacific:

      Australia
      All ANZAC marked territories minus New Zealand
      5 Infantry, 1 Artillery, 1 fighter, naval base, 1 transports, 1 destroyer
      Capital: New south wales

      New Zealand
      New Zealand
      2 Infantry, 1 fighter, naval base
      Capital: New Zealand

      Indonesia
      Boreo, Java, Sumatra, Malay, New guinea, Celebs
      8 Infantry, naval base, 1 transport, 1 Artillery, 1 fighter, 2 AA guns

      Taiwan
      Formosa
      1 Infantry, 1 Artillery, Naval base, 1 AA gun
      Capital: Formosa

      Diplomacy
      Before the buy phase, is the diplomacy phase. A diplomacy dice costs 6 IPCs, max of 2 per turn. Choose a nation to have diplomatic talks to then roll the dice.

      1-4 is nothing
      5-8 is +1 favor
      9-11 is + 2 favor
      12 is +3 favor

      Every round adds up of favor for a nation, until you reach 10 favor then the nation becomes pro- your nation.  If you walk a unit into it’s capital all territories of that nation joins you.

      War and peace
      Every nation Is at peace, anyone may declare war on any nation (Including neutrals) at any time. You may form alliances. When invading a neutral nation the other nations rolls a dice, who ever rolls the highest the neutral nation joins him/her.
      The player may choose where to put the neutral country units in it’s territories.

      Deals
      You may make deals, trade units territories and IPCs

      Countries that start with no IPC value get +2 ipcs  in till they conquer a territory with IPC value

      New victory cities
      Brazil, turkey, Spain, Malay and Sweden.

      Tech:

      1- Heavy Industries- Minor ICs can now build 5, Major ICs now can build 12.
      2-Improved Shipyards- Battleships cost 18, Aircraft carrier 14, Cruiser 11, Destroyer 8, Submarine 5 and Transports 6.
      3- Improved Diplomatic talks- Now Diplomatic dice cost 5 IPCs
      4-SKUDS- Mech Inf now can carry Nuclear weapons
      5-Tech Improvement on Tanks- Tanks attack at 4 for 2 rounds
      6- Oil discovered- place a new oil derrick anywhere

      Government
      There are 2 governments; Democratic and Dictatorship
      Countries that are separate governments may not form a alliance. If the country is a different government then yours in a diplomacy talk, 1,2,3,4,5,6 is nothing everything else is +1 favor. 
      You may change your government  at the cost of 8 ipcs, but roll a 1d6 and if it is a 1 or 2 a civil war breaks out, roll a dice for each infantry unit, at 3 or less the unit rebels, it must battle other unit that are still loyal, both at attack. The Rebel units stay until their killed. You may not be doing diplomacy until the civil war ends.

      Starting Dictatorship countries
      Russia
      China
      Iran
      Iraq
      Syria
      Libya
      Egypt
      Argentina
      Cuba

      Starting democratic countries
      USA
      UK
      Germany
      France
      Italy
      Canada
      Brazil
      Australia
      New Zealand

      Oil
      For each Oil derricks roll a 1d6
      1-3 + 1 IPC
      4-6 + 2 IPC

      Oil derricks placement:
      Persia
      Yakut
      Caucuses
      Iraq
      Romania
      Mid US
      Alberta
      Alaska
      Manchuria
      Venuzaela
      Egypt
      Sauda Arabia

      If you own no oil derricks tanks, mech Inf move 1, fighters and tac bombers move 3, bombers move 4. If your ally owns a Derrick, your units will move the same.

      NUCLEAR WEAPONS

      1. You may produce various types of nuclear weapons based on your level of technology (see the techs section for further information). Once you’ve gained a better type of atomic weapon all of your nuclear weapons are considered to be that type. So if you had Hydrogen bombs and you get the Tsar Bomb tech, then your stockpile is now magically comprised of Tsar Bombs and all future bombs will be Tsars.
      2. Atomic Weapons may be delivered by Strategic Bombers that start their turn on an airbase owned by your alliance.
      3. All types of Nuclear Weapons cost 20 IPCs to build. You may only build 2 nuclear weapons per turn, they are stockpiled in factories.
      4. You must pay 5 IPCs a turn in upkeep for each nuke that you have stockpiled. If you do not (or cannot) pay for each of those nukes then your stockpile is reduced to equal the number of nukes that you paid the upkeep for.
      5. When conducting a nuclear strike you may choose to launch a strategic or a tactical attack. Each attack uses one nuke.
      STRATEGIC ATTACKS
      Nukes are used against industrial complexes or territories.  If you target an industrial complex then it works like a normal strategic bombings except that you roll additional dice, do not add +2 to the damage, and there is no limit to the damage that a nuclear strike can do. So an atomic bomb could theoretically do 20 levels of damage to an industrial complex in a single turn- effectively crippling it for the rest of the game.

      Alternatively, you may launch a strategic strike on a territory’s IPC value. This works as above, except the IPC value cannot be reduced below zero. The IPC value of a territory may be repaired up to its original level (or to 3 if its starting value was below 3) during the Diplomacy and investment phase (see basic rules document).

      Fission Bomb - roll 4 dice. The sum total of the rolls is the damage inflicted.
      Hydrogen Bomb - roll 8 dice. The sum total of the rolls is the damage inflicted.
      Tsar Bomb- roll 12 dice. The sum total of the rolls is the damage inflicted.
      TACTICAL STRIKES
      Tactical strikes target the ground forces in a territory or facilities in a territory. When attacking a facility use the rules above for launching a strategic attack on an industrial complex.
      When launching a tactical attack against a ground territory, roll 1 die for every enemy land unit in the territory. If the attacked area is also being assaulted by your land forces then the tactical nukes are launched before the first cycle of combat takes place. You may use multiple nukes to launch multiple tactical nuclear strikes against the same territory. If a player used 2 nukes to attack a territory then he would roll 2 dice per every enemy unit in the territory, etc.

      Fission Bomb - rolls of 1 kill an enemy unit.
      Hydrogen bomb - rolls of 2 or less kill an enemy unit.
      Tsar Bomb - rolls of 3 or less kill an enemy unit.

      Units killed in such strikes are immediately removed from the board and may not retaliate against their attacker.
      If the nuke was delivered by a strategic bomber then the bomber may not take part in any additional rounds of combat in the territory.
      Tactical attacks on air bases and naval bases may destroy units based there in addition to damaging the facility. Navies that are in a sea zone bordering an ally’s naval base are considered to be in port. Air units in a territory with an airbase air base are considered to be stationed at the airbase. If a naval base or air base takes more than 6 damage in a tactical attack then the attacker may make an additional roll (as if they were attacking land units) to damage units stationed at these facilities.

      ARMAGEDDON

      There is a limit to how many nukes can fly before nuclear winter sets in. If 15 nuclear strikes are launched then the game is considered to be over with the side with the most (irradiated) victory cities declared the “winner.”

      Nuclear Technology
      Cost 6 IPCs for Nuke tech, same tech rules.
      1. Atomic bombs (Loaded on bombers) (US, Russia, China, and UK starts with this tech)
      2.  Nuclear missiles (Nukes launched off of AA guns, range of 😎
      3. Fission Bomb
      4. Hydrogen bomb
      5. Tsar Bomb
      6. Armegedon Bomb (Same as Tsar bomb but it is inflicted on 2 borderinging territories)

      posted in Other Axis & Allies Variants
      empireman
      empireman

    Latest posts made by empireman

    • RE: Chinese Colonization of Ukraine!! (Legit)

      @seththenewb:

      Don’t they know that in the Global game they’re not allowed to leave China itself with exceptions to Kwangtung and Burma? I guess this is just a preview of A&A Global 2014!

      Haha! Good one  🙂

      posted in General Discussion
      empireman
      empireman
    • RE: Rome Total war 2

      Cant wait to play it

      posted in Other Games
      empireman
      empireman
    • RE: Medal of Honor Films

      http://www.youtube.com/watch?v=2Wi8rREL8Lg

      This might help

      posted in General Discussion
      empireman
      empireman
    • RE: Dream Team A&A Match Up

      Chuck Norris and King Leonides vs Rommel and Kim jung un

      posted in General Discussion
      empireman
      empireman
    • RE: Odd WW2 factoids.

      During World War II, airplane factories in the US were made to look like small towns so they wouldn’t be bombing targets!

      -Volcano Bombing-
      In the January 1944 issue of Popular Science, the piece titled “Can We Blast Japan From Below?” presents the argument. The author, Professor Harold O. Whitnall of Colgate University, said that “[the Japanese] have made gods of [volcanoes],” and “fear of volcanoes is thoroughly ingrained in the minds of the Japanese.”

      He went on to say that fear of volcanoes is so great that the act of bombing them would cause “cataclysmic terror.” The point was to not only use psychological warfare, but to turn the volcanoes into weapons of war by inducing eruptions.

      Whitnall said that after Pearl Harbor, an all out attack on the Japanese homeland should have been accompanied by bombing raids on Japan’s volcanoes to hasten surrender. Obviously, it never materialized. But was it possible? Theoretically, yes.

      In short, if a volcano is near its time to erupt, a bomb can be enough force to set it off. The proposal reached President Roosevelt, but was never seriously considered. Perhaps it was a good thing, because had such measures been taken, the tragic events at Hiroshima and Nagasaki might not have been the only ones.

      -12 Year old in the Navy-
      His name was Calvin Graham, and he enlisted in the Navy on May 1942, shortly after the attack on Pearl Harbor. The kid had an active role in the battle of Guadalcanal, serving aboard the USS South Dakota. He helped in the fire control efforts aboard the ship, something that earned him the Bronze Star and the Purple Heart.

      His mom revealed his age, and was put in a brig for three months. He was released when his sister threatened to tell the newspapers. He was released and dishonorably discharged for lying about his age. His medals were taken from him.

      He joined the marines when he was 17 but broke his back 3 years later. He spent the rest of his life fighting for medical benefits and a clean record.  Finally, in 1988, after years of trying, he wrote to Congress telling them his story, and he was reinstated of all his medals, except for the Purple Heart.

      posted in World War II History
      empireman
      empireman
    • RE: Father's Day

      @Gargantua:

      My turn!

      posted in General Discussion
      empireman
      empireman
    • RE: Windows 8

      @Imperious:

      I prefer windows 9

      http://www.youtube.com/watch?v=uSGxsVUDE5Q

      If that is Windows 9, im sticking with 7 again.

      posted in General Discussion
      empireman
      empireman
    • RE: Windows 8

      @Jermofoot:

      @empireman:

      Pretty sure there won’t be an AOL app for Win8, unlike Win95 in that pic.

      Well,

      posted in General Discussion
      empireman
      empireman
    • RE: Windows 8

      posted in General Discussion
      empireman
      empireman
    • RE: Saving One Lost Artifact from a Past War

      I saw somewhere that the Ark of the covennant is in ethopia.

      posted in General Discussion
      empireman
      empireman