1914 Game 17: Simon as Germany, PP as Austria and nasty Witt as Turkey.


  • @Private-Panic said in 1914 Game 17: Simon as Germany, PP as Austria and nasty Witt as Turkey.:

    I realised that edit does not work against a GB can opener, which is why I looked again. Let me have another look tomorrow.

    ? Brits don’t have any troops in Greece since I edited out the last one, or Sea of Crete so they can’t reach anywhere. And can’t reach Tyrol.


  • @FMErwinRommel Really! Anyway does not affect Italy. Will look when I can …

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Italy round 17

    TripleA Turn Summary for game: Domination 1914 No Man’s Land

    Game History

    Round: 17
    
        Research Technology - Italy
            Italy spend 10 on tech rolls
                Italy roll 5,6 and gets 1 hit
            Italy removing all Technology Tokens after successful research.
            Italy discover creepingBarage
    
        Combat Move - Italy
            1 field_gun and 1 infantry moved from Switzerland to Tyrol
            2 field_guns and 1 infantry moved from Tuscany to Milan
    
        Purchase Units - Italy
            Italy buy 2 field_guns and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Italy
            Battle in Tyrol
                Italy attack with 1 field_gun and 1 infantry
                Austria defend with 1 infantry
                    Italy roll dice for 1 field_gun and 1 infantry in Tyrol, round 2 : 0/2 hits, 0.67 expected hits
                    Austria roll dice for 1 infantry in Tyrol, round 2 : 0/1 hits, 0.33 expected hits
                    Italy roll dice for 1 field_gun and 1 infantry in Tyrol, round 3 : 1/2 hits, 0.67 expected hits
                    Austria roll dice for 1 infantry in Tyrol, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italy lost in Tyrol
                    1 infantry owned by the Austria lost in Tyrol
                Italy win, taking Tyrol from Austria with 1 field_gun remaining. Battle score for attacker is 0
                Casualties for Italy: 1 infantry
                Casualties for Austria: 1 infantry
            Battle in Milan
                Italy attack with 2 field_guns and 1 infantry
                Austria defend with 1 field_gun and 1 infantry
                    Italy roll dice for 2 field_guns and 1 infantry in Milan, round 2 : 1/3 hits, 1.00 expected hits
                    Austria roll dice for 1 field_gun and 1 infantry in Milan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Austria lost in Milan
                    Italy roll dice for 2 field_guns and 1 infantry in Milan, round 3 : 1/3 hits, 1.00 expected hits
                    Austria roll dice for 1 field_gun in Milan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italy lost in Milan
                    1 field_gun owned by the Austria lost in Milan
                Italy win, taking Milan from Austria with 2 field_guns remaining. Battle score for attacker is 4
                Casualties for Austria: 1 field_gun and 1 infantry
                Casualties for Italy: 1 infantry
    
        Non Combat Move - Italy
            3 field_guns moved from Piedmont to Switzerland
            1 heavy_gun moved from Piedmont to Switzerland
            4 infantry moved from Latium to Tuscany
            1 field_gun and 1 infantry moved from Rome to Sea Zone 57 Ligurian Sea
            1 field_gun and 1 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany
            2 infantry moved from Rome to Latium
    
        Place Units - Italy
            2 field_guns and 1 infantry placed in Piedmont
            3 infantry placed in Rome
    
        Activate Technology - Italy
            Italy activating creepingBarage
            Trigger ItalyP: Italy has 3 infantry placed in Rome
    
        Turn Complete - Italy
            Italy collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Italy regular : -0.33
    Austria regular : 0.33
    

    Savegame


  • I have now looked at Austria / Greece and will leave as per the Italy savegame file. :-)


  • 2024 '22 '19 '17 '15

    TripleA Manual Gamesave Post: Britain round 17

    TripleA Manual Gamesave Post for game: Domination 1914 No Man’s Land

    Game History

    Round: 17
    
        Research Technology - Britain
            Britain spend 15 on tech rolls
                Britain roll 3,1,5 and gets 0 hits
    
        Combat Move - Britain
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary: Britain round 17

    TripleA Turn Summary for game: Domination 1914 No Man’s Land

    Game History

    Round: 17
    
        Research Technology - Britain
            Britain spend 15 on tech rolls
                Britain roll 3,1,5 and gets 0 hits
    
        Combat Move - Britain
            4 transports moved from Sea Zone 69 Sea of Crete to Sea Zone 70 Eastern Mediterranean
            1 colonial, 4 field_guns and 3 infantry moved from Cairo-Suez to Sea Zone 70 Eastern Mediterranean
            1 colonial, 4 field_guns, 3 infantry and 4 transports moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 69 Sea of Crete
            1 colonial, 4 field_guns and 3 infantry moved from Sea Zone 69 Sea of Crete to Smyrna
    
        Purchase Units - Britain
            Britain buy 1 battlecruiser, 2 cavalrys, 1 cruiser, 2 heavy_guns, 15 infantry and 3 trenchs; Remaining resources: 0 PUs; 3 techTokens; 
    
        Combat - Britain
            Battle in Smyrna
                Britain attack with 1 colonial, 4 field_guns and 3 infantry
                Turkey defend with 1 field_gun, 1 heavy_gun, 2 infantry and 3 trenchs
                    Britain roll dice for 5 battlecruisers and 1 battleship in Smyrna, round 2 : 4/6 hits, 4,00 expected hits
                Units damaged: 2 trenchs owned by the Turkey
                    Britain roll dice for 1 colonial, 4 field_guns and 3 infantry in Smyrna, round 2 : 2/8 hits, 2,83 expected hits
                    Turkey roll dice for 1 field_gun, 1 heavy_gun, 2 infantry and 3 trenchs in Smyrna, round 2 : 3/7 hits, 2,17 expected hits
                    3 infantry owned by the Britain lost in Smyrna
                    3 trenchs owned by the Turkey lost in Smyrna
                    Britain roll dice for 1 colonial and 4 field_guns in Smyrna, round 3 : 2/5 hits, 1,83 expected hits
                    Turkey roll dice for 1 field_gun, 1 heavy_gun and 2 infantry in Smyrna, round 3 : 1/4 hits, 1,67 expected hits
                    1 field_gun owned by the Britain lost in Smyrna
                    2 infantry owned by the Turkey lost in Smyrna
                    Britain roll dice for 1 colonial and 3 field_guns in Smyrna, round 4 : 2/4 hits, 1,50 expected hits
                    Turkey roll dice for 1 field_gun and 1 heavy_gun in Smyrna, round 4 : 1/2 hits, 1,00 expected hits
                    1 colonial owned by the Britain lost in Smyrna
                    1 heavy_gun owned by the Turkey and 1 field_gun owned by the Turkey lost in Smyrna
                Britain win, taking Smyrna from Turkey with 3 field_guns remaining. Battle score for attacker is 8
                Casualties for Britain: 1 colonial, 1 field_gun and 3 infantry
                Casualties for Turkey: 1 field_gun, 1 heavy_gun, 2 infantry and 3 trenchs
    
        Non Combat Move - Britain
            2 cruisers and 1 destroyer moved from Sea Zone 75 Red Sea to Sea Zone 69 Sea of Crete
            7 submarines moved from Sea Zone 73 Arabian Sea to Sea Zone 75 Red Sea
            5 transports moved from Sea Zone 75 Red Sea to Sea Zone 73 Arabian Sea
            1 transport moved from Sea Zone 98 South Atlantic to Sea Zone 94 South Atlantic
            2 infantry moved from Cape Town to Sea Zone 94 South Atlantic
            2 infantry and 1 transport moved from Sea Zone 94 South Atlantic to Sea Zone 98 South Atlantic
            2 infantry moved from Sea Zone 98 South Atlantic to German Southwest Africa
            1 infantry moved from German Southwest Africa to Southern Rhodesia
            2 battlecruisers and 1 destroyer moved from Sea Zone 135 Pacific Ocean to Sea Zone 122 Bismarck Sea
            2 colonials moved from Tuamotu to Sea Zone 112 Pacific Ocean
            2 colonials and 1 transport moved from Sea Zone 112 Pacific Ocean to Sea Zone 120 Arafura Sea
            2 colonials moved from Sea Zone 120 Arafura Sea to Queensland
            3 colonials, 4 field_guns and 5 infantry moved from Amsterdam to Holland
            1 cavalry moved from Holland to Rhine
            4 transports moved from Sea Zone 14 Helgoland Bight to Sea Zone 15 English Channel
            1 submarine moved from Sea Zone 16 North Sea to Sea Zone 13 Skagerrak
            1 field_gun and 6 infantry moved from London to Sea Zone 15 English Channel
            1 field_gun moved from Belgium to Sea Zone 15 English Channel
            2 field_guns, 6 infantry and 4 transports moved from Sea Zone 15 English Channel to Sea Zone 14 Helgoland Bight
            2 field_guns and 6 infantry moved from Sea Zone 14 Helgoland Bight to Holland
            1 field_gun and 1 infantry moved from Belgium to Amsterdam
            2 infantry moved from Oslo to Sweden
            5 infantry moved from Sweden to Stockholm
            1 colonial moved from Manitoba to Ontario
    
        Place Units - Britain
            2 heavy_guns and 3 trenchs placed in Cairo-Suez
            1 battlecruiser and 1 cruiser placed in Sea Zone 73 Arabian Sea
            4 infantry placed in Baluchistan
            2 infantry placed in Bombay
            2 infantry placed in Cape Town
            2 cavalrys and 1 infantry placed in Belgium
            3 infantry placed in Oslo
            3 infantry placed in London
    
        Activate Technology - Britain
            Trigger BritainP: Britain has 3 infantry placed in London
    
        Turn Complete - Britain
            Britain collect 107 PUs; end with 107 PUs
            Britain collect 3 PUs from War Bonds; end with 110 PUs
    

    Combat Hit Differential Summary :

    Turkey regular : 0,17
    Britain regular : -0,17
    

    Savegame

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary: Britain round 17

    TripleA Turn Summary for game: Domination 1914 No Man’s Land

    Game History

    Round: 17
    
        Research Technology - Britain
            Britain spend 15 on tech rolls
                Britain roll 3,1,5 and gets 0 hits
    
        Combat Move - Britain
            4 transports moved from Sea Zone 69 Sea of Crete to Sea Zone 70 Eastern Mediterranean
            1 colonial, 4 field_guns and 3 infantry moved from Cairo-Suez to Sea Zone 70 Eastern Mediterranean
            1 colonial, 4 field_guns, 3 infantry and 4 transports moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 69 Sea of Crete
            1 colonial, 4 field_guns and 3 infantry moved from Sea Zone 69 Sea of Crete to Smyrna
    
        Purchase Units - Britain
            Britain buy 1 battlecruiser, 2 cavalrys, 1 cruiser, 2 heavy_guns, 15 infantry and 3 trenchs; Remaining resources: 0 PUs; 3 techTokens; 
    
        Combat - Britain
            Battle in Smyrna
                Britain attack with 1 colonial, 4 field_guns and 3 infantry
                Turkey defend with 1 field_gun, 1 heavy_gun, 2 infantry and 3 trenchs
                    Britain roll dice for 5 battlecruisers and 1 battleship in Smyrna, round 2 : 4/6 hits, 4,00 expected hits
                Units damaged: 2 trenchs owned by the Turkey
                    Britain roll dice for 1 colonial, 4 field_guns and 3 infantry in Smyrna, round 2 : 2/8 hits, 2,83 expected hits
                    Turkey roll dice for 1 field_gun, 1 heavy_gun, 2 infantry and 3 trenchs in Smyrna, round 2 : 3/7 hits, 2,17 expected hits
                    3 infantry owned by the Britain lost in Smyrna
                    3 trenchs owned by the Turkey lost in Smyrna
                    Britain roll dice for 1 colonial and 4 field_guns in Smyrna, round 3 : 2/5 hits, 1,83 expected hits
                    Turkey roll dice for 1 field_gun, 1 heavy_gun and 2 infantry in Smyrna, round 3 : 1/4 hits, 1,67 expected hits
                    1 field_gun owned by the Britain lost in Smyrna
                    2 infantry owned by the Turkey lost in Smyrna
                    Britain roll dice for 1 colonial and 3 field_guns in Smyrna, round 4 : 2/4 hits, 1,50 expected hits
                    Turkey roll dice for 1 field_gun and 1 heavy_gun in Smyrna, round 4 : 1/2 hits, 1,00 expected hits
                    1 colonial owned by the Britain lost in Smyrna
                    1 heavy_gun owned by the Turkey and 1 field_gun owned by the Turkey lost in Smyrna
                Britain win, taking Smyrna from Turkey with 3 field_guns remaining. Battle score for attacker is 8
                Casualties for Britain: 1 colonial, 1 field_gun and 3 infantry
                Casualties for Turkey: 1 field_gun, 1 heavy_gun, 2 infantry and 3 trenchs
    
        Non Combat Move - Britain
            2 cruisers and 1 destroyer moved from Sea Zone 75 Red Sea to Sea Zone 69 Sea of Crete
            7 submarines moved from Sea Zone 73 Arabian Sea to Sea Zone 75 Red Sea
            5 transports moved from Sea Zone 75 Red Sea to Sea Zone 73 Arabian Sea
            1 transport moved from Sea Zone 98 South Atlantic to Sea Zone 94 South Atlantic
            2 infantry moved from Cape Town to Sea Zone 94 South Atlantic
            2 infantry and 1 transport moved from Sea Zone 94 South Atlantic to Sea Zone 98 South Atlantic
            2 infantry moved from Sea Zone 98 South Atlantic to German Southwest Africa
            1 infantry moved from German Southwest Africa to Southern Rhodesia
            2 battlecruisers and 1 destroyer moved from Sea Zone 135 Pacific Ocean to Sea Zone 122 Bismarck Sea
            2 colonials moved from Tuamotu to Sea Zone 112 Pacific Ocean
            2 colonials and 1 transport moved from Sea Zone 112 Pacific Ocean to Sea Zone 120 Arafura Sea
            2 colonials moved from Sea Zone 120 Arafura Sea to Queensland
            3 colonials, 4 field_guns and 5 infantry moved from Amsterdam to Holland
            1 cavalry moved from Holland to Rhine
            4 transports moved from Sea Zone 14 Helgoland Bight to Sea Zone 15 English Channel
            1 submarine moved from Sea Zone 16 North Sea to Sea Zone 13 Skagerrak
            1 field_gun and 6 infantry moved from London to Sea Zone 15 English Channel
            1 field_gun moved from Belgium to Sea Zone 15 English Channel
            2 field_guns, 6 infantry and 4 transports moved from Sea Zone 15 English Channel to Sea Zone 14 Helgoland Bight
            2 field_guns and 6 infantry moved from Sea Zone 14 Helgoland Bight to Holland
            1 field_gun and 1 infantry moved from Belgium to Amsterdam
            2 infantry moved from Oslo to Sweden
            5 infantry moved from Sweden to Stockholm
            1 colonial moved from Manitoba to Ontario
    
        Place Units - Britain
            2 heavy_guns and 3 trenchs placed in Cairo-Suez
            1 battlecruiser and 1 cruiser placed in Sea Zone 73 Arabian Sea
            4 infantry placed in Baluchistan
            2 infantry placed in Bombay
            2 infantry placed in Cape Town
            2 cavalrys and 1 infantry placed in Belgium
            3 infantry placed in Oslo
            3 infantry placed in London
    
        Activate Technology - Britain
            Trigger BritainP: Britain has 3 infantry placed in London
    
        Turn Complete - Britain
            Britain collect 107 PUs; end with 107 PUs
            Britain collect 3 PUs from War Bonds; end with 110 PUs
    

    Combat Hit Differential Summary :

    Turkey regular : 0,17
    Britain regular : -0,17
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    Testing Forum poster

    Test summary from TripleA, engine version: 2.6.14762, time: 8:12:33 PM
    Savegame


  • Getting connection failure when I try to roll for tech or test Marti server. Will try again tomorrow. Should work when I get to my home computer tomorrow evening.

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Russia round 17

    TripleA Turn Summary for game: Domination 1914 No Man’s Land

    Game History

    Round: 17
    
        Research Technology - Russia
            Russia spend 15 on tech rolls
                Russia roll 2,5,5 and gets 0 hits
    
        Combat Move - Russia
            1 conscript and 1 field_gun moved from Kazakhstan to Novosibirsk
            17 conscripts, 7 field_guns, 15 heavy_guns and 5 infantry moved from Omsk to Kazan
    
        Purchase Units - Russia
            Russia buy 1 conscript, 12 field_guns, 1 fighter, 6 gass and 1 infantry; Remaining resources: 0 PUs; 3 techTokens; 
    
        Combat - Russia
            Battle in Novosibirsk
                Russia attack with 1 conscript and 1 field_gun
                Communists defend with 1 conscript
                    Russia roll dice for 1 conscript and 1 field_gun in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits
                    Communists roll dice for 1 conscript in Novosibirsk, round 2 : 1/1 hits, 0.17 expected hits
                    1 conscript owned by the Russia lost in Novosibirsk
                    1 conscript owned by the Communists lost in Novosibirsk
                Russia win, taking Novosibirsk from Communists with 1 field_gun remaining. Battle score for attacker is 0
                Casualties for Russia: 1 conscript
                Casualties for Communists: 1 conscript
            Battle in Kazan
                Russia attack with 17 conscripts, 7 field_guns, 15 heavy_guns and 5 infantry
                Communists defend with 2 conscripts and 1 field_gun
                    Russia roll dice for 17 conscripts, 7 field_guns, 15 heavy_guns and 5 infantry in Kazan, round 2 : 14/44 hits, 13.00 expected hits
                    Communists roll dice for 2 conscripts and 1 field_gun in Kazan, round 2 : 1/3 hits, 0.67 expected hits
                    1 conscript owned by the Russia lost in Kazan
                    2 conscripts owned by the Communists and 1 field_gun owned by the Communists lost in Kazan
                Russia win, taking Kazan from Communists with 16 conscripts, 7 field_guns, 15 heavy_guns and 5 infantry remaining. Battle score for attacker is 6
                Casualties for Russia: 1 conscript
                Casualties for Communists: 2 conscripts and 1 field_gun
    
        Non Combat Move - Russia
            1 field_gun and 6 infantry moved from Archangelsk to Novgorod
            1 heavy_gun and 4 infantry moved from Stockholm to Sweden
            1 infantry moved from St. Petersburg to Pskov
            1 conscript and 7 infantry moved from St. Petersburg to Novgorod
            1 conscript moved from Ryazan to Kazan
            2 conscripts, 2 field_guns and 1 heavy_gun moved from Kazakhstan to Kazan
            13 cavalrys moved from Omsk to Caucasus
            2 cavalrys moved from Belarus to Caucasus
            3 field_guns moved from Dnieper to Belarus
            2 field_guns and 1 infantry moved from Minsk to Belarus
            2 field_guns and 1 infantry moved from Kiev to Dnieper
            1 cavalry moved from Archangelsk to Novgorod
            1 conscript and 1 infantry moved from Moscow to Tver
            2 conscripts moved from Volgograd to Caucasus
            2 infantry moved from Volgograd to Kazakhstan
    
        Place Units - Russia
            4 field_guns placed in Omsk
            6 gass placed in Volgograd
            1 field_gun and 1 fighter placed in St. Petersburg
            5 field_guns placed in Minsk
            1 conscript, 2 field_guns and 1 infantry placed in Moscow
    
        Activate Technology - Russia
            Trigger RussiaP: Russia has 3 infantry placed in St. Petersburg
    
        Turn Complete - Russia
            Russia collect 79 PUs; end with 79 PUs
            Russia collect 8 PUs from War Bonds; end with 87 PUs
    

    Combat Hit Differential Summary :

    Communists regular : 1.17
    Russia regular : 1.33
    

    Savegame


  • @Witt is up as Commies


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: USA round 17

    TripleA Turn Summary for game: Domination 1914 No Man’s Land

    Game History

    Round: 17
    
        Research Technology - USA
            USA spend 5 on tech rolls
                USA roll 4,5,4 and gets 0 hits
    
        Combat Move - USA
            1 cavalry moved from Switzerland to Carinthia
                  USA take Carinthia from Austria
            1 cavalry moved from Carinthia to Trieste
                  USA take Trieste from Austria
            1 cavalry moved from Mauretania to Cyrenaica
            1 cavalry moved from Kamerun to Lower Egypt
            1 field_gun and 1 infantry moved from Mauretania to Sea Zone 51 Mid Atlantic
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 51 Mid Atlantic to Sea Zone 100 Gulf of Guinea
            1 field_gun and 1 infantry moved from Sea Zone 100 Gulf of Guinea to Gabon
            3 cavalrys moved from Gabon to Cyrenaica
            2 field_guns and 2 infantry moved from Mauretania to Sea Zone 53 Mid Atlantic
            2 field_guns, 2 infantry and 2 transports moved from Sea Zone 53 Mid Atlantic to Sea Zone 50 Mid Atlantic
            2 field_guns and 2 infantry moved from Sea Zone 50 Mid Atlantic to French Guinea
            2 field_guns and 2 infantry moved from Madeira to Sea Zone 34 Mid Atlantic
            2 field_guns, 2 infantry and 2 transports moved from Sea Zone 34 Mid Atlantic to Sea Zone 33 Mid Atlantic
            1 fighter moved from Madeira to Andalusia
            2 field_guns and 2 infantry moved from Sea Zone 33 Mid Atlantic to Andalusia
            1 cavalry moved from Madeira to Sea Zone 33 Mid Atlantic
            1 cavalry moved from Sea Zone 33 Mid Atlantic to Andalusia
            3 field_guns and 3 infantry moved from Lower Algeria to Niger
            3 gass moved from Morocco to Nigeria
            2 transports moved from Sea Zone 34 Mid Atlantic to Sea Zone 30 Mid Atlantic
            1 destroyer moved from Sea Zone 34 Mid Atlantic to Sea Zone 54 Alboran Sea
            2 transports moved from Sea Zone 54 Alboran Sea to Sea Zone 34 Mid Atlantic
            1 field_gun and 1 infantry moved from Midway Island to Sea Zone 148 Pacific Ocean
            2 field_guns and 2 infantry moved from Midway Island to Sea Zone 150 Pacific Ocean
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 148 Pacific Ocean to Sea Zone 142 Pacific Ocean
            2 field_guns, 2 infantry and 2 transports moved from Sea Zone 150 Pacific Ocean to Sea Zone 142 Pacific Ocean
            3 field_guns and 3 infantry moved from Sea Zone 142 Pacific Ocean to Tohoku
            1 cruiser and 1 destroyer moved from Sea Zone 145 Pacific Ocean to Sea Zone 142 Pacific Ocean
            2 field_guns and 2 infantry moved from California to Sea Zone 153 Pacific Ocean
            1 infantry moved from San Francisco to Sea Zone 153 Pacific Ocean
            2 field_guns, 3 infantry and 3 transports moved from Sea Zone 153 Pacific Ocean to Sea Zone 151 Bering Sea
            4 transports moved from Sea Zone 151 Bering Sea to Sea Zone 153 Pacific Ocean
            2 field_guns and 3 infantry moved from Sea Zone 151 Bering Sea to Chukotka
            1 infantry moved from Chukotka to Magadan
                  Russia take Magadan from Communists
            3 cavalrys, 3 field_guns and 1 infantry moved from Acapulco to Yucatan
            3 cavalrys moved from Mexico City to Yucatan
            2 cavalrys moved from Veracruz to Yucatan
            3 field_guns moved from Veracruz to Acapulco
            2 field_guns and 1 infantry moved from Puerto Vallarta to Guadalahara
    
        Purchase Units - USA
            USA buy 5 cruisers and 4 destroyers; Remaining resources: 0 PUs; 3 techTokens; 
    
        Combat - USA
            Battle in Yucatan
                USA attack with 8 cavalrys, 3 field_guns and 1 infantry
                Neutral defend with 2 cavalrys and 4 infantry
                    USA roll dice for 8 cavalrys, 3 field_guns and 1 infantry in Yucatan, round 2 : 4/12 hits, 3.50 expected hits
                    Neutral roll dice for 2 cavalrys and 4 infantry in Yucatan, round 2 : 1/6 hits, 1.67 expected hits
                    1 infantry owned by the USA lost in Yucatan
                    2 cavalrys owned by the Neutral and 2 infantry owned by the Neutral lost in Yucatan
                    USA roll dice for 8 cavalrys and 3 field_guns in Yucatan, round 3 : 5/11 hits, 3.33 expected hits
                    Neutral roll dice for 2 infantry in Yucatan, round 3 : 2/2 hits, 0.67 expected hits
                    2 cavalrys owned by the USA lost in Yucatan
                    2 infantry owned by the Neutral lost in Yucatan
                USA loses 0 PUs for violating Yucatans neutrality.
                USA win, taking Yucatan from Neutral with 6 cavalrys and 3 field_guns remaining. Battle score for attacker is 9
                Casualties for USA: 2 cavalrys and 1 infantry
                Casualties for Neutral: 2 cavalrys and 4 infantry
            Battle in Andalusia
                USA attack with 1 cavalry, 2 field_guns, 1 fighter and 2 infantry
                Neutral defend with 6 infantry
                    USA roll dice for 1 cavalry, 2 field_guns, 1 fighter and 2 infantry in Andalusia, round 2 : 2/6 hits, 2.33 expected hits
                    Neutral roll dice for 6 infantry in Andalusia, round 2 : 2/6 hits, 2.00 expected hits
                    1 cavalry owned by the USA and 1 infantry owned by the USA lost in Andalusia
                    2 infantry owned by the Neutral lost in Andalusia
                    USA roll dice for 2 field_guns, 1 fighter and 1 infantry in Andalusia, round 3 : 3/4 hits, 1.67 expected hits
                    Neutral roll dice for 4 infantry in Andalusia, round 3 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the USA lost in Andalusia
                    3 infantry owned by the Neutral lost in Andalusia
                    USA roll dice for 2 field_guns and 1 fighter in Andalusia, round 4 : 1/3 hits, 1.33 expected hits
                    Neutral roll dice for 1 infantry in Andalusia, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral lost in Andalusia
                USA loses 0 PUs for violating Andalusias neutrality.
                USA win, taking Andalusia from Neutral with 2 field_guns and 1 fighter remaining. Battle score for attacker is 8
                Casualties for USA: 1 cavalry and 2 infantry
                Casualties for Neutral: 6 infantry
            Battle in Tohoku
                USA attack with 3 field_guns and 3 infantry
                Neutral defend with 6 infantry
                    USA roll dice for 3 field_guns and 3 infantry in Tohoku, round 2 : 1/6 hits, 2.50 expected hits
                    Neutral roll dice for 6 infantry in Tohoku, round 2 : 1/6 hits, 2.00 expected hits
                    1 infantry owned by the USA lost in Tohoku
                    1 infantry owned by the Neutral lost in Tohoku
                    USA roll dice for 3 field_guns and 2 infantry in Tohoku, round 3 : 1/5 hits, 2.17 expected hits
                    Neutral roll dice for 5 infantry in Tohoku, round 3 : 0/5 hits, 1.67 expected hits
                    1 infantry owned by the Neutral lost in Tohoku
                    USA roll dice for 3 field_guns and 2 infantry in Tohoku, round 4 : 1/5 hits, 2.17 expected hits
                    Neutral roll dice for 4 infantry in Tohoku, round 4 : 3/4 hits, 1.33 expected hits
                    1 field_gun owned by the USA and 2 infantry owned by the USA lost in Tohoku
                    1 infantry owned by the Neutral lost in Tohoku
                    USA roll dice for 2 field_guns in Tohoku, round 5 : 1/2 hits, 1.00 expected hits
                    Neutral roll dice for 3 infantry in Tohoku, round 5 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Neutral lost in Tohoku
                    USA roll dice for 2 field_guns in Tohoku, round 6 : 1/2 hits, 1.00 expected hits
                    Neutral roll dice for 2 infantry in Tohoku, round 6 : 1/2 hits, 0.67 expected hits
                    1 field_gun owned by the USA lost in Tohoku
                    1 infantry owned by the Neutral lost in Tohoku
                    USA roll dice for 1 field_gun in Tohoku, round 7 : 0/1 hits, 0.50 expected hits
                    Neutral roll dice for 1 infantry in Tohoku, round 7 : 0/1 hits, 0.33 expected hits
                    USA roll dice for 1 field_gun in Tohoku, round 8 : 1/1 hits, 0.50 expected hits
                    Neutral roll dice for 1 infantry in Tohoku, round 8 : 1/1 hits, 0.33 expected hits
                    1 field_gun owned by the USA lost in Tohoku
                    1 infantry owned by the Neutral lost in Tohoku
                Neutral win with no units remaining. Battle score for attacker is -3
                Casualties for USA: 3 field_guns and 3 infantry
                Casualties for Neutral: 6 infantry
    
        Non Combat Move - USA
            1 fighter moved from Andalusia to Gibraltar
    
        Place Units - USA
            2 cruisers and 1 destroyer placed in Sea Zone 54 Alboran Sea
            1 cruiser and 3 destroyers placed in Sea Zone 153 Pacific Ocean
            2 cruisers placed in Sea Zone 153 Pacific Ocean
    
        Turn Complete - USA
            USA collect 104 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    USA regular : -1.00
    Neutral regular : -1.33
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    @simon-tressel please wait for edit from Entek for USA


  • @simon-tressel please edit 2 USA cav from Cyrenaica to Gabon, leaving just one cav in Cyrenaica.


  • @FMErwinRommel said in 1914 Game 17: Simon as Germany, PP as Austria and nasty Witt as Turkey.:

    @simon-tressel please edit 2 USA cav from Cyrenaica to Gabon, leaving just one cav in Cyrenaica.

    I know it is common practice here, but I never understood why…

    I would rather like that the one who wants the edit loads the game, does it himself, and reposts.

    1. The player has his own move to care about
    2. He can mess sth up by misunderstanding sth. that does not really concern him
    3. it just seems lazy

    just my 2 cents


  • @FMErwinRommel said in 1914 Game 17: Simon as Germany, PP as Austria and nasty Witt as Turkey.:

    @simon-tressel please edit 2 USA cav from Cyrenaica to Gabon, leaving just one cav in Cyrenaica.

    Case in point… Cyr has four Cav and removing two would leave two, not one

    fa34c3e4-8b9b-4c74-826c-d238febf2998-grafik.png

  • 2024 '22 '19 '17 '15

    just wanted to do the edit myself, and felt blocked by that unclear description. Same would have happened to German Player, probably blocking his move.


  • @Elrood good point, USA moved 3 cav from Gabon to Cyren and should have only been 1. A cav had also moved from elsewhere. So 2 cav should be left in Cyren. I am out of town so don’t have a computer to make the edit myself

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