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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber and 1 fighter moved from Southern Italy to Holland Belgium
1 infantry moved from France to Holland Belgium
1 mech_infantry moved from Kazakhstan to Kansu
Italians take Kansu from Chinese
1 mech_infantry moved from Kazakhstan to Timguska
Italians take Timguska from Russians
2 fighters moved from Southern Italy to 96 Sea Zone
1 cruiser moved from 95 Sea Zone to 96 Sea Zone
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber, 1 fighter and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in 96 Sea Zone
Italians attack with 1 cruiser and 2 fighters
British defend with 1 cruiser
Italians roll dice for 1 cruiser and 2 fighters in 96 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the British lost in 96 Sea Zone
Italians win with 1 cruiser and 2 fighters remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Non Combat Move - Italians
2 fighters moved from 96 Sea Zone to Southern Italy
4 infantry moved from Northern Italy to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 bomber moved from Holland Belgium to Western Germany
1 armour moved from Kazakhstan to Volgograd
1 aaGun, 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys moved from Rostov to Volgograd
Place Units - Italians
7 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,3,6,5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,6,5,1,4,4
Italians collect 16 PUs (3 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Italians regular : 0.17
British regular : -0.50
Territory Summary for Italians :
Kansu : 1 flag, 1 mech_infantry
Timguska : 1 flag, 1 mech_infantry
Kazakhstan : 1 flag
France : 1 artillery and 1 infantry
Western Germany : 1 bomber, 1 fighter, 4 infantry and 2 mech_infantrys
Northern Italy : 1 factory_major and 7 infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 15 infantry
Rostov : 1 flag
Western Ukraine : 1 flag
Volgograd : 1 aaGun, 3 armour, 1 artillery, 2 infantry and 3 mech_infantrys
96 Sea Zone : 1 cruiser
Bulgaria : 1 artillery and 1 infantry
Greece : 1 flag
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 55 / 82
Russians : 13 / 20
Japanese : 60 / 70
Americans : 60 / 95
Chinese : 3 / 6
British : 37 / 46
UK_Pacific : 6 / 10
Italians : 19 / 16
ANZAC : 10 / 17
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 42 Sea Zone to Java
1 cruiser and 1 marine moved from 33 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery, 1 fighter, 1 infantry and 1 marine
Japanese defend with 1 infantry
ANZAC roll dice for 1 cruiser in Java, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 artillery, 1 fighter, 1 infantry and 1 marine in Java, round 2 : 0/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery, 1 fighter, 1 infantry and 1 marine in Java, round 3 : 2/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 artillery, 1 fighter and 1 marine remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 infantry moved from South Australia to Northern Territory
1 infantry moved from South Australia to Queensland
1 aaGun and 1 mech_infantry moved from New South Wales to Queensland
1 fighter moved from Java to 42 Sea Zone
1 mech_infantry moved from Queensland to Northern Territory
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 destroyer and 2 submarines moved from 32 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from India to Burma
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Tunisia to Libya
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.33
ANZAC regular : -1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 12 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Urals to Vologda
Germans take Vologda from Russians
1 bomber moved from Caucasus to Persia
1 armour and 2 mech_infantrys moved from Northwest Persia to Persia
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
Combat - Germans
Battle in Persia
Germans attack with 1 armour, 1 bomber and 2 mech_infantrys
British defend with 1 aaGun, 1 factory_minor and 2 infantry
British roll AA dice in Persia : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Persia, round 2 : 2/4 hits, 1.50 expected hits
British roll dice for 1 aaGun and 2 infantry in Persia, round 2 : 2/2 hits, 0.67 expected hits
1 aaGun owned by the British, 2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Persia
Germans roll dice for 1 armour and 1 bomber in Persia, round 3 : 2/2 hits, 1.17 expected hits
British roll dice for 1 infantry in Persia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 aaGun and 2 infantry
Non Combat Move - Germans
1 bomber moved from Persia to Volgograd
9 armour and 8 mech_infantrys moved from Northwest Persia to Volgograd
3 armour and 3 mech_infantrys moved from Northwest Persia to Caucasus
1 infantry moved from Caucasus to Northwest Persia
2 artilleries and 6 infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Novosibirsk to Volgograd
1 aaGun, 2 armour, 5 artilleries, 9 infantry and 4 mech_infantrys moved from Rostov to Volgograd
1 armour and 1 mech_infantry moved from Evenkiyskiy to Nenetsia
1 infantry moved from Archangel to Smolensk
1 aaGun, 8 armour, 2 artilleries and 11 infantry moved from Archangel to Belarus
1 artillery and 4 infantry moved from Novgorod to Belarus
1 infantry moved from Ukraine to Bryansk
7 mech_infantrys moved from Germany to Eastern Poland
1 battleship, 1 cruiser and 1 transport moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 fighter moved from Archangel to Caucasus
5 fighters and 3 tactical_bombers moved from Archangel to Volgograd
Place Units - Germans
3 armour placed in Caucasus
3 artilleries placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
3 infantry placed in France
6 infantry placed in Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
Germans collect 55 PUs (6 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
British AA : -0.17
Germans regular : 1.33
British regular : 1.00
Territory Summary for Germans :
Evenkiyskiy : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor and 7 infantry
Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
Germany : 1 factory_major and 6 infantry
Norway : 2 infantry
Holland Belgium : 1 infantry
Belarus : 1 flag, 1 aaGun, 8 armour, 3 artilleries and 15 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 infantry
Nenetsia : 1 flag, 1 armour and 1 mech_infantry
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 7 mech_infantrys
Bessarabia : 1 flag
Ukraine : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor and 4 infantry
Novosibirsk : 1 flag
Vologda : 1 flag, 1 infantry
Volgograd : 1 flag, 1 aaGun, 11 armour, 10 artilleries, 1 bomber, 1 factory_minor, 5 fighters, 16 infantry, 13 mech_infantrys and 3 tactical_bombers
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Caucasus : 1 flag, 6 armour, 1 factory_minor, 1 fighter and 3 mech_infantrys
Smolensk : 1 flag, 1 infantry
113 Sea Zone : 1 battleship, 1 cruiser and 1 transport
Bulgaria : 1 flag
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 1 armour and 1 factory_minor
Finland : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 61 / 79
Russians : 12 / 20
Japanese : 56 / 70
Americans : 57 / 95
Chinese : 3 / 6
British : 35 / 46
UK_Pacific : 6 / 10
Italians : 19 / 16
ANZAC : 14 / 18
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Tambov to Rostov
Russians take Rostov from Italians
2 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Vologda
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
Combat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 battleship, 1 cruiser and 1 transport
1 submarine owned by the Russians submerged
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians winGermans winGermans win with 1 battleship, 1 cruiser and 1 transport remaining with 1 battleship, 1 cruiser and 1 transport remaining, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 3/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Bryansk to Russia
1 aaGun, 5 artilleries and 27 infantry moved from Samara to Russia
1 aaGun and 4 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns, 4 artilleries and 32 infantry moved from Tambov to Russia
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 18 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans regular : 1.00
Russians regular : 3.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 12 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Urals to Vologda
Germans take Vologda from Russians
1 bomber moved from Caucasus to Persia
1 armour and 2 mech_infantrys moved from Northwest Persia to Persia
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
Combat - Germans
Battle in Persia
Germans attack with 1 armour, 1 bomber and 2 mech_infantrys
British defend with 1 aaGun, 1 factory_minor and 2 infantry
British roll AA dice in Persia : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Persia, round 2 : 2/4 hits, 1.50 expected hits
British roll dice for 1 aaGun and 2 infantry in Persia, round 2 : 2/2 hits, 0.67 expected hits
1 aaGun owned by the British, 2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Persia
Germans roll dice for 1 armour and 1 bomber in Persia, round 3 : 2/2 hits, 1.17 expected hits
British roll dice for 1 infantry in Persia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 aaGun and 2 infantry
Non Combat Move - Germans
1 bomber moved from Persia to Volgograd
9 armour and 8 mech_infantrys moved from Northwest Persia to Volgograd
3 armour and 3 mech_infantrys moved from Northwest Persia to Caucasus
1 infantry moved from Caucasus to Northwest Persia
2 artilleries and 6 infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Novosibirsk to Volgograd
1 aaGun, 2 armour, 5 artilleries, 9 infantry and 4 mech_infantrys moved from Rostov to Volgograd
1 armour and 1 mech_infantry moved from Evenkiyskiy to Nenetsia
1 infantry moved from Archangel to Smolensk
1 aaGun, 8 armour, 2 artilleries and 11 infantry moved from Archangel to Belarus
1 artillery and 4 infantry moved from Novgorod to Belarus
1 infantry moved from Ukraine to Bryansk
7 mech_infantrys moved from Germany to Eastern Poland
1 battleship, 1 cruiser and 1 transport moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 fighter moved from Archangel to Caucasus
5 fighters and 3 tactical_bombers moved from Archangel to Volgograd
Place Units - Germans
3 armour placed in Caucasus
3 artilleries placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
3 infantry placed in France
6 infantry placed in Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
Germans collect 55 PUs (6 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
British AA : -0.17
Germans regular : 1.33
British regular : 1.00
Territory Summary for Germans :
Evenkiyskiy : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor and 7 infantry
Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
Germany : 1 factory_major and 6 infantry
Norway : 2 infantry
Holland Belgium : 1 infantry
Belarus : 1 flag, 1 aaGun, 8 armour, 3 artilleries and 15 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 infantry
Nenetsia : 1 flag, 1 armour and 1 mech_infantry
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 7 mech_infantrys
Bessarabia : 1 flag
Ukraine : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor and 4 infantry
Novosibirsk : 1 flag
Vologda : 1 flag, 1 infantry
Volgograd : 1 flag, 1 aaGun, 11 armour, 10 artilleries, 1 bomber, 1 factory_minor, 5 fighters, 16 infantry, 13 mech_infantrys and 3 tactical_bombers
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Caucasus : 1 flag, 6 armour, 1 factory_minor, 1 fighter and 3 mech_infantrys
Smolensk : 1 flag, 1 infantry
113 Sea Zone : 1 battleship, 1 cruiser and 1 transport
Bulgaria : 1 flag
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 1 armour and 1 factory_minor
Finland : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 61 / 79
Russians : 12 / 20
Japanese : 56 / 70
Americans : 57 / 95
Chinese : 3 / 6
British : 35 / 46
UK_Pacific : 6 / 10
Italians : 19 / 16
ANZAC : 14 / 18
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
well the AA gun didn’t hit, so that was good!
@666 lol yeah. I see you posted a german turn after I did the Russian one. Were there edits you made to the turn? Did my moves impact them?
@farmboy said in 2020 playoff BM3 farmboy (allies +11) v 666:
@666 lol yeah. I see you posted a german turn after I did the Russian one. Were there edits you made to the turn? Did my moves impact them?
what? how the hell could that have happened?
@farmboy said in 2020 playoff BM3 farmboy (allies +11) v 666:
@666 lol yeah. I see you posted a german turn after I did the Russian one. Were there edits you made to the turn? Did my moves impact them?
+3 for the russians, this has got to end soon. No, no impact.
@666 just to make sure, I see you posted the German turn 40 minutes ago and then just a few minutes ago. I posted the Russian in response to your initial posting of the German turn. Did you just post a second time by mistake or were there adjustments to your moves?
@666 I’ve definitely had good dice this game, but that round is a bit illusory. I rolled 6/9 hits, but I could only hit 3 units. So the plus 3 were wasted.
@farmboy said in 2020 playoff BM3 farmboy (allies +11) v 666:
@666 just to make sure, I see you posted the German turn 40 minutes ago and then just a few minutes ago. I posted the Russian in response to your initial posting of the German turn. Did you just post a second time by mistake or were there adjustments to your moves?
I see, no, no adjustments, when I went back to type at least the AA missed I saw your post and thought I hadn’t yet posted the G turn. we are good.
@farmboy said in 2020 playoff BM3 farmboy (allies +11) v 666:
@666 I’ve definitely had good dice this game, but that round is a bit illusory. I rolled 6/9 hits, but I could only hit 3 units. So the plus 3 were wasted.
yes and no, you could have missed everything and I could have hit…and the turn prior, you missed for the first time I think at 1 for 1 but hit both for 2, 2 for 2 and had max convoy damage from your 2 subs…
The dice will turn, they always do, sorry for the bellyaching
@666 no worries. We’ve all been there and I appreciate the frustration.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 1 harbour, 7 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
2 bombers moved from Yunnan to Rostov
3 fighters and 3 tactical_bombers moved from Kweichow to Shensi
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
4 infantry moved from Korea to Amur
Japanese take Amur from Russians
2 infantry moved from Manchuria to Amur
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from Szechwan to Shensi
1 infantry moved from Kweichow to Shensi
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
Combat - Japanese
Battle in Alaska
Battle in Siberia
Battle in Rostov
Japanese attack with 2 bombers
Russians defend with 1 infantry
Japanese roll dice for 2 bombers in Rostov, round 2 : 2/2 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Japanese win, taking Alaska from Americans, taking Siberia from Russians with 2 bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shensi
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Shensi, round 2 : 4/8 hits, 3.83 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Shensi to Caucasus
2 bombers moved from Rostov to Caucasus
1 infantry moved from Szechwan to Sikang
2 infantry moved from Yunnan to Szechwan
1 infantry moved from Tsinghai to Kansu
1 armour moved from Hopei to Tsinghai
1 fighter and 1 tactical_bomber moved from Kweichow to 36 Sea Zone
2 aaGuns and 6 artilleries moved from Yunnan to French Indo China
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Kweichow
1 aaGun moved from Korea to Amur
1 aaGun moved from Manchuria to Amur
3 marines moved from Korea to 6 Sea Zone
1 infantry moved from Jehol to Anhwe
1 artillery and 1 infantry moved from Jehol to Manchuria
1 fighter moved from Japan to Manchuria
2 infantry moved from Kwangsi to French Indo China
3 infantry moved from Kwangtung to Kwangsi
1 fighter moved from Japan to 36 Sea Zone
1 mech_infantry moved from Sikang to Volgograd
2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 7 fighters, 3 marines, 2 submarines, 4 tactical_bombers and 2 transports moved from 6 Sea Zone to 36 Sea Zone
3 marines moved from 36 Sea Zone to French Indo China
1 submarine moved from 6 Sea Zone to 5 Sea Zone
Place Units - Japanese
1 carrier and 2 transports placed in 36 Sea Zone
1 harbour placed in Hainan
2 infantry and 1 mech_infantry placed in Kwangtung
5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : 0.83
Russians regular : -0.33
Territory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag, 3 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 7 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 artillery, 1 fighter and 1 infantry
Hainan : 1 harbour
Shensi : 1 flag, 2 infantry
Yunnan : 1 flag, 1 infantry
Kweichow : 1 flag, 2 infantry
Hunan : 1 flag, 1 infantry
Kansu : 1 infantry
Hopei : 1 flag, 1 infantry
Tsinghai : 1 flag, 1 armour
Szechwan : 1 flag, 2 infantry
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 1 infantry
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Guam : 1 flag, 1 airfield
Alaska : 1 flag, 2 infantry
Amur : 1 flag, 2 aaGuns and 6 infantry
Siberia : 1 flag, 2 infantry
French Indo China : 1 flag, 2 aaGuns, 6 artilleries, 1 factory_minor, 5 infantry and 3 marines
Celebes : 1 flag
Dutch New Guinea : 1 flag, 2 infantry
Sumatra : 1 flag, 1 infantry
36 Sea Zone : 2 battleships, 7 carriers, 2 cruisers, 4 destroyers, 9 fighters, 2 submarines, 5 tactical_bombers and 4 transports
2 Sea Zone : 1 transport
5 Sea Zone : 1 submarine and 1 transport
6 Sea Zone : 1 submarine
Volgograd : 1 mech_infantry
Caucasus : 2 bombers, 3 fighters and 3 tactical_bombers
Production/PUs Summary :
Germans : 59 / 79
Russians : 14 / 20
Japanese : 62 / 65
Americans : 55 / 95
Chinese : 1 / 6
British : 35 / 46
UK_Pacific : 6 / 10
Italians : 17 / 16
ANZAC : 14 / 18
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 4 fighters, 6 infantry and 3 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea
1 tactical_bomber moved from Caroline Islands to Dutch New Guinea
1 fighter moved from 33 Sea Zone to Dutch New Guinea
1 transport moved from 46 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 transport moved from 33 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 bomber moved from Caroline Islands to 5 Sea Zone
1 fighter moved from Western United States to 2 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
2 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone
2 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
1 fighter moved from 110 Sea Zone to Norway
1 fighter moved from United Kingdom to Norway
1 submarine moved from 91 Sea Zone to 96 Sea Zone
2 fighters moved from Gibraltar to 96 Sea Zone
1 armour and 1 bomber moved from Iraq to Persia
Combat - Americans
Battle in Guam
Battle in Iwo Jima
Battle in 2 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans win, taking Guam from Japanese, taking Iwo Jima from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 96 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 cruiser
Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the Italians lost in 96 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiser
Battle in 5 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese submerged
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Norway
Americans attack with 2 fighters, 2 infantry and 1 mech_infantry
Germans defend with 2 infantry
Americans roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Norway, round 2 : 2/5 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway
Americans win, taking Norway from Germans with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Battle in Persia
Americans attack with 1 armour and 1 bomber
Germans defend with 1 armour and 1 factory_minor
Americans roll dice for 1 armour and 1 bomber in Persia, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 1 armour in Persia, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Persia
Americans win, taking Persia from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Dutch New Guinea
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 3/4 hits, 1.83 expected hits
Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Dutch New Guinea
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to New Guinea
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 7 fighters and 7 submarines moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from Johnston Island to 30 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Hawaiian Islands to Queensland
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Buryatia
1 bomber moved from 5 Sea Zone to Buryatia
1 bomber moved from Persia to India
1 destroyer moved from 34 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Tobruk to Egypt
1 mech_infantry moved from Tunisia to Tobruk
3 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from Norway to 125 Sea Zone
2 fighters moved from 96 Sea Zone to Cyprus
2 infantry moved from Central United States to 101 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 2 Sea Zone to Aleutian Islands
1 fighter moved from Eastern United States to 110 Sea Zone
Place Units - Americans
1 carrier placed in 110 Sea Zone
1 fighter placed in 110 Sea Zone
1 infantry placed in Normandy Bordeaux
1 transport placed in 101 Sea Zone
1 infantry placed in Central United States
4 infantry placed in Western United States
2 transports placed in 10 Sea Zone
2 fighters placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
Americans regular : 2.17
Japanese regular : 1.33
Germans regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 4 infantry moved from Suiyuyan to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 3 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Burma
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 4 fighters, 6 infantry and 3 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea
1 tactical_bomber moved from Caroline Islands to Dutch New Guinea
1 fighter moved from 33 Sea Zone to Dutch New Guinea
1 transport moved from 46 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 transport moved from 33 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 bomber moved from Caroline Islands to 5 Sea Zone
1 fighter moved from Western United States to 2 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
2 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone
2 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
1 fighter moved from 110 Sea Zone to Norway
1 fighter moved from United Kingdom to Norway
1 submarine moved from 91 Sea Zone to 96 Sea Zone
2 fighters moved from Gibraltar to 96 Sea Zone
1 armour and 1 bomber moved from Iraq to Persia
Combat - Americans
Battle in Guam
Battle in Iwo Jima
Battle in 2 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans win, taking Guam from Japanese, taking Iwo Jima from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 96 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 cruiser
Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the Italians lost in 96 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiser
Battle in 5 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese submerged
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Norway
Americans attack with 2 fighters, 2 infantry and 1 mech_infantry
Germans defend with 2 infantry
Americans roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Norway, round 2 : 2/5 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway
Americans win, taking Norway from Germans with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Battle in Persia
Americans attack with 1 armour and 1 bomber
Germans defend with 1 armour and 1 factory_minor
Americans roll dice for 1 armour and 1 bomber in Persia, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 1 armour in Persia, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Persia
Americans win, taking Persia from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Dutch New Guinea
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 3/4 hits, 1.83 expected hits
Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Dutch New Guinea
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to New Guinea
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 7 fighters and 7 submarines moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from Johnston Island to 30 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Hawaiian Islands to Queensland
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Buryatia
1 bomber moved from 5 Sea Zone to Buryatia
1 bomber moved from Persia to India
1 destroyer moved from 34 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Tobruk to Egypt
1 mech_infantry moved from Tunisia to Tobruk
3 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from Norway to 125 Sea Zone
2 fighters moved from 96 Sea Zone to Cyprus
2 infantry moved from Central United States to 101 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 2 Sea Zone to Aleutian Islands
1 fighter moved from Eastern United States to 110 Sea Zone
Place Units - Americans
1 carrier placed in 110 Sea Zone
1 fighter placed in 110 Sea Zone
1 infantry placed in Normandy Bordeaux
1 transport placed in 101 Sea Zone
1 infantry placed in Central United States
4 infantry placed in Western United States
2 transports placed in 10 Sea Zone
2 fighters placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 4 infantry moved from Suiyuyan to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 3 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Burma
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Purchase Units - British
British buy 1 airfield, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 fighter moved from United Kingdom to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 marine moved from Cyprus to 99 Sea Zone
1 marine moved from 99 Sea Zone to Greece
2 infantry moved from Iraq to Northwest Persia
1 fighter and 1 tactical_bomber moved from Iraq to Northwest Persia
1 bomber moved from Iraq to Shan State
2 infantry moved from Burma to Shan State
1 artillery and 2 infantry moved from Burma to Yunnan
Combat - British
Battle in Greece
Battle in Holland Belgium
British attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Greece from Italians, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Yunnan
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Northwest Persia
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Shan State
British attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber and 2 infantry in Shan State, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber and 2 infantry in Shan State, round 3 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber and 2 infantry in Shan State, round 4 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 bomber moved from Shan State to Burma
3 infantry moved from India to West India
2 armour and 4 mech_infantrys moved from Burma to India
1 aaGun and 4 infantry moved from Eastern Persia to Persia
1 fighter and 1 tactical_bomber moved from Northwest Persia to 99 Sea Zone
2 transports moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 2 infantry moved from Egypt to 98 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
1 armour moved from Crete to 99 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 99 Sea Zone to Greece
2 battleships, 2 cruisers and 2 destroyers moved from 97 Sea Zone to 96 Sea Zone
1 marine moved from Malta to 96 Sea Zone
2 battleships, 2 cruisers and 1 marine moved from 96 Sea Zone to 99 Sea Zone
3 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 destroyer moved from 96 Sea Zone to 99 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
2 fighters moved from 99 Sea Zone to Russia
1 marine moved from 99 Sea Zone to Greece
2 fighters moved from Holland Belgium to Norway
1 infantry moved from 125 Sea Zone to Norway
3 fighters moved from Russia to Norway
2 aaGuns and 4 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 submarine moved from 92 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Iraq to Persia
7 artilleries and 6 infantry moved from Iraq to Persia
2 infantry moved from Iraq to Persia
2 mech_infantrys moved from Iraq to Persia
1 mech_infantry moved from Iraq to Egypt
Place Units - British
1 airfield placed in Cyprus
3 infantry placed in Egypt
1 fighter and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : 2.17
Japanese regular : 0.67
Germans regular : -0.83
British regular : -3.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 armour and 3 mech_infantrys moved from Volgograd to Bryansk
Italians take Rostov from Russians
2 infantry moved from Northern Italy to Southern France
2 fighters moved from Southern Italy to Southern France
2 infantry moved from Western Germany to Holland Belgium
1 bomber and 1 fighter moved from Western Germany to Holland Belgium
Combat - Italians
Battle in Bryansk
Italians attack with 3 armour and 3 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 3 armour and 3 mech_infantrys in Bryansk, round 2 : 2/6 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Bryansk
Italians win, taking Bryansk from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Italians attack with 1 bomber, 1 fighter and 2 infantry
British defend with 2 infantry
Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.50 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Holland Belgium
1 bomber owned by the Italians and 1 fighter owned by the Italians retreated
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 2 infantry
Casualties for British: 1 infantry
Battle in Southern France
Italians attack with 2 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 0/4 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Southern France
Italians roll dice for 2 fighters and 1 infantry in Southern France, round 3 : 2/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 mech_infantry moved from Kansu to Kazakhstan
1 mech_infantry moved from Timguska to Kazakhstan
1 artillery and 1 infantry moved from Bulgaria to Yugoslavia
2 infantry moved from Northern Italy to Yugoslavia
2 fighters moved from Southern France to Southern Italy
1 fighter moved from Holland Belgium to Western Germany
1 bomber moved from Holland Belgium to Western Germany
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 3 infantry
EDIT: Adding units owned by Italians to France: 3 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
Italians collect 20 PUs (1 lost to blockades); end with 20 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Italians regular : -1.00
Russians regular : 0.67
British regular : 1.33
Territory Summary for Italians :
Kansu : 1 flag
Timguska : 1 flag
Kazakhstan : 1 flag, 2 mech_infantrys
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
France : 1 artillery and 4 infantry
Western Germany : 1 bomber, 1 fighter, 2 infantry and 2 mech_infantrys
Northern Italy : 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 17 infantry
Bryansk : 1 flag, 3 armour and 2 mech_infantrys
Rostov : 1 flag
Western Ukraine : 1 flag
Volgograd : 1 aaGun, 1 artillery and 2 infantry
Yugoslavia : 1 flag, 1 artillery and 3 infantry
Production/PUs Summary :
Germans : 48 / 79
Russians : 11 / 20
Japanese : 58 / 65
Americans : 61 / 99
Chinese : 3 / 2
British : 40 / 49
UK_Pacific : 7 / 11
Italians : 21 / 20
ANZAC : 14 / 18
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
@farmboy lots of tough love here…was hoping I would roll a 1 or 2 in Persia… 4-5 for you here, just have to take this like a man, lol